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EVE Online: Retribution 1.0 Feedback

First post
Author
Aang Caldari
TriNitroTinol
#1281 - 2012-12-10 19:19:26 UTC
i know u doing wery hard job keeping eve atractive and all that...butt,i'm wery wery disapointed with your desision on shortin missile range almost by 50%..i think-from my point of wiew-u guys left option that gunnery can still able to snipe from distance and with missiles u need to get in close range.that is-is not ok...so my question is if by any chance u will do somthing about that..since i'm a tengu pilot the range from 106km efective hit now i'm at 66km with t2 missiles..what basicly sucks..sinc afterall it is a t3 ship..im fine with that on t1 sips,baut having sam range on t1 & t3 ship is not ok..
i honestly hope u understand my disapointment,and also hoping that u will do somthiing about that..
Wigster Atild
Enderas's Holdings Corporation
#1282 - 2012-12-10 20:00:41 UTC  |  Edited by: Wigster Atild
Hmm my appologies Dev Punkturis it was wrong of me to add a patch to the game so close to your 5 day weekend... very thoughtless what with the fact I uploaded the patch knowing full well drones were screwed up as has been shown from dev quotes.. and as for replys on the ethics of the bounty office there have been zero replys - upto and including this post im quoting. answering an question with a question is not answering the question any 8 year old junior school kid should know this so quoting CCP Soundwaves retorical question/answer does not really cut the grain... instead of making snippy troll remarks - that for players is rule breaking - how about you do answer the damned questions of ethics and the fact the bounty office now breaks your own worthless (when dev's ignore them) terms...

CCP Punkturis wrote:
Wigster Atild wrote:
Cayle Deteis wrote:
Can you explain the new Bounty system logic?
Everyone putting bounty to anyone.
wtf logic is that?
I thought bounties are consequence of illegal actions,
instead
I found myself with a bounty on my head as many-many other ppl.
Issue is not the prize but why is allowed.
I think there is a need of fixing that.
Security status and crime actions must be connected with this.
Not an open bounty system.....It's crazy



Its been days since a Dev bothered to even give the company bull-crap let alone bothered to listen to or reply to its paying community..

Petitions regarding the bounty office have been completely ignored too.. CCP REMOVE YOUR COLLECTIVE HEADS FROM YOUR ASS'S AND TALK TO YOU COMMUNITY..

THE ONLY PEOPLE WHO SEEM TO LIKE THIS NEW BOUNTY OFFICE ARE THE PEOPLE WHO WANT TO BE DISRUPTIVE TO OTHER PLAYERS... GO FIGURE WHY THAT MIGHT BE.....


you were posting over the weekend, that might be why you haven't gotten reply but also because your concerns and similar have been replied to a multiple times (did you read all the pages in this thread? because I did and I've been replying many times)

but here is the reply from Lead Game Designer CCP Soundwave

CCP Soundwave wrote:

How are you defining who is innocent? Is an alliance leader that's never fired a shot but orders thousands of players to go out and kill others innocent? How about the industrialist that builds guns? The definition of innocence is one that I don't want to tie to a single mechanic. You people decide who you think are innocent and who you think are not.


btw if you type louder, maybe people will hear you over the weekend P


And lets get to the crock of it shall we... you devs spend months putting together these updates and when players moan you inflate the ego... im pissed with just one thing you have done on codes of ethics and on a moral basis.. just answer the damned questions already then you can go back to stroking your ego..

FOR YOUR EGO'S I LOVE THE REST OF THE UPDATE WARTS AND ALL EVEN THE RED FLYING PIZZAS :)
Urgg Boolean
Center for Advanced Studies
Gallente Federation
#1283 - 2012-12-10 20:01:54 UTC
Flagging alarms at the frequency of a dental drill have to go. Seriously annoying.
Wigster Atild
Enderas's Holdings Corporation
#1284 - 2012-12-10 20:17:46 UTC
As i thought....not one real reply from a Dev and monday is a normal work day.. prity sure its not a bank holiday too... maybe tomorrow the weekend hangovers will have subsided enough to do some work...
Mak YuTsai
Garoun Investment Bank
Gallente Federation
#1285 - 2012-12-10 20:30:19 UTC
Destination SkillQueue wrote:
Scaramanga Erquilenne wrote:
There must be about 5 threads floating around in which a number of people have voiced their frustration with the removal of the jukebox.I dont know how these things work in eve forums but is there any official thread are sticky were people can be directed to if they want to petition for the return of the jukebox ?

