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Insurance and Loss due to criminal activity

First post
Author
Malcanis
Vanishing Point.
The Initiative.
#121 - 2011-10-23 20:10:08 UTC
Oh look, this thread again. Awesome. Straight

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Epiphaniess
Verboten Technologies
#122 - 2011-10-23 20:10:23 UTC
Insurance should be removed all together.

Insurance was a useful mechanic back when eve was new and the amount of Isk in the game was much smaller and losing a ship was a much bigger deal. Minerals were less abundant, and were more valuable, and in more demand. You wanted people to risk ships in combat but not be to put off by the risk of Isk lose.

Things have changed a lot since then, Isk flows much more freely now. There is a lot more Isk sitting around in game needing some place to be spent. Minerals are more abundant and a lot less valuable. There are more resources besides minerals of more value. Losing a ship ships has gotten to be a lot less of a consequence than it use to be. So much so that a lot of ships have become disposable.

Subsidizing ships through insurance when they are become more and more disposable, and the amount of Isk in game is increasing more and more. Is bad for the game, its bad for the economy.

Subsidized ships also make the new players to dependent on in game subsidization, dependance is bad. People don't really feel the pain of lost, and don't learn one of the fundamentals of Eve, don't fly what you can't afford to lose.

Subsidized ships are bad...Vote no to subsidized ships! Vote no to Insurance.

Lets remove it altogether.
Mag's
Azn Empire
#123 - 2011-10-23 20:14:16 UTC
Malcanis wrote:
Oh look, this thread again. Awesome. Straight
There's about ten going atm, scattered throughout the forum.

Go goons. Never thought I'd say that.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Fille Balle
Ballbreakers R us
#124 - 2011-10-23 20:15:15 UTC
Mag's wrote:
Ahh the old 'I was joking' retort. Nice one.


Well, I thought it was pretty funny. I find it very difficult to understand how it could be perceived any differently. I guess we're just different people.

Mag's wrote:
Because it's going over old ground. You talk of balance, but only for one side of the argument.


And you? What are your counter arguements? Risk? What risk? Sitting around in a cheaply fit insured ship waiting for a ripe target? Or is there something else I'm missing here? Please enlighten me.

And so what if I'm only rooting for one side of the arguement? Are you any different? This is a discussion, which ususally means people are of different opinions and trying to reach a common ground.

Mag's wrote:
Which I responded too in this thread.


Care to point out where?

Oh, and while I have your attention, care to respond to my comments about recycling alts to get around security status losses?

Stop the spamming, not the scamming!

Fille Balle
Ballbreakers R us
#125 - 2011-10-23 20:19:05 UTC
Epiphaniess wrote:
Insurance should be removed all together.

Insurance was a useful mechanic back when eve was new and the amount of Isk in the game was much smaller and losing a ship was a much bigger deal. Minerals were less abundant, and were more valuable, and in more demand. You wanted people to risk ships in combat but not be to put off by the risk of Isk lose.

Things have changed a lot since then, Isk flows much more freely now. There is a lot more Isk sitting around in game needing some place to be spent. Minerals are more abundant and a lot less valuable. There are more resources besides minerals of more value. Losing a ship ships has gotten to be a lot less of a consequence than it use to be. So much so that a lot of ships have become disposable.

Subsidizing ships through insurance when they are become more and more disposable, and the amount of Isk in game is increasing more and more. Is bad for the game, its bad for the economy.

Subsidized ships also make the new players to dependent on in game subsidization, dependance is bad. People don't really feel the pain of lost, and don't learn one of the fundamentals of Eve, don't fly what you can't afford to lose.

Subsidized ships are bad...Vote no to subsidized ships! Vote no to Insurance.

Lets remove it altogether.


Actually, I feel this would be the best thing for the game as a whole. I'm sure many people disagree, but EVE is supposed to a harsh universe.

"Oh I sorry, it seems you lost your ship. Well, no biggie, here's a hankie and some cash to buy a new one." doesn't really seem all that cold and harsh to me.

+1 for completely removing insurance

Stop the spamming, not the scamming!

Mehrdad Kor-Azor
Doomheim
#126 - 2011-10-23 20:20:09 UTC
Adapt, or die.

