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What skills should i get before i move into a Battle Cruiser?

Author
Oz Yael
Federal Navy Academy
Gallente Federation
#1 - 2013-01-19 00:38:58 UTC
What skills should i get or have before i move into a Battle Cruiser?

I currenlty am using a T1 Cruiser... Thorax.

I hear alot of people say to make sure you have skills to match your ship which skills should i have?


Thanks!


Merouk Baas
#2 - 2013-01-19 00:59:28 UTC  |  Edited by: Merouk Baas
Typically for combat you need:

- Support skills (Engineering, Electronics, Navigation, Mechanic groups).
- Weaponry Skills (battlecruisers will use medium hybrids, up to heavy drones, heavy missiles).
- The ship skill (Battlecruisers, under Starship Command category).

The bigger the ship, the higher you should have these skills trained.

You can also find a Brutix or a Myrmidon battlecruiser on the market and just show info on it. The show info window should have a Prerequisites tab that lists the skills you MUST have (the Battlecruiser skill), and a Recommended tab that has a bunch of certificates in it.

The certificates are groups of skills, once you train those skills you get the certificate automatically. The certificates are pretty good as a way to figure out what skills to train. Look it up for the battlecruisers and see what skills you need to train to meet the recommended certificates.

You can open your character sheet and look at the Certificates tab to see what you have. You can also open the Certificates Planner from that window to look into certificates and skills in more detail. You can then compare between what you have and what the Myrmidon or Brutix recommend.

EDIT: Here are the details. Scroll down past the image to the "I love it when a plan comes together" part and read there.
Katran Luftschreck
Royal Ammatar Engineering Corps
#3 - 2013-01-19 01:01:05 UTC
Battlecruisers 5, and make it snappy or you'll lose out when the skill change hits!

http://youtu.be/t0q2F8NsYQ0

Oz Yael
Federal Navy Academy
Gallente Federation
#4 - 2013-01-19 01:02:27 UTC
Merouk Baas wrote:
Typically for combat you need:

- Support skills (Engineering, Electronics, Navigation, Mechanic groups).
- Weaponry Skills (battlecruisers will use medium hybrids, up to heavy drones, heavy missiles).
- The ship skill (Battlecruisers, under Starship Command category).

The bigger the ship, the higher you should have these skills trained.

You can also find a Brutix or a Myrmidon battlecruiser on the market and just show info on it. The show info window should have a Prerequisites tab that lists the skills you MUST have (the Battlecruiser skill), and a Recommended tab that has a bunch of certificates in it.

The certificates are groups of skills, once you train those skills you get the certificate automatically. The certificates are pretty good as a way to figure out what skills to train. Look it up for the battlecruisers and see what skills you need to train to meet the recommended certificates.

You can open your character sheet and look at the Certificates tab to see what you have. You can also open the Certificates Planner from that window to look into certificates and skills in more detail. You can then compare between what you have and what the Myrmidon or Brutix recommend.



Can i find these certificate info online on a web page?
Oz Yael
Federal Navy Academy
Gallente Federation
#5 - 2013-01-19 01:03:49 UTC
Katran Luftschreck wrote:
Battlecruisers 5, and make it snappy or you'll lose out when the skill change hits!



What will happen after i get bc 5 when the changes happen? What does that mean?
Merouk Baas
#6 - 2013-01-19 01:03:53 UTC  |  Edited by: Merouk Baas
He only has Gallente Cruiser for the Thorax.

EDIT: Currently, if you train multiple race ships, for example Caldari Cruisers and Amarr Cruisers and Gallente Cruisers, and then you train Battlecruisers, you get the ability to fly not just the above cruisers, but the above races' battlecruisers, all of them.

This is because they are all governed by one skill, the Battlecruisers skill.

CCP has announced that they will split the Battlecruisers skill into 4 skills, one for each race. And that they will match the level you will have in these 4 split Battlecruiser skills to the level you currently have in the one Battlecruisers skill. Basically quadrupling your points, one skill becomes 4.

But only if you can fly multiple races at the time of the change, which will be in June? soemthing like that.

So people are going nuts and training skills that they don't really need to 5, for multi race ships that they aren't really going to fly all of them.

And also making fun to "hurry up" because it's been announced a long time ago, and will take a while to actually be implemented.

EDIT: Here is the info. Scroll past the picture and read at the "I love it when a plan comes together" part.
Oz Yael
Federal Navy Academy
Gallente Federation
#7 - 2013-01-19 01:08:12 UTC
These are some of the skills i have:

Gunnery 4
Electronics 5
engineering 4
hull upgrades 4
REpairer 4
Space Ship command 4
Gallante Cruiser 3
Med Turrets 3
Kahega Amielden
Rifterlings
#8 - 2013-01-19 01:10:24 UTC
Quote:
What will happen after i get bc 5 when the changes happen? What does that mean?


