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EVE Online: Retribution 1.0 Issues

First post First post
Author
DEFIER ORILIS
Defiance Eden Initiative
#1341 - 2012-12-20 14:36:37 UTC
EVE Launcher Log error - "ERRORS OCCURED: See the logfile 'C:\Program File (x86)\CCP\EVE\launcher.exe.log'

This link from CCP worked for me.

http://cdn1.eveonline.com/EveOnlineLauncher/launcherInstaller/EVEOnlineLauncher_1_32_tq.exe
Marchio
High Seas Empire
#1342 - 2012-12-20 15:58:03 UTC
I think this was already addressed in a previous patch, but as I just undocked from Jita in my Caldari shuttle, the UI shows 33% damage to shield, armor and hull. Mouseover still tells me they're all at 100%. This persists when jumping through gates. Haven't docked again yet.
Boozer Hoover
Ministry of War
Amarr Empire
#1343 - 2012-12-22 00:31:15 UTC
yea it almost defeats the purpose of salvage drones if you manually have to send them to every wreck
Dinsdale Pirannha
Pirannha Corp
#1344 - 2012-12-22 00:56:17 UTC
Eva Lawson wrote:
Quote:
NPCs will now only target drones in their size category.

Elite frigates and cruisers NPCs will go for small drones and above.
Frigates and Cruisers NPCs will go for medium drones and above.
Battleship NPCs will go for large drones.


Alright, I can live with that, honestly. I don't think I'll see much change in my L4s, but at least now I'm willing to mark that up to my carelessness, and the difficulty of L4s.

My thanks :) I didn't want all my drone skills to be completely wasted.



Except for the fact that people in BS's, like a Marauder, are finished if the NPC scramming frigs get under the Marauder's guns, and all the small drones the Marauder pilot send out are insta-popped.
Or the fact that heavy drones are no longer useable.

Other than that, yeah, sure this was an awesome change.
Soundwave stated in his interview with Ten Ton Hammer he wanted to reduce PvE income by 10%.
Well, he got his way. There will never be a way to tell how much it has dropped, since CCP does not release monthly PvE income stats anymore, but rest assured, it is far, far more than a 10% hit.
Balder Verdandi
Wormhole Sterilization Crew
#1345 - 2012-12-22 05:33:30 UTC
DEFIER ORILIS wrote:
EVE Launcher Log error - "ERRORS OCCURED: See the logfile 'C:\Program File (x86)\CCP\EVE\launcher.exe.log'

This link from CCP worked for me.

http://cdn1.eveonline.com/EveOnlineLauncher/launcherInstaller/EVEOnlineLauncher_1_32_tq.exe



Seriously, out of the blue I received the same error message. Was working fine one minute and the next .... uber failure.



Thanks for posting the link for the fix.


Sir HyperChrist
Persnickety Pilots
#1346 - 2012-12-23 11:56:09 UTC
Okay,

-rant-

when are pos hangars particularly, but afaik all hangars going to remember their last position. It worked fine enough before retrib, but whatever memory was there has been gone since retrib.

REMEMBER POS HANGAR POSITION

-end of rant-
Ytamii Arval
#1347 - 2012-12-25 05:33:48 UTC  |  Edited by: Ytamii Arval
Just bug reported this: Inventory UI still remembers nothing. All of my inventory windows for all characters have reset to default tree view, default size, position, etc. In spite of the fact that lock when pinned is enabled. In spite of the fact that open in individual window is still checked. In spite of the fact that I've changed nothing at all, not even cleared the cache.

I assume this happened when the latest patch was applied. And will happen after every future patch as well, not to mention every time I sneeze or scratch my left foot.

The UI is not one molecule improved from the first time I saw it on the test server. If I hadn't already canceled my sub, I'd be more angry than I could possibly express. As is, I'm merely disgusted.
Turelus
Utassi Security
The Curatores Veritatis Auxiliary
#1348 - 2012-12-25 08:17:02 UTC
Going to again post in here letting you know that NPC Tracking Disruptors REALLY could do with more looking at.

