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EVE Online: Retribution 1.0 Issues

First post First post
Author
Beldaen Adoudel
Khan Exploration Society
#1361 - 2012-12-30 02:03:39 UTC
And another one I just bug reported: did both the Business and Industrial career agent missions and didn't receive Venture with skillbok from either one. I saw someone else report the same thing in some thread very recently, so it's not just me.
Balder Verdandi
Wormhole Sterilization Crew
#1362 - 2012-12-30 09:44:06 UTC
Angus MacDoom wrote:
Suddenly experiencing problems after my client crashed, ran the repair tool and ended up with the same problem with the popup directing me to the log file. Tried the fix, hasn't worked.
launcher.exe.log file reads:

No handlers could be found for logger "overrides"
Traceback (most recent call last):
File "launcher.py", line 15, in -module-
File "zipextimporter.pyc", line 82, in load_module
File "lib\ui\launcherApp.pyc", line 10, in -module-
File "zipextimporter.pyc", line 82, in load_module
File "lib\ui\frame.pyc", line 20, in -module-
File "zipextimporter.pyc", line 82, in load_module
File "lib\ui\eveSettingsDialog.pyc", line 9, in -module-
File "zipextimporter.pyc", line 82, in load_module
File "lib\userSettings.pyc", line 8, in -module-
File "zipextimporter.pyc", line 82, in load_module
File "lib\info.pyc", line 17, in -module-
ImportError: No module named email.utils




If you're using the default for the installer, open Explorer to here:

C:\Program Files (x86)\CCP\EVE\launcher\cache

Scroll to the very bottom and delete the two files that start with "win_launcherinfo*.txt" and then start the launcher again. This is a known fix for this issue.


Angus MacDoom
Caldari Provisions
Caldari State
#1363 - 2012-12-30 20:31:20 UTC  |  Edited by: Angus MacDoom
Balder Verdandi wrote:
Angus MacDoom wrote:
Suddenly experiencing problems after my client crashed, ran the repair tool and ended up with the same problem with the popup directing me to the log file. Tried the fix, hasn't worked.
launcher.exe.log file reads:

No handlers could be found for logger "overrides"
Traceback (most recent call last):
File "launcher.py", line 15, in -module-
File "zipextimporter.pyc", line 82, in load_module
File "lib\ui\launcherApp.pyc", line 10, in -module-
File "zipextimporter.pyc", line 82, in load_module
File "lib\ui\frame.pyc", line 20, in -module-
File "zipextimporter.pyc", line 82, in load_module
File "lib\ui\eveSettingsDialog.pyc", line 9, in -module-
File "zipextimporter.pyc", line 82, in load_module
File "lib\userSettings.pyc", line 8, in -module-
File "zipextimporter.pyc", line 82, in load_module
File "lib\info.pyc", line 17, in -module-
ImportError: No module named email.utils




If you're using the default for the installer, open Explorer to here:

C:\Program Files (x86)\CCP\EVE\launcher\cache

Scroll to the very bottom and delete the two files that start with "win_launcherinfo*.txt" and then start the launcher again. This is a known fix for this issue.




There is one file called win_launcherinfoTQ_inc.txt in that location, deleted it and tried to launch, no change, still get the popup saying to check the log file and client does not start.

Edit: yes it's installed in the default location.
Balder Verdandi
Wormhole Sterilization Crew
#1364 - 2012-12-31 11:31:57 UTC
Try running the repair tool, and if that doesn't help try downloading the launcher again.

It took a quite a few times but it did work.



Urgg Boolean
Center for Advanced Studies
Gallente Federation
#1365 - 2012-12-31 18:56:38 UTC
Opertone wrote:
I ended up loosing 3 hammers and 2 hobgobs

Now I only load up my raven with 15 hobgoblins II, at the end of a tough mission I am lucky to have 8 alive

Loss of drones is a new "feature" and the costs suck bad / add up fast.

NPC behavior based upon AI changes is not consistent as far as I can tell. I mean, the NPCs switch targets randomly without any regard to who is doing what or when. It does not matter what DPS I deliver, what EWAR I deploy, whatever I do ...

There is simply no consistent behavior that can be used as a basis for an aggro management strategy. The only aggro management at this time is to kill stuff before your tank breaks. And that is not really aggro management.

I really think CCP missed the point of PvE when they stated they wanted to make it less predictable. PvE is all about precision execution, which comes from rehearsing the same scenario until you've optimized all aspects for success. At that point is gets called "farming status". Adding unpredictability throws a monkey wrench into all that. Having complex behavior is cool. Having completely unpredictable behavior is not fun at all.

