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EVE Online: Retribution 1.0 Feedback

First post
Author
Borlag Crendraven
The Scope
Gallente Federation
#1401 - 2012-12-11 17:45:24 UTC
The smart wormhole dweller has just as powerful tools in his belt; probes. As long as you picket for new incoming connections, bubble the already known connections, you'll be pretty much as safe to do your farming activities as it's possible. The key in both wormhole and k-space playing is doing it smart if you wish to succeed.

Throwing your hands in the air and giving up isn't even trying to do so.
Joseph Dreadloch
Dread Space Inc.
#1402 - 2012-12-11 17:53:30 UTC  |  Edited by: Joseph Dreadloch
Borlag Crendraven wrote:
The smart wormhole dweller has just as powerful tools in his belt; probes. As long as you picket for new incoming connections, bubble the already known connections, you'll be pretty much as safe to do your farming activities as it's possible. The key in both wormhole and k-space playing is doing it smart if you wish to succeed.

Throwing your hands in the air and giving up isn't even trying to do so.



There are multiple ways any carebear, in any space, can be completely safe if they're intelligent. Local however doesn't require any intelligence beyond the ability to tell if that name in the little box on your screen has a blue mark next to it or not.

I'm not throwing my hands up here, and I don't really support the idea behind this thread, of asking CCP to alter the new mechanics. What I do support is a change to the Local channel as an intel gathering tool, and the recent AI changes have exacerbated this need.
Borascus
#1403 - 2012-12-11 17:57:12 UTC
Pilgrim prices and active tanks....
Ceyena
Dangerous Vegetables
#1404 - 2012-12-11 18:05:27 UTC
Hakaru Ishiwara
Republic Military School
Minmatar Republic
#1405 - 2012-12-11 18:05:53 UTC  |  Edited by: Hakaru Ishiwara
Vaerah Vahrokha wrote:
Karsa Egivand wrote:
If you read the threads leading up to Retribution, you'll find that they tested a lot of the missions and also asked players to test more, because there was so much content effected. Now of course, hardly anybody did that. So people just get surprised on launch and rage on the forums.... WAIT a bit. It'll get sorted out. Some missions are more effected than others and once this is figured out, changes will come. I don't get why people are so gloomy and "fix it NOW" about it. If CCP jumped in now, after a few days, they'd just make the wrong changes. Game designers actually have to wait a bit, let people figure stuff out, adapt and see how it settles down. THEN they can make informed decisions. Have a bit of patience, try to adapt meanwhile (do sth else, get a buddy, etc.) and calm down.


1) Feedback's been provided on the test server threads but it's ignored often enough that people started giving up.

2) Believe it or not - and I tell this as someone who started writing software for a living in 1991 (actually earlier but not for PCs) - providing feedback is a customer's courtesy. The end users feedback should be something useful to fill in those "oh snap I forgot that super special case!" situations and bugs not the mainstay of the QA process.
Now, since lots of missions and sites insta-full aggro on arrival, this means an huge QA hole has been left in. This should not happen, even if not a single end user had tested the patch.

3) The "fix now" calls are indeed uncalled for but - once again - a company whose yearly turnover is massively affected by end users Christmas (and May) desisions about whether to renew those 6 months - 1 yearly subs (including mine), HAS to act quickly. Those pesky players have exactly those weeks around Christmas to play a lot, so any glitch will easily stand out.
Excellent points, Vaerah Vahrokha.

In fact, CCP's customers provided plenty feedback on the Retribution test-server functionality and specifically on the revised NPC behavior concepts. There were even developer assurances that Drone boat users wouldn't be overly penalized via instant drone aggro and would be able to recall their drones to safety. Current EVE NPC behavior reflects a different outcome.

In general, I do agree that CCP has burned many bridges with its customers regarding test server feedback and the actual released product. CCP has been warned countless times that features are broken or poorly designed only to release them on Tranq with the caveat that they might be fixed "later." In my professional experience, this is a project management problem where not enough resources were allocated to the task at-hand and / or customer feedback inputs were, yet again, devalued.

Agreed that in a product where customer requirements are not driving the project deliverables, the onus is on CCP designers, project managers and quality assurance resources to ensure the best possible game play. User feedback, as we have seen, is truly a courtesy of CCP's subscribers and, in many cases, is not applied to the end product.

