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EVE Online: Retribution 1.0 Feedback

First post
Author
Cygnet Lythanea
World Welfare Works Association
#1481 - 2012-12-12 12:53:25 UTC  |  Edited by: Cygnet Lythanea
CCP Explorer wrote:
So, as a dev who loves to hate the EVE Calculator (name dropping CCP karkur here to try and have this post be caught by her RSS filters; we have a special EVE Calculator relationship...):

The jukebox had no extra EVE-specific functionality and as detailed in the devblog by CCP t0rfifrans (http://community.eveonline.com/devblog.asp?a=blog&nbid=73569) then we felt it was better handled by implementing location-aware soundscapes. The music is on http://soundcloud.com/ccpgames/ and is distributed with the client and there are better players out there.

I feel the EVE Calculator in its current form should be removed, but I clearly see how it could be improved to have EVE-specific functionality. But is investing time and people in that work worth it to you, the players? Will it increase the players' experience in general beyond other things we could be implementing and improving?

The notepad is somewhere between the jukebox and the calculator, but I don't have strong opinions on it... Smile

The EVE Calendar clearly already has EVE-specific functionality and is a method for players to organise their work in ways that Outlook and Exchange can't (unless everyone in the corp/alliance had access to the same Exchange server).

The tool you don't mention is the EVE Browser. Should we invest time and people in upgrading that to the latest Chromium version, support HTML5 so you can stream YouTube videos, etc? Why would that be worth our time for you, the players? How would you want to prioritise it (above what and below what)?



Ok, now that i see this, let me take a swing at it:

First, based on the forums responses, more people use the calculator than listen to the audio AT ALL. If you really wanted to improve eve's audio, add more tracks. Add flac support. Give it a better UI.

Instead of saying 'There are better players out there, so we did away with ours' say 'The players use this, how can we improve it?'

Basically you're saying that 'We feel that you'd be better served by forcing you to hear the same three or four tracks over and over again'. That's NOT an improvement, as anyone who's ever played an MMO can tell you.

Second, where in the nine hells would you get the idea that the jukebox has no eve specific functionality? It lets us MAKE OUR OWN SOUNDTRACK TO EVE. No messing around with other ****, just me, the game, and their pod. It ever occur to you guys we might not want ot sit there and screw around with 3rd party programs while doing what we do?
Vaerah Vahrokha
Vahrokh Consulting
#1482 - 2012-12-12 12:56:43 UTC
Narzis wrote:
Retribution 1.0.5

"NPCs will now respect their authored threat ranges so the full room will not aggro a player on entering the dungeon."

Great. Already I have lost a Paladin because of that glitch. Writing a petition is a waste of time or would be worth to try?


Try it, remember to mention you lost it before 1.0.5.
Silath Slyver Silverpine
Aliastra
Gallente Federation
#1483 - 2012-12-12 13:02:01 UTC
Quote:
NPCs

The ‘Unknown’ faction will no longer show up on the Standings tab of the character sheet.
NPCs will now respect their authored threat ranges so the full room will not aggro a player on entering the dungeon.
Corrected the chance percentage that an enemy NPC will use tracking disruption on a player's ship.


Testing this out now- appears to be fixed! At least in Serpentis 'Vengeance' lvl 4; can't speak for all missions/scenarios.
Thank you, sincerely, thank you. I am ecstatic this has been fixed.

That said, it was still bad form to maintain such silence on this, and I'm not sure why there was a total lack of communique from Devs on this particular issue?

Honestly, all you had to say was "We expect to patch and resolve this issue after downtime on December 12, please be patient while we work on it!" And a lot of angst could have been avoided. It seems like this kind of thing happens a lot, and every time we reiterate; a little communication goes a very long ways, but it seems the point never gets across.

If there's some higher up making a policy of "Remain silent on all issues, even if a fix is incoming." please send him or her off on the nearest iceberg, because it's causing a lot of grief towards CCP that could easily be avoided.

I'll say it one more time; a little communication goes a long way. Silence, however, breeds distrust and paranoia.

CCP Explorer
C C P
C C P Alliance
#1484 - 2012-12-12 13:04:08 UTC  |  Edited by: CCP Explorer
Jules Deathbringer wrote:
CCP Explorer wrote:
Hardwick Johnson wrote:
CCP Punkturis wrote:
you were posting over the weekend, that might be why you haven't gotten reply but also because your concerns and similar have been replied to a multiple times (did you read all the pages in this thread? because I did and I've been replying many times)
You have been replying, and been replying far more than any other GM/Dev has seen fit to.