If I want unpredictability, I'll do PvP. PvE is kind of like playing the same song on your instrument many times. It's still fun, even though you have done it many times and you have memorized it from beginning to end.
Angus MacDoom
Caldari Provisions
Caldari State
#1366 - 2012-12-31 21:01:04 UTC
Balder Verdandi wrote:
Try running the repair tool, and if that doesn't help try downloading the launcher again.

It took a quite a few times but it did work.





Reinstall fixed it, thanks for the help anyway.
Galmas
United System's Commonwealth
#1367 - 2013-01-01 13:05:47 UTC  |  Edited by: Galmas
Happy New Year!

Can we please have a fix for the broken "double click on probe to center view on probe"?

It was a pain before Retribution already, you had to hover the mouse over a probe's label, wait until the label vanished, move mouse away, wait until label show up again, double click. But then it was at least fixed for a while and you could double click the label right away, it didn't vanish anymore for that set of probes.

Now you have to go through that whole process and than hope you can double click it... sometimes, i think when you close the system map with probes out you cannot double click them at all anymore and need to call the probes and launch new once.

Please get this fixed finally. Or at least make it just as broken as it was before the Retribution expansion.

Once you are done with this then please work on an options menu to turn of the annoying aggression sound that clutters my senses every time a smartbomb cycles or a activate a remote rep or energy transfer or disable a transfer on someone or for a million other reasons i don't care about. Imagine, some of your players live in w-space, we don't give anything about aggression timers, we just don't care but getting spammed with this noise all the time. Please get it sorted finally.
It is massively ruining the fun atm. '(beeezzzzzbringblilililililbeeeezzzbringbilililiibrezzzzzzecreeeabrrrreee, thats how my client sounds once i start doing anything, pve or pvp atm, this is so f...ing horrible)

Just as horrible as the new locked targets nightmare. Try using a tool to write stuff that doesn't show the text as line but as semi-circles. You will soon realize that semi-circles are not so very much readable as they might look cool.

There is a new year now, so get going and get some of the stuff fixed you seriously broke or made worse. A lot of your long term subscribers are suffering there.

Thank you.
Galmas
United System's Commonwealth
#1368 - 2013-01-01 13:11:10 UTC  |  Edited by: Galmas
Urgg Boolean wrote:
Opertone wrote:
I ended up loosing 3 hammers and 2 hobgobs

Now I only load up my raven with 15 hobgoblins II, at the end of a tough mission I am lucky to have 8 alive

Loss of drones is a new "feature" and the costs suck bad / add up fast.

NPC behavior based upon AI changes is not consistent as far as I can tell. I mean, the NPCs switch targets randomly without any regard to who is doing what or when. It does not matter what DPS I deliver, what EWAR I deploy, whatever I do ...

There is simply no consistent behavior that can be used as a basis for an aggro management strategy. The only aggro management at this time is to kill stuff before your tank breaks. And that is not really aggro management.

I really think CCP missed the point of PvE when they stated they wanted to make it less predictable. PvE is all about precision execution, which comes from rehearsing the same scenario until you've optimized all aspects for success. At that point is gets called "farming status". Adding unpredictability throws a monkey wrench into all that. Having complex behavior is cool. Having completely unpredictable behavior is not fun at all.

If I want unpredictability, I'll do PvP. PvE is kind of like playing the same song on your instrument many times. It's still fun, even though you have done it many times and you have memorized it from beginning to end.



Man, have you red your post again and thought about it?

NPC randomly switch targets, all the time. They kill your drones, all the time. etc....

What is not predictable about that please?
Urgg Boolean
Center for Advanced Studies
Gallente Federation
#1369 - 2013-01-01 15:48:03 UTC
Galmas wrote:
Urgg Boolean wrote:
Opertone wrote:
I ended up loosing 3 hammers and 2 hobgobs

Now I only load up my raven with 15 hobgoblins II, at the end of a tough mission I am lucky to have 8 alive

Loss of drones is a new "feature" and the costs suck bad / add up fast.

NPC behavior based upon AI changes is not consistent as far as I can tell. I mean, the NPCs switch targets randomly without any regard to who is doing what or when. It does not matter what DPS I deliver, what EWAR I deploy, whatever I do ...

There is simply no consistent behavior that can be used as a basis for an aggro management strategy. The only aggro management at this time is to kill stuff before your tank breaks. And that is not really aggro management.

I really think CCP missed the point of PvE when they stated they wanted to make it less predictable. PvE is all about precision execution, which comes from rehearsing the same scenario until you've optimized all aspects for success. At that point is gets called "farming status". Adding unpredictability throws a monkey wrench into all that. Having complex behavior is cool. Having completely unpredictable behavior is not fun at all.

If I want unpredictability, I'll do PvP. PvE is kind of like playing the same song on your instrument many times. It's still fun, even though you have done it many times and you have memorized it from beginning to end.



