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EVE Online: Retribution 1.0 Feedback

First post
Author
Intaki Niteblade
Quafe Commandos
The Commonwealth.
#1321 - 2012-12-11 11:43:30 UTC
Hi CCP devs.

First, keep your heads up. Reading through this thread I see a lot of poorly constructed (and spelled) rants regarding the new features, which sometimes devolve into personal attacks. C'mon guys, this isn't WoW. Furthermore, the vast majority of features, iterations and fixes are excellent. There seem to be a lot of carebear tears dampening this thread, but they are almost all misplaced. I shall iterate:

1) Missions are hard now. Uh oh, guess it's times to make friends. Your solo blinged out Navy Domi isn't cutting it anymore in Worlds Collide? Join a corp, fleet with other mission runners. Maybe THINK about your strategy instead of AFKing all the missions. Drones get aggro. You cant do it alone now. This is a GOOD thing for EVE. It turns archaic PVE into something slightly more fresh. I think missions need a general retooling, but until then HTFU and L2P.

2) Heavy Missiles aren't as great as before. So what? Going along with my above comment... HTFU. Seriously, I do not understand why people cry because their drek f1 boat can no longer clear the mission from 100km away. What other t1 BC had equal or similar damage projection from that distance? Oh right, none. Now the drake is in line with other battlecruisers in terms of decent DPS from mid range. OR, and here's a novel idea, slap on the hammies and actually do the mission while sitting at your keyboard. I have no sympathy. None. L2P.
As for the Tengu, the argument remains the same. Heavy missiles far outpaced every other weapon system at that range. This isn't a single player game. Your solo 'anything' is doing it wrong. Join a corp.

3) The above changes are, in fact, good for EVE in many ways. The major reason that every player should appreciate is the potential for deflation of prices. Mission running and other (allegedly) solo activities created a glut of isk. Everyone is too damn spacerich. Less PVE means less isk, less Isk means players cannot necessarily afford to make up their losses with bling-bling ships, faction ammo and officer modules. But, as industrialists (and traders) still need to move product, prices will fall to reflect the decrease in money supply. As an aside, more PVE losses mean that lower profit margins could potentially be made up by higher volume. Hint: build drones.
This point is just a theory and it remains to be seen if the money supply actually decreases. Furthermore, The Mining aspect may adversely affect this equation, as, since drone gun mining no longer happens, there is still a long-term shortage of minerals which may continue to keep mineral prices high. But at the same time, I do think we all need less isk. And I don't want to talk about mining.

4) The Bounty system. Really? Do my eyes decieve me? The bears, who have never once fired their guns in anger (at another player), think that because of their 5.0 sec status they should be immune to bounties? Other than the laughable levels of risk aversion this complaint implies, CCP Soundwave makes an excellent point earlier in the thread about how sec status is not necessarily tied to the injustices a player or corp may (or may not) have committed against another entity. In fact, bears, just being in the belt shooting rocks is a legitimate affront to many a ganker. I support their efforts to... Wait for it... Make the game more interesting! (L2P/HTFU/etc.) And really, ethics? This isn't a safe place we live in here. Any morality we may have had died with our mortality. We are capsuleer, and our ethics are whatever we want them to be. Thank you CCP for allowing us to advance this ideal further.


Now for the minor things I think many of us can agree on that need to be changed (or changed back):

1) Jukebox. Bring it back, plain and simple. Allow a "classic" option and the new music option. New option by default.
2) Targeting UI. I haven't found this to be a problem but it's logical that some people would. Allow it to be scaleable.
3) Tone down the sound effects. Someone mentioned a steel door slamming shut.. I think it's when a can is ejected? It's a little startling and obtrusive.
4) Safety. Again I don't care that I have to turn it off when I log in but it doesn't seem like it would be too hard to save the player's preference In the client, or have it default to a setting equal in "dangerousness" to the sec status of the login system. Green for high, yellow for low, red for null/WH.
5) Make PVE more reflective of the new changes to the AI and freshen the content, but do not (please!) make it easier.

