These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
12Next page
 

Lets call em "Vanity Clones"

Author
Mikaila Penshar
SISTAHs of EVE
#1 - 2012-12-31 07:14:54 UTC
So, I hate to think that we'll never get a chance to leave our officially lame and boring Captains Quarters. I was interested to see what might become of that aspect of the game, and I still cling to a glimmer of hope that one day (maybe soon - who knows what Dust514 will bring) that we'll get a chance to open that door and mill about on some wonderful concourse or mega mall inspired vista. Whatever day it happens- or whatever form it takes there are some issues that should be addressed.. First and foremost reconciling the 'immortal capsuleer' concept with a frail fleshy thing that walks around and can (and you know will) be killed- regardless of the consequences to the triggerman.

In keeping with dogmatic cannon, and merging with ever evolving Dust cannon- I offer for consideration the VANITY CLONE.


Using ISK to procure, just like a medical clone- However these clones will be able to hold purchasable skills that can be 'uploaded' (yeah Matrix style) as well as que'd up for long term training if you don't feel like paying for the levels. They should be an order of magnitude cheaper than medical clones, but afford the same tiered structure for holding skill points. Using the same interface as Dustbunnies and Starships do with mods- these Vanity Clones can be set up with emotes and/or gear in their high mid and low slots. (Hey, easy on those low slots yo!)

BUT HERE'S THE RUB...

When you die in this clone your consciousness returns to the ship's pod that you are docked in and (thankfully -go ahead and breathe your sigh of relief immortal one) that you never really left in the first place... that's right true believers- no 'decanting' involved. Using the Dust514 canonical "consciousness swap" as an excuse, we will not run the risk of truly dying- but our Vanity Clones will. That way killing one is a rewarding feeling for the sociopath in all of us and dying in one is essentially like losing a ship. You wont skill up, gear up and doll up what you can't afford to lose and all that, same as for any ship you fly.


I think this gives a more disposable feel to the in station entity, and takes some of the harsh edges off the strict dogmatic "but-but I'm supposed to be this immortal thing and - but -but - waaahhhh I don't wanna die in a station" hardliner tears.

any thoughts???
Felsusguy
Panopticon Engineering
#2 - 2012-12-31 07:54:40 UTC  |  Edited by: Felsusguy
No. There is no need for it. We have found an implant that provides an instant transfer of consciousness - even at the moment of death. We still need a capsule to pilot our ship, but other than that, we are set.

The Caldari put business before pleasure. The Gallente put business in pleasure.

Hakan MacTrew
Science and Trade Institute
Caldari State
#3 - 2012-12-31 10:14:40 UTC
You should read the "Jita 4-4" chronicle.
Siobhan MacLeary
Doomheim
#4 - 2012-12-31 12:17:24 UTC
Hakan MacTrew wrote:
You should read the "Jita 4-4" chronicle.


This sounds interesting but I am lazy. Care to link it?

Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.” - CCP Soundwave

Hakan MacTrew
Science and Trade Institute
Caldari State
#5 - 2012-12-31 14:21:41 UTC
Siobhan MacLeary wrote:
Hakan MacTrew wrote:
You should read the "Jita 4-4" chronicle.


This sounds interesting but I am lazy. Care to link it?

Took all of 10 seconds on google:

Jita 4-4

Pay attention to the measures capsuleers take to enter stations and those taken against them.
Mikaila Penshar
SISTAHs of EVE
#6 - 2012-12-31 22:11:29 UTC
Isn't this just classic forum peachiness at it's best? I think you've completely missed my point...

for play-ability's sake and for the convenience of using a system we are all familiar with- not to mention reconciling the strange 'suddenly clothed' and decanted clone that appears inside your captain's quarters when you dock and access the WIS component of the game, we need something to tie up those lose ends.

You'd be able to fit a clone just like how you would fit a ship, albeit with the additional step of buying skills that are appropriate and usable in a station environment... like "quick draw" or "dance" or "barter" (or whatever... i'm still working on a 'Vanity-skill que' post so I do intend to revisit that when I've got something worthwhile to submit for viewing)

I wasn't really concerned with the minutia of who is guarding a clone body, or by what exact process and/or implant is required- This VANITY CLONE idea is more an overview of the in station device that is your cloned, fully-clothed body, that people have been either embracing as a change from past cannon or regarding as the bane of Incarna. As 2010 and 2011 players (going by your toon's start dates) you might or might not be all that versed on those particular mindsets to which I am attempting to speak.