Man, have you red your post again and thought about it?

NPC randomly switch targets, all the time. They kill your drones, all the time. etc....

What is not predictable about that please?

Galmas: Read the part where I state that there is no consistent NPC behavior, nor is there any way to consistently control aggro.

What is not predictable is controlling which players are targeted by the NPCs, as in tanks tank and healers heal.

Specifically, I have been using a CNR and a HM Tengu after my drone boats have proven to be useless after the patch. At any given time, I cannot predict that my CNR will hold aggro. Sometimes I can leave the drones out for long periods and they will not take aggro. Other times, they get hammered hard and must be pulled in or sacrificed. The unpredictability is in aggro management, in that, there is none. I can do all the things that are supposed to generate high threat (EWAR, high DPS, etc) and it does not matter. The NPCs behavior is seemingly random.

If someone has a formula for consistently predicting NPC behavior, I'd sure like to read it. But as far as I can tell, PvE scenarios are now highly improvisational, and the "farming status" that is the hallmark of repeatable PvE scenarios for ISK gathering are a thing of the past. I'm sure some players are happy with this. I am not.
Paskis Robinson
Black Eagles.
#1370 - 2013-01-02 10:07:14 UTC
Galmas wrote:
Happy New Year!

Can we please have a fix for the broken "double click on probe to center view on probe"?


OH GOD PLEASE PLEASE .. I'm a plexer, I would hate to think how the W-Space folk are coping with the current horrible focus problems with probes. Trying to pan/shift the camera without setting focus is nasty.

I can live with the new target icons though they seem like a waste of screen real estate, I prefer the old ones like you do, they were simple and clean and effective. They've now been prettied up but I don't see any benefit.

I'm with you on the 'Bzzzzt' aggression noise. It took me a while to work out WTF it was, because nearly anything triggers it. I'm not actually sure what it is half the time now even. I'd like an off switch for that sound effect.

Finally, one more you didn't mention, the new scrolly damage notifications. In the past I could turn off all damage notifications. Now I'm stuck having a scrolly window listing everything, which I find quite distracting. I can move it - off the screen, which I do. So why not let me just turn the sucker off?

Finally: Obligatory complaint about general NPC AI being annoying. Lots of cool new stuff came in retribution but some of the stuff that got 'fixed' wasn't frickin broken in the first place.

Emma Knightly
#1371 - 2013-01-02 11:01:45 UTC  |  Edited by: Emma Knightly
Paskis Robinson wrote:


Finally, one more you didn't mention, the new scrolly damage notifications. In the past I could turn off all damage notifications. Now I'm stuck having a scrolly window listing everything, which I find quite distracting. I can move it - off the screen, which I do. So why not let me just turn the sucker off?


Don't know if you have already found them but the Damage Notifications have moved to your Overview settings, [Misc] tab
Kandreath
De Re Metallica
#1372 - 2013-01-03 03:31:00 UTC
Previously I've said that the corp hanger loading was still long but acceptable.

Now I'm finding it is taking too long. Now I don't know if the load time is longer or if now that I've forgotten how long it used to take I have lost the comparison. - In any case I'm frustrated getting into corp hangers and no knowing if it's loading or just looking at me.

For industrialists this is pretty annoying because... guess what we are doing ALL THE TIME! Sure enough it's on the first load and after that I can work with it but please take another look at it. At the very least give me a spinning icon to tell me it's working until you can make a load time under 3 seconds.

Can you please look at improving the load times for corp hangers. It's in the order of 10 seconds.

In the olden days before the unified inventory it was not very long at all - what on earth broke it so badly?
Tuxedo Catfish
Aliastra
Gallente Federation
#1373 - 2013-01-09 11:29:51 UTC
Reposting from the general feedback thread since this is apparently the correct place for it:

"Tuxedo Catfish" wrote:

"James Amril-Kesh" wrote:

The new activation timers are WORSE than they were before.

God, I feel like I'm stabbing myself in the **** every time I activate a module, it's so painfully laggy and jerky.
Please, for the love of god, change it back.


I'm having the same experience -- module timers suddenly continuing for 1/3 of an extra cycle or more before deactivating properly when before they synced nearly instantly. I've seen this phenomenon before when I was on a high-latency connection but this time nothing's changed on my end. It makes ratting horribly irrating.
Jessica Danikov
Network Danikov
#1374 - 2013-01-09 16:54:54 UTC
Tracking Disruption is still broken on Sansha NPCs, despite a 'fix' that got snuck in. See https://forums.eveonline.com/default.aspx?g=posts&t=178599&p=11 for more details/bitching by various people affected by this.
Turelus
Utassi Security
The Curatores Veritatis Auxiliary
#1375 - 2013-01-10 13:28:59 UTC
Here is a picture of the damn "Tracking Disrupted while not disrupted" bug.
http://img59.imageshack.us/img59/2923/exefile2013011013204115.png

The effects applied there are from all four ships, yet it only shows one is doing it to me.

