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EVE Online: Retribution 1.0 Issues

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Author
Mara Tessidar
Perkone
Caldari State
#1061 - 2012-12-11 07:56:44 UTC
Ship explosion noises are horrendous. Vastly louder than everything else, and the noise itself just sucks. Doesn't sound explodey. Sounds like a car door getting closed in a parking garage.
Mallak Azaria
Caldari Provisions
Caldari State
#1062 - 2012-12-11 08:12:15 UTC
New sounds. They are terrible. All of them.

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Tion Barton
Bare Minimum Bandits
I Showed You My Probes... Please Respond...
#1063 - 2012-12-11 08:12:56 UTC
Hats off once again to the UI team. I thoroughly enjoy the new batch of bugs and code failures. If someone turned it into a drinking game there would be many deaths due to alcohol poisoning.

What I'm really looking forward to is way you will start talking about the things you're planning for the next expansion before you finish fixing what you broke with this expansion. But hey, targeting reticles are circular now, so totally worth it.
octahexx Charante
Federal Navy Academy
Gallente Federation
#1064 - 2012-12-11 08:22:15 UTC
remove the ship explosion sound aka slamming metal door shut in empty warehouse sound.
it gives me a headache is probably the worst ound in a game ive ever heard.

the lasers sound like the fireballs going up and down in the lava in supermario.

the skilltraining is bugged,session change does not fix it anymore,players are losing sp and that is pretty serious ****.

u already owe me several hours of sp.
SwissChris1
Stimulus
Rote Kapelle
#1065 - 2012-12-11 09:02:15 UTC
Please reduce the +2 warp strength bonus on the Venture down to +1....people mining at belts at 0km and getting away in structure is very very annoying....you are rewarding lazyness and plain stupidity instead of punishing it Pirate

+1 is enough because it means they still have a fair chance of getting away at gates (long point)
Kano Tranker
Sebiestor Tribe
Minmatar Republic
#1066 - 2012-12-11 09:21:42 UTC
Krabacho Atruin wrote:
Seems to be an issue with skill training time when jumping to a clone. Once i jumped to a clone(with better implants) it wasn't applying the implant bonuses. I had to log off, log back in, pause the skill and hit apply again. Is this normal?


I have lost time on training because of the implant glitch (please add this to known items list at front of thread). Seems like you need to relog, stop and start for new implants to take effect. This is important when the main game driver is the real tiem associated with training.

Kano
Draumrkopa
Ministry of War
Amarr Empire
#1067 - 2012-12-11 10:30:46 UTC
I to am having problems with the jump clone implant math stuff. Just jumped myself today to a clone with the same +4 implants. It was murder to get the training timer fixed. many re logging and start/stop training to get it to normal. When you guys have the time to fix it I would be happy as hell... only have 10m skill points so its not like every sec counts. (<-- sarcasm)

Also I would love for the salvage drones to work. For me that was all this patch had to offer was those drones. But they like to salvage when they want to. Do not auto salvage even if its your wrecks. And most important they ignore the shortcut key. Just get the message " Drones engaging wreck" but they never move.

I don't mean to sound ungrateful for this patch but I just don't understand... wasn't this beta tested? Is the Beta that different from our world? Can we roll back the patch until things are fixed? I know you guys work hard to keep this game going, but with all the problems I see and been reading who wants to play?

p.s. When installing the code on the servers did someone click the "OK" button when it asked...
"Computer Over! Virus = Very YES!"
Balder Verdandi
Wormhole Sterilization Crew
#1068 - 2012-12-11 10:44:18 UTC
The in space whistling noise.

Please remove it!!!
GKFC
Quis Leget Haec
#1069 - 2012-12-11 10:54:44 UTC
The EvE Launcher still shows an Inferno splash screen...
Tinkai
Aliastra
Gallente Federation
#1070 - 2012-12-11 11:31:07 UTC  |  Edited by: Tinkai
Hi

"Features" encountered so far after update:

Using several turrets on a target makes turret 1 autofire and other turrets singlefire and turning of automatically - exciting fights!
cannot se if it apply when grouping turrets.
(encountered random regardless of shiptype and turret type)

When damaged in fight and docking up and undocking after rearming your shield says 100%, shows red damage and takes damage from where the red shows as if not repaired on station (encountered x2 in drake)

Sometimes rats and npc seems to get immune to dmg in fights, like u tear them apart and then suddenly for some time u cant damage anything and then it gets "normal" again, no lag encountered meanwhile in and out of EVE.