They completely removed a major feature from the game that a number of people enjoyed and i have yet to see one developer give a Good and valid reason for it. They seem to be avoiding the subject in hope that we will just fade away.We pay a lot of money to play this game i for one expected better customer service than this


There is an official thread and it's the feedback thread where they announced the planned removal. How this works in EVE, is that they announce their plans in advance and players can give feedback in advance. Said feedback will be taken in to consideration, but your needs and wants aren't guaranteed and can be ignored by overriding reasons. Having forum tantrums about it after the fact tends to be useless especially if you don't have solid argument behind you, unless you can muster a huge amount of players behind it.

The reasons for it's removal were stated in the devblog. Basicly it was seen as somewhat redundant with the current abundance of media players and streaming options available and an obstacle to developing the new music system. EVE is a grand old project. Features come and are removed from time to time to keep things manageable in scope. Every feature requires constant maintenance work. This means, that from time to time the less popular or unnecessary ones are culled and the freed up time directed to new features. It's not done to anger the players who liked those features, but to direct the available resources in a way, that brings the most benefit to the game.

So it's ok then?
As paying customers, we failed to spend our free time reading and interpreting devblogs and therefore it's our fault if we are dissatisfied with the additions, changes to, and removal of content resulting from 'Retribution'.

In order to actually participate, we are required to spend our free time -not to mention our storage- installing and spending time on Test Server and reading all devblogs. This feedback thread we are invited to participate in serves no purpose, because the only meaningful feedback is provided pre-patch?

Sorry if I'm being antagonistic.

You are simply, and very clearly, summing up the situation and that's useful for folks coming here to find 60+ pages of feedback; much of it calling repeatedly for well reasoned changes to the new content.

Your summary does sound a bit fatalistic; there is no hope; the deed is done.
Your explanation for why Jukebox was removed sounds a bit like a justification. We all understand that change is desirable and sometimes necessary. What many paying clients of CCP are calling for is not justification, but restoration of well liked functionality.

If change to the legacy Jukebox code was required, implementation of a similar feature could have been part of the plan. Feedback from this thread suggests that would have been a welcome thing within the community.

An old rule of thumb standard within customer service training for several industries is that 'a complaint given by one individual about a product or service is most often representative of the same complaint withheld by many'; and so the value of feedback.
skyppye
SUNDERING
Goonswarm Federation
#1286 - 2012-12-10 20:35:46 UTC
o/
well, i like the new UI and graphics etc
the gate jump sound is a bit lame tbh...
plus that tzz when u open a wreck, loot a wreck etc is starting to get on my nerves

however, im a dedicated caldari pilot...now drake is lame for pvp, missiles are useless, tengu is inferior to other t3...i just got bumped back a few good months of training...so not really happy there
and about the new rat AI...yes they aggro drones, or logistics coming in to help you in a site, or a noctis wanting to salvage when u have 2 bs left...
and it might be just me but the same sites and rats feel harder to kill
its ok if you run lvl4 missions in a team but solo ratting seems to be on the verge of being banned? so as far as im concerned, veto for the new rats, liked them better before
the tactic of one taking the damage and team mates doing dps is out the window....that presents problems especially in lvl5s and 8/10s etc...need a new fit to keep corpies/alts alive -> loose some dps -> less isk/hour -> unhappy bunny
or yeah, get a carrier and just site there like a pos..
Vaerah Vahrokha
Vahrokh Consulting
#1287 - 2012-12-10 21:17:58 UTC
Yonis Kador wrote:
As someone who works a lot of hours per week, I don't have much time to play EvE these days. I pay my subscription in dollars just for the privilege of EvE being here when I do have time. On the one or two days per week I can log in for an hour or two, it's nice to be able to run missions solo or to scan down anomolies and do a little exploration. I've built my own little empire and I enjoy maintaining it. I don't have time for much else. Even solo, it's a big, beautiful universe I enjoy being a part of.

...

But there are some stations I actually "enjoy" visiting simply because on undock, the view is stellar. (Nayheen VI comes to mind, when you rotate the planet behind your ship. Just gorgeous. There are others.) So many stations are in the middle of nowhere particular, just dark and alone, and there's considerable room to spruce up these vistas imo. Or at the very least, the hubs should be a sight to behold beyond the number of ships hovering at the entrance bountying each other. Jita IV CNAP would maybe look great at the forefront of a massive aqua nebula.