IMHO, CCP is looking to the freemium DUST title as its next cash cow with investors and EVE subscribers keeping the company afloat in the mean time. The quality of game design / project management as well as the level of QA applied to EVE furthers this perception.

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

Hardwick Johnson
Ouroboric Absolution
The Commonwealth.
#1406 - 2012-12-11 18:17:49 UTC
Sry in advance for the wall of text.

Himnos Altar wrote:

No ISK? Poor baby. guess it'll have to be all about the fights.

That, or you could try and organize the squids yourself. Like we did back when Damarr and cronies held every. single. Gal/Cal FW system.

But isn't that what happens when power blocs organize to make ISK by swapping zone control....only until one side decides they want to own the space?


I agree, it should be about the fights. However, you should not be forced into having 2 or 3 alts behind you in an indy corp to supply your PvP habit. FW was a stand alone career field before the ninjapatch.

The frogs didn't "decide" to own the space. They had their plexing zones, the caldari had their own. Small scale plex ambushes were fun and great for solo or small gang warfare. Huge battles still happened. Both sides had their plans for taking systems IAW CCP's announced plans. There would have been some seriously epic super-cap fights the two weeks before that patch.

I (and most others) would have been cool with the Ninja patch if they had reverted all zone control to pre FW states. Then the battles would have started on even footing and the best strategy and FC's would have won. No doubt you disagree, and that's fine.

You talk about when Damarr held all the systems? Correct me if I'm wrong, but one still got 100% of the non-reduced LP amounts running plexes back then, before the zone control penalties kicked in, right? Now, you get 75% LESS than the already REDUCED LP's because the zone control was ninja'd in under that previous patch. It was a massive handicap that is quite impossible to recover from. The isk to buy the new ships needed for such as massive push under the game mechanics of today are simply not there if you're under T1 and your opponent is T4. This is fact, and is evidenced by the number of pilots and alliances bailing out of FW. I'm sure CP can fid those number quite easily, but I can tell them of at least 2 alliances and a few corps of over 700 pilots who've already left.

So again, people and alliances who are pure PvP (Those without industry alts/corps) are leaving, as the cost to stay and engage in one of the most enjoyable parts of EVE, is simply too high.

Pretty soon FW will be the gals/min's in full control of 99% of the space, reduced to pure piracy for fun.

Zevv Kal'Jael Aliastra wrote:

1 Missiles. Well.. Its ok to reduce HM range.. dmg isnt realy reduced in reality :) Less dmg against BS but more against small ships now. Is a good thing. Tengu and other HM ships where overpowered.

More damage against small ships???
Clearly you're not a missile fighting pilot. They do a whole hell of a lot LESS damage against BC/BS/Cap's and almost ZERO damage against smaller ships. Maybe you should read up on the changes a bit more.... HM's are pretty much useless.

How's things at CCP headquarters? I can only assume you're an alt since you're clearly speaking of something you obviously have no clue about....

Intaki Niteblade wrote:

Join a corp Join a corp Join a corp Join a corp Join a corp

Maybe some people who play the game like doing things solo. Maybe they work odd hours and their friends aren't on as frequently during those times as they are. Maybe some of us are anti-social pricks who after talking on a radio all damn day or are around people flapping their gums non-stop like the peace and tranquility of going out solo. The patch screws these people. EVE is supposed to be open for ALL TYPES OF PLAYERS. Not just "Your Type" or "My Type".

Karsa Egivand wrote:

If you read the threads leading up to Retribution, you'll find that they tested a lot of the missions and also asked players to test more, because there was so much content effected. Now of course, hardly anybody did that. So people just get surprised on launch and rage on the forums....

Did I miss where we were all paid beta testers? of COURSE not many people went onto the test server.
1) It's another 12 gigs of sh*t I don't need on my computer.
2) Time spent there means time NOT spent on tranquility=lost income.
3) I kinda/sorta expect the damn game developers to test out their own sh*t. That's kinda their job.
4) An incentive for play-testing on the test server would have gotten a whole hell of a lot more people on it. Like how about a mod of your choice for x hours of time or completed missions, or time spent on the server being automatically added to your sub time on tranquility. Otherwise, my response, like most others is "Do your job CCP".
5) All the "get a buddy" comments. Sometimes we come to a game for the solitude and "tranquility" it provides, a means to get away from forced personal interaction while still doing something fun. (Another space game forced this on it's players about 2 years ago. it was a HUGE disaster that destroyed the player base and killed the game. Be careful forcing everyone to into the social mold.) I don't like getting on TS at 3am after a 10hr shift.... Please don't tell me I have to if I want to play this game, because that's ********.