The last fix helped but is far from solving the problems people are facing, currently if you're fighting more than one NPC which uses a TD in a turret fit ship you're pretty much screwed.
The stacking of the TDs means that as few as two ships can cripple you than even when inside you optimal range (often down to 10km) you can't track even a BS.
Many missions and anomalies have a high number of EWAR ships spawning and in the case of Sansha they will orbit you at around 30-50km well outside your new optimal ranges even with long range ammo.

There is also the issue of TD effects still being applied to your ship even when the UI says they're not using them on you.

More information can be found in this thread: https://forums.eveonline.com/default.aspx?g=posts&t=178599&find=unread

There are a lot of unhappy people currently because of the changes, most are fine with making PVE harder but we don't want it to be worthless.
I personally use anomalies as my only income to buy ships to do the things I like (PVP) since the patch I have pretty much not had that ability. It's also reached the level now where I am getting so frustrated with trying to make ISK in EVE that I have just been logging off and going to play other games.

Turelus CEO Utassi Security

Zor'katar
Matari Recreation
#1349 - 2012-12-25 18:19:43 UTC
Either I'm doing something wrong, or the salvage drone AI/interface is terrible. I released the salvage drones in a mission while I was still killing stuff. I'd tell them to salvage, and they'd happily go salvage one wreck... then return and go idle while there are plenty more wrecks out there. So I command them again, but again they'd only salvage one wreck and go idle. This continued the entire time I was still killing things. After I had killed the rest of the room and commanded them to single wrecks a few more times, they finally got the picture and started looting the room on their own.

I recall reading that drones can be told to salvage one wreck or salvage autonomously, but there's only one salvage command. What determines which order is given? Whether you have a wreck as the active target? Whether you have any wrecks targeted at all?

Also, please give us a Salvage shortcut!

Also also, please give us an option (or default behavior) of having drones spread out among available wrecks when given the auto-salvage command!
Sgt LoveDragon
Center for Advanced Studies
Gallente Federation
#1350 - 2012-12-26 05:55:30 UTC
Still having issue with low shield armor and struc on undocking.

Fitting window sometimes shows no modules fitted after switching ships. Waiting a few minutes it appears, switching ships again not always.

Cargohold shows empty as well if i try to open it within a few seconds of jumping thru a gate
VeryLittleGravitas Indeed
Gay Crime Team
#1351 - 2012-12-26 08:35:24 UTC
Would it be possible to display drone shields, armor, and health while they're in the drone bay? Now that I'm spending every second of combat obsessively tracking and recalling drones at the first sight of damage, it'd be a major improvement to know which ones are safe to launch. I'm having a hard time making it through a fight without losing half my complement or more.
Krox Bosonx
The Scope
Gallente Federation
#1352 - 2012-12-26 13:33:03 UTC
Hangars:

- When there are items to be stacked, using the "Stack All" option does indeed stack them however the total ISK value amount of the hangar diminishes. Only by using the "Stack All" option again (which is not needed since there is nothing to stack) the hangar shows again the right ISK value. I haven't check if by activating another hangar and back to the one in question brings the value up again. I'll confirm and post if not. In any case seems to be a bug.

In one occasion however I had the impression the value was never recovered but I can't be sure. It is worth checking it though as it would mean the items to be stacked got lost. I'll try to reproduce the situation again and post it if I confirm it.

Other pilots please try it and post if you can reproduce it.

Thank you.

Krox Bosonx
The Scope
Gallente Federation
#1353 - 2012-12-26 21:09:04 UTC
When disabling audio on the config screen and re-enabling it the music never comes back.

Audio hardware: Realtek HD Audio.
Jasmin Fox
Keeper of the Black Star
#1354 - 2012-12-27 10:22:47 UTC
Autopilot is broken.