...

Yonis Kador


I liked your message but I just have to also quote the part that seems impossible to explain to the current generation of gamers.
Playing EvE just because... it's an universe where to cut a little corner to detach from the daily routine, the daily fatigues.

All those who can recognize these names: "James Clark, Isaac Asimov, Ray Bradbury, Nigel Kneale (omitting many others)" are born for EvE, EvE is their thing.

EvE is also logging in wearing 3D googles, undocking in one of those systems where you have close planets / moons and station and stare at the resulting scenery plus your ship for 30 minutes, your mind taking off and transporting you in distant worlds.

EvE is so much, so beyond the mere "ISK inflation", "suicide gank lawl".

How to convey these things, these feelings, these memories to those who only see EvE for the trolling, the e-peen, the docking games and point at you like YOU are playing the WRONG game.
Vaerah Vahrokha
Vahrokh Consulting
#1288 - 2012-12-10 21:20:58 UTC
Galmas wrote:
Dograzor wrote:
Dear CCP,

Due to me having to switch off safety every single time when I log in I have already missed a few kills. Please let the client or server save my safety settings.

The only safety I use when shooting stuff is my trigger finger, and I have been happy with that for years. Now I'm disappointed. Pirate



Seems to be quite a task to code that, otherwise i would have expected CCP to have it fixed by now.

Certainly massively annoying... considering one might have more than one char Cool


Yeah it's as complex as at login execute the following single line:

if (current_system_sec < 0.45) disable_security();

in Python.
Arthur Bong
Blatant Recreational Esoteric Thunder
#1289 - 2012-12-10 21:51:33 UTC  |  Edited by: Arthur Bong
Decided to play Retribution for about a week before providing feedback if at all.
Really do not like the eve forums or better the way they are maintained inconsistently.

I do love the game and appreciate the effort and lengths CCP goes to, to try and have a community that like to keep putting in content. The level of play is just awesome, which is just as much due to the community as it is to CCP and its developers.

I love retribution!

If there is a thing i do not understand, its the unscannable cargohold on my viator...

....."please watch as I warp away from the gate much more safely now that my cargohold in unscannable"....
But this is not Retribution related.

Why do I love Retribution.....well, look at this thread.....

Look at many of those null bears hiding behind alts acting as a industrial/mining highsec resident stating they are now in much more danger...
hereby trying to manipulate the beleive system of potential followers, less informed people and or younger players.

This sentence alone (not retribution related perse) shows why i love this game and its depth.....but what is said in the sentence, I do enjoy the fact those null pilots seem to feel like needing to hide behind alts trying to alter the beleive system.

Good to see them "be scared" a bit more.....risk reward completely back in full....

Thats how I read many of those posts, not all.
Some are from followers whome beleive systems have just been altered by entities they "look up" to or those they want themselves mirrored to.

There might be a few that just didnt inform themselves....*cough*..

I would like the pizza's to be sizeable and be able to positon the scrolling damage stats where I want them to be.....other than that, it enhances my gameplay. I think this is a matter of personal taste, one could never do right for everyone. Therefor I think such features should be highly customizable, it should be much more granular to the player and a player should be able, imo, to completely setup the UI as one wants.....


As for the AI in missions.....I really really like it.....but could be better imo
Yes, first time out, I did loose all my drones, and also almost lost a 1,3 B CNR....
However, i finally felt something while doing a mission...

After adapting and revamping the fit, i did not loose any drones anymore and the mission became "just as easy" as before.
So I am not able to see the complain of many about killed/instapopped drones, it is rather easy to make sure your drones will not be popped. I have found it to be about revising the way you run the mission.

I said just as easy, which is true for me anyway, but there is more to watch for and more diversity in what you need to do to complete the mission. So, it did become somewhat more "engaging" for a few runs.

I think it would be possible to make AI even better if the AI contained a years worth (for example) of "refined" "combat logs" or rather...
has its own database with current combat tactics being employed against certain types of combat.
By refreshing the database with fresh data continually and dropping everything beyond a certain age the AI evolves as players or content does.

And I do mean this as:

Take a combat log between two players from a wide range of players and player ages, analyse the counters and attacks.
There is always a certain level of....if one does this, the other does that....
This changes over time as mechanics get adjusted.