In conclusion, a very good expansion. Learn2Play and Harden the **** Up.
Whisky Galore
Deep Core Mining Inc.
Caldari State
#1322 - 2012-12-11 11:47:50 UTC
Spugg Galdon wrote:
Why should you be able to solo a level 4 mission anyway?


If the Game Developers deliberately wished to make level 4 missions unsoloable then it was perfectly within their rights to do so. I am not disputing that. If that indeed was their desire, then that should have been clearly stated in the release notes as it represents a significant shift in gameplay.

However if that was not their intention, and they simply wanted to beef up the difficulty a bit and add more spice to level 4 missions, then they have gone way to far.

As to my wanting to run missions solo, well that has to do with my own personal preferences, and the fact that i would like to play the game when i want to, without having to worry whether other corp members are available or not. There are already many aspects of the game that already require cooperative efforts; mission running however was one the few areas where one could go solo and enjoy oneself.
Vaerah Vahrokha
Vahrokh Consulting
#1323 - 2012-12-11 11:50:44 UTC
I beg the developers to read this newbie missioneer feedback thread and understand what they have done.
Caroline Grace
Retrostellar Boulevard
#1324 - 2012-12-11 11:51:37 UTC
Thank you for fixing tracking camera bug I reported! (the 'visual lag' when you activated tracking cam after free cam). I love you! Big smile

I'm Caroline Grace, and this is my favorite musical on the Citadel.

Keko Khaan
Center for Advanced Studies
Gallente Federation
#1325 - 2012-12-11 11:56:44 UTC
Intaki Niteblade wrote:
Hi CCP devs.

First, keep your heads up. Reading through this thread I see a lot of poorly constructed (and spelled) rants regarding the new features, which sometimes devolve into personal attacks. C'mon guys, this isn't WoW. Furthermore, the vast majority of features, iterations and fixes are excellent. There seem to be a lot of carebear tears dampening this thread, but they are almost all misplaced. I shall iterate:

1) Missions are hard now. Uh oh, guess it's times to make friends. Your solo blinged out Navy Domi isn't cutting it anymore in Worlds Collide? Join a corp, fleet with other mission runners. Maybe THINK about your strategy instead of AFKing all the missions. Drones get aggro. You cant do it alone now. This is a GOOD thing for EVE. It turns archaic PVE into something slightly more fresh. I think missions need a general retooling, but until then HTFU and L2P.

2) Heavy Missiles aren't as great as before. So what? Going along with my above comment... HTFU. Seriously, I do not understand why people cry because their drek f1 boat can no longer clear the mission from 100km away. What other t1 BC had equal or similar damage projection from that distance? Oh right, none. Now the drake is in line with other battlecruisers in terms of decent DPS from mid range. OR, and here's a novel idea, slap on the hammies and actually do the mission while sitting at your keyboard. I have no sympathy. None. L2P.
As for the Tengu, the argument remains the same. Heavy missiles far outpaced every other weapon system at that range. This isn't a single player game. Your solo 'anything' is doing it wrong. Join a corp.

3) The above changes are, in fact, good for EVE in many ways. The major reason that every player should appreciate is the potential for deflation of prices. Mission running and other (allegedly) solo activities created a glut of isk. Everyone is too damn spacerich. Less PVE means less isk, less Isk means players cannot necessarily afford to make up their losses with bling-bling ships, faction ammo and officer modules. But, as industrialists (and traders) still need to move product, prices will fall to reflect the decrease in money supply. As an aside, more PVE losses mean that lower profit margins could potentially be made up by higher volume. Hint: build drones.
This point is just a theory and it remains to be seen if the money supply actually decreases. Furthermore, The Mining aspect may adversely affect this equation, as, since drone gun mining no longer happens, there is still a long-term shortage of minerals which may continue to keep mineral prices high. But at the same time, I do think we all need less isk. And I don't want to talk about mining.