Nuff said.
Silent Lamb
Ministry of War
Amarr Empire
#127 - 2011-10-23 20:22:10 UTC
Epiphaniess wrote:
Insurance should be removed all together.

Insurance was a useful mechanic back when eve was new and the amount of Isk in the game was much smaller and losing a ship was a much bigger deal. Minerals were less abundant, and were more valuable, and in more demand. You wanted people to risk ships in combat but not be to put off by the risk of Isk lose.

Things have changed a lot since then, Isk flows much more freely now. There is a lot more Isk sitting around in game needing some place to be spent. Minerals are more abundant and a lot less valuable. There are more resources besides minerals of more value. Losing a ship ships has gotten to be a lot less of a consequence than it use to be. So much so that a lot of ships have become disposable.

Subsidizing ships through insurance when they are become more and more disposable, and the amount of Isk in game is increasing more and more. Is bad for the game, its bad for the economy.

Subsidized ships also make the new players to dependent on in game subsidization, dependance is bad. People don't really feel the pain of lost, and don't learn one of the fundamentals of Eve, don't fly what you can't afford to lose.

Subsidized ships are bad...Vote no to subsidized ships! Vote no to Insurance.

Lets remove it altogether.


I wouldn't be opposed to that.

Hell, if we did that there's a potential for mineral prices to go back up, putting ship costs more to where they originally were allowing miners to get more profit for mining and selling ships. Does anyone else remember when command ships cost almost a billion isk to buy? Does anyone remember how few actually flew around, and how only the people who could actually afford to lose one and a quarter bil without having an issue? Does anyone remember the insane markups of the original market that allowed for miners to actually profit in high sec more than the level 4 mission runners?

I remember. I was there.

Where are they taking the hobbits?

http://www.youtube.com/watch?NR=1&v=VznlDlNPw4Q

Tippia
Sunshine and Lollipops
#128 - 2011-10-23 20:27:04 UTC
Tarkoauc wrote:
To me it is just this: Realism. Balance is an elusive goal.
Then CONCORD has to go as well.

And to be honest, it's far better the other way around: balance makes the game fun — realism does not. Balance is also far easier to strive for than realism.
Quote:
Making people accountable for their actions is the way to go.
Fair enough. Then the targets of these acts need to stop behaving like such victims and start to accept responsibility for their choice to haul so much loot, and have so little tank, as to make it a profitable proposition to blow them up.
Epiphaniess
Verboten Technologies
#129 - 2011-10-23 20:31:35 UTC
Silent Lamb wrote:
Epiphaniess wrote:
Insurance should be removed all together.

Insurance was a useful mechanic back when eve was new and the amount of Isk in the game was much smaller and losing a ship was a much bigger deal. Minerals were less abundant, and were more valuable, and in more demand. You wanted people to risk ships in combat but not be to put off by the risk of Isk lose.

Things have changed a lot since then, Isk flows much more freely now. There is a lot more Isk sitting around in game needing some place to be spent. Minerals are more abundant and a lot less valuable. There are more resources besides minerals of more value. Losing a ship ships has gotten to be a lot less of a consequence than it use to be. So much so that a lot of ships have become disposable.

Subsidizing ships through insurance when they are become more and more disposable, and the amount of Isk in game is increasing more and more. Is bad for the game, its bad for the economy.

Subsidized ships also make the new players to dependent on in game subsidization, dependance is bad. People don't really feel the pain of lost, and don't learn one of the fundamentals of Eve, don't fly what you can't afford to lose.

Subsidized ships are bad...Vote no to subsidized ships! Vote no to Insurance.

Lets remove it altogether.


I wouldn't be opposed to that.

Hell, if we did that there's a potential for mineral prices to go back up, putting ship costs more to where they originally were allowing miners to get more profit for mining and selling ships. Does anyone else remember when command ships cost almost a billion isk to buy? Does anyone remember how few actually flew around, and how only the people who could actually afford to lose one and a quarter bil without having an issue? Does anyone remember the insane markups of the original market that allowed for miners to actually profit in high sec more than the level 4 mission runners?

I remember. I was there.


