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So is it safe to say that Amarr ships right now are kinda suck?

Author
Klown Walk
Science and Trade Institute
Caldari State
#61 - 2012-12-21 17:21:03 UTC
I pretty much only like the zealot and that's because it's so good solo, omen seems decent but I have only tried armor fitting it.
Ares Desideratus
Republic Military School
Minmatar Republic
#62 - 2012-12-21 17:23:53 UTC
Actually one of Diesel's comments just gave me an idea.

If we find a ship that looks like a vagina it can go nice with the Thorax.

You can fly in and out and have a good time
Lyron-Baktos
The Scope
Gallente Federation
#63 - 2012-12-21 17:25:45 UTC
Still agree with OP. Amarr sub BS is pretty weak. Im realing hoping the harby gets some love soon
Alua Oresson
Aegis Ascending
Solyaris Chtonium
#64 - 2012-12-21 17:35:45 UTC
Diesel47 wrote:
I feel like Subcap Amarr ships are really underpowered atm..


I agree, Amarr subcaps are awful.

http://pvpwannabe.blogspot.com/

Mother Ducks
Quack LLC
#65 - 2012-12-21 19:00:12 UTC
The OP refuses to acknowledge roles of ship, so the thread really won't go anywhere.

Though, I will ask this:

What role do you think the hurricane serves now? Since you have removed "blob warfare" from the pool, you can remove insta-canes. The Brutix has replaced it within the brawling arena (so has the Drake). Hell, I would take an Arbitrator in my fleet before a Hurricane these days (at least a well piloted one).
Liang Nuren
No Salvation
Divine Damnation
#66 - 2012-12-21 19:09:06 UTC
Diesel47 wrote:

Myrm - Amazing tank, can fit full tackle and cap boosters (Amarr can't do that Twisted). Works great for solo/small gang.
Brutix - Disgusting DPS.
Talos - One of the best solo ships out there. Very fast and good damage projection.


You should never, ever fly a Brutix. The Myrmidon obsoletes it completely.

-Liang

I'm an idiot, don't mind me.

Alara IonStorm
#67 - 2012-12-21 19:12:58 UTC
Liang Nuren wrote:

You should never, ever fly a Brutix. The Myrmidon obsoletes it completely.

I'kk bet you 20million ISK I can find a current reason to fly a Brutix over a Myrmidon. P
Denuo Secus
#68 - 2012-12-21 19:36:25 UTC
Interesting detail: the whole Amarr ewar line is (intentionally) viable for hands-on combat without sacrificing their ewar role. I really like this hybrid nature since it makes them much more usable for solo and small gang PvP. In contrast: Caldari and Gallente ewar vessels are much more specialized and fit more into larger scale combat, especially Caldari.
Liang Nuren
No Salvation
Divine Damnation
#69 - 2012-12-21 19:41:14 UTC
Alara IonStorm wrote:
Liang Nuren wrote:

You should never, ever fly a Brutix. The Myrmidon obsoletes it completely.

I'kk bet you 20million ISK I can find a current reason to fly a Brutix over a Myrmidon. P


From what I remember, the biggest difference between the Myrm and Brutix is that the Myrm has more HP and damage. Most other meaningful stats are the same (sig, speed, velocity, etc). So I guess maybe you should fly one or the other if you have crap skills?

-Liang

I'm an idiot, don't mind me.

Torothin
Crimson Dawn Enterprises
#70 - 2012-12-21 20:25:17 UTC  |  Edited by: Torothin
OP flat out refused to acknowledge the use of ships that Amarr offers. TEST Alliance is an 11,000 man alliance and we are heavy into Amarr. But apparently according to the OP. That doesn't count as PvP. Gallente has the superior Dread, Logistic ship, and small scale PvP bcs. Their recons are useful in fleets but not as much as Minnie. Past that, they are lacking and outclassed. Gallente that is.
Klown Walk
Science and Trade Institute
Caldari State
#71 - 2012-12-21 21:32:43 UTC
Torothin wrote:
OP flat out refused to acknowledge the use of ships that Amarr offers. TEST Alliance is an 11,000 man alliance and we are heavy into Amarr. But apparently according to the OP. That doesn't count as PvP. Gallente has the superior Dread, Logistic ship, and small scale PvP bcs. Their recons are useful in fleets but not as much as Minnie. Past that, they are lacking and outclassed. Gallente that is.