Karsa Egivand wrote:

I disagree. (not with the Drake thing, that'll get looked at with the other BCs).

But that the problem was ONLY the Drake.

Heavy Missiles truly were too good. Far too much damage for a long-range weapon system. All the other weapon systems that could project damage so easily over long range had significantly less damage output than the short range weapon systems. Not so with Heavy Missiles.

I have a T1 rail fit Naga that does more DPS (instant DPS no less) to a vastly greater range (190+km) than my T2 HM fit Drake did. The HM's were just fine. The Drakes EHP could have used some slight nerfing, along with it's cap or a maybe pull a low or a mid, but the HM's were not the issue. If they were, then the rats would have had their nerfed down as well......
Cygnet Lythanea
World Welfare Works Association
#1407 - 2012-12-11 18:37:57 UTC  |  Edited by: Cygnet Lythanea
Hardwick Johnson wrote:

5) All the "get a buddy" comments. Sometimes we come to a game for the solitude and "tranquility" it provides, a means to get away from forced personal interaction while still doing something fun. (Another space game forced this on it's players about 2 years ago. it was a HUGE disaster that destroyed the player base and killed the game. Be careful forcing everyone to into the social mold.) I don't like getting on TS at 3am after a 10hr shift.... Please don't tell me I have to if I want to play this game, because that's ********.



The really funny part is it barely matters. If you and your buddy are in the wrong boats, you're still just as ******. A pal of mine in a missile tengu and me in my Ishtar struggled to complete a lvl 4 with fittings that were nothing but deadspace and T2.

This is despite our godly sp and long time experiance from being 2004 characters.


I think it's time to start gathering people up and go blast the statue in Jita.

Seriously, I could have designed a better expansion than this. The new destroyers are very nice, and the mining frig is useful, but everything else is horrible.
Dersen Lowery
The Scope
#1408 - 2012-12-11 18:56:15 UTC
Hardwick Johnson wrote:
I have a T1 rail fit Naga that does more DPS (instant DPS no less) to a vastly greater range (190+km) than my T2 HM fit Drake did. The HM's were just fine. The Drakes EHP could have used some slight nerfing, along with it's cap or a maybe pull a low or a mid, but the HM's were not the issue. If they were, then the rats would have had their nerfed down as well......


So, the Drake was fine because its 7 medium launchers didn't do as much damage as 8 large turrets with bonuses to both damage and optimal range?

OK.

How did your Drake stack up to, say, a rail Ferox?

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

OkaskiKali
Aussie Carebear OverLords
#1409 - 2012-12-11 19:09:01 UTC
Xavier Holtzman wrote:
OkaskiKali wrote:
Please can you take a look into the new AI.

I currently feel that you have killed a gaming style since now hunting ratters means you have to choose ships that can handle a dps from NPC's.

This means an indirect result of the new AI is that recons and SB's have become obsolete when it comes to hunting ratters.


It is important that you continually make thread after thread relating to this subject. People will listen more. Roll


This to me is a troll comment; my previous post got locked for apparently trolling. Ill keep this short and sweet; understand that a
recons role can and is to creep up on people whether it is in a belt or anomally. This role with the new AI makes recons and SBs useless and even more obsolete when solo (there are still a good number of people who like to roam around killing stuff on their own).....

I rephrased my post so that I dont break any CCP rules but I really do wish that people who actively write on forums to try and better the game are given protection from those that sit trolling and generally do nothing but flame (thats your comment by the way)...
Korinne
The Partisan Brigade
#1410 - 2012-12-11 19:13:07 UTC
Karsa Egivand wrote:
Korinne wrote:

I've tested it with 3 races now. With the exception of the Onieros (maybe, that's being generous), there is no justification to use the T2 logis. Sure they rep a bit more, about 30% give or take, but they also require an extra lvl 5 skill, an extra 100mil+ isk, have about the same tank, and about 5km extra range. Sorry, but that's just not worth the difference. On top of that, Heavy Missles are kind of **** now. Sure they took the debuff off of the T2 ones, but the range and damage nerfs kinda negate that. Really I could make an argument to where all Caldari sp is worthless now, since the few good things the Caldari had going are less effective or downright ****.