4) The Bounty system. Really? Do my eyes decieve me? The bears, who have never once fired their guns in anger (at another player), think that because of their 5.0 sec status they should be immune to bounties? Other than the laughable levels of risk aversion this complaint implies, CCP Soundwave makes an excellent point earlier in the thread about how sec status is not necessarily tied to the injustices a player or corp may (or may not) have committed against another entity. In fact, bears, just being in the belt shooting rocks is a legitimate affront to many a ganker. I support their efforts to... Wait for it... Make the game more interesting! (L2P/HTFU/etc.) And really, ethics? This isn't a safe place we live in here. Any morality we may have had died with our mortality. We are capsuleer, and our ethics are whatever we want them to be. Thank you CCP for allowing us to advance this ideal further.


Now for the minor things I think many of us can agree on that need to be changed (or changed back):

1) Jukebox. Bring it back, plain and simple. Allow a "classic" option and the new music option. New option by default.
2) Targeting UI. I haven't found this to be a problem but it's logical that some people would. Allow it to be scaleable.
3) Tone down the sound effects. Someone mentioned a steel door slamming shut.. I think it's when a can is ejected? It's a little startling and obtrusive.
4) Safety. Again I don't care that I have to turn it off when I log in but it doesn't seem like it would be too hard to save the player's preference In the client, or have it default to a setting equal in "dangerousness" to the sec status of the login system. Green for high, yellow for low, red for null/WH.
5) Make PVE more reflective of the new changes to the AI and freshen the content, but do not (please!) make it easier.

In conclusion, a very good expansion. Learn2Play and Harden the **** Up.



I see some pathetic guy typing text of wall saying how every other guys comments are shite. And how every other guy should "htfu and l2p". This guy thinks he is only one that knows what is right and wrong. Im sorry your pathetic text of wall is full crap so stfu pls. And let us tell our own opinions pls. And stop telling your stupid lies and stop telling us to "htfu and l2p".

Lysa Riay
Pator Tech School
Minmatar Republic
#1326 - 2012-12-11 12:05:55 UTC
Still no "Klang" & Pizza removal Evil

Still no comments on the UI random behaviour - displays wrong, containers opening, closing or moving at will etc...

Oh well I guess no-one from CCP reads here, the same as no-one from CCP tests any changes!

Could Klang take the (now rotting) pizzas & the launcher out as they leave the building plz.

Intaki Niteblade
Quafe Commandos
The Commonwealth.
#1327 - 2012-12-11 12:08:12 UTC
Keko Khaan wrote:
Intaki Niteblade wrote:
Hi CCP devs.

First, keep your heads up. Reading through this thread I see a lot of poorly constructed (and spelled) rants regarding the new features, which sometimes devolve into personal attacks. C'mon guys, this isn't WoW. Furthermore, the vast majority of features, iterations and fixes are excellent. There seem to be a lot of carebear tears dampening this thread, but they are almost all misplaced. I shall iterate:

1) Missions are hard now. Uh oh, guess it's times to make friends. Your solo blinged out Navy Domi isn't cutting it anymore in Worlds Collide? Join a corp, fleet with other mission runners. Maybe THINK about your strategy instead of AFKing all the missions. Drones get aggro. You cant do it alone now. This is a GOOD thing for EVE. It turns archaic PVE into something slightly more fresh. I think missions need a general retooling, but until then HTFU and L2P.

2) Heavy Missiles aren't as great as before. So what? Going along with my above comment... HTFU. Seriously, I do not understand why people cry because their drek f1 boat can no longer clear the mission from 100km away. What other t1 BC had equal or similar damage projection from that distance? Oh right, none. Now the drake is in line with other battlecruisers in terms of decent DPS from mid range. OR, and here's a novel idea, slap on the hammies and actually do the mission while sitting at your keyboard. I have no sympathy. None. L2P.
As for the Tengu, the argument remains the same. Heavy missiles far outpaced every other weapon system at that range. This isn't a single player game. Your solo 'anything' is doing it wrong. Join a corp.

