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EVE Online: Retribution 1.0 Issues

First post First post
Author
Greyd Rhealze
Republic Military School
Minmatar Republic
#1261 - 2012-12-18 10:21:01 UTC  |  Edited by: Greyd Rhealze
Not sure if this is new or not since I hadn't done any major market work prior to the patch, but I've been getting an error sometimes when I try to Modify one of my Buy Orders. The box pops up saying NOT ENOUGH ISK, and then says I have 2 million isk, and that the transaction will cost 20 thousand isk... Also, am I missing something, or is the number for the Total Change completely miscalculated?
Edit: Yes, I was missing something. Total change was not what I thought at first and I feel rather stupid. The error message is completely wrong, and horribly misleading to the cause of the failure, needs to be fixed but not as big an issue as I thought.
Sinner Slayer
Crazy Chocobos in Space
#1262 - 2012-12-18 11:27:23 UTC
Arienyaee wrote:
I would like to make a suggestion about Salvage Drones. I have found that my alt's Salvage Drones will not continually salvage on any wreck that I have killed, even if they were in my fleet at the time. I have to click on every single wreck and manually tell the drones to savage each and every wreck... which, IMHO, negates the idea of the "automatic" feature of these drones.

Is there any way to allow Salvage Drones to automatically salvage fleet wrecks?

Please forgive me if this was already suggested... I may have missed the post.
Thank you... btw, great update!


they had to mess with this, because I could swear, that right after the update, salvage drones were aggroing every wreck without any interaction of player.
right now you have to lock on and give a manual order.

what else is annoying is that there is NO key to bind to give Salvage order to a drones. "F" key does not work.
i have to right click and choose "Engage target" which is VERY annoying if you compare it to utilizing Noctis.
Vamp Hakuli
Celestial Precision
#1263 - 2012-12-18 11:41:29 UTC
hmm, my drones are working just as they were with salvaging?
what i am getting is a white screen sometimes, or just half a white screen? ships are still there, almost like the background is just missing, this is on osx
Amber Coldheart
Doomheim
#1264 - 2012-12-18 12:26:05 UTC  |  Edited by: Amber Coldheart
ImportError: No module named email.utils

Is what i get when trying to apply 1.06 *sigh* (the rest of the error message is HTML and cannot be posted.... nor does the petitioning system work).


Edit : The petitioning system works, they just dont tell you what the problem is when there is a problem (i tried to post the error message, which contains HTML, it didnt like that, but just said "ooops, we have an error".. with no further explanation.
Vexor Zamayid
Viziam
#1265 - 2012-12-18 12:26:41 UTC
Today my warp process freezed after 'warp to' command.
Speed meter showed 'warp speed', all others controls worked well.
Cinderella Atron
Sebiestor Tribe
Minmatar Republic
#1266 - 2012-12-18 12:32:06 UTC
I saw this today for the first time:

1. When I docked, the bottom right UI part (guests, agents, offices) had disappeared. I could fix this by re-docking.

2. When I undocked, the scanner UI was missing. Clicking on the scanner icon did nothing. Docking and undocking did nothing. Relogging fixed the problem.
Hakaru Ishiwara
Republic Military School
Minmatar Republic
#1267 - 2012-12-18 13:41:00 UTC
Amber Coldheart wrote:
ImportError: No module named email.utils

Is what i get when trying to apply 1.06 *sigh* (the rest of the error message is HTML and cannot be posted.... nor does the petitioning system work).


Edit : The petitioning system works, they just dont tell you what the problem is when there is a problem (i tried to post the error message, which contains HTML, it didnt like that, but just said "ooops, we have an error".. with no further explanation.
Suggestions:

1) Use http://pastebin.com/ and copy > paste there, providing a link here or in a bug report.

2) Take a screen capture (print screen) and post up to http://imgur.com/, providing the link here, etc.

If you write up a bug report, then post the defect # in here for developer reference.