Using PC client, Nvidia card and brain w/o implants

with kind retards

Using CCP support for cleaning - it sucks more then my normal vacuum cleaner

Karsa Egivand
Sebiestor Tribe
Minmatar Republic
#1071 - 2012-12-11 11:48:43 UTC
Salmonhunter Kado wrote:
Since this expansion has came out, the game is crashing more then 4 times a day. And just today alone the game has crashed 8 times. I am stuck in Juda and when I try to leave the game just crashes.

I have uninstalled the game and reinstalled to see if that fixes the problem and still not runing as smooth as before the expansion.


Did you try their repair option? I've found that it works better than a complete install/uninstall.
Dareth Astrar
Astrar Logistics and Engineering
#1072 - 2012-12-11 11:49:52 UTC
Shortcuts > General > Print Screen

This option is no longer set to the Print Screen button on the keyboard, and because it is locked, it cannot be assigned to!

Please please please give back the ability to take screenshots! Big smile
Darkblad
Doomheim
#1073 - 2012-12-11 12:15:13 UTC
After loggin into 1.0.4, I checked for some bugs.
The ones still there are:

- "BANG" Sound effect after e.g. popping NPC ships (scaled down by lowering UI Sound ) like here: http://www.youtube.com/watch?v=AvTeIdjk978

- Faction entry for "Unknown" (modified by aggressing at least Rogue Drone/Mercenary NPC) like here:
http://www.schildwall.info/2012-12-11_12-29-18.png

NPEISDRIP

prayed chiwanba
Ascendance
Goonswarm Federation
#1074 - 2012-12-11 12:19:20 UTC
Havein problems with gas cloud mining streams, there sort of not there anymore.
Witchking Angmar
Perkele.
#1075 - 2012-12-11 13:02:44 UTC
As of Retribution 1.0.4 the safety has still not been fixed and resets when relogging.
Uncas Pathfinder
I.B.E..W. Local 46
#1076 - 2012-12-11 13:21:33 UTC
today when i am scanning the same systems as yesterday using the PC client, the scan results are the same as yesterday but the bookmarks that i made yesterday are not connected to the scan results..so i have to scan them down again...they are in the same places as the bookmarks but the scanner doesn't recognise them as already being bookmarked..is this a patch issue ?
Nautilus Erkkinen
Deep Core Mining Inc.
Caldari State
#1077 - 2012-12-11 13:23:35 UTC
I was unable to login any more after patch 1.0.4 taday, and it was working for the entire morning before the patch.
Normally it was a doule socket close error or a black screen.
Dex Tera
Science and Trade Institute
Caldari State
#1078 - 2012-12-11 13:28:14 UTC
cloak sensor re-calibration time is affecting the deployment of interdiction bubble in hics TwistedTwistedTwistedTwistedTwistedTwistedTwistedTwistedTwistedTwisted please fix this naow!!!!!!!
DEFIER ORILIS
Defiance Eden Initiative
#1079 - 2012-12-11 13:58:06 UTC  |  Edited by: Defier Orilis
Hello Pilots,

Let's say, you search for an item such as Insignia In the Market BROWSE window...
You decide to buy one, the BUY popup window comes up and you buy it. No problem here.
The list of Insignia reset itself to the first listed item in the Market Browser.

As it used to be, it should stay on the correct selected item in the Market browser.
The Market Data window is fine. It is just the BROWSE Market window that get reset every time you buy something... making it hard to recall where you are in the browser list to select the next item market data.

I created a quick YouTube video showing in game steps:
http://www.youtube.com/watch?v=nbF2F5RuzX8&list=PLrNGwMuj2RNcQHFDAI5ThI3jNKCoV1F34

(If this was already reported, just add my post to it)

Thx, DEFIER
Keko Khaan
Center for Advanced Studies
Gallente Federation
#1080 - 2012-12-11 13:58:09 UTC
chuckfinleyrocks wrote:

and the ice miner modules still have an issue where both ice miners will complete a cycle but only 1 ice is put in the cargo. the other ice just disappears somewhere. not too annoying, can live with that. the drone issue definitely needs fixing asap!


Seen this happening few times aswell and tought i just failed to cycle harvesters or somethign. But yea it must been a bug..