The oldschoolers- the hardlines I mention in my original post- tended to cling to a 'why should we decant our immortal clone to walk in a spacestation?' mentality (and raged with appropriate justification, as Incarna essentially broke their concept of being a capsuleer, and changed the game in a way they didn't care for)

The newcomers- or more open minded (might be a better way to say it??) those who embraced the WIS model and were willing to let it unfold- tended to have a Laissez-faire attitude and might have been scratching their collective heads at this change in cannon with regard to the once held mantra of PILOTS NEVER LEAVE THEIR PODS.

SOOOoooooo to essentially build a bridge so we can all get over it I offer the concept of the VANITY CLONE... which you guys quickly and unceremoniously chage right in to misunderstanding and forum bashing. I shall now thank you with huge Bounties placed upon- uh.. no.. lets try this a better way. Do you get what I was saying about reconciling past cannon and dogmatic beliefs held, with current (and ever evolving) game play? Yes? ...or will it be the bounty system for you scurvy spacedogs?
Mikaila Penshar
SISTAHs of EVE
#7 - 2012-12-31 22:33:13 UTC
oh just a small P.S. to clarify...


This is not anything more than a thread about naming what that thing is that walks around in stations- since it's not a pod clone... it can't be.. it really shouldn't be at any rate. Also if it's going to be able to do what we as players really want it to do, it needs to be
A) disposable
B) easily replaceable
C) upgrade-able (with skills, gear and emotes)
D) available upon dock in at every station

What do you call that thing? I believe Vanity Clone sums it up quite nicely.
Felsusguy
Panopticon Engineering
#8 - 2013-01-01 01:00:51 UTC  |  Edited by: Felsusguy
The only difference between normal people and the people in capsules right now is capsuleer training and the physical ability to connect themselves into a capsule. Capsuleers remain perfectly normal, physically if not mentally, when outside of the capsule. The instant clothing is just because practically no one wants to wait for their avatar to put on clothes. Also, clones do not have to be "upgradeable". That doesn't even make sense. They are people! You, for that matter. This is a ridiculous idea that would serve no real purpose, and it would require new lore. We already have enough lore to explain why capsuleers can transfer their consciousness during death outside of a capsule.

There is no such thing as a special or specialist clone. Medical clones and jump clones are identical, except jump clones can be "used" before going back into clone storage, and therefore can carry implants. And why, pray tell, can't our clones we use in station be the same as the ones used in a capsule? We see the neural connecters that latch into a capsule on their back, so it's quite obvious that they can be, and are, our normal selves.

The Caldari put business before pleasure. The Gallente put business in pleasure.

Mikaila Penshar
SISTAHs of EVE
#9 - 2013-01-01 01:21:25 UTC
You have again lost something in the translation ..my words through your eyes to your brain- something is scrambled there.. might be my words so let me make this plain as i can for ya...


Consider this thing walking as a ship- you can buy better ships riiiight? You'd be able to thus buy a better 'ship' for your 'consciousness' ... you following so far?

Leave off the idea that the thing strolling about is you- YOU are in your pod in your ship... as a true capsuleer should be. Still with me? The virtues of being a virtual GOD makes 'normal' obsolete- no self respecting pilot would open their pod if it meant downgrading to 'normal'.
If we consider that anyone who has played this game is not going to want to start alllllll over training, then offering purchasable skills for disposable clones is really the only way to make this something the ISK rich longtime players will get into.
It would require no new lore as the new lore is being written for DUST514... and the mention of medical clones was only with regard to pricing for skill points to be held.

I hope this clarifies things a bit- and not to be rude (sincerely i don't want to offend you) but is English your native language or no?
Red Teufel
Calamitous-Intent
#10 - 2013-01-01 02:32:54 UTC
very interesting +1
Felsusguy
Panopticon Engineering
#11 - 2013-01-01 02:43:48 UTC
Mikaila Penshar wrote:
You have again lost something in the translation ..my words through your eyes to your brain- something is scrambled there.. might be my words so let me make this plain as i can for ya...


Consider this thing walking as a ship- you can buy better ships riiiight? You'd be able to thus buy a better 'ship' for your 'consciousness' ... you following so far?