To be perfectly fair, you've been pretty quick to in addressing the bounty system. If only the other Devs would address the other issues that have been raised.

Also, we are aware that a number of issued raised were posted over the weekend. And while I don't think anyone expects the dev's to work through a weekend under normal circumstances, after a major overhaul to the game would be one time I would expect them to be "on call" to address player community concerns and issues that are bound to arise.

As for some of the other devs (namely CCP Explorer, post 536): I've seen some snarky comments about removing current content if people keep complaining about the jukebox. That post came across as a real "Shut the **** up or else I swear we'll take out other content you like in retaliation" response. Having served as a GM in two previous MMO's, I can say that such a response in a forum by one of us would have led to instant removal as a GM and probably an outright ban. As Mr. Thorsteinsson is not a simple GM but CCP's Software Director, I would expect a bit more class. Threatening the player base is hardly a smart move.
Wow... Sad "Threats"? I simply explained why the jukebox had been removed and linked a relevant devblog. I then expanded on that reply, mentioned a few tools and asked "(...) is investing time and people in that work worth it to you, the players? Will it increase the players' experience in general beyond other things we could be implementing and improving?" to try and understand what the benefit of those tools compared to other things is. No threats, just questions. Chill, my space bro. Smile
con·de·scend·ing

/ˌkändəˈsendiNG/

Adjective

1.Acting in a way that betrays a feeling of patronizing superiority.
2.(of an action) Demonstrating such an attitude.

"chill my space bro" wtf is this, are you like 17 years old and freshly dropped out of high school? or maybe your married to the boss's daughter and feel you have certain privledges?

so no one works during the weekend in iceland?? i guess that means the rest of the world better just chill until you can be bothered to show up on monday?

a prime example of why ccp fails.
I'm 41 years old. I've been involved with computers and software since I was 14 years old. I have a Ph.D. in Algorithms, Combinatorics, and Optimization from Carnegie Mellon University in Pittsburgh, PA. I've worked as a Technical Project Manager, Engineering Manager and Software/Technical Director since 2001, at CCP since 2007.

The normal work week at CCP Reykjavík is business hours and business days, 9-5 Mon-Fri. We often work more than that close to releases, when there are things to attend to on TQ, and when we are gathering feedback from players and communicating with players on the forums and Twitter during hours that are more convenient for players.

I hope this answers at least some of your questions.

Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer

Wigster Atild
Enderas's Holdings Corporation
#1485 - 2012-12-12 13:08:11 UTC
CCP Explorer wrote:
Jules Deathbringer wrote:
CCP Explorer wrote:
Hardwick Johnson wrote:
CCP Punkturis wrote:
you were posting over the weekend, that might be why you haven't gotten reply but also because your concerns and similar have been replied to a multiple times (did you read all the pages in this thread? because I did and I've been replying many times)
You have been replying, and been replying far more than any other GM/Dev has seen fit to.

To be perfectly fair, you've been pretty quick to in addressing the bounty system. If only the other Devs would address the other issues that have been raised.

Also, we are aware that a number of issued raised were posted over the weekend. And while I don't think anyone expects the dev's to work through a weekend under normal circumstances, after a major overhaul to the game would be one time I would expect them to be "on call" to address player community concerns and issues that are bound to arise.

As for some of the other devs (namely CCP Explorer, post 536): I've seen some snarky comments about removing current content if people keep complaining about the jukebox. That post came across as a real "Shut the **** up or else I swear we'll take out other content you like in retaliation" response. Having served as a GM in two previous MMO's, I can say that such a response in a forum by one of us would have led to instant removal as a GM and probably an outright ban. As Mr. Thorsteinsson is not a simple GM but CCP's Software Director, I would expect a bit more class. Threatening the player base is hardly a smart move.
Wow... Sad "Threats"? I simply explained why the jukebox had been removed and linked a relevant devblog. I then expanded on that reply, mentioned a few tools and asked "(...) is investing time and people in that work worth it to you, the players? Will it increase the players' experience in general beyond other things we could be implementing and improving?" to try and understand what the benefit of those tools compared to other things is. No threats, just questions. Chill, my space bro. Smile
con·de·scend·ing

/ˌkändəˈsendiNG/

Adjective

1.Acting in a way that betrays a feeling of patronizing superiority.
2.(of an action) Demonstrating such an attitude.