It's not something you have to prioritize as a newbie, and I don't think it'll give you much benefit anyway. Basically, the generic "destroyers" and "battlecruisers" skill is splitting into racial variants ("Gallente battlecruiser", "minmatar battlecruiser..."). For the summer expansion (you've got a few months), CCP is awarding the new skills based on what you could fly before. If, for example, you can fly all four races' battlecruisers (ie you have their racial cruisers trained up ~and~ the Battlecruisers skill), you will gain the racial battlecruiser skill for all four races.

People who don't have much better to do are training up Battlecruisers and Destroyers to V now so that they will only ever have to train those up once. If you waited until after the skill change, on the other hand, you'd have to train those skills up to V once per race.

Quote:
Can i find these certificate info online on a web page?

Not that i know of. Go into your character sheet and there's a certificate planner that will list them. Also, the show info page of every ship has a list of certifications needed to pilot it for a standard fit for that ship.
Merouk Baas
#9 - 2013-01-19 01:21:10 UTC
Expect to have quite a few skills in EVE. 150+ different skills.

When you look at the support skills, you have Engineering at 4, but what about the other skills under the Engineering group? Shield Operation, Shield Upgrades, Energy Systems Operation, Energy Grid Upgrades, Energy Management, all the resistance skills for the shields, etc. Same for Mechanic group, Armor Upgrades, Hull Upgrades, Repair Systems, resistance compensation skills, etc.

Similar for Gunnery, you have Medium Hybrid Turrets to 3 (should take it to 4-5), what about Rapid Fire, Tracking, Weapons Upgrades, etc.

There's a lot of skills, with compounding effects. You shouldn't be afraid to get and train whatever sounds like it could help; if a skill talks about targeting, range, armor shield structure, repair, speed, capacitor, energy, CPU, powergrid, agility, resistance, damage you do, tracking, it'll probably help at some point with ANY combat ship.


Willmahh
#10 - 2013-01-19 03:28:52 UTC
Many ships have recommended certificates to fly "well". You can find these requirements in the info tab of any ship.

Certification is achieved when certain skills are acquired.

You can see these certs in your character sheet and plan your skill queue accordingly.
Minmatar Citizen160812
The LGBT Last Supper
#11 - 2013-01-19 03:41:55 UTC
Oz Yael wrote:
What skills should i get or have before i move into a Battle Cruiser?

I currenlty am using a T1 Cruiser... Thorax.

I hear alot of people say to make sure you have skills to match your ship which skills should i have?


Thanks!





What do you want to use it for? If just for missions and plexes the same skills you use for cruisers will work for BCs...med weapon systems, 10mn prop mod size, medium rigs, etc...
Tyberius Koto
#12 - 2013-01-19 19:36:22 UTC  |  Edited by: Tyberius Koto
Oz Yael wrote:
What skills should i get or have before i move into a Battle Cruiser?

I currenlty am using a T1 Cruiser... Thorax.

I hear alot of people say to make sure you have skills to match your ship which skills should i have?


Thanks!




My suggestion, assuming the use is for PvE, that you work to get your Thorax fitted with T2 modules and all supporting skills in Gunnery, Navigation, Engineering, and Mechanics categories up to level 4 at least. If you are looking to move to level 3 missions, you will find them extremely tough without the corresponding support skills at a good level.

The best part about BCs and Cruisers is they fit the same size modules, so moving to the ship will be easier, than say up to Battleships, but it can also be detrimental as a lot of players move to the BC the moment they can train the skill and then they don't have the support skills to fly the ship properly.
Andres Talas
The Industrial Supremacy
The Rejected.
#13 - 2013-01-19 22:19:21 UTC
Oz Yael wrote:
These are some of the skills i have:

Gunnery 4
Electronics 5
engineering 4
hull upgrades 4
REpairer 4
Space Ship command 4
Gallante Cruiser 3
Med Turrets 3


As Gallente, thats a pretty good list.

Surgical Strike is a gunnery skill that I ummm lost and forgot to train, amd rats have died much easier since I did.

What are your drone skills like ? Personally, I dont regret going *fast* for T2 small and Medium drones (Scout drone operation 5 from memory).
Bow'en
Solutum
#14 - 2013-01-21 17:45:48 UTC
Merouk Baas wrote:
He only has Gallente Cruiser for the Thorax.

EDIT: Currently, if you train multiple race ships, for example Caldari Cruisers and Amarr Cruisers and Gallente Cruisers, and then you train Battlecruisers, you get the ability to fly not just the above cruisers, but the above races' battlecruisers, all of them.