Maybe he is talking about solo or small gangs.
Liang Nuren
No Salvation
Divine Damnation
#72 - 2012-12-21 22:19:05 UTC
Klown Walk wrote:
Torothin wrote:
OP flat out refused to acknowledge the use of ships that Amarr offers. TEST Alliance is an 11,000 man alliance and we are heavy into Amarr. But apparently according to the OP. That doesn't count as PvP. Gallente has the superior Dread, Logistic ship, and small scale PvP bcs. Their recons are useful in fleets but not as much as Minnie. Past that, they are lacking and outclassed. Gallente that is.


Maybe he is talking about solo or small gangs.


I haven't flown in blobs for years and I still enjoy Amarr for solo and small gang PVP.

-Liang

I'm an idiot, don't mind me.

Liam Inkuras
Furnace
Thermodynamics
#73 - 2012-12-21 22:42:01 UTC
Actually, regarding the Brutix. That ship is pretty pointless now thanks to the new Thorax. Much cheaper, faster, similar DPS, and can armour or shield tank well. I personally think Amarr is doing just fine. Their cruisers are seen everywhere, and the Arbitrator is arguably a better drone boat than the Vexor. The Coercer absolutely chews through frigates and doesn't even need a scram of point. The Vengeance gets a stupidly good tank and does great damage. Executioner? Best T1 Inty in the game right now in my eyes. That Maller over there? Well now he can dish damage as well as take a boatload of it. 45k EHP and 300+ DPS is no sweat for that ship. Oh and the Pilgrim will have you neuted out before you can call out over comms. Can't do much without cap can you? Sure, chew through those cap boosters. But they don't last forever. Amarr are doing just fine, and that is the reason they are not getting looked at as seriously as the other races in regard to the tiericide.

PS. 'Dat Omen Blink

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

Maeltstome
Ten Thousand Days
#74 - 2012-12-21 22:46:16 UTC
Yet another thread reaches that point where no-one is willing to change there opinion on the subject matter - and the vast majority of posts are made by people who do not fly the ships they are slating/defending.

Go listen to the final episode of 'bringing solo back' from season 1. They address amarr and i largely agree with the sentiment.

What is that sentiment? I'm not telling you if you're too lazy to listen to a player pod-cast that tries to improve other peoples game playing experience.
Liang Nuren
No Salvation
Divine Damnation
#75 - 2012-12-21 23:00:19 UTC
Maeltstome wrote:
Yet another thread reaches that point where no-one is willing to change there opinion on the subject matter - and the vast majority of posts are made by people who do not fly the ships they are slating/defending.

Go listen to the final episode of 'bringing solo back' from season 1. They address amarr and i largely agree with the sentiment.

What is that sentiment? I'm not telling you if you're too lazy to listen to a player pod-cast that tries to improve other peoples game playing experience.


I agree - everyone should watch Bringing Solo Back. I don't always agree with him, but it's still a great starting point for the Completely Clueless out there.

-Liang

I'm an idiot, don't mind me.

Gal'o Sengen
Doomheim
#76 - 2012-12-22 10:07:56 UTC
Amarr ships are fine in large numbers. On a smaller scale though the problem is Lasers are a kiting weapon and Amarr ships are Brawlers. They just don't go together particularly well.

The problem is, more than anything, that they Armour tank. Fix Armour tanking and you fix Amarr for the most part... Though they could certainly do with some more Drones in the turret Cruisers. 3 doesn't really cut it when you guns have such bad tracking.
Funky Lazers
Funk Freakers
#77 - 2012-12-22 14:36:26 UTC
Diesel47 wrote:
I feel like Subcap Amarr ships are really underpowered atm..

Amarr frigates aren't so good.
Legion really sucks.
Guns use cap and 95% of ships have less than 3 mid slots so using cap boosters = no utility.
Most ships slower than molasses.
Everything else sucks.
EVERYTHING SUCKS D:

Stuff that doesn't suck:
Battleship+
Omen and friends.




So it seems like flying anything that isn't a Cap/Battleship will make you 2nd rate to everything else.

Alot of their ships specialize in just being tanky, painfully slow, and mediocre DPS.

The only subcap ships worth flying seem to be anything "omen" and maybe the sac.


They are not OP and not the best at PvP, but not the worst. They are in the middle or just well balanced.

As for PvE they are the worst (after minmatar and gallente) if you look at them overall since they can't change damage type.
To preform well you need to do stuff in amarr space so you won't meet Guristas or Angels.

Whatever.