3) The above changes are, in fact, good for EVE in many ways. The major reason that every player should appreciate is the potential for deflation of prices. Mission running and other (allegedly) solo activities created a glut of isk. Everyone is too damn spacerich. Less PVE means less isk, less Isk means players cannot necessarily afford to make up their losses with bling-bling ships, faction ammo and officer modules. But, as industrialists (and traders) still need to move product, prices will fall to reflect the decrease in money supply. As an aside, more PVE losses mean that lower profit margins could potentially be made up by higher volume. Hint: build drones.
This point is just a theory and it remains to be seen if the money supply actually decreases. Furthermore, The Mining aspect may adversely affect this equation, as, since drone gun mining no longer happens, there is still a long-term shortage of minerals which may continue to keep mineral prices high. But at the same time, I do think we all need less isk. And I don't want to talk about mining.

4) The Bounty system. Really? Do my eyes decieve me? The bears, who have never once fired their guns in anger (at another player), think that because of their 5.0 sec status they should be immune to bounties? Other than the laughable levels of risk aversion this complaint implies, CCP Soundwave makes an excellent point earlier in the thread about how sec status is not necessarily tied to the injustices a player or corp may (or may not) have committed against another entity. In fact, bears, just being in the belt shooting rocks is a legitimate affront to many a ganker. I support their efforts to... Wait for it... Make the game more interesting! (L2P/HTFU/etc.) And really, ethics? This isn't a safe place we live in here. Any morality we may have had died with our mortality. We are capsuleer, and our ethics are whatever we want them to be. Thank you CCP for allowing us to advance this ideal further.


Now for the minor things I think many of us can agree on that need to be changed (or changed back):

1) Jukebox. Bring it back, plain and simple. Allow a "classic" option and the new music option. New option by default.
2) Targeting UI. I haven't found this to be a problem but it's logical that some people would. Allow it to be scaleable.
3) Tone down the sound effects. Someone mentioned a steel door slamming shut.. I think it's when a can is ejected? It's a little startling and obtrusive.
4) Safety. Again I don't care that I have to turn it off when I log in but it doesn't seem like it would be too hard to save the player's preference In the client, or have it default to a setting equal in "dangerousness" to the sec status of the login system. Green for high, yellow for low, red for null/WH.
5) Make PVE more reflective of the new changes to the AI and freshen the content, but do not (please!) make it easier.

In conclusion, a very good expansion. Learn2Play and Harden the **** Up.



I see some pathetic guy typing text of wall saying how every other guys comments are shite. And how every other guy should "htfu and l2p". This guy thinks he is only one that knows what is right and wrong. Im sorry your pathetic text of wall is full crap so stfu pls. And let us tell our own opinions pls. And stop telling your stupid lies and stop telling us to "htfu and l2p".



Sorry for the wall of text. Didn't realize.
But you should be sorry for the personal attacks, because they are irrelevant to the discussion.

And if you can have an opinion, can't I? My opinion is this is NOT supposed to be an easy game. It's a good game and has lasted so long because it is not easy. I was trying to argue, using EVE's history and precedent, why this is the case.

But next time I will not post a "text of wall" that "is full crap" and I will "stfu pls"
You're welcome.
Tirannia
Caldari Provisions
Caldari State
#1328 - 2012-12-11 12:09:20 UTC

Why did CCP changed the way containers worked in regards to keeping the last opened container as default when
opening a next time. This worked so nicely. And now it extremely confusing and dangerous again.

I.e. if opening a corporate container at a pos, you now have to re-select wich tab you want to open EVERY time.
Very annoying.
Keko Khaan
Center for Advanced Studies
Gallente Federation
#1329 - 2012-12-11 12:23:13 UTC
Claire Raynor wrote:


Selfishly - because I'm industrial biased - I like the fact PvE people are also going to start losing equipment. And maybe people will accept this now - just as they accept losing ships in PvP!!! I doubt it - but drones becomming consumables, to some exptent, must be a good thing. I just think you might now want to make drone bays much bigger.


Thanks


Would you like to put all your last iskies into industry process that fails because npc station manager feels so. And so you lose all your isk and you need to start eve over from tutorial missions? I doubt you would like that.. But then again your just an industrial.. Would be nice to see that happening because after pve income nerf it would balance that horrible afk manufacturing closer to current pve. Just a tought...
LordSpock
Doomheim
#1330 - 2012-12-11 12:24:30 UTC
Tirannia wrote:

Why did CCP changed the way containers worked in regards to keeping the last opened container as default when
opening a next time. This worked so nicely. And now it extremely confusing and dangerous again.

