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POSes: I am a small portion of the community

First post First post
Author
pSychoaa
Kriegsmarinewerft
Goonswarm Federation
#2101 - 2013-01-18 16:06:20 UTC
We need a new pos system!!!
Sir Terati
Kriegsmarinewerft
Goonswarm Federation
#2102 - 2013-01-18 16:09:47 UTC
We need new POS mechanics
Bobby Hatless
Aliastra
Gallente Federation
#2103 - 2013-01-18 16:17:31 UTC
I frequently live out of POSes for months on end. The mechanics are pretty crummy.

They definitely arent 'for a small percentage of the population' - I bet **everyone** in the newbie channel wants to own their own POS - until they find out what that actually means.

We should have new POS's because they are a massive opportunity to do something very cool that has been sorely missing from the game since they were first released. That way everyone and their dog would want and use them.
Nathaniel Sularis
Sideways Shipping Solutions
#2104 - 2013-01-18 16:28:42 UTC
New POS mechanics please.
Merouk Baas
#2105 - 2013-01-18 16:29:45 UTC
Quote:
Focusing that amount of time and effort on some small singular aspect of the game and delivering only that “is what will kill the business”.


What does that mean?

Did Incarna kill the business? No it did not. You lost some subscriptions, but the business was fine. Worst case scenario, your subscription numbers stay the same after you work for 6 months to 1 year. Big whop, in the current economy you can't really expect to reap great profits while doing **** all for a whole year. You work on modular POSes, you get another 100k subscribers, it's not a loss.

That particular quote reveals something about CCP. They are not happy with the current steady subscription growth. It's equivalent to "killed the business." They must want to put in a year of work and DOUBLE, TRIPLE their sub numbers. That's what they define as success. New management, determined to show the world what success really is.

It's scary.
Vigilant
Vigilant's Vigilante's
#2106 - 2013-01-18 16:32:05 UTC
Any hard numbers on how many POS are deployed? And how many are sitting in hangers cause the system sucks?:)
Malcanis
Vanishing Point.
The Initiative.
#2107 - 2013-01-18 16:35:52 UTC
CCP Gargant wrote:
It is good to hear that all of you are so heavily invested in the game, and specifically in things that need an overhaul. You guys still have passion for EVE and that in turn makes me more passionate for what I do here. Furthermore, it would appear that Two step, albeit being present at the CSM summit, seems to have misinterpreted what has been stated so far. That said, I want to bring three quotes from the CSM meeting minutes to your attention:

From page 15:

"Unifex: Once we have a theme, we can begin to thread the issues you've identified as needing to be prioritized into that theme. POS's, for example, desperately need some improvement. How do we fit that work into our theme? Maybe we don't do all of the modular POS work at once, but we start by making some modules, solving the hangar problem, for instance. But that new hangar module would also exist to support other new activities as part of the themed expansion. "

From page 99:

"Seagull: We have 4 things that are interacting [regarding the POSes]: the gameplay and design of the POS system, the role POSes play in achieving things in the game (its features), the technical layer (code) then manages all of this (which currently is old and needs refactoring), and art. Regarding art, there is the question of do you want to redo the art, do you want to show individual modules (as opposed to have things inside, like a station), and then you have technical issues, such as what does the rendering complexity of a scene do to client performance?"

"Seagull: The reason there's a “no” to doing [Modular POSes] right now is that it was affecting all of these areas in a way that was too big to do at once. What you're trying to do is try to find a way to get what you want, but what we need to do is go back and look at how we can separate all these layers, and figure out something reasonable, and then have Art do something that's immersive and amazing."

Nowhere has CCP stated that the Player Owned Structure system will not receive attention. Many of you have already pointed out that it is painful to use at best, a huge pile of unusable dingleberries at worst. Some talk about this being the "old" CCP appearing again but I want to assure all of you that the mistakes that happened in 2011 will not repeat themselves. CCP has only stated that THE OVERHAUL CANNOT HAPPEN ALL AT ONCE

I can't make promises for game designers or the people that make content for EVE Online. Please try to remember that. What I can do is assure you that your voices have been heard, the opinion of the CSM has been heard, and the concerns raised in this thread have been heard.


Yeah I think we get that POS are too big a thing to be ~fixed~ all in one go. The wider issue is the "POS are only used by a small percentage of players" thing, and the fundamental lack of recognition as to WHY that is - as evidenced by using that fact to justify deprioritising them.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Rich Pickings
MetaHum
Brothers of Tangra
#2108 - 2013-01-18 16:36:33 UTC  |  Edited by: Rich Pickings
Vigilant wrote:
Any hard numbers on how many POS are deployed? And how many are sitting in hangers cause the system sucks?:)



How many pos's are left abandoned in wh space? just because of the way they work or dont?


As an idea why dont CCP create a new type of POS that can be brought into game a stage at a time as as more gets added to the new POS the manufacture of the old type can be mothballed untill its just a colectors item?