It may (or not) amuse you: I've just started skilling a bit into Caldari and HAMs because I've got a few plans for the the revamped Caracal (for lowsec solo fun)


Tbh Caracal was always good, it just didn't really compare to some of the other races. Really alot of the T1 cruisers were good before this patch, it was just that Thorax's and Ruppies were so much better, and honestly I'm glad they changed that. I agree w/ the T1 logi buff, but the role bonuses are just outright insane. They either need to not be able to rep that much at that range, or keep the range and not rep as much. Giving them both the range and rep of T2 logi's is just batshit.
Korinne
The Partisan Brigade
#1411 - 2012-12-11 19:15:28 UTC
Hakaru Ishiwara wrote:
Vaerah Vahrokha wrote:
Karsa Egivand wrote:
If you read the threads leading up to Retribution, you'll find that they tested a lot of the missions and also asked players to test more, because there was so much content effected. Now of course, hardly anybody did that. So people just get surprised on launch and rage on the forums.... WAIT a bit. It'll get sorted out. Some missions are more effected than others and once this is figured out, changes will come. I don't get why people are so gloomy and "fix it NOW" about it. If CCP jumped in now, after a few days, they'd just make the wrong changes. Game designers actually have to wait a bit, let people figure stuff out, adapt and see how it settles down. THEN they can make informed decisions. Have a bit of patience, try to adapt meanwhile (do sth else, get a buddy, etc.) and calm down.


1) Feedback's been provided on the test server threads but it's ignored often enough that people started giving up.

2) Believe it or not - and I tell this as someone who started writing software for a living in 1991 (actually earlier but not for PCs) - providing feedback is a customer's courtesy. The end users feedback should be something useful to fill in those "oh snap I forgot that super special case!" situations and bugs not the mainstay of the QA process.
Now, since lots of missions and sites insta-full aggro on arrival, this means an huge QA hole has been left in. This should not happen, even if not a single end user had tested the patch.

3) The "fix now" calls are indeed uncalled for but - once again - a company whose yearly turnover is massively affected by end users Christmas (and May) desisions about whether to renew those 6 months - 1 yearly subs (including mine), HAS to act quickly. Those pesky players have exactly those weeks around Christmas to play a lot, so any glitch will easily stand out.
Excellent points, Vaerah Vahrokha.

In fact, CCP's customers provided plenty feedback on the Retribution test-server functionality and specifically on the revised NPC behavior concepts. There were even developer assurances that Drone boat users wouldn't be overly penalized via instant drone aggro and would be able to recall their drones to safety. Current EVE NPC behavior reflects a different outcome.

In general, I do agree that CCP has burned many bridges with its customers regarding test server feedback and the actual released product. CCP has been warned countless times that features are broken or poorly designed only to release them on Tranq with the caveat that they might be fixed "later." In my professional experience, this is a project management problem where not enough resources were allocated to the task at-hand and / or customer feedback inputs were, yet again, devalued.

Agreed that in a product where customer requirements are not driving the project deliverables, the onus is on CCP designers, project managers and quality assurance resources to ensure the best possible game play. User feedback, as we have seen, is truly a courtesy of CCP's subscribers and, in many cases, is not applied to the end product.

IMHO, CCP is looking to the freemium DUST title as its next cash cow with investors and EVE subscribers keeping the company afloat in the mean time. The quality of game design / project management as well as the level of QA applied to EVE furthers this perception.


^ That last part.
Ribikoka
Royal Amarr Institute
Amarr Empire
#1412 - 2012-12-11 19:23:23 UTC  |  Edited by: Ribikoka
Karsa Egivand wrote:

I DO have practical knowledge of Heavy Missiles.

Actually, the reason many people think projectiles "overdamage" missiles IS by judging the damage only via EFT. Missiles apply more of their theoretical dmg then projectiles due to tracking and falloff. (while explosion radius/velocity come into play somewhat less)

And again, I am not comparing Drakes and Hurricanes (both will be rebalanced soon). I am only comparing the weapon system, and I think that NOW Heavy Missiles and the others are more in balance.

Some other missile ships were too weak, which contributed to the perception that it was the Drake, not the HM that were the problem. They are now buffing those ships (the Caracal being a good example, try Heavy Missile on Caracal now, its well balanced).