"chill my space bro" wtf is this, are you like 17 years old and freshly dropped out of high school? or maybe your married to the boss's daughter and feel you have certain privledges?

so no one works during the weekend in iceland?? i guess that means the rest of the world better just chill until you can be bothered to show up on monday?

a prime example of why ccp fails.
I'm 41 years old. I've been involved with computers and software since I was 14 years old. I have a Ph.D. in Algorithms, Combinatorics, and Optimization from Carnegie Mellon University in Pittsburgh, PA. I've worked as a Technical Project Manager, Engineering Manager and Software/Technical Director since 2001, at CCP since 2007.

The normal work week at CCP Reykjavík is business days and business hours, 9-5 Mon-Fri. We often work more than that close to releases, when there are things to attend to on TQ, and when we are gathering feedback from players and communicating with players on the forums and Twitter during hours that are more convenient for players.

I hope this answers at least some of your questions.


Not really no... still waiting since post #753 to a reply to my concern GM's today replyed to pet stating to make my case here in this thread.. so please enlighten me....
CCP Explorer
C C P
C C P Alliance
#1486 - 2012-12-12 13:14:33 UTC
Cygnet Lythanea wrote:
Well, let me pose this reply to your question: as most players do not use eve's audio at all (seriously, there have been a staggering number of 'eve has audio?' jokes at this point, you guys should take a hint) why are you punishing those of us that do by taking away our control of it?
82% of EVE players play with sound on and has increased from 80% since the release of Retribution.

Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer

DeBingJos
Sebiestor Tribe
Minmatar Republic
#1487 - 2012-12-12 13:17:26 UTC
CCP Explorer wrote:
Cygnet Lythanea wrote:
Well, let me pose this reply to your question: as most players do not use eve's audio at all (seriously, there have been a staggering number of 'eve has audio?' jokes at this point, you guys should take a hint) why are you punishing those of us that do by taking away our control of it?
82% of EVE players play with sound on and has increased from 80% since the release of Retribution.

PWND by CCP Explorer

Ungi maðurinn þekkir reglurnar, en gamli maðurinn þekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions.

Untouchable Heart
Science and Trade Institute
Caldari State
#1488 - 2012-12-12 13:23:00 UTC  |  Edited by: Untouchable Heart
CCP Explorer wrote:
82% of EVE players play with sound on and has increased from 80% since the release of Retribution.


Wait! EVE has sound?
Jules Deathbringer
Redemption or Retribution
#1489 - 2012-12-12 13:26:09 UTC
[/quote]I'm 41 years old. I've been involved with computers and software since I was 14 years old. I have a Ph.D. in Algorithms, Combinatorics, and Optimization from Carnegie Mellon University in Pittsburgh, PA. I've worked as a Technical Project Manager, Engineering Manager and Software/Technical Director since 2001, at CCP since 2007.

The normal work week at CCP Reykjavík is business days and business hours, 9-5 Mon-Fri. We often work more than that close to releases, when there are things to attend to on TQ, and when we are gathering feedback from players and communicating with players on the forums and Twitter during hours that are more convenient for players.
[/quote]

so you started playing with the speak and spell at 14?

/me wonders how old he will be before he realizes when hes being trolled
Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#1490 - 2012-12-12 13:28:34 UTC
CCP Explorer wrote:
Cygnet Lythanea wrote:
Well, let me pose this reply to your question: as most players do not use eve's audio at all (seriously, there have been a staggering number of 'eve has audio?' jokes at this point, you guys should take a hint) why are you punishing those of us that do by taking away our control of it?
82% of EVE players play with sound on and has increased from 80% since the release of Retribution.

New background audio doesn't handle multible clients at all... Very huge minus.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Galmas
United System's Commonwealth
#1491 - 2012-12-12 13:32:25 UTC
Alright, we did some more pvp/pve with this new locked targets UI.

Before you start moaning, i think the locked targets UI is an absolutely fundamentally important part of the UI. Well, if you want the game to be an "internet space ship fighting each other MMO".