That way game breaking code wont break mess up the whole of wh space or null sec in one go?
Renegade 41
Science and Trade Institute
Caldari State
#2109 - 2013-01-18 16:37:11 UTC
My guess would be 110k POS's Shocked (Hi, Lo, null & WH )
Lelia Bringbitt
Probe Patrol
#2110 - 2013-01-18 16:42:59 UTC
Fix it!!

Dgram Loop wrote:


Also where is the monument I should be shooting at to "peacefully demonstrate" this decision to fix POS later(TM)




Rattus Norwegius
#2111 - 2013-01-18 16:46:04 UTC
POSes are in my opinion one of the most important things to tackle in this game atm. A good POS refurbishment, along with the related overhaul of corp roles would solve a whopping huge amount of problems, from nullsec and empire industry, to reluctance of old corps to hire new players.

Also, owning your own starbase is a wonderful goal to set oneself, or should be anyaway. Blink
Gelina Minaro
Expatriates
#2112 - 2013-01-18 16:49:03 UTC
I am trying to get my own hisec POS going, it has been pretty arduous but I feel it's worth it in the long run.

The POS system should be reviewed and improved. Liked/Posted
Vilnius Zar
SDC Multi Ten
#2113 - 2013-01-18 16:49:14 UTC
We're not going to work on this ****** code because no one makes use of the stuff that's affected by this ****** code.... because it's ****** code.
Alekseyev Karrde
Noir.
Templis CALSF
#2114 - 2013-01-18 16:51:35 UTC
Gelina Minaro wrote:
I am trying to get my own hisec POS going, it has been pretty arduous but I feel it's worth it in the long run.

The POS system should be reviewed and improved. Liked/Posted

Proud to be your first "Like" bro, good luck. Hopefully that road will get a few of the potholes filled in soon.

Alek the Kidnapper, Hero of the CSM

MiliasColds
Strategic Incompetence
Blue Sun Interstellar Technologies
#2115 - 2013-01-18 16:53:36 UTC
reading the linked post from the mittani.com i am in agreement that the POS revamp isn't primarily felt by the people who manage POS. it is felt by those that use them for daily life foremost wH and such, but the effect that you can use them to alter 0.0 industry changes wars territory, cost of ships and items mining and just about everything. thus is not so much the all important thing that fixes everything but they seem to be a keystone in 0.0 and aren't functioning correctly which causes issues everywhere else in the arch, even if those features have no significant flaw.
silens vesica
Corsair Cartel
#2116 - 2013-01-18 16:58:46 UTC
Rich Pickings wrote:
[

How many pos's are left abandoned in wh space? just because of the way they work or dont?

Heh. One of our WH's has one - When I'm bored, I go shoot at it. One of these days, it'll get the full treatment and pop. But until then, I'm content to leave scorch marks on it.
Cool

What I'd really like (VERY LOW PRIORITY!) is an in-game mechanism whereby I can hack into it and take it over - Squatting in someone else's derelict tower seems kinda like a fun opportunity to get some pew-pew going on.
Twisted

Alekseyev Karrde wrote:
Gelina Minaro wrote:
I am trying to get my own hisec POS going, it has been pretty arduous but I feel it's worth it in the long run.

The POS system should be reviewed and improved. Liked/Posted

Proud to be your first "Like" bro, good luck. Hopefully that road will get a few of the potholes filled in soon.

Second!
Cool

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

Junko Sideswipe
Love Squad
#2117 - 2013-01-18 17:03:15 UTC
My corp/alliance was very excited to hear about modular POSes when they were being heavily discussed last summer. As a small nullsec entity that lives out of several NPC areas and harrasses nullsec powerblocs we use POS for many different activities (baiting fights, researching blueprints, mining moon minerals, capital safety), and some of the ideas thrown around for a new system sounded perfect for a group of players like us (POS with jump drives, putting POS on any grid, repair modules, etc.)

We were extremely dissapointed to hear that CCP would not be focusing heavily on modular POS for the next year and would instead continue to work on "the little things" and incomplete features that need iteration, because it's "safe".


CCP has taken away many activities from us and new players in the last year and added nothing new in return. Faction war is garbage. They say they've made a commitment to deliver new activities for players like us in the new minutes, but like anything CCP says you can't know until it's delivered.

PIZZA CEO

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#2118 - 2013-01-18 17:08:33 UTC
I''d like to see a number on how many active POS there are in game. Ideally split between wormholes, high, null and low.

Along with the number of moons in each (where something can be anchored. I don't care about moons in a 1.0 system).

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Korwiin
State War Academy
Caldari State
#2119 - 2013-01-18 17:10:07 UTC
As a corp member (non-director) living out of a POS with several other pilots, at minimum a fix to boost security for the individual pilot. Perhaps a new array, a Pilot Hangar Array, that provides a private hangar for 10 individual named pilots would be a great help.

Problems I would like to specifically address:
Unable to open/interact with containers in a POS storage hangar.
Unable to repackage items in a POS storage hangar.
Unable to change Tier3 subsystems at a POS regardless of available assembly/maintenance arrays.
Tyera Azrael
Imperial Academy
Amarr Empire
#2120 - 2013-01-18 17:12:24 UTC
I agree with this pettition,
Please bring them up to standard with most of the rest of the game