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Lets call em "Vanity Clones"

Author
Juan Thang
Optimistic Wasteland Inc.
Fraternity.
#21 - 2013-01-03 05:29:41 UTC
I may have misunderstood what you ment BUT...

When your walking around in station, if your facing you ship to the left theres a ladder that goes down to a pod, so im guessing in eve lore... (or a missing cut scene) your pod gets extracted from your ship put next the gantry and you come out somehow...

I guess you could always add matrix style nodules to eve characters when in station to make it look more like your in a pod for most of your time
Hakan MacTrew
Science and Trade Institute
Caldari State
#22 - 2013-01-03 06:17:30 UTC  |  Edited by: Hakan MacTrew
If you leave your ship, so your just in your pod, then enter CQ, you will see your pod in place of tour ship. It's open and ready for your re-entry.

As for disposable clones for WiS... Yes, I am on board with the idea. But not in full.

The idea of clones made for combat on stations doesn't feel 100% right. And don't even get me started on your preprogrammed dancing clone idea. That alone made me want to gouge my eyes out.

But, there should be a means of specialising the clone. I would leave that implants. I would also like to see black market implants like a hacker implant that let's you siphon off a portion of your 'victims' isk from their account or implanted weaponry for use in stations with gun control. How about a smuggling compartment or a 'card counter' implant.for the casino? Maybe even a bomb implant...

Edit:
Before I forget, while in the B-clone, (its called B-lining or baselining - read the chronicles. I also refuse to call it a vanity clone, sounds like its done up in makeup, a Gucci dress and more bling than Mr T,) you should not learn any skills. athe skill que should pause. That said, the B-clone should be exempt to the normal 24 hour cooldown on jump clones.
Mikaila Penshar
SISTAHs of EVE
#23 - 2013-01-03 18:20:02 UTC
Juan Thang wrote:
I may have misunderstood what you ment BUT...

When your walking around in station, if your facing you ship to the left theres a ladder that goes down to a pod, so im guessing in eve lore... (or a missing cut scene) your pod gets extracted from your ship put next the gantry and you come out somehow...

I guess you could always add matrix style nodules to eve characters when in station to make it look more like your in a pod for most of your time



Well, yes that is there- for now... but it has always bothered me that it's there. I mean really - you float your pod down and decant on some hard ass gantry and there's no towel or dressing room - harsh.. then you are standing there fully clothed??? What up wit dat?

I propose that THAT pod and spaceship clone stay inside your ship and you download into your Vanity Clone, then CCP can just remove that lower deck and opened pod all together. Right? Seems simple enough.

Hakan MacTrew wrote:
...As for disposable clones for WiS... Yes, I am on board with the idea. But not in full.

The idea of clones made for combat on stations doesn't feel 100% right. And don't even get me started on your preprogrammed dancing clone idea. That alone made me want to gouge my eyes out.

But, there should be a means of specialising the clone. I would leave that implants. I would also like to see black market implants like a hacker implant that let's you siphon off a portion of your 'victims' isk from their account or implanted weaponry for use in stations with gun control. How about a smuggling compartment or a 'card counter' implant.for the casino? Maybe even a bomb implant...

Edit:
Before I forget, while in the B-clone, (its called B-lining or baselining - read the chronicles. I also refuse to call it a vanity clone, sounds like its done up in makeup, a Gucci dress and more bling than Mr T,) you should not learn any skills. athe skill que should pause. That said, the B-clone should be exempt to the normal 24 hour cooldown on jump clones.


First and foremost it is SUPPOSED to sound like it's done up- because it is... you will be buying it and stepping out in it, so you'd want to put your best foot forward so to speak... and the vanity of someone would be expressed in their purchases of clothing and gear and emotes and skills. So what if it's technically a B-Clone... that's not a sexy sounding thing at all to want to be seen in. People have all kinds of better ways of calling something than it's technical name - so while I appreciate you dogmatic penchant for clinging to the lore and I do thank you for catching us all up to speed on it- I think we can get past it for a sexier sounding name. We don't all say we're gonna go out and get in our internal combustion automobiles- we say our cars. Dig?

As for clones made specifically for a certain function inside a station- combat as you noted- why not? That even touches on the idea I intend to bring up in another thread.. that of cybernetic body parts. These stations are so large they could and do house complete city like infrastructures.. so why not a futuristic sports team or teams, that use cybernetic limbs? There is really no place to draw the line if we can only imagine a broader vision than what has been written already. So what I'm suggesting you do is to open your mind to the possibilities.