I have reported this over and over now CCP as have others, could we please see something back from you about the NPC TD issues. It's really beyond a joke now how worthless Turrets are vs Sansha.


Again here is a thread with all the issues and feedback from the community effected by them.
https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=178599

Turelus CEO Utassi Security

iSupremacy
The Scope
Gallente Federation
#1376 - 2013-01-12 01:18:23 UTC
Not sure if this is a bug or not.. but my medium blaster firing animation seems to be bugged.. the bolt turns invisible. To be precise, I see the glow at the barrel of the blasters and the graphic of the bolt hitting the target is there, but the no bolt going from turret to target. I recently installed a new videocard because i fried my old one.. not sure if the problem lies there.. everything else works fine.. small blasters animation works like it should too.. but the medium ones have no firing animation.

Arch Convivitor
Tempest Freelancers
#1377 - 2013-01-12 18:27:33 UTC
Well CCP, you lost another one.

Since the Dust integration, I've been experiencing routine game freezes and disconnects on my Mac.

I sent this eve-mail to my corp today:

Quote:
Due to recent changes to the Eve client, the game has been rendered essentially unplayable on my computer.

For now, I am handing over control of all corp operations to its directors until such time that a patch or some other development addresses certain connectivity issues.

Hopefully I will be seeing you again soon, if not, I wish you all the best in your gaming endeavors.

Yours,
Arch

Yeovilty
The Scope
Gallente Federation
#1378 - 2013-01-12 19:23:58 UTC
Opertone wrote:
I ended up loosing 3 hammers and 2 hobgobs

Now I only load up my raven with 15 hobgoblins II, at the end of a tough mission I am lucky to have 8 alive


You must be doing something wrong... Just pay attention, and pull the drones back in if they get aggro. Since I learnt how much attention I actually have to pay to my drones, I haven't lost a single one.
Jared Tobin
Bloodstone Industries
B.S.I.
#1379 - 2013-01-16 03:21:30 UTC
Arch Convivitor wrote:
Well CCP, you lost another one.
Since the Dust integration, I've been experiencing routine game freezes and disconnects on my Mac.


I, too, completely lost the ability to log in - but on a Windows machine:

The launcher is stable, but after you click PLAY, it's a downward spiral from there.

I spent all day today rooting through my machine, trying to figure out event errors, etc, filed am extensive bug report... wasted hours back-tracking by restoring my system to a backed up state about 6 days ago...
Same old problems. Inexorably leading to the blue screen of death crash.

I've filed a bug report (#151686)

Recreation is basic:
Open EVE Launcher.
Click "PLAY".
The Login screen appears.
Wait for about 2-7 seconds.
The screen flashes white, then black, then attempts to "restart and recreate" the screen, but if it is not successful, it will crash as a BLUE screen crash.

Sadly this means any attempt at saving a logserver file or a screen capture simply are not available, as those files are lost when my system reboots from a fatal crash.

I found one in particular that included detailed error information on an "Application Hang":

The program ExeFile.exe version 2012.12.45.7575 stopped interacting with Windows and was closed.
Process ID: 1068
Start Time: 01cdf356f0ae0a05
Termination Time: 25
Application Path: C:\Program Files (x86)\CCP\EVE\bin\ExeFile.exe
Report Id: 73b2ef51-5f4a-11e2-8e61-0021856397ee



After more testing tonight (10 hours later), Eve simply is not playable, and nothing has been changed with my software or hardware setup since my last successful log in several days ago.


Platform: Windows 7 Professional, 64-bit, 8G RAM
Processors: AMD Phenom II X2 545 (2 CPUS), ~3.0GHz
Video Card: NVIDIA GeForce 9600 GSO (~4Gb on-card graphics RAM)
Proddy Scun
Doomheim
#1380 - 2013-01-16 19:19:45 UTC
setting Tracking Camera: Selected Item to OFF does not persist between logons.

Perhaps this setting is tied to the Directional Scan setting? If so they really should be independent as DS setting is not really a camera setting


I won't be particularly surprised to hear this behavior is by design and the end user is not supposed to have choice.

I know Fozzie has STRONG views about turning EVE into a FPS dogfighter style MMO and that CCP thinks doing so will yield marketing gold. However, unless you are wanting a good number of strategic and wideview tactical folk to quit NOW rather than after CCP has time to reinvented EVE as the ideal FPS space dogfighter game...

PLEASE keep our UI viewing options open between close up tactical and wide battlefield.