We discussed within the fleet why it seems to be so much worse than the old one and it boiled down to the following:

the old UI for locked targets:

quadratic icons for the locked targets with three lines of health indicators for shield/armor/hull below the icons, all perfectly alligned as three long lines of indicators, active modules to the side of the icon, pretty slim design, static position on the screen (depending on where you moved it to of course and given you used a horizontal alignment)

from a logistics pilot point of view that meant:

-> it was possible to "read" along the "line" of e.g. armor health bars and quickly figure who was in need of support, just by "reading" through all the status indicator like a line of text from left to right. natural feel of reading for a human (cause it was like reading along a line)

from an attackers point of view:

-> you could quickly figure out how well the tank of the opponents was holding (or not) by reading that "line" of health indicators


the new UI for locked targets:

round icons for the locked targets with three semi circle indicators around them, layered on top of each other, very close to each other, several lines of text below the round icon, below the lines of text the active modules icons, dynamic position on the screen depending on (i think) the amount of modules active and the size of the text etc...

from a logistics pilot point of view that now means:

-> to figure the health status of a locked target (e.g. armor status) you need to locate the target you want to look at in the now non-static row of locked targets, find the right semi-circle status indicator layer, double check you are looking at the right layer of indicators, find the position where the indicator changes from red(ish) to black(ish) and estimate what that means in regards to e.g. armor amount. i can feel that i have to put significantly more effort into monitoring locked friendlies while in a triage carrier than with the old UI and i used it several times by now. it is not getting any better. it is a disaster for any UI overhaul when it is less readable than before the overhaul.

attackers point of view

-> it is much harder to tell whether it is the shield or armor or hull indicator that changes since you need to pay much more attention on looking at the right layer of health indicators to not mix up the indicators

Conclusion

All the guys i have talked to yet are of the opinion that this new locked target UI is definitely less user friendly because it is harder to read respectively doesn't give away the relevant information as easy as before (three lines of status indicators (old) versus the semi-circle layers of indicators)

We think key is really to get rid of the semi-circle onion layer thingy again and somehow make it a row of status bars again which are clearly separated from each other and which one can quickly scan again in a natural way. (Beside to slim down the whole design again, which could be done by getting rid of the layers of indicators as well and maybe downsize the target icons a bit. )

Hakaru Ishiwara
Republic Military School
Minmatar Republic
#1492 - 2012-12-12 13:34:31 UTC  |  Edited by: Hakaru Ishiwara
Rommiee wrote:
*snip*
CCP have not changed as promised in their previous apology, they still barrel on ahead with ill-thought out changes that are fundamentally flawed. Usually, these changes do not address the parts of the game that are genuinely broken, they seem to be the brainchild of some bright spark at CCP who comes up with an idea that seems cool, and it is going to be introduced whatever happens.

So CCP should not be surprised when people like myself really cannot be bothered spending time testing this stuff, only for their feedback to be totally ignored, if it doesn’t fall in line with this new cool idea.
I completely understand your point.

I let a couple of my accounts go dormant for a quarter while CCP sorted out the inventory mess and have only re-activated one of those accounts since.

I love the potential of EVE and I love the people with whom I play. CCP's quality of service and design leaves much to be desired, though.

Galmas wrote:
*snip*

Conclusion

All the guys i have talked to yet are of the opinion that this new locked target UI is definitely less user friendly because it is harder to read respectively doesn't give away the relevant information as easy as before (three lines of status indicators (old) versus the semi-circle layers of indicators)

We think key is really to get rid of the semi-circle onion layer thingy again and somehow make it a row of status bars again which are clearly separated from each other and which one can quickly scan again in a natural way. (Beside to slim down the whole design again, which could be done by getting rid of the layers of indicators as well and maybe downsize the target icons a bit.)
You have my axe! Wait, wrong genre. Big smile

Very well-stated. The delineation between shield, armor and hull indicators is critical for the most efficient visual reference.

Perhaps CCP could give its users a better idea of their reference display size (physical dimension) and pixel resolution used when designing this stuff. A monitor recommendation / reference might better help us to understand if a design is intended to work in our own computer environments AND help us to give CCP better feedback on the GUI stuff.

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

Warde Guildencrantz
Caldari Provisions
Caldari State
#1493 - 2012-12-12 13:41:21 UTC
Hakaru Ishiwara wrote:
Rommiee wrote:
*snip*
CCP have not changed as promised in their previous apology, they still barrel on ahead with ill-thought out changes that are fundamentally flawed. Usually, these changes do not address the parts of the game that are genuinely broken, they seem to be the brainchild of some bright spark at CCP who comes up with an idea that seems cool, and it is going to be introduced whatever happens.

