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POSes: I am a small portion of the community

First post First post
Author
Batelle
Federal Navy Academy
#2121 - 2013-01-18 17:13:38 UTC
The only reason "few players engage in poses" is because pos mechanics are clunky and corporation roles are a stagnated steaming pile of crap that makes it impossible for a pos to be reasonably used by anyone that isn't a corporation director. Also, they require corporate-level faction standings in hisec, so you either need to kick everyone out of the corp for a week or form a shell corp just to anchor one.

Despite this, having your own piece of eve real estate in the form of a pos remains incredible compelling. Its a fallacy to say that it wouldn't impact anyone beyond multi-account industry tycoons or nullsec directors and their logistics monkeys because this is just a symptom of the existing issues.

In addition to making the lives of budding industrialists easier without forcing them to go solo, fixing poses would make lowsec more attractive as well as the vast unused swaths of sov nullsec.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

silens vesica
Corsair Cartel
#2122 - 2013-01-18 17:17:14 UTC
Steve Ronuken wrote:
I''d like to see a number on how many active POS there are in game. Ideally split between wormholes, high, null and low.

Along with the number of moons in each (where something can be anchored. I don't care about moons in a 1.0 system).
Maybe DOTLAN could undertake this?

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

Roniro Hunt
Apex Overplayed Coalition
#2123 - 2013-01-18 17:19:02 UTC
The POS's and in my view the role-system in special need improvements.

/sign
Bob Boberson
Aliastra
Gallente Federation
#2124 - 2013-01-18 17:36:43 UTC
I'd like to see the gun management/fighting system redone. And how cans work. And operating ranges to modules. And powergrid/cpu balancing. And stuff.

- Bob
Infinite Force
#2125 - 2013-01-18 17:38:33 UTC
Lots of good feed back -- all of it "Get the POS's working properly, CCP".

Time to get the intermediate changes going.

HROLT CEO Live Free; Die Proud

http://tinyurl.com/95zmyzw - The only way to go!

Cedric deBouilard
The Scope
Gallente Federation
#2126 - 2013-01-18 17:39:53 UTC
I don't have a POS because the way it is right now, it's a nightmare: logistical, time-wise, isk-wise...

a POS revamp may help *every* aspect of game, it'll make the instigators do ****.
Doug Ziggler
Aggressive Behaviours
#2127 - 2013-01-18 17:42:27 UTC
saying that POS is used by a minority is a kind of lie. You might want to use your directional scan more often Big smile

Actually POS need a revamp.
Marsan
#2128 - 2013-01-18 17:47:09 UTC
My simple wish list:

- Ability to anchor my own containers inside a POS. (Everyone can have their own personal storage without need much new code.)
- Ability to anchor a Cap Hanger in WH space (So there aren't all these arrays with one only carrier/dread/orca)
- Ability to anchor hangers and maintenance arrays closer together. (Cause nothing is more annoying to have a ship on one side of the POS and your fittings on the other.)
- Bloody well let me fully refit a T3 in a POS
- Ability to repackage stuff in a hanger. (And maybe repackage ship if I drop them in a hanger.)


My more complex wish list:

- A way for people to have a personal hanger. Even if it's just a big container it's fine, but I need to be able to stuff a couple of fitted cruisers in it too.
- The ability to open and move stuff from any hanger, array, silo, container, ship to hanger, array, silo, container, ship. None of this slow boating around just to move stuff from place a to place b.
- Let me anchor a POS for myself not corp, let me anchor a POS for the alliance, and let me control FF access with standings. (it sounds stupid unless you've tried to use a staging POS).
- Let me anchor a POS any where in space within reason, and let me put multiple POSes on the same grid within reason.


PS- Sure my #1 thing is to revamp security roles, but as a programer I suspect the code for that is such a rat's nest you'd need a complete rewrite.

Former forum cheerleader CCP, now just a grumpy small portion of the community.

Safrador Gulken
Aliastra
Gallente Federation
#2129 - 2013-01-18 17:52:51 UTC
Foo Chan wrote:
So..

We are a small corp but still would like to be able to keep everyone's assets safe while granting POS access.
Its simply stupid to recruit people and grant them any kind of access. Its almost all or nothing on a POS.



I run a small Academy and I have to queue people up to set up their own POSes for educational purposes. In other words, only one person at a time can deal with a POS and the whole reason we set them up at all is to teach people how to deal with the archaic mechanics. Once someone learns how, they take the POS with them to either set up their own corporation or find a corporation that would be willing to grant them this ALL access pass (unlikely).

It would be much much better to actually set up POSes that we could keep up and have actual corporate assets generating revenue for us but still allow people to set up their own POSes separately to learn the benefits of that. This organization and process would be akin to the way we build corporate assets like capital ships, but individuals are free to build their own if they have the financial wherewithal to do so.