Leave off the idea that the thing strolling about is you- YOU are in your pod in your ship... as a true capsuleer should be. Still with me? The virtues of being a virtual GOD makes 'normal' obsolete- no self respecting pilot would open their pod if it meant downgrading to 'normal'.
If we consider that anyone who has played this game is not going to want to start alllllll over training, then offering purchasable skills for disposable clones is really the only way to make this something the ISK rich longtime players will get into.
It would require no new lore as the new lore is being written for DUST514... and the mention of medical clones was only with regard to pricing for skill points to be held.

I hope this clarifies things a bit- and not to be rude (sincerely i don't want to offend you) but is English your native language or no?

A capsuleer is immortal. A capsuleer is powerful. A capsuleer is a virtual demigod. A capsuleer is NOT a god.

And no, I understood perfectly what you said. Capsuleers used to stay in their pods, yes, because leaving meant you could die. Without revival. With new implants found that allow you to transfer consciousness at the moment of death, instead of forcing death after you transfer consciousness, we are no longer bound by that restriction. Either way, many gods did descend upon Earth. Even Yahweh, the god most people call God, descended upon Earth once or twice. Capsuleers are humans, and therefore have human desires. They want to be there for real. Even knowing that they are in an "incomplete" clone would make them feel as if they are disconnected, even if their consciousness is fully present.

So you are right, capsuleers are magnificent beings above normal, but they are still human, and they will not be forced to use "vanity clones". They will do what they please, and what they please to do is enter stations and be the motherfucking magnificent deities that they are, and they want to be entertained.

The Caldari put business before pleasure. The Gallente put business in pleasure.

Mikaila Penshar
SISTAHs of EVE
#12 - 2013-01-01 03:33:40 UTC
You quoted me and still get it twisted? How epic of you - please note i said "virtual GOD"... and do relax a little bit. This is only a suggestion of mine and here you are flaming me like you're the inventor of flame, Mr. Flamey flame maker. I say chill baby, and lets see if other people who might have broader vision and cooler heads can add some constructive words- not just spout profanity and flame.

I could sink to your level but did you see what I did there ^ ? That's called classy, I could rinse and repeat but I think you're all washed up.
Jimmy Hawks
Center for Advanced Studies
Gallente Federation
#13 - 2013-01-01 04:03:03 UTC
Mikaila Penshar wrote:
Leave off the idea that the thing strolling about is you- YOU are in your pod in your ship... as a true capsuleer should be. Still with me? The virtues of being a virtual GOD makes 'normal' obsolete- no self respecting pilot would open their pod if it meant downgrading to 'normal'.


Why would they not want to leave their Pod?

- Jacus Roden, the current Gallente President is a Capsuleer and spends most of his time in the Office, not in the Capsule (Source: "Templar One")
- Jamyl Sarum I is a Capsuleer and spends most of her time out-of-capsule (Sources: "The Empyrean Age", "Templar One")
- "The Broker" also was a Capsuleer and spent a high amount of time outside of his Capsule (Source: "The Empyrean Age")
- Admiral Alexander Noir was a Capsuleer and spent most of his retirement outside of his Pod, sitting in his Garden with his lovely wife (Source: "The Empyrean Age")
- Korvin Lears, a highly decorated Hero of the Gallente Navy, a Capsuleer, spends -a lot- of the time outside of his Pod, even visits shady bars as we could withness in "The Empyrean Age". He actually likes to be downgraded to "normal", literally. (Sources: "The Empyrean Age" and "Templar One")
- Mens Reppola, the current CEO of the Ishukone Corporation is also a Capsuleer and spends a great deal of his time outside of his Pod (He has a wife and a daughter, so he indeed has a more or less "normal" Life - Source: "Templar One")
- Otro Gariushi, former CEO of the Ishukone Corporation too was a Capsuleer that spent most of his time outside of the Pod (Sources: "The Empyrean Age" and "Templar One")

This list could be continued almost infinitely.
There are so many Capsuleers in the Lore that live a completely ordinary life outside of their Pods.

However, I support your Idea of Walking-In-Station. Especially after reading the "A Burning Life" Novel that "shows" a lot about the Stations and how people Life in there, how they "fake" Day 'n Night cycles to give people a sense of "normality" in Space, the Artists Destrict with it's Neon Lights during "night time', the Engineer District, the Higher Levels District... The "Down Town" with it's Skyscrapers... It would be amazing to see all this and to wander in that Stations, meet up with people in Bars or neatly built Gardens... Or even an interactive Library...