So CCP should not be surprised when people like myself really cannot be bothered spending time testing this stuff, only for their feedback to be totally ignored, if it doesn’t fall in line with this new cool idea.
I completely understand your point.

I let a couple of my accounts go dormant for a quarter while CCP sorted out the inventory mess and have only re-activated one of those accounts since.

I love the potential of EVE and I love the people with whom I play. CCP's quality of service and design leaves much to be desired, though.


"inventory mess" is your inability to understand the current setup, not the inferiority of the setup in comparison to the last one

(you can even make the current setup just like the old setup if you really want to.)

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

Hannott Thanos
Squadron 15
#1494 - 2012-12-12 13:41:59 UTC
Cygnet Lythanea wrote:
DeBingJos wrote:

The logs only record your sound settings... true story.


It beats the 'we've been datamining our customers and lying about it to them for years' story.

I don't recall any actual statement "the logs show nothing".
What I HAVE seen though, is "the logs don't show that whatever bull**** you are making up actually happened".*

*language may or may not have been altered for dramatic effect.

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

Snoodaard Thrasy
Yulai Guard
#1495 - 2012-12-12 13:45:47 UTC
"Corrected the chance percentage that an enemy NPC will use tracking disruption on a player's ship."

This does not appear fixed. Only change is that the Sansha rats now pause for 3-4 seconds before they start their new cycle. As opposed to pausing for at least 1, possibly 2 full cycles before starting again before Retribution.

Ratting in turret based ships is still impossible like this.
Vaerah Vahrokha
Vahrokh Consulting
#1496 - 2012-12-12 13:48:13 UTC
Warde Guildencrantz wrote:
Hakaru Ishiwara wrote:
Rommiee wrote:
*snip*
CCP have not changed as promised in their previous apology, they still barrel on ahead with ill-thought out changes that are fundamentally flawed. Usually, these changes do not address the parts of the game that are genuinely broken, they seem to be the brainchild of some bright spark at CCP who comes up with an idea that seems cool, and it is going to be introduced whatever happens.

So CCP should not be surprised when people like myself really cannot be bothered spending time testing this stuff, only for their feedback to be totally ignored, if it doesn’t fall in line with this new cool idea.
I completely understand your point.

I let a couple of my accounts go dormant for a quarter while CCP sorted out the inventory mess and have only re-activated one of those accounts since.

I love the potential of EVE and I love the people with whom I play. CCP's quality of service and design leaves much to be desired, though.


"inventory mess" is your inability to understand the current setup, not the inferiority of the setup in comparison to the last one

(you can even make the current setup just like the old setup if you really want to.)


Please enligthen me how to make the current setup recall different corp hangar sets up in different stations.
Please enligthen me how to make the current setup reopen (when docking or at POS) the last opened corp hangar division like it's been done in the previous 9 years.
KIller Wabbit
MEME Thoughts
#1497 - 2012-12-12 13:49:33 UTC
CCP Explorer wrote:
Cygnet Lythanea wrote:
Well, let me pose this reply to your question: as most players do not use eve's audio at all (seriously, there have been a staggering number of 'eve has audio?' jokes at this point, you guys should take a hint) why are you punishing those of us that do by taking away our control of it?
82% of EVE players play with sound on and has increased from 80% since the release of Retribution.


But what part of the sound do they have on?

I have 80% of the sound components turned off!

Hakaru Ishiwara
Republic Military School
Minmatar Republic
#1498 - 2012-12-12 13:49:41 UTC
Warde Guildencrantz wrote:
Hakaru Ishiwara wrote:
Rommiee wrote:
*snip*
CCP have not changed as promised in their previous apology, they still barrel on ahead with ill-thought out changes that are fundamentally flawed. Usually, these changes do not address the parts of the game that are genuinely broken, they seem to be the brainchild of some bright spark at CCP who comes up with an idea that seems cool, and it is going to be introduced whatever happens.

So CCP should not be surprised when people like myself really cannot be bothered spending time testing this stuff, only for their feedback to be totally ignored, if it doesn’t fall in line with this new cool idea.
I completely understand your point.

I let a couple of my accounts go dormant for a quarter while CCP sorted out the inventory mess and have only re-activated one of those accounts since.