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

Amber Coldheart
Doomheim
#1268 - 2012-12-18 13:48:56 UTC
Hakaru Ishiwara wrote:
Suggestions:

1) Use http://pastebin.com/ and copy > paste there, providing a link here or in a bug report.

2) Take a screen capture (print screen) and post up to http://imgur.com/, providing the link here, etc.

If you write up a bug report, then post the defect # in here for developer reference.

I took the HTML out of the message body and appended the log file to the petition :)
E6o5
Sebiestor Tribe
Minmatar Republic
#1269 - 2012-12-18 16:18:40 UTC
now who forgot to feed the hamsters?
Amun Khonsu
School of Applied Knowledge
Caldari State
#1270 - 2012-12-18 16:21:03 UTC
acabtr wrote:
Mila Zonae wrote:
Sivney Quincannon wrote:
Mila Zonae wrote:
Amun Khonsu wrote:
Having serious issues with todays patch.

When I undock and redock my station panel disappears and I cant see items or ships. Then when I undock again, my scanner wont come up when selected. Market window wont open either.

Cleared Cache, same problem.

Relog to fix but same problem persists.


OP Sys: Windown 7 64 bit, Core i7 3.40 mhz, 8GB RAM, GForce GT 545




SAME ISSUE! I took the same trouble shooting steps and the issues persist. It is incredibly annoying! Fix this please


Station Services disappears. Only way to fix - ESC - change size of icons.
Scanner locks up and/or tab is completely blank. Sometimes can be fixed by docking, closing and then undocking.
Fleet tab locks up and/or tab is completely blank. Same as above.

Attempted to fix by clearing cache, then resetting buttons, and even reset ALL settings (nightmare). None of these fixed the issues. Issue occured again once I undocked....then docked again. Sad

EDIT: Peitioned both the Station Service and Scanner issue. Ticket: OPEN


Yeah I discovered the same temporary fix. Not everyone is having this issue but a good amount of people are. Ticket Open as well :(

So, i figured out, that it must be an issue with the new "Tracking" Option in D-Scan.

Fix-Bypass:

  • If your Station Services-Window is not visible, undock.
  • After undocking press ALT-D alot of times, your D-Scan will then show up after some time.
  • Deactivate the "Tracking"-Option in D-Scan.
  • Dock-Up and the Station-Services will show up. All other windows also work so far, as I have tried that out.


So at least, you should disable the "Tracking"-Option in D-Scan, before you dock up.
Hope I could help...



This seems to be a good work around. I havent had the issue since deactivating tracking.

Fight them until turmoil is no more and strike terror into their hearts. www.ross-fw.net

Eramor
I N E X T R E M I S
Tactical Narcotics Team
#1271 - 2012-12-18 16:21:17 UTC
E6o5 wrote:
now who forgot to feed the hamsters?


Im guessing you are getting the same connection error I am getting. Some one from DEV needs to run to that little pet store on the corner and pick up some Little Pal Pellets....

WE NEED OUR EVE
conradesc3
Deep Core Mining Inc.
Caldari State
#1272 - 2012-12-18 16:36:28 UTC
conradesc3 wrote:
just take it down for an indefinite period of time and fix it correctly ... instead of 15mins than , 15mins that ..
if i take into account some past updates, the game will be f***ed up anyways for the next days...

Posted: 2012.12.17 12:40 .. aw well ..
Apollo Cochrane
The Scope
Gallente Federation
#1273 - 2012-12-18 16:48:59 UTC
I get what you were trying to do with the music in-game, but after a while it starts to drive you crazy. Please CCP, we either need the jukebox back, or at least a Pause button for music in-game, or a separate volume control for the in-game music - I wanna be able to turn off the in-game music without turning off the login screen music (which is bada$$, btw). Maybe an option for "combat music only" so it only kicks-in in a fight? I dunno. Please see what you can do. Thank you. Smile

Eleriien Krhaagh
Ministry of War
Amarr Empire
#1274 - 2012-12-18 16:55:50 UTC  |  Edited by: Eleriien Krhaagh
I still have this graphics issue with stenciled non-existing ships, missaligned textures or what ever that is.