Minerals don't affect command ship prices as much as moongoo. Command ships prices will not be affected by an increase of mineral value as much as T1 ships. Since T2 ship prices are influenced by moongoo prices which is which is almost completely in the hands of 0.0 Alliances. The prices on T2 ships is probably higher than they would be if the 0.0 Alliances did not manipulate the moongoo prices as much as they do.
Princess Cellestia
Friendship is Podding
#130 - 2011-10-23 20:32:18 UTC
I think CCP should accomodate these sad pathetic pubbies. Give them one system that has a station with no agents, no market, no services at all, one belt, and no anoms of any kind where they can laugh and play where all ships are invincible. Then, when 5000 people are in that system, CCP can turn off the protections (including concord) and we can give them a nice introduction to what EVE is really about.
Princess Cellestia
Friendship is Podding
#131 - 2011-10-23 20:35:16 UTC
Epiphaniess wrote:
Silent Lamb wrote:
Epiphaniess wrote:
Insurance should be removed all together.

Insurance was a useful mechanic back when eve was new and the amount of Isk in the game was much smaller and losing a ship was a much bigger deal. Minerals were less abundant, and were more valuable, and in more demand. You wanted people to risk ships in combat but not be to put off by the risk of Isk lose.

Things have changed a lot since then, Isk flows much more freely now. There is a lot more Isk sitting around in game needing some place to be spent. Minerals are more abundant and a lot less valuable. There are more resources besides minerals of more value. Losing a ship ships has gotten to be a lot less of a consequence than it use to be. So much so that a lot of ships have become disposable.

Subsidizing ships through insurance when they are become more and more disposable, and the amount of Isk in game is increasing more and more. Is bad for the game, its bad for the economy.

Subsidized ships also make the new players to dependent on in game subsidization, dependance is bad. People don't really feel the pain of lost, and don't learn one of the fundamentals of Eve, don't fly what you can't afford to lose.

Subsidized ships are bad...Vote no to subsidized ships! Vote no to Insurance.

Lets remove it altogether.


I wouldn't be opposed to that.

Hell, if we did that there's a potential for mineral prices to go back up, putting ship costs more to where they originally were allowing miners to get more profit for mining and selling ships. Does anyone else remember when command ships cost almost a billion isk to buy? Does anyone remember how few actually flew around, and how only the people who could actually afford to lose one and a quarter bil without having an issue? Does anyone remember the insane markups of the original market that allowed for miners to actually profit in high sec more than the level 4 mission runners?

I remember. I was there.


Minerals don't affect command ship prices as much as moongoo. Command ships prices will not be affected by an increase of mineral value as much as T1 ships. Since T2 ship prices are influenced by moongoo prices which is which is almost completely in the hands of 0.0 Alliances. The prices on T2 ships is probably higher than they would be if the 0.0 Alliances did not manipulate the moongoo prices as much as they do.


Not really, the majority of manipulation comes from speculators and traders. Hell a few months ago, one of the 0.0 alliance flooded the market with tech and what happened? It was bought up and immediately relisted higher. They don't sell their goo in null for the most part, you usually have to fight uphill to get an alliance to sell to you instead of in Jita. The only nullsec market manipulation takes place in nullsec. Everything else is margin traders and market bots.
Malcanis
Vanishing Point.
The Initiative.
#132 - 2011-10-23 20:38:14 UTC
Removing insurance altogether would gut the minerals market. Insurance is primarily a massive subsidy to the mining industry, and to a much lesser extent the moon minerals industry.

I'm almost tempted to advocate it, just to see the same people who are currently whining about it baww about 1.2 ISk/unit Trit prices.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Mag's
Azn Empire
#133 - 2011-10-23 20:43:07 UTC
Fille Balle wrote:
And you? What are your counter arguements? Risk? What risk? Sitting around in a cheaply fit insured ship waiting for a ripe target? Or is there something else I'm missing here? Please enlighten me.

And so what if I'm only rooting for one side of the arguement? Are you any different? This is a discussion, which ususally means people are of different opinions and trying to reach a common ground.
There are risks, as has been shown numerous times in this and other threads. Because risks are small due to mitigation by the ganker, doesn't mean they don't exist.

Plus I'm not rooted, I just don't see anyone yet giving a reason why this should change. As soon as someone does, I may change my mind.

Fille Balle wrote:
Mag's wrote:
Which I responded too in this thread.

Care to point out where?
Post 71.