By putting the common counters and attacks into records, AI could pick the right attack or counter for everything you do and actually evolves as the game does and or players....since data is refreshed continually

All in all......I think Retribution is a really great step forward at many levels....

Thanks!!
Esrevid Nekkeg
Justified and Ancient
#1290 - 2012-12-10 22:04:45 UTC
Vaerah Vahrokha wrote:
.... undocking in one of those systems where you have close planets / moons and station and stare at the resulting scenery plus your ship for 30 minutes, your mind taking off and transporting you in distant worlds.
Well, I don't have 3D-goggles, but I have been lost in EvE quite often a 'bit' longer then 30 minutes. Taking a trip to somewhere, just pick a gate and go through it. One system after another, looking at the ships against the backdrop of stars and nebulae. Not exactly playing the game, but letting my imagination and the scenery merge. Wonderful.

It can give me the same satisfaction as docking my ship with just enough HP to hold it together, spouting flames into empty space.

Vaerah Vahrokha wrote:
How to convey these things, these feelings, these memories to those who only see EvE for the trolling, the e-peen, the docking games and point at you like YOU are playing the WRONG game.
There is no wrong way to play the game, just as there is no right way. If you make a choice out of the near endless possibilities the New Eden universe has to offer and are happy with that, then that's the right way to play. And no one should tell you otherwise.

I play this game the only right way there is. For me...Blink

Here I used to have a sig of our old Camper in space. Now it is disregarded as being the wrong format. Looking out the window I see one thing: Nothing wrong with the format of our Camper! Silly CCP......

Snoodaard Thrasy
Yulai Guard
#1291 - 2012-12-10 23:23:40 UTC
So it's been a week, and no word on the "tracking disruption issue" other than that "we're looking at it".

What I'd like to know: does CCP intend to fix the permadisruption from rats, or should I start training for missiles and ditch all my turret based pve boats?

Tanaka Aiko
Ministry of War
Amarr Empire
#1292 - 2012-12-10 23:53:24 UTC  |  Edited by: Tanaka Aiko
So Retribution ;

The UI changes are nice, the hangar icons which always stay on the neocom make me way happier for example. The changes to damages dealt / sent are also pretty nice, and with the new sound change makes farming a bit less boring, that's a good surprise (I even turned the sound on on all my accounts ! after like 2 years !)
Given I live on null, I don't have things to say about the security lock, and I don't have to change it at all, same as crimewatch.
Concerning ships balancing and the new ships, this seems to be a good work done, i'm not a fit guru at all, so won't say more. However I feel the need for the tech2 fregate/cruiser/destro to be looked at quickly, as some things feel pretty strange now with the tech1 ships being way better.
[edit] also, the bounty hunting doesn't change much in null, given we die often, and so our ennemies, so if people don't put bounties on their head everyday... there's nothing for us (and for them) [/edit]
tldr : so lots of good things, that very nice, but some bigger thing (POS, industry/UI, nullsec sov) for next time become more needed. Obviously don't stop the iteration and little UI changes.
Rek Seven
University of Caille
Gallente Federation
#1293 - 2012-12-11 00:16:17 UTC  |  Edited by: Rek Seven
Wigster Atild wrote:
As i thought....not one real reply from a Dev and monday is a normal work day.. prity sure its not a bank holiday too... maybe tomorrow the weekend hangovers will have subsided enough to do some work...


Are you still here banging on about the bounty system? FFS get either unsub or get on with your life.

It's a non issue. The bounty system needed fixing and this is as good a fix than i could think of. CCP are not about to completely undo all the work they have put into this.

So what do you exactly do you want from CCP now? That they tell you something you don't want to hear just so you can ***** and moan more?!
Axium Cog
Holey Amarrian Inquisition
Grand Inquisitors Federation
#1294 - 2012-12-11 00:29:48 UTC
Sigh... why is it everyone rages every time a patch comes out... people really do not like change do they. God forbid you have to adapt...

Now that i have that out of the way :P

I really like the changes so far.

Tiericide so far seems to be doing exactly what it was intended to do which is great.

UI is awesome. I agree with an earlier post, i would like to see the damage notifications stream be player positionable. Ive always wanted this ability since i first signed up back in the day. Gets in the way of my pretty spaceship!