I.e. if opening a corporate container at a pos, you now have to re-select wich tab you want to open EVERY time.
Very annoying.


Yep, know this problem it is annoying. It opens up 1st division every time I open an array. While in fact (due to station/corp-layout) the things I need are in 7th division.
Would love to 'remember' last opened section.
Keko Khaan
Center for Advanced Studies
Gallente Federation
#1331 - 2012-12-11 12:25:31 UTC
Intaki Niteblade wrote:
Keko Khaan wrote:
Intaki Niteblade wrote:
Hi CCP devs.

First, keep your heads up. Reading through this thread I see a lot of poorly constructed (and spelled) rants regarding the new features, which sometimes devolve into personal attacks. C'mon guys, this isn't WoW. Furthermore, the vast majority of features, iterations and fixes are excellent. There seem to be a lot of carebear tears dampening this thread, but they are almost all misplaced. I shall iterate:

1) Missions are hard now. Uh oh, guess it's times to make friends. Your solo blinged out Navy Domi isn't cutting it anymore in Worlds Collide? Join a corp, fleet with other mission runners. Maybe THINK about your strategy instead of AFKing all the missions. Drones get aggro. You cant do it alone now. This is a GOOD thing for EVE. It turns archaic PVE into something slightly more fresh. I think missions need a general retooling, but until then HTFU and L2P.

2) Heavy Missiles aren't as great as before. So what? Going along with my above comment... HTFU. Seriously, I do not understand why people cry because their drek f1 boat can no longer clear the mission from 100km away. What other t1 BC had equal or similar damage projection from that distance? Oh right, none. Now the drake is in line with other battlecruisers in terms of decent DPS from mid range. OR, and here's a novel idea, slap on the hammies and actually do the mission while sitting at your keyboard. I have no sympathy. None. L2P.
As for the Tengu, the argument remains the same. Heavy missiles far outpaced every other weapon system at that range. This isn't a single player game. Your solo 'anything' is doing it wrong. Join a corp.

3) The above changes are, in fact, good for EVE in many ways. The major reason that every player should appreciate is the potential for deflation of prices. Mission running and other (allegedly) solo activities created a glut of isk. Everyone is too damn spacerich. Less PVE means less isk, less Isk means players cannot necessarily afford to make up their losses with bling-bling ships, faction ammo and officer modules. But, as industrialists (and traders) still need to move product, prices will fall to reflect the decrease in money supply. As an aside, more PVE losses mean that lower profit margins could potentially be made up by higher volume. Hint: build drones.
This point is just a theory and it remains to be seen if the money supply actually decreases. Furthermore, The Mining aspect may adversely affect this equation, as, since drone gun mining no longer happens, there is still a long-term shortage of minerals which may continue to keep mineral prices high. But at the same time, I do think we all need less isk. And I don't want to talk about mining.

4) The Bounty system. Really? Do my eyes decieve me? The bears, who have never once fired their guns in anger (at another player), think that because of their 5.0 sec status they should be immune to bounties? Other than the laughable levels of risk aversion this complaint implies, CCP Soundwave makes an excellent point earlier in the thread about how sec status is not necessarily tied to the injustices a player or corp may (or may not) have committed against another entity. In fact, bears, just being in the belt shooting rocks is a legitimate affront to many a ganker. I support their efforts to... Wait for it... Make the game more interesting! (L2P/HTFU/etc.) And really, ethics? This isn't a safe place we live in here. Any morality we may have had died with our mortality. We are capsuleer, and our ethics are whatever we want them to be. Thank you CCP for allowing us to advance this ideal further.