No you dont, if you do you wont be talking wrong things from Missiles.
Overdamage ? When u dont have chance to hit the fast and small target with heavy missiles ????
You can have chance to kill fast target with all gun type if you brake your target angular velocity if you have enough speed, but no chance to kill with HM. So, forget talk from theoretical thing. This is the true experience.
Try to kill with your heavys now a Stiletto or other fast long range tackler when you are alone in your drake.
Impossible with your "theoretical" 0 damage if a good pilot catch you (and your drones will be useless too)
Because the pilot can kill your warrior 2 easily and the drones lost their damage range when they turning off their MWDs.
And thx but i dont want to try the caracal, that was good ship 7 years before too, when i flew with them and overdamaged a munnin onn a phoon killmail.so they dont needed any changes. The main problem is the unbalanced drake, not the weapon system.
1.5 years ago when CCP finally balanced the HM, they found a good balance, but now they are ruined again them with a bad solution.
They nerfed them again and the HMs useless against the fast targets.
Norahb
Blacksteel Mining and Manufacturing
Renaissance Federation
#1413 - 2012-12-11 19:24:43 UTC
I've been playing this game coming up on 4 years now. In that time I think that I've only ever shot at another player once and that was in a wormhole. I've got a 5 sec status which is as high as it goes. Today I logged on to see a notification that I have a bounty placed on my head.

From an RP stand point that is just stupid. I mean what is the point of earning concord's favor if they will afford me no protection for serving them well.

From a game mechanic stand point what is the point of sec status now if a high sec status does nothing for you? I mean there is effectively no difference from -5 to +5.

You guys claim this is some open sandbox that allows all kinds of game play but really you only support one type of game play and it is a very limited sandbox.

This is an MMO RPG and as such it needs to allow for various roles. You can't have the bad guy without the good guy. If you eliminate one role then it's opposite has no meaning. If everyone in this game is role playing a pirate then there effectively is no pirates in this game they are all just eve players because that is how everyone else is.

You guys are homogenizing this game and making all races and all roles the same. You are taking out much of the flavor and variety that made this game fun.
Korinne
The Partisan Brigade
#1414 - 2012-12-11 19:25:43 UTC
Ribikoka wrote:
Karsa Egivand wrote:

I DO have practical knowledge of Heavy Missiles.

Actually, the reason many people think projectiles "overdamage" missiles IS by judging the damage only via EFT. Missiles apply more of their theoretical dmg then projectiles due to tracking and falloff. (while explosion radius/velocity come into play somewhat less)

And again, I am not comparing Drakes and Hurricanes (both will be rebalanced soon). I am only comparing the weapon system, and I think that NOW Heavy Missiles and the others are more in balance.

Some other missile ships were too weak, which contributed to the perception that it was the Drake, not the HM that were the problem. They are now buffing those ships (the Caracal being a good example, try Heavy Missile on Caracal now, its well balanced).



No you dont, if you do you wont be talking wrong things from Missiles.
Overdamage ? When u dont have chance to hit the fast and small target with heavy missiles ????
You can have chance to kill fast target with all gun type if you brake your target angular velocity if you have enough speed, but no chance to kill with HM. So, forget talk from theoretical thing. This is the true experience.
Try to kill with your heavys now a Stiletto or other fast long range tackler when you are alone in your drake.
Impossible with your "theoretical" 0 damage if a good pilot catch you (and your drones will be useless too)
Because the pilot can kill your warrior 2 easily and the drones lost their damage range when they turning off their MWDs.
And thx but i dont want to try the caracal, that was good ship 7 years before too, when i flew with them and overdamaged a munnin onn a phoon killmail.so they dont needed any changes. The main problem is the unbalanced drake, not the weapon system.
1.5 years ago when CCP finally balanced the HM, they found a good balance, but now they are ruined again them with a bad solution.
They nerfed them again andin the HM useless against the fast targets.


I agree on the missles generally, but the drake was never unbalanced, people were just ********. Drakes are easy to kill and always have been. Most lowsec pirates make their living killing cocky drake pilots.
ergherhdfgh
Imperial Academy
Amarr Empire
#1415 - 2012-12-11 19:37:13 UTC
Hakaru Ishiwara wrote:


IMHO, CCP is looking to the freemium DUST title as its next cash cow with investors and EVE subscribers keeping the company afloat in the mean time. The quality of game design / project management as well as the level of QA applied to EVE furthers this perception.