Granted you don't want your clone to dance- fine, but you might want him to be able to shoot a hell of a game of pool and so you load him up with 'billiards', 'geometry', 'physics', pump up his 'hand-eye coordination' with a cybernetic eyeball and integrated reflex implant ... you see where I'm going with this?
THEN- a bar fight breaks out and there's some gunfire and he dies in the crossfire and you're back spinning in your ship till you download into another VANITY CLONE- fitted up for revenge (with plenty of cybernetic sub-dermal body armor) and go back to introduce yourself formally to those guys that cost you a mere hundred or two thousand isk and bragging rights as the best pool shark in the bar.

Look- it should be fun and easy enough to do and cheap enough that if you want to go into a station and mess around you can. Run a couple of missions in space and you can spend a week in a station goofin around, plus there could be (and should be) in-station missions to do to keep your wallet fat.

Just because it has not yet been written or created does not mean we should neglect to tell the story of it and make it a part of our eve- unless you fear and hate the concept of evolving and growing beyond the past. If you do then I fear for your love of the game when further things come along. In improvisational stage there is the unwritten rule of "Yes, and...?" which means you take what was said and add to it. Eve, thankfully, has some restrictions to this- but it shouldn't mean we ignore the possibilities of building a broader horizon for the future of the game... otherwise we run the risk of another rule, "evolve or become extinct".
Hakan MacTrew
Science and Trade Institute
Caldari State
#24 - 2013-01-03 20:47:47 UTC
Following your idea about clones never leaving pods to its logical conclusion, why bother with a whole clone? why not just a nutrient supplied brain and spinal column? Hell, the conciousness transfer is completely digital. It's binary code. Why bother with a human form at all? Why not just house the conciousness in a CPU?

Or, we can look at the fact that the transfer of the conciousness between clones, (the tests, the transferal from the lab to the quarters, among other things,) would actually be a lot more complicated than getting out of your pod and having a shower. Of course, you would be restricting the use of these clones to stations with appropriate medical facilities.

That is unless these clones can be bought and transported with the capsuleer. Perhaps some sort of medical unit for the cargo bay.

And 'vanity clone' is still right up there with Barbies and Malibu Stacy.
Mikaila Penshar
SISTAHs of EVE
#25 - 2013-01-03 21:06:55 UTC
Wasn't sure you were trolling until now Hakan... but come on guy, we are talking about leaving the pod via sending a consciousness to a different kind of clone- same as you jump clone, or download when you get podded. Stop already- just stop. Your input, though constructive and helpful to focus this discussion has now degenerated into trolling since you obviously just simply don't like the terminology. Get over it. People who will want to have awesome avatars walking the stations (and for that matter why not even jump cloning to other awesome avatars who are walking in other stations) will probably enjoy the fact that the name is indicative of the very aspect of dressing up and showing off those self same clones.

It is what it is, I mean really. In conventional parlance, vanity is "the excessive belief in one's own abilities or attractiveness to others". So naming our impressive clones we walk around in 'Vanity Clones' only serves to drive the point home.
Hakan MacTrew
Science and Trade Institute
Caldari State
#26 - 2013-01-03 22:10:38 UTC
Mikaila Penshar wrote:
Wasn't sure you were trolling until now Hakan... but come on guy, we are talking about leaving the pod via sending a consciousness to a different kind of clone- same as you jump clone, or download when you get podded. Stop already- just stop.

And where are these jump clones situated? Ah yes, in stations with medical facilities...
I have actually taken the time to read some of the material that describes the technology you are talking about. You obviously haven't. I suggest you rectify that. That link explains how clones and capsules work together. THIS LINK describes how the whole cloning prossess works, from begining to end.

I know you have said that the fiction that this game is based on is irrelevant, but without it, the game really is just spreadsheets online. If you want to put forward an idea about clones, you better know something about clones beyond "If i die, I come back!"

So, am I a troll, or am I someone who actually thoght this through?

Mikaila Penshar wrote:
Your input, though constructive and helpful to focus this discussion has now degenerated into trolling since you obviously just simply don't like the terminology. Get over it. People who will want to have awesome avatars walking the stations (and for that matter why not even jump cloning to other awesome avatars who are walking in other stations) will probably enjoy the fact that the name is indicative of the very aspect of dressing up and showing off those self same clones.

It is what it is, I mean really. In conventional parlance, vanity is "the excessive belief in one's own abilities or attractiveness to others". So naming our impressive clones we walk around in 'Vanity Clones' only serves to drive the point home.

