These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

EVE Online: Retribution 1.0 Feedback

First post
Author
Sentamon
Imperial Academy
Amarr Empire
#1241 - 2012-12-10 12:25:45 UTC
Lysa Riay wrote:
Still dont see any "Klang" or Pizza removal Evil


KLANG!!! :D

~ Professional Forum Alt  ~

Tappits
Sniggerdly
Pandemic Legion
#1242 - 2012-12-10 12:45:54 UTC
DerArt1st wrote:
Ptraci wrote:
DerArt1st wrote:


How can i try my fitting / ship with a friend? Should i go to lowsec so i get minus standing for engaging against concordrules or to 0.0 where 15 people can jump on us while we are trying?


While I agree with most of your post, and there are a number of issues to be fixed, the above is not an issue.

Your subscription includes access to the test server. Read up on how to join it. Go test your fittings there. You will be left alone, unless you specifically want combat by going to the only legal "non consensual" combat system.


So u are telling me that the feature that worked fine before got removed and everybody that just wants to have a consentual fight in empire has to install multiple gigabytes of patches to connect to the testserver? Seriously, no.


It was not a feature, CCP did not design the can flip mechanics just you you could play fight with your bro's. It was there to try and protect people jet can mining a little because [mining] is bad enough as it is not loan having to warp to a station every 9mins.

As Ptraci has pointed out there is a FEATURE you could use and be 100% safe (test server was not designed for play fighting with your bro's) or just go to an empty 0.0 system (check the map 85% of all 0.0 is empty) and you can PLAY to your harts content.

DerArt1st wrote:
Awaiting CCP reply. Are you aware of the issues i mentioned? Any plans to change something?

Or what you will quit? Please do it sooner rather than later.
Alexander Renoir
Covenant Trading Agency
#1243 - 2012-12-10 12:52:54 UTC

CCP Soundwave wrote:

How are you defining who is innocent? Is an alliance leader that's never fired a shot but orders thousands of players to go out and kill others innocent? How about the industrialist that builds guns? The definition of innocence is one that I don't want to tie to a single mechanic. You people decide who you think are innocent and who you think are not.


LOL.. Soundwave wrote.. Does anybody take this guy really serious? Lol
It is an empty phrase and a pathetic try to explain their last crap! Nothing more.. Is an industrialis innocent? WTF!
If you self write that WE; the people / community only decide who is innocent or not - I demand to be able to spend ALL my Billions of ISK onto your head before I leave EVE!

But wait..

Patch notes for EVE Online: Retribution 1.0.1 wrote:

•We have now forbidden placing bounty on Developer & ISD Corporations and Alliances.


LordSpock
Doomheim
#1244 - 2012-12-10 13:02:00 UTC
Just to say my thing too:

CCP great job done. I really like the new expansion. I think you were very punctual in delivering it and really liked the fact that a big portion of CCP employees was present in the first hours Retribution came online.

My feedback on what I've seen so far:

New ships, brilliant. Well done on both mining frig as new destroyers. Corax could use a little extra CPU to be able to fitt a full rack of T2 rocket launchers and rest of T2 mods. It is pretty tight like this.
Haven't tried the other dessies yet except selling them :-), but they sure look great. Thanks!

Exploration frig. No comment on them, well done. Now please do the T2 versions asap! They deserve it too.

Tempest and Stabber hull ****ing brilliant. Love the new looks.

The red glowing circles on NPC's are kinda too much if you ask me. The taregeted ships with the circles, looks great but does indeed take a lot space.

Orca/corporate hangar changes. Well I need to get used to it, but ok will do. The scannable part of corporate/fleethangars, not to happy with it, but with a fit making my Orca have more EHP than my Providence I'll manage.

Bounty system, no real opinion other than that it screws your portrait if anyone thought it was funny to place bounty.

T1 logi's, great idea, good they were buffed and given a purpose, but they are not in line with the added training needed for the marginally better T2 versions. They are somewhat overpowered.

Other cruiserchanges, not tested them yet but they look promising, keep the changes/balances coming

Mission/AI changes, not good. I am mainly a missionrunner and I don't like the new changes. I don't mind making missions harder. Some were just too simple. Switching targets? No problem with that either.
However: NPC e-war is overdone, too much ewar going on, combined with too much aggro on drones once released. I have been doing a Serpentis mission and was Sensor damped down to 12km locking range. Releasing drones almost makes the NPC's instapop one or two making it needed to pull them back in. TD's same story. Too much trackdisrupting not good in turret boats. In my opinion there shouldn't be one ship favoured that much over the other. And droneboats and turretboats are just being affected too hard by the changes. All missionrunners going to Minmatar space isn't option either. One of my missionrunner is a die-hard Amarr loyalist. She killed many Gallente and Minmatards and doesn't even have acces to Min/Gal regions. Not to mention the fact that she flies Amarr only and TD's just makes missioning pretty tough.
Any idea on when the community can expect a fix?

Sounds, most of them I like. Laser sounds? Love them. Some added sounds within the music makes me think too much something is wrong (like an alarm going of).

All in all it is a great new expansion. Love the new logonscreen music as well.
DerArt1st
Doomheim
#1245 - 2012-12-10 13:28:48 UTC  |  Edited by: DerArt1st
Tappits wrote:
DerArt1st wrote:
Ptraci wrote:
DerArt1st wrote:


How can i try my fitting / ship with a friend? Should i go to lowsec so i get minus standing for engaging against concordrules or to 0.0 where 15 people can jump on us while we are trying?


While I agree with most of your post, and there are a number of issues to be fixed, the above is not an issue.