Maeltstome
Ten Thousand Days
#78 - 2012-12-22 14:45:46 UTC
Funky Lazers wrote:
Diesel47 wrote:
I feel like Subcap Amarr ships are really underpowered atm..

Amarr frigates aren't so good.
Legion really sucks.
Guns use cap and 95% of ships have less than 3 mid slots so using cap boosters = no utility.
Most ships slower than molasses.
Everything else sucks.
EVERYTHING SUCKS D:

Stuff that doesn't suck:
Battleship+
Omen and friends.




So it seems like flying anything that isn't a Cap/Battleship will make you 2nd rate to everything else.

Alot of their ships specialize in just being tanky, painfully slow, and mediocre DPS.

The only subcap ships worth flying seem to be anything "omen" and maybe the sac.


They are not OP and not the best at PvP, but not the worst. They are in the middle or just well balanced.

As for PvE they are the worst (after minmatar and gallente) if you look at them overall since they can't change damage type.
To preform well you need to do stuff in amarr space so you won't meet Guristas or Angels.


Gallente can'nt change damage type on their guns either. And btw, guristas second lowest resist is thermal - and all high damage amarr crystals have a very large thermal component. I used to run plexes using an ishtar to tank and a 'geddon to DPS and it was a walk in the park.
Funky Lazers
Funk Freakers
#79 - 2012-12-22 15:07:59 UTC
Maeltstome wrote:
Funky Lazers wrote:
Diesel47 wrote:
I feel like Subcap Amarr ships are really underpowered atm..

Amarr frigates aren't so good.
Legion really sucks.
Guns use cap and 95% of ships have less than 3 mid slots so using cap boosters = no utility.
Most ships slower than molasses.
Everything else sucks.
EVERYTHING SUCKS D:

Stuff that doesn't suck:
Battleship+
Omen and friends.




So it seems like flying anything that isn't a Cap/Battleship will make you 2nd rate to everything else.

Alot of their ships specialize in just being tanky, painfully slow, and mediocre DPS.

The only subcap ships worth flying seem to be anything "omen" and maybe the sac.


They are not OP and not the best at PvP, but not the worst. They are in the middle or just well balanced.

As for PvE they are the worst (after minmatar and gallente) if you look at them overall since they can't change damage type.
To preform well you need to do stuff in amarr space so you won't meet Guristas or Angels.


Gallente can'nt change damage type on their guns either. And btw, guristas second lowest resist is thermal - and all high damage amarr crystals have a very large thermal component. I used to run plexes using an ishtar to tank and a 'geddon to DPS and it was a walk in the park.


As for gallente, every rat has KIN/THERM as the second lowest resist and almost never as the highest.

EM damage on lasers is around ~70%.
Gurista ships have around 75% EM and 55% Thermal resists. So if you shoot them with something like Mutifreq that is 28/20 EM/Thermal you loose 77% of damage.
You loose A LOT of damage.

Whatever.

Murk Paradox
Ministry of War
Amarr Empire
#80 - 2012-12-22 16:33:33 UTC
Gal'o Sengen wrote:
Amarr ships are fine in large numbers. On a smaller scale though the problem is Lasers are a kiting weapon and Amarr ships are Brawlers. They just don't go together particularly well.

The problem is, more than anything, that they Armour tank. Fix Armour tanking and you fix Amarr for the most part... Though they could certainly do with some more Drones in the turret Cruisers. 3 doesn't really cut it when you guns have such bad tracking.



Unless you spice things up with your drones.

On the topic of amarr ships, the only ship I use NOT amarr is the blackbird for a different kind of ewar. Apart from that, I love my omen, my maller, my arbitrator, and my favorite frig out of them all is my crucifier.

I even used my crucifier for POS warfare. It's good for harassing snipers.

Beyond that, All of the t2 cruisers you see featured in TONS of pvp videos focusing on underdog fights and solo/small gang. Almost any and every sov fight you hear of, even blob and not always only blob, involve amarr battleships.

Granted, I LOVE the harbinger for pve, both highsec and null, and you don't see it much in lowsec, but then, it's rare to see BCs period in small gangs anyways... all ships are made for a reason I guess.

And my prophecy is EXTREMELY fun to play when I want to pilot a brick.

So yea, amarr battlecruisers might be lacking, but then, I guess it's not a matter of amarr having to be the best in EVERYTHING anyways, but I don't think Amarr suck, and I have no regretted my decision to go with Amarr yet.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.