Fille Balle wrote:
Oh, and while I have your attention, care to respond to my comments about recycling alts to get around security status losses?
You say it's a problem and going to get worse, but I've not seen any info to back up that claim.
I did ask you to point me towards the information you have about this.

But let's face it, if you suspect someone then petition them. Not sure what you expect from me tbh.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Silent Lamb
Ministry of War
Amarr Empire
#134 - 2011-10-23 20:47:45 UTC
Epiphaniess wrote:
Minerals don't affect command ship prices as much as moongoo. Command ships prices will not be affected by an increase of mineral value as much as T1 ships. Since T2 ship prices are influenced by moongoo prices which is which is almost completely in the hands of 0.0 Alliances. The prices on T2 ships is probably higher than they would be if the 0.0 Alliances did not manipulate the moongoo prices as much as they do.


you know, you're right. but you're missing the point I was trying to make. prices of ALL ships back in the day were way higher than they are now. it's partially because various people could monopolize prices, but it's also because you didn't have everyone trying to undercut everyone else and make having the more hard-to-get elite ships not as elite. I liked it when CCP would seed the market with t2 bpos that everyone had to scramble like mad to get. I liked the old RnD agent method, where you were put in a lottery to get t2 bpos. I liked where to stay on the top you had to continue striving to be the elite. these days anyone, and I do mean anyone can make t2 ships in high sec. the reason why most don't is that it's not really profitable to do so these days. markups of t2 ships vs the moon goo components almost always does not make it worth having a high sec pos with labs to do the needed invention to get the t2 bpc to make the ships at -1 ME or lower. now, on the other hand, if you have one of the almost non existant t2 ship bpos and it's researched to hell, yeah, it's worth it to buy the moon goo products in high sec and sell the t2 ships on the market still. Trust me, I personally know.

back to the point though, remove insurance from the game, and mineral (and ship) prices will most likely go up due to a higher value of the end product.

as for the point of responsibility and accountability, (keep in mind, I am an industrialist, and I do have 3 hulk pilot toons on separate accounts) when a person is in a high end high value ship with high end modules plus a potential for some nice cargo, and that person has relatively no tank, wouldn't they have to take responsibility for their actions which place them in a dangerous position to be killed for their modules and cargo?

Where are they taking the hobbits?

http://www.youtube.com/watch?NR=1&v=VznlDlNPw4Q

Epiphaniess
Verboten Technologies
#135 - 2011-10-23 20:57:47 UTC
Princess Cellestia wrote:
Epiphaniess wrote:
Silent Lamb wrote:
Epiphaniess wrote:
Insurance should be removed all together.

Insurance was a useful mechanic back when eve was new and the amount of Isk in the game was much smaller and losing a ship was a much bigger deal. Minerals were less abundant, and were more valuable, and in more demand. You wanted people to risk ships in combat but not be to put off by the risk of Isk lose.

Things have changed a lot since then, Isk flows much more freely now. There is a lot more Isk sitting around in game needing some place to be spent. Minerals are more abundant and a lot less valuable. There are more resources besides minerals of more value. Losing a ship ships has gotten to be a lot less of a consequence than it use to be. So much so that a lot of ships have become disposable.

Subsidizing ships through insurance when they are become more and more disposable, and the amount of Isk in game is increasing more and more. Is bad for the game, its bad for the economy.

Subsidized ships also make the new players to dependent on in game subsidization, dependance is bad. People don't really feel the pain of lost, and don't learn one of the fundamentals of Eve, don't fly what you can't afford to lose.

Subsidized ships are bad...Vote no to subsidized ships! Vote no to Insurance.

Lets remove it altogether.


I wouldn't be opposed to that.

Hell, if we did that there's a potential for mineral prices to go back up, putting ship costs more to where they originally were allowing miners to get more profit for mining and selling ships. Does anyone else remember when command ships cost almost a billion isk to buy? Does anyone remember how few actually flew around, and how only the people who could actually afford to lose one and a quarter bil without having an issue? Does anyone remember the insane markups of the original market that allowed for miners to actually profit in high sec more than the level 4 mission runners?

I remember. I was there.