Love the bounty system. Great way for FC's to encourage fleet participation, and finally POS bashes can be a little less painful *cue choir of angels in chorus* :)

Not sure why people are complaining about the AI in missions. WH space has been dealing with those drone popping bastards since day one and you dont hear them complaining. OH NO! NO MORE AFK MISSIONS!!! wah... god forbid you actually have to play the game...

Im not entirely sure what the solution is, but it seems that missiles are kinda getting shafted. I suspect the solution lies somewhere within the explosion radius mechanic, although im not entirely sure how as i dont use missiles all that often. My idea of missiles has always been that, yeah you can outrun them if your fast enough, they take time to hit, but they dont miss unless they run out of time and when they hit they should hit hard. I dont understand why everyone seems to think every ship in game should be able to be flown solo. imo missile boat fleets should just bring more tackles and ewar.

LOVE THE NEW DESTROYERS ZOMGPONIESANDCANDY!!!
this ^^^

great job on them cant stress that enough. art team did an amazing job, love the influence of naval ships in the designs. love their role, great ships in every way shape and form of the phrase.

Ok so thats my 35 cents (gotta love inflation)
Khaiton LaSalle
Doomheim
#1295 - 2012-12-11 00:33:26 UTC
Okay, first I have not read all of the posts. Second, complaining is a legitimate form of feedback.

Changes to NPC rats and drone boats.

No, the drones do not take more than their fair share of the aggro. Yes, you need to control the aggro and take out the NPC's that pose the most danger to your drones.

But, when the drones do take aggro they die very fast. So, one of three solutions in my little mind.

1) Have the drones take more damage before they go pop, so they have time to be recalled into the drone bay.

2) Accept the fact that drones will die a lot, but give drone boats much larger drone bays to hold all of the extras that will be needed. Heavies die fast because they are slower than mud flowing up hill in January. (Northern hemisphere)

3) Give drone boats a big speed boost so that they can be close to their drones and pull them in when needed. Not the best solution but I liked the idea of three solutions.

Just my depreciated two cents. Roll
Dograzor
The Scope
Gallente Federation
#1296 - 2012-12-11 00:37:18 UTC
And oh...

I want my jukebox back. Evil
I Love Boobies
All Hail Boobies
#1297 - 2012-12-11 00:47:36 UTC
It's funny how capsuleers are being directed to this thread from the other forum sections so the "devs are sure to see it" here. Only Dev to post anything here in the past couple of days was Punkturis responding to people about devs not posting. Really is starting to look like the devs don't want feedback at all with their lack of response to some of the questions being asked. Kind of disheartening really.
Vaerah Vahrokha
Vahrokh Consulting
#1298 - 2012-12-11 01:01:08 UTC  |  Edited by: Vaerah Vahrokha
I Love Boobies wrote:
It's funny how capsuleers are being directed to this thread from the other forum sections so the "devs are sure to see it" here. Only Dev to post anything here in the past couple of days was Punkturis responding to people about devs not posting. Really is starting to look like the devs don't want feedback at all with their lack of response to some of the questions being asked. Kind of disheartening really.


It's called "let them vent off for some weeks". It's a much used tactic in the industry when they want to tell you to HTFU in a kind way, but also by some housekeepers: "sweep dirt under the rug".
Dograzor
The Scope
Gallente Federation
#1299 - 2012-12-11 01:06:56 UTC
Vaerah Vahrokha wrote:
I Love Boobies wrote:
It's funny how capsuleers are being directed to this thread from the other forum sections so the "devs are sure to see it" here. Only Dev to post anything here in the past couple of days was Punkturis responding to people about devs not posting. Really is starting to look like the devs don't want feedback at all with their lack of response to some of the questions being asked. Kind of disheartening really.


It's called "let them vent off for some weeks". It's a much used tactic in the industry when they want to tell you to HTFU in a kind way, but also by some housekeepers: "sweep dirt under the rug".


Last time they did that things turned real ugly... Bear

Lets hope they learned from that point.
Damasa Cloudwalker
Cloudwalker Enterprises
#1300 - 2012-12-11 01:13:23 UTC  |  Edited by: Damasa Cloudwalker
Hardwick Johnson wrote:
Edit: Discussion of moderation removed - please raise a petition if you wish to discussion actions taken by the moderation team. - ISD Suvetar


Don't worry, Hardwick. I've taken that action for you.

Petition filed.

In-game sounds muted since Retribution, F10 Jumper since Odyssey