Here's another vote to revamp at LEAST the all-or-nothing roles aspect of POSes.
Rino Rain
AimBot Team
#2130 - 2013-01-18 17:57:20 UTC
W-Space for POS-changes!
Shamus O'Reilly
Candy Cabal
#2131 - 2013-01-18 17:57:38 UTC
Holy threadnaught... i posted on page 4 36 hours ago... Shocked

In all honesty there is a list of issues POSs have

1: Refining Arrays... need not say more here
2: Repackaging of ships/items for sorting and moving. (Im sorry but when i have to scroll through one of the hangars in the corp hangar array past the 1,000 unpackaged armor reppers/adaptive invuls/hull reppers/god knows what else just to find 1 module... yeah)
3: Why can't we just refit Tech 3 subsystems in the POS? i wouldnt mind being able to fit out a covert ship to a combat fit in a few minutes instead of leaving the POS and going to a station with the subsystem (or subsystems) in the cargobay which is not always the most viable option in order to fit them there then fly back to the POS. (At least tell us the reason we can't do so already... its kind of annoying that in order to easily go covert or combat you need two of the same T3 in the ship maintenance array for you.
4: Having to bring alliance members into your corporation to make POSwork easier can be annoying at times.
5: The corporate hangar array... At least allow private hangars also for other members

Did i miss anything?

"I swear there are more people complaining over "nullsecers complaining" then actual nullsec people complaining."

Infinite Force
#2132 - 2013-01-18 18:01:55 UTC
Shamus O'Reilly wrote:
Holy threadnaught... i posted on page 4 36 hours ago... Shocked

In all honesty there is a list of issues POSs have

1: Refining Arrays... need not say more here
2: Repackaging of ships/items for sorting and moving. (Im sorry but when i have to scroll through one of the hangars in the corp hangar array past the 1,000 unpackaged armor reppers/adaptive invuls/hull reppers/god knows what else just to find 1 module... yeah)
3: Why can't we just refit Tech 3 subsystems in the POS? i wouldnt mind being able to fit out a covert ship to a combat fit in a few minutes instead of leaving the POS and going to a station with the subsystem (or subsystems) in the cargobay which is not always the most viable option in order to fit them there then fly back to the POS. (At least tell us the reason we can't do so already... its kind of annoying that in order to easily go covert or combat you need two of the same T3 in the ship maintenance array for you.
4: Having to bring alliance members into your corporation to make POSwork easier can be annoying at times.
5: The corporate hangar array... At least allow private hangars also for other members

Did i miss anything?

This! And more .

To your #1 point -- go here to support an update --

HROLT CEO Live Free; Die Proud

http://tinyurl.com/95zmyzw - The only way to go!

Xessej
Perkone
Caldari State
#2133 - 2013-01-18 18:11:54 UTC
Corp roles and POS

1. The ability to set access by character and individual POS module. i.e. you can use this lab but not that one or this SMA full of T1 ships but not the other SMA full of faction fit T3 ships.

2. As above but cascade access down from the POS tower. i.e. The industrialist gets access to everything in the factory POS but nothing in the research tower.

3. Access logs for all POS items that contain stuff.

4. A finer grain of permissions. Being able to start your own research or manufacturing should not include the ability to deliver or cancel other people's runs.

5. Allow alliance members to use POS facilities if configured for them.
beokill
Ekchuah's Shrine Comporium
#2134 - 2013-01-18 18:14:25 UTC
"Sedilis" wrote:
Outrageous u-turn CCP!

Because of the terrible security on POS we w-space corp are forced to exclude large parts of the player base from our recruitment. When we explained this to Greyscale and Masterplan last March they could see this hits your bottom line.

We don't want the whole company for a whole expansion.

We don't even need a whole new pos system.

WE NEED SECURE SHIP STORAGE.

Please give us access control lists on Ship Maintenance Arrays!


^^ This. We don't need a complete overhaul with redesigned everything. Just a secure SMA... Is that really too much to ask...
Bo Red
Fresh Clean Scent Heavy Industries
#2135 - 2013-01-18 18:35:25 UTC
Modular POSs, please.

I'm guessing vets will move more production and research to POSs if they are more manageable and fun(!) . This would free up station resources for newer players.

Give them a vanity element and more will pop up in lowsec where they are fewer restrictions for launching.
Skex Relbore
Center for Advanced Studies
Gallente Federation
#2136 - 2013-01-18 18:40:37 UTC
"The mechanic is so convoluted and broken that no one wants to use it, so since no one uses it we see no reason to improve it"

Boy, that's some logic right there.

I know it's going to just repeat the last 106 pages. But maybe, just maybe, if you improved the system a bit it wouldn't be such a tiny percentage of the player base using them. I don't know, just a thought.
Bo Red
Fresh Clean Scent Heavy Industries
#2137 - 2013-01-18 18:40:53 UTC
Batelle wrote:
... Also, they require corporate-level faction standings in hisec, so you either need to kick everyone out of the corp for a week or form a shell corp just to anchor one...


This is a pretty broken way of doing things, I think. At least, they should only base it mainly on the CEO's and/or Directors' standings and make a skill like Diplomacy mollify the effect of corp members standings.
Seetesh
Deep Core Mining Inc.
Caldari State
#2138 - 2013-01-18 18:46:36 UTC
A modular pos system that would allow the construction of complexes would be a wonderful addition to the game along with modifications to the pos management interfaces on a single pos and or multiple pos's.
Aracari
The Dirty Skull
#2139 - 2013-01-18 18:46:38 UTC
to quote Syncaine

If newish players are given the chance to jump in and setup a small home, how many new players does that bring in?

A house is the central point of the giant spiderweb we call sandbox content, and it’s a damn crime so many MMOs do it so poorly or don’t even do it at all

Get on it CCP even if it takes a few expansions cycles, but DO get on it before you are out competed by others.

Indeed.

Smoogle
EVE University
Ivy League
#2140 - 2013-01-18 18:48:23 UTC
The POS/stuff in space system could use some love. Yes.