Now for the minor things I think many of us can agree on that need to be changed (or changed back):

1) Jukebox. Bring it back, plain and simple. Allow a "classic" option and the new music option. New option by default.
2) Targeting UI. I haven't found this to be a problem but it's logical that some people would. Allow it to be scaleable.
3) Tone down the sound effects. Someone mentioned a steel door slamming shut.. I think it's when a can is ejected? It's a little startling and obtrusive.
4) Safety. Again I don't care that I have to turn it off when I log in but it doesn't seem like it would be too hard to save the player's preference In the client, or have it default to a setting equal in "dangerousness" to the sec status of the login system. Green for high, yellow for low, red for null/WH.
5) Make PVE more reflective of the new changes to the AI and freshen the content, but do not (please!) make it easier.

In conclusion, a very good expansion. Learn2Play and Harden the **** Up.



I see some pathetic guy typing text of wall saying how every other guys comments are shite. And how every other guy should "htfu and l2p". This guy thinks he is only one that knows what is right and wrong. Im sorry your pathetic text of wall is full crap so stfu pls. And let us tell our own opinions pls. And stop telling your stupid lies and stop telling us to "htfu and l2p".



Sorry for the wall of text. Didn't realize.
But you should be sorry for the personal attacks, because they are irrelevant to the discussion.

And if you can have an opinion, can't I? My opinion is this is NOT supposed to be an easy game. It's a good game and has lasted so long because it is not easy. I was trying to argue, using EVE's history and precedent, why this is the case.

But next time I will not post a "text of wall" that "is full crap" and I will "stfu pls"
You're welcome.


You started the attacks with your "htfu and l2p" comments. So i will not feel sorry for answering similar back to you.
Wigster Atild
Enderas's Holdings Corporation
#1332 - 2012-12-11 12:26:41 UTC  |  Edited by: Wigster Atild
Quote:
Intaki Niteblade wrote:
Hi CCP devs.

First, keep your heads up. Reading through this thread I see a lot of poorly constructed (and spelled) rants regarding the new features, which sometimes devolve into personal attacks. C'mon guys, this isn't WoW. Furthermore, the vast majority of features, iterations and fixes are excellent. There seem to be a lot of carebear tears dampening this thread, but they are almost all misplaced. I shall iterate:
Quote:




we are arguing a point of view you are just abusing other ppl's opinions get a life..



Quote:
4) The Bounty system. Really? Do my eyes decieve me? The bears, who have never once fired their guns in anger (at another player), think that because of their 5.0 sec status they should be immune to bounties? Other than the laughable levels of risk aversion this complaint implies, CCP Soundwave makes an excellent point earlier in the thread about how sec status is not necessarily tied to the injustices a player or corp may (or may not) have committed against another entity. In fact, bears, just being in the belt shooting rocks is a legitimate affront to many a ganker. I support their efforts to... Wait for it... Make the game more interesting! (L2P/HTFU/etc.) And really, ethics? This isn't a safe place we live in here. Any morality we may have had died with our mortality. We are capsuleer, and our ethics are whatever we want them to be. Thank you CCP for allowing us to advance this ideal further.[quote]





Free for all bounties is not an improvement its a way to further victimize, harass and bully players that have not committed any offences against other player/corp or alliance.. I don't believe any of us that have voiced upset over the bounty office want it removed, we just want CCP to acknowledge improvement need to be made so that players who have no respect for others cannot abuse it..
We are encouraged to role play the universe but unless you a nut job we are not really immortal capsuleers we are players aged 13 and up.. my children play this game too and they have rights.. the right to not be in null sec fleeted, the right to solo play and restrict their activities cause parents impose restrictions on their kids about who to talk to online.. not every player is equal and matters covered by the terms are by design made to protect the well being of all players not just the ones who think the only way to have fun is at someone else's expense.. In fact TBH the only reason companies need to emplace and enforce terms of player conduct is because of morons who just wanna upset others....


Having finally received a reply from CCP petition I can only say that CCP 'bigwigs' telling GM's they cannot discuss the matter until it has been further evaluated both excepts the valid made arguments but we really do deserve to have a public response.
Miiikka
Stanza Inc.
4S Alliance
#1333 - 2012-12-11 12:53:46 UTC
Galmas wrote:
Seems to be quite a task to code that, otherwise i would have expected CCP to have it fixed by now.