This is because they are all governed by one skill, the Battlecruisers skill.

CCP has announced that they will split the Battlecruisers skill into 4 skills, one for each race. And that they will match the level you will have in these 4 split Battlecruiser skills to the level you currently have in the one Battlecruisers skill. Basically quadrupling your points, one skill becomes 4.

But only if you can fly multiple races at the time of the change, which will be in June? soemthing like that.

So people are going nuts and training skills that they don't really need to 5, for multi race ships that they aren't really going to fly all of them.

And also making fun to "hurry up" because it's been announced a long time ago, and will take a while to actually be implemented.

EDIT: Here is the info. Scroll past the picture and read at the "I love it when a plan comes together" part.

I don't know that I would go with the "skills they don't really need to 5" route. Destroyers 5 is a week of training, and Battlecruisers 5 is super pimp and it is needed for Command Ships.
Oraac Ensor
#15 - 2013-01-22 09:21:58 UTC
Merouk Baas wrote:
The certificates are groups of skills, once you train those skills you get the certificate automatically.

What? I have to claim mine.
Mamucha
Rookie Empire Citizens
#16 - 2013-01-22 13:36:42 UTC
Personally i see certificates as guideline. If you dont know what to train, take a look at certificates and their requirements,theres always something there to train.

As for OP, i would say train up your tanking skills, ability to use Tech 2 modules is big plus once you go to battlecruisers. And yes, i did learn this the hard way long ago. Just becouce you can pilot a ship, dosent mean you can fly it well and properly fitted.

We were recruiting.

Lost Greybeard
Drunken Yordles
#17 - 2013-01-22 14:14:04 UTC
It usually helps me to think of skills in terms of GEAR instead of in terms of individual skills.

So, before you'll get much use out of a BC, you'll want to be able to use T2 Medium weapons and T2 Medium Tank.

If you're wanting to fly the bigger version of your current ship, that means T2 blasters and T2 armor modules. If you're wanting to swap to the Myrmidon add T2 medium Drones to the list, if you're wanting to used the Talos don't worry about tank but get large Blasters trained... possibly not to T2, but to a very good T1.

If any of your supplementary gunnery skills (i.e. anything that applies to more than one gun, such as sharpshooter and so on) is below 4, you may want to rethink moving up to BCs. If any of them are below 3, you _definitely_ aren't ready to move to BCs. Similarly, you'll want to be able to equip T1 rigs and T2 fitting/propulsion jamming for most BCs.



... all that said, this is what you need to fly the ships _competently_. You're welcome to fly them before you realistically have the minimum skills, it's just gonna be rough to achieve your kills/objectives and your'e going to die an order of magnitude more.
Davith en Divalone
Aliastra
Gallente Federation
#18 - 2013-01-22 17:47:34 UTC
It depends on what you want to do with a BC. I routinely run Level 3s and exploration sites in T1-fit battlecruisers with T2 drones. My only PvE BC ship loss so far was in nullsec, and entirely a series of dumb mistakes on my part.

And personally, taking a new weapon system or racial ship for a spin can be fun. With the low cost of getting that weapon system to level 3, there's no reason not to try it out before investing weeks of training time.
Shan'Talasha Mea'Questa
The Perfect Harvesting Experience
#19 - 2013-01-29 18:37:05 UTC
Katran Luftschreck wrote:
Battlecruisers 5, and make it snappy or you'll lose out when the skill change hits!


Not just Battlecruiser 5, also the Racial Cruiser to 3 for all the ones that you want to get Racial Battlecruiser 5 for.
Oz Yael
Federal Navy Academy
Gallente Federation
#20 - 2013-02-01 01:15:27 UTC
Thanks for all of your replies!!! Yeah. After a couple weeks of trying both the BC in gallante I am pretty much disappointed by going up to the battlecruiser. The brutix can't really PVE with blasters and is mainly a pvp ship. And so I went with the myrm. I don't have t2 guns or t2 drones so there again I run into problems. The myrm is a drone boat so you can really make it an effective gun boat. Which wouldn't be bad if I had Drones II. But I don't which means Bad Dps. I think right now I have about 200 total Dps with 250 rails and drone link and drones. I currently have it fitted with an CCC, ACR, and nano pump in rig and 3 cap recharchers optical computer and afterburner. Two reps 2 hardeners and drone damage.
My drone damage is 55.
I took it out to do the blockade and its ok. I had to warp out a few times my 25 drones got killed and I had cap issues.
Cap is at 2:00 right now.

I feel stuck and I guess until I get drones 5 and guns II I'm toast
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