I expierienced that the ship does not jump through the gates on autopilot on some occations. The AP is still active but jumping does not happen. It reaches the gate and hangs then around in space.

vasuul
BLUE M00N Fetish Group
#1355 - 2012-12-28 20:58:15 UTC
NPC frigs are still instapoping drones you cant recall em fast enough i left station with 12 came back with 5
yet i have drone durability 5 and all my other drone skills to 5

when flying a battleship you need those drones to survive long enough to get the frigs off of you
when you are scrammed losing all your drones to aggro is not a option

come on CCP i know you want to make it difficult for botters and what not but this is ridiculous

the isk loss on drones between repair and replace is sometimes over half what the mission is worth in the first place

at the very least you could show percentage of drone damage when they are in the bay too so you can decide which ones still have enough life left to send back out into the fray

launching and recalling drones 15 times a mission to kill 7 frigs and still losing 7 drones is not fun its just annoying

lower the drone damage or give us the ability to rig em so they can tank better

Opertone
State War Academy
Caldari State
#1356 - 2012-12-28 23:59:21 UTC
I ended up loosing 3 hammers and 2 hobgobs

Now I only load up my raven with 15 hobgoblins II, at the end of a tough mission I am lucky to have 8 alive

This post sums up why the 'best' work with DCM inc.

WARP DRIVE makes eve boring

really - add warping align time 300% on gun aggression and eve becomes great again

OY0
Vesper Jinx Shell Corp
#1357 - 2012-12-29 00:17:20 UTC
Still having the game crash whenever i try to open the star map. Solar system works fine. Just reinstalled Eve entirely and that didn't help at all
Angus MacDoom
Caldari Provisions
Caldari State
#1358 - 2012-12-29 13:24:59 UTC
Balder Verdandi wrote:
DEFIER ORILIS wrote:
EVE Launcher Log error - "ERRORS OCCURED: See the logfile 'C:\Program File (x86)\CCP\EVE\launcher.exe.log'

This link from CCP worked for me.

http://cdn1.eveonline.com/EveOnlineLauncher/launcherInstaller/EVEOnlineLauncher_1_32_tq.exe



Seriously, out of the blue I received the same error message. Was working fine one minute and the next .... uber failure.



Thanks for posting the link for the fix.




Suddenly experiencing problems after my client crashed, ran the repair tool and ended up with the same problem with the popup directing me to the log file. Tried the fix, hasn't worked.
launcher.exe.log file reads:

No handlers could be found for logger "overrides"
Traceback (most recent call last):
File "launcher.py", line 15, in -module-
File "zipextimporter.pyc", line 82, in load_module
File "lib\ui\launcherApp.pyc", line 10, in -module-
File "zipextimporter.pyc", line 82, in load_module
File "lib\ui\frame.pyc", line 20, in -module-
File "zipextimporter.pyc", line 82, in load_module
File "lib\ui\eveSettingsDialog.pyc", line 9, in -module-
File "zipextimporter.pyc", line 82, in load_module
File "lib\userSettings.pyc", line 8, in -module-
File "zipextimporter.pyc", line 82, in load_module
File "lib\info.pyc", line 17, in -module-
ImportError: No module named email.utils
RawKrung
Ingenuus Sidera
#1359 - 2012-12-29 21:45:55 UTC  |  Edited by: RawKrung
I've made some investigation and the "camera tracking toggle works only one time" bug is connected to the shortcut " Combat / Lock Target ". When the key is set to "none", the camera doesn't work as it should.

Is not much annoying because i usually use the target toggle key, but notice that to find the problem I've resetted my settings and this is the really annoying part of the thing.

I hope you'll fix it soon, thanksBlink
Beldaen Adoudel
Khan Exploration Society
#1360 - 2012-12-30 01:39:40 UTC
Just bug reported this: can't disable damage notification scroll.

Turned off combat log in options; turned off notifications in overview settings. No dice.