You think ? LOL
Karsa Egivand
Sebiestor Tribe
Minmatar Republic
#1334 - 2012-12-11 12:58:58 UTC
Whisky Galore wrote:
Spugg Galdon wrote:
Why should you be able to solo a level 4 mission anyway?


If the Game Developers deliberately wished to make level 4 missions unsoloable then it was perfectly within their rights to do so. I am not disputing that. If that indeed was their desire, then that should have been clearly stated in the release notes as it represents a significant shift in gameplay.

However if that was not their intention, and they simply wanted to beef up the difficulty a bit and add more spice to level 4 missions, then they have gone way to far.

As to my wanting to run missions solo, well that has to do with my own personal preferences, and the fact that i would like to play the game when i want to, without having to worry whether other corp members are available or not. There are already many aspects of the game that already require cooperative efforts; mission running however was one the few areas where one could go solo and enjoy oneself.


It's a rather moot sub-discussion you two are heaving.

Nobody wants Lvl4 missions to be unsoloable, and they are not.

They may not be as easy as they were before with Drakes and Heavy Missiles, or Drone boats, but they are not even close to requiring another ship.
Karsa Egivand
Sebiestor Tribe
Minmatar Republic
#1335 - 2012-12-11 13:05:15 UTC
Wigster Atild wrote:

Free for all bounties is not an improvement its a way to further victimize, harass and bully players that have not committed any offences against other player/corp or alliance...


You do know that having a bounty put on your head does NOT give anybody a killright? If you are in highsec, Concord will still engage anybody agressing you...

Unless the bounty is very high and you are flying a very expensive (and not well-tanked ship), you aren't in any more danger than before.


Wigster Atild wrote:
Having finally received a reply from CCP petition I can only say that CCP 'bigwigs' telling GM's they cannot discuss the matter until it has been further evaluated both excepts the valid made arguments but we really do deserve to have a public response.


Now thats just strange. GMs are not game designers! I don't even have a clue what you expected them to say. They are low level (sorry guys, not meant in a bad way) customer support. They are there to fix your problems, not to engage in discussion about game design issues... They are not even close to the right adress for your complains.
Silath Slyver Silverpine
Aliastra
Gallente Federation
#1336 - 2012-12-11 13:09:12 UTC
Karsa Egivand wrote:
Whisky Galore wrote:
Spugg Galdon wrote:
Why should you be able to solo a level 4 mission anyway?


If the Game Developers deliberately wished to make level 4 missions unsoloable then it was perfectly within their rights to do so. I am not disputing that. If that indeed was their desire, then that should have been clearly stated in the release notes as it represents a significant shift in gameplay.

However if that was not their intention, and they simply wanted to beef up the difficulty a bit and add more spice to level 4 missions, then they have gone way to far.

As to my wanting to run missions solo, well that has to do with my own personal preferences, and the fact that i would like to play the game when i want to, without having to worry whether other corp members are available or not. There are already many aspects of the game that already require cooperative efforts; mission running however was one the few areas where one could go solo and enjoy oneself.


It's a rather moot sub-discussion you two are heaving.

Nobody wants Lvl4 missions to be unsoloable, and they are not.

They may not be as easy as they were before with Drakes and Heavy Missiles, or Drone boats, but they are not even close to requiring another ship.


Are they still solable? Yes, in most cases. Unless there's scrambling frigates in the mission (In which case it's a death trap.)

Are they a massive PITA, with a risk far higher than the reward now? Also yes.

And that's what it comes down to. Pre-retribution, the risk was low and the reward was moderate. Post Retribution, the risk is high-extreme depending on the mission, and the reward is still moderate. Again, however, this would all be a moot point if CCP would deem us worthy of some sort of response, one way or the other.

Karsa Egivand
Sebiestor Tribe
Minmatar Republic
#1337 - 2012-12-11 13:27:34 UTC
Silath Slyver Silverpine wrote:

Are they still solable? Yes, in most cases. Unless there's scrambling frigates in the mission (In which case it's a death trap.)