Minerals don't affect command ship prices as much as moongoo. Command ships prices will not be affected by an increase of mineral value as much as T1 ships. Since T2 ship prices are influenced by moongoo prices which is which is almost completely in the hands of 0.0 Alliances. The prices on T2 ships is probably higher than they would be if the 0.0 Alliances did not manipulate the moongoo prices as much as they do.


Not really, the majority of manipulation comes from speculators and traders. Hell a few months ago, one of the 0.0 alliance flooded the market with tech and what happened? It was bought up and immediately relisted higher. They don't sell their goo in null for the most part, you usually have to fight uphill to get an alliance to sell to you instead of in Jita. The only nullsec market manipulation takes place in nullsec. Everything else is margin traders and market bots.


That is only partly true, flooding the market is an attempt to influence prices down. Which is hard to do from the Alliances position, when market speculators and traders can counter your influence by buying up excess supply and holding on to it for later. To do such you would need to flood the market with more supply than all the traders have Isk to spend on buying up the supply. Which might be hard to do.

Alliances have more control over the supply end, since they are the only ones mining the moongoo from the moons. So they can keep prices high by holding on the the supply and not selling to the market. And if you do that long enough the demand on moongoo will shoot up after the traders and speculators supply of moongoo they hold onto for such occasions to manipulate or stabilize prices, runs dry.
Khalia Nestune
Mad Stacks
#136 - 2011-10-23 21:21:46 UTC
CCP has stated they added insurance to encourage PvP - compensation for loss. Removing insurance would decrease ISK available for CCP, therefore less PvP. Not what CCP wants.

Also, suicide ganking is PvP in my mind.

Also, HA HA!

http://www.mylootyourtears.com

Silent Lamb
Ministry of War
Amarr Empire
#137 - 2011-10-23 21:22:06 UTC  |  Edited by: Silent Lamb
another thing to bring up that no one else has yet... for the people who want to negate insurance from ships killed by CONCORD... what about stealth CONCORD attacks? for those of you who are unaware, a stealth concord attack is when someone in a cov ops capable ship warps cloaked into a mission/combat site and while cloaked, approaches a mission runner using a smartbomb, deliberately moves their ship to get hit by the smart bomb, thus triggering the smart bombing ship with GCC with CONCORD rushing in to kill them while you sit back and then loot their wreck. it's kinda like reverse suicide ganking... lol

Where are they taking the hobbits?

http://www.youtube.com/watch?NR=1&v=VznlDlNPw4Q

Epiphaniess
Verboten Technologies
#138 - 2011-10-23 21:30:49 UTC
Silent Lamb wrote:
another thing to bring up that no one else has yet... for the people who want to negate insurance from ships killed by CONCORD... what about stealth CONCORD attacks? for those of you who are unaware, a stealth concord attack is when someone in a cov ops capable ship warps cloaked into a mission/combat site and while cloaked, approaches a mission runner using a smartbomb, deliberately moves their ship to get hit by the smart bomb, thus triggering the smart bombing ship with GCC with CONCORD rushing in to kill them while you sit back and then loot their wreck. it's kinda like reverse suicide ganking... lol


Any fool who uses smart bombs to do mission deserves the lost they would get. It is a lesson they obviously need to learn.

Smart bombs need to be renamed dumb bombs.
Mashie Saldana
V0LTA
WE FORM V0LTA
#139 - 2011-10-23 21:40:44 UTC
Khalia Nestune wrote:
CCP has stated they added insurance to encourage PvP - compensation for loss. Removing insurance would decrease ISK available for CCP, therefore less PvP. Not what CCP wants.

Also, suicide ganking is PvP in my mind.

Also, HA HA!

It would remove one of the major ISK faucets in game which wouldn't hurt the economy at all. It would most likely improve it.
Malcanis
Vanishing Point.
The Initiative.
#140 - 2011-10-23 21:47:07 UTC
Mashie Saldana wrote:
Khalia Nestune wrote:
CCP has stated they added insurance to encourage PvP - compensation for loss. Removing insurance would decrease ISK available for CCP, therefore less PvP. Not what CCP wants.

Also, suicide ganking is PvP in my mind.

Also, HA HA!

It would remove one of the major ISK faucets in game which wouldn't hurt the economy at all. It would most likely improve it.


Insurance is a fairly trivial ISK faucet compared to ratting/anoming/missioning

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016