The term you are looking for is semantics. And your right, I detest the term "Vanity-Clone". It insinuates that the only reason to have one is to show off. And yet, the purpose is that you do not need to know how to fly a Badger MkII, maximise your speed using an Afterburner or operate 800mm Cannons while your on a station. Losing one of these clones on a station would be far easier than in a ship. All that data is hard to store, thats why high grade clones are so expensive. But with a clone with limited selective memories, all that data is preserved on your true clone. These selective memory clones are therefore dispoable.

We can argue the semantics forever and a day and get nowhere. We agree on the principal, (except the station skill thing. I still think that buying and installing implants would be more appropriate than learning skills and stacking them in a clone shell, ready to go on activation.)

I suggested reading the background material, because it supports your idea, (for the most part, I still believe there is a special 10th level of hell for those who feel the need for dance emotes as a trainable skill... Oh, and for the record, heretics only make it as far down as the 6th level!)
Mikaila Penshar
SISTAHs of EVE
#27 - 2013-01-04 06:10:27 UTC
I must direct your attention to the repeated statements I made about making the LORE - FUN - TO - PLAY... reconciling cannon with play-ability. The fact that you deem a certain skill-set irrelevant or unusable is no one's concern but your own. Dance is a difficult activity and I imagine you very rarely shake your own personal bootaay, let alone train in the art of ballroom dance as someone's character from an established lineage (sure we write our own history) of Amarran Royalty very well might have done. Who is to say that there wont be elegant parties? Military balls? Bragging rights for 'who has the biggest balls of them all'?

Look, semantics is not the issue. Your lack of open mindedness is. I am proposing a feature that will allow for station dwellers, and dabblers in station environments alike, to build their own stories around (jump cloning to distant stations and then downloading to VANITY CLONES).. and all you want to do is slam your fist down on tomes of cannon and say that we can't add to it. I must ask you why- but I honestly don't even want to hear the answer. You simply don't like the idea because I have named it a VANITY CLONE, and a skill I mentioned in passing- as a way to illustrate what skills might be available- did not tickle your fancy.

I stand by my 'you are a troll' statement as you have not adequately defended yourself as anything other.

I also recognize your desire for the game to be what you want it to be, we all do, but it doesn't restrict us from proposing ideas in this particular forum. I know for a fact that the lore you so dogmatically expound in pursuit of a pure EVEONLINE game was written by someone who just made it up... and guess what... other people have added to it. I'm only trying to do my part in that grand experiment. I must ask you to no longer assume I have an agenda to undermine the fiction this game is based upon, in point of fact I have read it and do love it.

As for your only other point of any merit- a clone with limited selective memories, and the expense of higher grade clones- I have already dealt with that issue as the higher grade a VANITY CLONE is, the more it will cost... and perhaps I was remiss in mentioning this particular portion of why your ship clone stays inside your ship (so i hope you forgive me) but that clone holds all your TRUE SKILL POINTS - no... I know I said this before, but let me clarify... -your VANITY CLONE would hold no spaceship skills whatsoever because it's for walking around and interacting with people- not for flying spaceships.

I'm all for you taking the time to do what you feel you need to in correcting me, and pointing me to things you want me to take further note of, but do me the favor of treating what words I have written with the respect of you not reading some weird agenda into them and without trying to interpret them as being against the lore of the game- and do please actually read what I have written because it's obvious you have misunderstood and misread many of my previous posts- my whole focus of this is to make lore playable with a new feature that could one day become a fan favorite. I will no longer address you Hakan, as you have wasted enough of my time, unless of course you bring forth something worthwhile and worthy of discussion. Thank you.
Hakan MacTrew
Science and Trade Institute
Caldari State
#28 - 2013-01-04 18:47:20 UTC
Ok. I have re-read the whole thread. I have taken time to consider everything that has been said.

I will start with what we agree on:

There should be a dedicated clone for use with WiS.
I whole heartedly agree. The vast majority of the skills used while in a ship are useless while on a station. Not only that but there is a risk that a capsule clone will fail to tranfer its conciousness when it dies unless it is in pod. The risk to the now not -so-immortal capsuleer is huge. A different type of clone for use on a station makes complete sense. Especially given the distrust and fear capsuleers are view with by the rest of humanity. It is highly likely that a capsuleer will be immediatly terminated upon the discovery of their true nature, just in case they are actually a walking weapon. (I still think there would need to be some sort of segregation.)
A disposable clone for the purpose of walking around a station, (or maybe even a planet...) makes complete sense.

These clones should be highly customisable. Both in appearance and abilities.
Damn right. I have thought of a multitude of things I would like to do with WiS and the clone being customisable features highly among the requirements for many of them.

These are the fundamentals. The core of this idea. What we disagree on is mainly how these are achieved and implemented.