This

Want to talk? Join Cara's channel in game: House Forelli

Ribikoka
Royal Amarr Institute
Amarr Empire
#1416 - 2012-12-11 19:42:08 UTC  |  Edited by: Ribikoka
Korinne wrote:
I agree on the missles generally, but the drake was never unbalanced, people were just ********. Drakes are easy to kill and always have been. Most lowsec pirates make their living killing cocky drake pilots.


Just a question, If the drake is not unbalanced why thats just the only one BC which can made the hardest lvl4 missions and the others is not ?
Because unbalanced. Their tank is, ridiculous strong compared with others. 240hp/sec (2700HP/11.25sec) passive shield recharge ? LOL

A BS with two large repairer can repair 1600HP/11.25 sec. You think about this its a normal thing ???
I dont think so.
Cygnet Lythanea
World Welfare Works Association
#1417 - 2012-12-11 20:32:23 UTC
Ribikoka wrote:
[
Just a question, If the drake is not unbalanced why thats just the only one BC which can made the hardest lvl4 missions and the others is not ?
Because unbalanced. Their tank is, ridiculous strong compared with others. 240hp/sec (2700HP/11.25sec) passive shield recharge ? LOL

A BS with two large repairer can repair 1600HP/11.25 sec. You think about this its a normal thing ???
I dont think so.



Actually, before current changes, it was easy to solo even the hardest lvl 4s with most BC. Drake was no where near alone in that. And, bluntly, my battleship passive shield tank fits easily did 3k in 11 secs. Large T2 reppers are a waste of space.
Hardwick Johnson
Ouroboric Absolution
The Commonwealth.
#1418 - 2012-12-11 20:32:26 UTC  |  Edited by: Hardwick Johnson
Dersen Lowery wrote:
Hardwick Johnson wrote:
I have a T1 rail fit Naga that does more DPS (instant DPS no less) to a vastly greater range (190+km) than my T2 HM fit Drake did. The HM's were just fine. The Drakes EHP could have used some slight nerfing, along with it's cap or a maybe pull a low or a mid, but the HM's were not the issue. If they were, then the rats would have had their nerfed down as well......


So, the Drake was fine because its 7 medium launchers didn't do as much damage as 8 large turrets with bonuses to both damage and optimal range?

OK.

How did your Drake stack up to, say, a rail Ferox?


Depends on it's fitting. Like any other ship against any other ship in EVE. All ships had their niche, and all could be adapted to branch out as it were, based on crazy or unique fittings. I can fit one for 390dps with rails if I go with a mini glass cannon fitting. Or I can fit it to do enough damage to eventually break the buffer of a PvP fit Drake (pre nerf) while being able to tank the alpha of the incoming missiles. It'd be a hell of a long fight though.



For the people saying the drake is over-tanked: I agree.
But with that as a given: Why kill off the missile system that's not unique to the Drake?

That's like saying a mustang is too fast, so lets drop the 5 speed tranny from all the cars and trucks in the world. It makes no sense. **If** the SHIP is the issue, then deal with the SHIP, not a weapons system used by that ship and dozens of others as well.


If drakes solo'ing level 4's was an issue, take away a mid slot and deal with their tank. Or lower it's passive recharge.
If they were doing too much DPS, take away a low slot, tweak their calibration or modify the ships bonus.
Deal with the SHIP and *HOW* it can be fit, not with the weapons system itself.


Everyone who's come on here to defend the missile nerf has cited the drake. That tells me (and should clue CCP in!) that people didn't have a problem with the missiles, but the platform they were being launched from. De-Nerf the missiles and nerf the Drake a smidge then.


They did EXACTLY that with the Hurricane. They didn't go and nerf the range and damage of the arty, right????
They nerfed the FITTING of the hurricane to bring the SHIP in line. Which is what hey should have done in this case as well.
planktom
Global Telstar Federation Offices
Masters of Flying Objects
#1419 - 2012-12-11 20:37:06 UTC
i think a person that has placed a bounty should have to right to retract that bounty if i so wish,

obviously the function is not there so i doubt they could retract it at the moment.

i think it should be made so if the person wants to retract the bounty they should be able to, however they will looze the isk they put dont as a detour to stop everyone doing it.

like for instance if i put a bounty down as someone has been a pirate against me but the pirate now wants forgiveness i should be able to either retract it or accept an alturnative source of payment like a ship or something with the same type of value
Seay Prime
Roll the Hole
#1420 - 2012-12-11 20:52:58 UTC



This explains it right and just! X))))