As long as there is no shooting and killing and war in the Station I am fully okay with this. Inside the Station should be a save Haven to relax and socialize.
No need to make it a shooter, since if people desire this, next Elevator to the Drop Ship Hangar, destination: Dust 514.
Kusum Fawn
Perkone
Caldari State
#14 - 2013-01-01 05:31:51 UTC
I like the idea of training dust skills and buying dust equipment, however, i do not support pvp activity in the stations. nor do i support any real change to the training system (unless its to reduce the time spent training "sitting" , "running" , or the ever important, "opening Doors" .

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Mikaila Penshar
SISTAHs of EVE
#15 - 2013-01-02 20:13:48 UTC
Well, I'm not talking about characters in written stories- as I was hopefully clear enough in saying this concept is to ease play-ability - so this is for the players of the game .. those folks who fly and want to undock for a bit of spaceship in their spaceship game. As for this 'fear of pvp' and 'if you want to fps go play something else' attitude... come off it friends, this game is a simulator of all things awesome- so there will have to be in station combat.

You want to make it consistent with established security status of space, then fine.. no in station pvp in high sec, open season for in station pvp in low sec, and sovereignty's discretion for in station pvp in null. I think that's pretty agreeable.

But back to the security of the Vanity Clone as a remote control simulated version of you- there would be no loss of sensation or immersion, as your consciousness would be contained in that vessel... but if it met harm then none of your TRUE SKILL points would be lost (those spaceship skills). Vanity-Skills could be saved like fittings for purchase at any station you dock in and want to stroll about.
Hakan MacTrew
Science and Trade Institute
Caldari State
#16 - 2013-01-02 21:26:53 UTC
You guys should really read some of the chronicles. Its like some of you don't even understand how clones actually work.

Yes, capsuleers WANT to leave their pods. I know I wouldn't want to spend an eternal existance in a bottle of green goop recieveing sustenance from it as well as excreeting into it.

The fact remains, NORMAL PEOPLE DO NOT WANT CAPSULEERS ON THEIR STATIONS! Even DUST mercs are confined to their own areas.

The reason I suggested that the OP read Jita 4-4 is that it actually decribes the use of a more dispoable clone with a restricted memory capacity.

As most people in this thread seem to lazy to spend 15 minutes reading something they want to talk about, here are some useful excerpts:

PPCC Part 1: The Capsule and the Clone wrote:
Despite the advances made in cloning tech, in almost every single environment retransplantation of the mind at time of death is still risky ground. The crucial element in the process relies on a brain-scan snapshot being taken at the precise time of death and transmitted to the waiting clone, and so the transneural burning scanner required to do so needs to be mounted somewhere close to the person at all times. Since the snapshot itself causes massive physical damage to the gray matter, there can be no margin of error; it needs to be done at the exact time of death. In planetary vehicles, the cloning companies have experimented with mounting the transneural scanner in a variety of locations, but the almost limitless potentiality of planet-bound environments has proved time and again that it just isn’t safe – snapshots either go off due to false stimuli, leaving healthy clients in a vegetative state, or fail to go off due to circumstances unforeseen by the safeguard mechanism, leaving clients dead with no chance of retransplantation.

In the capsule, however, things are different. All the equipment needs to do is detect a breach in the pod, because – as every cadet has hammered into his head from the moment he starts training – pod breach, without exception, spells doom for the person inside. Therefore, the instant the egg begins to crack, two things happen: the wire-cap on the pilot’s head injects an instantly lethal nanotoxin into his bloodstream and the scanner sends its piercing light into his skull. Scarce seconds later, he begins the muddy climb towards consciousness.
Hakan MacTrew
Science and Trade Institute
Caldari State
#17 - 2013-01-02 21:27:04 UTC

Jita 4-4 a wrote:
It's a non-starter for me anyways. If I fall asleep, then they'll see soon enough. They'll notice the sockets at the base of the neck, telltale signs of trouble.

While pleasantly dreaming, I'd be giving them an excuse, a reason, a motivation to look closely enough, and they'd realize quickly what I am. In these situations where we are uncovered, alone and incognito, lurking amongst the masses, they find it easier to just shoot us.

When capsuleers are involved, it's the only path with a predictable end.

If they woke me, and let me know that they know, well, who knows what would happen next?
I could be loaded with nanite viruses, armed with invisible spy drones, laced with biological contaminants. Who knows?

Maybe...