I do hold to the lore of the game, because it is part of the games very foundation. I have no issue with adding to what is canon, (I do in fact encourage this and enjoy reading and learning more about the background and how it is evolving,) I only have an issue with ignoring it when it doesn't suit a particular perspective on an idea.

Mikaila Penshar wrote:
Wasn't sure you were trolling until now Hakan... but come on guy, we are talking about leaving the pod via sending a consciousness to a different kind of clone- same as you jump clone, or download when you get podded.

Jump Clones are created using the highly complex and sophisticated equipment and technology found only in certain medical facilities. It is not a simple process and the resources and techniques involved require specialists. You leave your pod and go to the lab for this procedure. Your previous clone is then put into storage within said lab, awaiting further use.

The transfer of consciousness between one clone and another during the destruction of the former is achived through a device built into the clone and connected to the pod. When a breach in the pod is detected, a device takes an image of the clones brain and transfers it, as binary code, to the designated lab to be implanted within the new clone. The new clone then 'wakes up' and is tested as their memories reorganise themselves in the new brain. The process effectivly fries the old clones brain. So even if it did survive the destruction of its pod, it would be a vegitable. This is why neurotoxins are used to induce immediate brain death a fraction of a second after the process completes.


Neither of these processes are conducted within a ship and while uploading uploading to a new clone does technically occur within a pod, its decidedly a one way trip.
My suggestion is that the majority of these clones be handled within a medical facility, like all other clones. The NIS implant that used by DUST mercs could form a basis for this new technology. There could also be a poratable storage unit on the black market for those who need to keep their ID a secret and thus do not wish to use the facilities.

Gameplay wise, there would be no real difference. You could go to CQ and hit an interface and switch to an installed clone. Maybe just use an option in the hanger. Either way, presto, your in your new body in a lab at the entrance to the WiS area and ready to strut your stuff. It works with the lore and all the requirements we have suggested are met.

Mikaila Penshar wrote:
Dance is a difficult activity and I imagine you very rarely shake your own personal bootaay, let alone train in the art of ballroom dance as someone's character from an established lineage (sure we write our own history) of Amarran Royalty very well might have done. Who is to say that there wont be elegant parties? Military balls? Bragging rights for 'who has the biggest balls of them all'?

Now you have put this idea into context, I retract my previous statement of disagreement, to a point. That point being I still intend to execute the random afk dancing morons in the streets. I will do this in a horrible and violent manner. But hey, thats my right, just as its their right to do so. Thats the law of the sandbox.
I do like your idea of Amarrian Ballrooms. Minmatarian metal bars and Gallentian J-pop clubs could also be a feature.

As for the title 'Vanity Clone', your right, I personally don't feel it is accurate or appropriate. But we will have to agree to disagree. Should this actually come about, I'm sure CCP are capable of coming up with an actual name on their own.

Finally, Selective Memories. I think some skills could be useful, mainly the science, electronics and social skills, dependant on certain situations. I also think that implanted abilities and skills would be more appropriate than learned skills for these clones. But having said that, I don't see why they couldn't be combined. I don't know if you ever heard of an RPG called Cyberpunk 2020, but there was an ability to install skill chips into your cyborg body. These skills would not match the level of learned skills, but they were removable and you could swap them as needed, (a bit like scripts...) Maybe this is an area to consider. Perhaps a few core 'WiS' skills that can be enhanced or adapted with scripted implants.

So, how about we opt for collaberation rather than conflict on this? I really want to see this happen, just as you do.
Mikaila Penshar
SISTAHs of EVE
#29 - 2013-01-05 02:06:17 UTC
This is the cherry on top of a beautiful day- thank you big guy! Let's do this collaboration thang, I'm all in.

I am quite familiar with cyberpunk, and I like the swapability of chipped skills and the reduced level of atune-ment using pre-programmed skills as opposed to skills one spends time learning. I was kinda using as that game as inspiration for the body modification aspect of what I was proposing.. not only the cyber aspect but then there's also the additional vat grown muscle et al... but I digress.

AND

I think yes, there should be skills that one can opt to keep intact in a WiS clone from their spaceship clone- and possibly (provided there is enough space on the server to keep track of all of this) we could do training on in-station clone skills, as long as we are there, and doing so would pause our spaceship clone training que.

I want to work up a list of skills- and outline so to speak- what have you got in mind? Everyone is welcome to add to the list- shout em out here... thanks
Mikaila Penshar
SISTAHs of EVE
#30 - 2013-03-19 20:26:02 UTC
bump (for invigorating discussion's sake)
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