Screenshot
Screenshot

Is this issue still a topic for the DEV's ?
I have not heard about this issue anymone in the news these days, but I still have the very same problem with many of the ship in game!
Quindaster
Infernal Laboratory
Infernal Octopus
#1275 - 2012-12-18 17:40:41 UTC  |  Edited by: Quindaster
When I change one fitted ship on other in dock, I get empty slots.

And NO modules on ship.
No powergrid or CPU
No rigs slots and calibration
No guns or missile slots and icons
No resists or any statistic on right screen

When I try to drop some modules to fit them in ship, modules is gone from hangar and doesn't show up in fitting window.
But if I have fitted ship, it says - Something in this slot, and still doesn't show module in fitting window.

Only if I undock - modules show up.
After I dock, sometimes it start to work fitting window, but if I change other ship, sometimes it's doesn't work again.

It's very funny if you need to fit very fast your ship, or refit old ship, you cannot do it and your team members is die or you lose ships because you have troubles with this fitting window.

Screen

http://clip2net.com/s/2CqZi
Emu Meo
Doomheim
#1276 - 2012-12-18 22:01:21 UTC  |  Edited by: ISD Suvetar
I have noticed recently that when corp mates are duelling, by repping them with a logi the logi is gaining a suspect flag. This is in wormhole space.

Now, this isn't a major issue in the wormhole, it just means the logistics has to stay in the wormhole for 15 minutes after repping someone, annoying, but not game breaking.

The issue comes when you have a fleet with logistics in low sec. The logistics get a suspect flag and become viable target to EVERYONE. So if a nuetral fleet join in they can kill the logistics and your fleet cannot fight them back without being shot by gate guns and taking a criminal and security hit.

Even more game breaking, if the fleet moves from low sec to high sec then the logistics ship will be a suspect to everyone in high sec. If someone engages the logistics the fleet will be concorded enless they sit back and let everyone kill their logistics ship!?

I was wondering if this is working as intended as it defies any logical or rational reasoning.

Edit - Merged this topc with the Retribution issues thread - ISD Suvetar
Xercodo
Cruor Angelicus
#1277 - 2012-12-18 22:10:01 UTC
http://cdn1.eveonline.com/www/newssystem/media/63443/1/logo2_actions2flags.png

According to that it shouldn't be possible to get suspect from logi in a WH.

For suspect at all for that matter.

The Drake is a Lie

Emu Meo
Doomheim
#1278 - 2012-12-18 22:12:40 UTC  |  Edited by: Emu Meo
Xercodo wrote:
http://cdn1.eveonline.com/www/newssystem/media/63443/1/logo2_actions2flags.png

According to that it shouldn't be possible to get suspect from logi in a WH.

For suspect at all for that matter.


Perhaps this is a bug then because I can confirm logistics ships are getting a suspect flag for repping in a wormhole at the moment.

Also it seems that using reps on someone in low sec still gains the suspect flag. I havent tested the exact mechanics, I guess repping an outlaw would make sense, but simply repping fleet members seems strange.

Can anyone confirm if repping fleet members in low sec gets the suspect flag?
Karash Amerius
The Seven Shadows
Scotch And Tea.
#1279 - 2012-12-18 22:20:19 UTC  |  Edited by: Karash Amerius
DSCAN window open when docking. Inventory closed.

In station, open inventory. Leave open.

Undock.

No more DSCAN window. Scan button does not work.

Karash Amerius Operative, Sutoka

Ranger 1
Ranger Corp
Vae. Victis.
#1280 - 2012-12-18 22:27:12 UTC
My understanding was that the Logi pilot is supposed to gain whatever flags their target has. If their target has no flags then yes there may be a bug at work.

If it is not a bug and there is no way around it for some obscure technical reason we may need to simply put up with it as being well worth the trouble to put an end to neutral logistics.

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