...I'm here to take a hit contract on some civilian in the crosshairs of a person with too much money and some serious grudges. Just walk up to them as they amble tiredly towards a shuttle and then boom, spray, bang, zap...who knows, but it's lights out either way and I'm laughing all the way to the nearest clone bank.

I could be here to solve all kinds of problems. Or, I suppose, cause them.

Whatever it is, it's assured by default that whenever a capsuleer is trying to blend with the baseliners (b-lining, they say – rather repugnant if you consider it) it's not because they're here to mingle.

Besides, the mechanics of it all are for them the same as mine. They have the authority to act with lethal force at a moment's notice. Against us, that is.

Hidden, uncovered, that is enough. Beyond that they have impunity.

Me, us, we always had it – so they get to catch up. A dangerous game I don't want to play. Some of you would just not believe the rumors I've heard. The stories of opportunistic savagery unleashed upon our kind when nobody who gives a damn is looking.

I hope a kind yet firm bluff will be all it takes. I know exactly what they fear, even better than they do. This counts for a great deal. I understand their countermeasures, and when you know their paths back to safety, you command attention. They, sadly, only have one go at this. For me this is practice. Something to keep my senses sharp after a long while doing nothing much, just mixing it up. Blame the circadian rhythm.


Jita 4-4b wrote:
I explain to her that C3 isn't really a drug. You don't get high off the ****. It's a performance enhancer of sorts. You have to be able to know how to use it, though, and what it offers isn't all that remarkable, in fact – only useful in certain situations.

She asks what situations, naturally.

Imagine, I tell her, that you are outside of your capsule, and what you need to do there isn't all that complex. Maybe you need to meet someone, or want to get something to eat at a real restaurant, maybe sleep in a real bed.

Of course, this isn't hard to imagine, really. We're both unplugged right now. She nods, a slight sense of impatience about her. I give a “bear with me” sort of expression and shift up in my seat, kicking another cushion away. I can tell she's getting progressively more high too, just by the way she watches it sail away over the edge.

For a situation like this, or at least some of them, I tell her, you don't really need your childhood memories, or your knowledge of how to pilot Jump Freighters. And the more situational your needs are, the more you can narrow it down, the less you need to bring along.

She's asking if I'm talking about selective memory, compartmentalizing different parts of ourselves into different areas (her word, not mine). I'm nodding.

C3 helps with this, I explain.
Hakan MacTrew
Science and Trade Institute
Caldari State
#18 - 2013-01-02 21:44:45 UTC
So, now thats out the way, lets continue.

It is theoretically possible, as posed in Jita 4-4, that limited memory clones can be used by capsuleers wishing to have a more disposable clone to enter a station.

Would, (or even could,) these clones be available in every station as soon as you dock. No.You would need a cloning facility for this. That kind of limits the access to these clones, doesn't it.

Will capsuleers be allowed to walk around a station on a whim... No. Most will probably be waking up in a clone vat somewhere as soon as they are discovered, just in case they were a walking biological weapon.

That presents one of two options. Capsuleers get locked in their quarters, or they can be segregated into their own area on a station.

There are also very different laws and rules on stations than in space. They are dependant on who owns the station. These would need to be considered.


Also, should there ever be the skills, "Quick Draw" and "Dance", I know which one I'm taking. I also intend to shoot as many people with the other as possible.
In the face.
Probably a lot lower than that acutally.
Mikaila Penshar
SISTAHs of EVE
#19 - 2013-01-03 02:14:21 UTC
So, then in essence you are in agreement with this idea? I mean certainly for play-ability's sake this concept of a purchasable clone that's basically an escape from the podgoo and loadable with skills and emotes (the amount of SPdetermined by the expense of the clone you opted to buy) just like a ship is loadable with mods and ammo/scripts, can be an excellent way to reconcile canonical fiction (both old and new) and still make it fun and interesting to play. Since nobody wants to wait for some security check on a cloned body and watching the decanting and showering of a clone might be fun for some- most would consider it a waste of time IMO.. thus you dock, appear in your quarters and walk yourself to a facility in station to load up your Vanity Clone fit you have saved. You're good with this, right?

Or have I misunderstood you?
Mikaila Penshar
SISTAHs of EVE
#20 - 2013-01-03 02:18:50 UTC
and I did say "FOR PLAY-ABILITY'S SAKE".... it's gotta be fun as well as functional, recognizable as being eve-style (in the user interface), AND mesh with the lore of the game.

I know this would work well
12Next page