I love the potential of EVE and I love the people with whom I play. CCP's quality of service and design leaves much to be desired, though.


"inventory mess" is your inability to understand the current setup, not the inferiority of the setup in comparison to the last one

(you can even make the current setup just like the old setup if you really want to.)
I must respectfully disagree. The bugs and inconsistent behaviors associated with the new functionality (yes, even in Retribution) alone are inexcusable for such a critical UI component of the EVE service.

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

Dograzor
The Scope
Gallente Federation
#1499 - 2012-12-12 13:50:56 UTC
CCP Explorer wrote:

The tool you don't mention is the EVE Browser. Should we invest time and people in upgrading that to the latest Chromium version, support HTML5 so you can stream YouTube videos, etc? Why would that be worth our time for you, the players? How would you want to prioritise it (above what and below what)?


**** yes!!!! Pirate That would be so great... means I can finally gank somebody while listening to Wagner's Ride of the Valkyries on my ingame browser! Cool
Rommiee
Mercury Inc.
#1500 - 2012-12-12 13:58:24 UTC
Galmas wrote:
Alright, we did some more pvp/pve with this new locked targets UI.

Before you start moaning, i think the locked targets UI is an absolutely fundamentally important part of the UI. Well, if you want the game to be an "internet space ship fighting each other MMO".

We discussed within the fleet why it seems to be so much worse than the old one and it boiled down to the following:

the old UI for locked targets:

quadratic icons for the locked targets with three lines of health indicators for shield/armor/hull below the icons, all perfectly alligned as three long lines of indicators, active modules to the side of the icon, pretty slim design, static position on the screen (depending on where you moved it to of course and given you used a horizontal alignment)

from a logistics pilot point of view that meant:

-> it was possible to "read" along the "line" of e.g. armor health bars and quickly figure who was in need of support, just by "reading" through all the status indicator like a line of text from left to right. natural feel of reading for a human (cause it was like reading along a line)

from an attackers point of view:

-> you could quickly figure out how well the tank of the opponents was holding (or not) by reading that "line" of health indicators


the new UI for locked targets:

round icons for the locked targets with three semi circle indicators around them, layered on top of each other, very close to each other, several lines of text below the round icon, below the lines of text the active modules icons, dynamic position on the screen depending on (i think) the amount of modules active and the size of the text etc...

from a logistics pilot point of view that now means:

-> to figure the health status of a locked target (e.g. armor status) you need to locate the target you want to look at in the now non-static row of locked targets, find the right semi-circle status indicator layer, double check you are looking at the right layer of indicators, find the position where the indicator changes from red(ish) to black(ish) and estimate what that means in regards to e.g. armor amount. i can feel that i have to put significantly more effort into monitoring locked friendlies while in a triage carrier than with the old UI and i used it several times by now. it is not getting any better. it is a disaster for any UI overhaul when it is less readable than before the overhaul.

attackers point of view

-> it is much harder to tell whether it is the shield or armor or hull indicator that changes since you need to pay much more attention on looking at the right layer of health indicators to not mix up the indicators

Conclusion

All the guys i have talked to yet are of the opinion that this new locked target UI is definitely less user friendly because it is harder to read respectively doesn't give away the relevant information as easy as before (three lines of status indicators (old) versus the semi-circle layers of indicators)

We think key is really to get rid of the semi-circle onion layer thingy again and somehow make it a row of status bars again which are clearly separated from each other and which one can quickly scan again in a natural way. (Beside to slim down the whole design again, which could be done by getting rid of the layers of indicators as well and maybe downsize the target icons a bit. )



This. Absolutely.

In addition, the whole locked target Icon is now larger, and the module icons being on the bottom makes this even worse. As the health bars are now circular, they are longer and also take up more space. This makes making the ships icon in the centre smaller, making it more difficult to distinguish.

And the pizza’s around the targeted ship are far too large.


The problem we have is that pretty much everything you said was mentioned in the test server feedback threads.

After making the appropriate noises about “listening to player concerns”, CCP completely ignored the feedback and went ahead anyway. Some bright spark in CCP wanted circular icons as they looked snazzy, so we were having them regardless of their functionality. The same bright spark also probably came up with the extra large pizza idea.

It’s nice to see that CCP are now listening and acting on player feedback, just like Helmar said they would…..oh wait…