Are they a massive PITA, with a risk far higher than the reward now? Also yes.

And that's what it comes down to. Pre-retribution, the risk was low and the reward was moderate. Post Retribution, the risk is high-extreme depending on the mission, and the reward is still moderate. Again, however, this would all be a moot point if CCP would deem us worthy of some sort of response, one way or the other.


If you do think it is too much of a PITA, I do suggest teaming up. It does NOT halve your income, as some people say, because you'll get through the mission a lot faster (after all, the total EHP to grind through has NOT changed).

Have one guy flying sth to shoot at big stuff (battleship, obvs.) and have the other guy fly a decent hitting battlecruiser that can also deal wtih the frigs. And it is more fun to boot if you aren't alone.

I would not put the risk at high/extreme, btw - except maybe for the first few times when you run it and learn how each mission now behaves (and other people, so you can wait a bit and let them figure it out). Obvs., scrambling frigates are the issue, so thinking about a way to deal with those is crucial. Really, even now the risk is hardly that high. High risk in eve means a 50/50 chance of losing your ship. PvE content will never be in that category, because you can adapt to it - once its figured out, it doesn't adapt to YOUR adaptations. For the time being, don't fly your blinked-out ships and go at it in cheaper ships (the difference in effectiveness between a T2 fitted ship and a ship fitted with deadspace items is often seen as higher than it actually is, usually we are talking 10-20% or so. Limiting your risk right now is adivisable, i agree. So don't fly what is to valuable to lose right now).

Besides, I do think CCP will adjust the mission content and AI settings some. Remember, the AI changes were mostly made to update to the better AI that CCP can configure and fine-tune. They have said that they can configure the drone-aggro for example (its supposed to be much less than the current sleeper settings in w-space, for example). Basically, EVERY rat in the game got its behaviour changed. All missions, all complexes, all EVERYTHING. If you read the threads leading up to Retribution, you'll find that they tested a lot of the missions and also asked players to test more, because there was so much content effected. Now of course, hardly anybody did that. So people just get surprised on launch and rage on the forums.... WAIT a bit. It'll get sorted out. Some missions are more effected than others and once this is figured out, changes will come. I don't get why people are so gloomy and "fix it NOW" about it. If CCP jumped in now, after a few days, they'd just make the wrong changes. Game designers actually have to wait a bit, let people figure stuff out, adapt and see how it settles down. THEN they can make informed decisions. Have a bit of patience, try to adapt meanwhile (do sth else, get a buddy, etc.) and calm down.
Galmas
United System's Commonwealth
#1338 - 2012-12-11 13:37:00 UTC
Miiikka wrote:
Galmas wrote:
Seems to be quite a task to code that, otherwise i would have expected CCP to have it fixed by now.




You think ? LOL



Just tried to be a bit provoking/humorous... anything that helps.

People might or might not get it... or just LOL at others... whatever.
chuckfinleyrocks
Aliastra
Gallente Federation
#1339 - 2012-12-11 13:40:10 UTC
The way our drones are now makes all drone boats nerfed, and missioning completely unenjoyable. Instead of concentrating on the battle you have to be 100% watching every rat to make sure they dont suddenly disengage you and attack the drones, since we have no drones being targeted alert or warning. It's as if ccp wants drones to just go away. We have no command options for them, they have no intelligence. It would be ok if we had an option for them to auto dock when being attacked, or to choose to have them attack any ships attacking them first, or attack small to large ships, or close to far ships. but instead there is no intelligent control of the drones. Either make them invisible to rats, or give us command options they can follow automatically. or just get rid of drones alltogether.
also noticed only on mackinaw that occatiosionally when you undock 1/3 of the hull and armor and shields are gone. and the ice miner modules still have an issue where both ice miners will complete a cycle but only 1 ice is put in the cargo. the other ice just disappears somewhere. not too annoying, can live with that. the drone issue definitely needs fixing asap!
Azgard Majik
Ilium Skies
#1340 - 2012-12-11 13:41:01 UTC
Great expansion CCP, all is great and fresh.