Your subscription includes access to the test server. Read up on how to join it. Go test your fittings there. You will be left alone, unless you specifically want combat by going to the only legal "non consensual" combat system.


So u are telling me that the feature that worked fine before got removed and everybody that just wants to have a consentual fight in empire has to install multiple gigabytes of patches to connect to the testserver? Seriously, no.


It was not a feature, CCP did not design the can flip mechanics just you you could play fight with your bro's. It was there to try and protect people jet can mining a little because [mining] is bad enough as it is not loan having to warp to a station every 9mins.

As Ptraci has pointed out there is a FEATURE you could use and be 100% safe (test server was not designed for play fighting with your bro's) or just go to an empty 0.0 system (check the map 85% of all 0.0 is empty) and you can PLAY to your harts content.

DerArt1st wrote:
Awaiting CCP reply. Are you aware of the issues i mentioned? Any plans to change something?

Or what you will quit? Please do it sooner rather than later.


I know exactly when this got implemented so u dont need to try to teach me about that. I dont know what you want to tell me with your post, you said exactly the same like Ptraci so whats your point -> he is right in your oppinion? Fine.

Fact is: Containers / Aggromechanics were a way to participate in uncomplicated small scale warfare without you needing to install something, go several jumps to 0.0 or creating a safe surrounding first. Another playground of pvp nerfed in a PVP orientated game. Crimewatch is a laughable replacement for this.

And btw. do u want my stuff?
Spugg Galdon
Federal Navy Academy
Gallente Federation
#1246 - 2012-12-10 13:28:48 UTC
Alexander Renoir wrote:

CCP Soundwave wrote:

How are you defining who is innocent? Is an alliance leader that's never fired a shot but orders thousands of players to go out and kill others innocent? How about the industrialist that builds guns? The definition of innocence is one that I don't want to tie to a single mechanic. You people decide who you think are innocent and who you think are not.


LOL.. Soundwave wrote.. Does anybody take this guy really serious? Lol
It is an empty phrase and a pathetic try to explain their last crap! Nothing more.. Is an industrialis innocent? WTF!
If you self write that WE; the people / community only decide who is innocent or not - I demand to be able to spend ALL my Billions of ISK onto your head before I leave EVE!

But wait..

Patch notes for EVE Online: Retribution 1.0.1 wrote:

•We have now forbidden placing bounty on Developer & ISD Corporations and Alliances.





Find out who his non "CCP" character is then put a bounty on them maybe?
jiantsquidz
Stripers Of New Eden
#1247 - 2012-12-10 13:29:17 UTC
I like the new expansion, only note i have are sounds while ratting, warping and using gates. There are some sounds that shouldnt be there i think.
Other then that its great, i did had an issue with targetting camera but that was quickly solved with the settings ( the window above ur overview settings) there u can turn it off since i see more people having that issue.

Thumbs up for CCP
Haifisch Zahne
Hraka Manufacture GmbH
#1248 - 2012-12-10 14:04:49 UTC
Wow, to hear CCP Punkturis speak in this tone while toeing the line for one of the worst features to come from CCP of late, I have lost all confindence with the company.


CCP Punkturis wrote:
Wigster Atild wrote:
Cayle Deteis wrote:
Can you explain the new Bounty system logic?
Everyone putting bounty to anyone.
wtf logic is that?
I thought bounties are consequence of illegal actions,
instead
I found myself with a bounty on my head as many-many other ppl.
Issue is not the prize but why is allowed.
I think there is a need of fixing that.
Security status and crime actions must be connected with this.
Not an open bounty system.....It's crazy



Its been days since a Dev bothered to even give the company bull-crap let alone bothered to listen to or reply to its paying community..

Petitions regarding the bounty office have been completely ignored too.. CCP REMOVE YOUR COLLECTIVE HEADS FROM YOUR ASS'S AND TALK TO YOU COMMUNITY..

THE ONLY PEOPLE WHO SEEM TO LIKE THIS NEW BOUNTY OFFICE ARE THE PEOPLE WHO WANT TO BE DISRUPTIVE TO OTHER PLAYERS... GO FIGURE WHY THAT MIGHT BE.....


you were posting over the weekend, that might be why you haven't gotten reply but also because your concerns and similar have been replied to a multiple times (did you read all the pages in this thread? because I did and I've been replying many times)

but here is the reply from Lead Game Designer CCP Soundwave

CCP Soundwave wrote:

How are you defining who is innocent? Is an alliance leader that's never fired a shot but orders thousands of players to go out and kill others innocent? How about the industrialist that builds guns? The definition of innocence is one that I don't want to tie to a single mechanic. You people decide who you think are innocent and who you think are not.


btw if you type louder, maybe people will hear you over the weekend P

Haifisch Zahne
Hraka Manufacture GmbH
#1249 - 2012-12-10 14:14:02 UTC  |  Edited by: Haifisch Zahne
Absolutely 100% True Rational Thought. Thank you.

Tie up the ISK in Eve, doesn't have to be an ISK sink where it "disappears forever", now it just effectively does so.

Leave it to CCP to surreptitiously figure out how to get their revenge for our revolt against Incarna when we wouldn't buy PLEX to pay for boots and girdles. CCP will force us to have to buy PLEX one way or another: increased ISK sinks with taxes/skill books/etc, heavy drone losses that can lead to ship losses if scrammed, ISK held up in bounties, less income with salvage, gankier ships, the list goes on and on and on....

I guess some people just have money coming out of their ears, and don't care what Eve costs to play.


Seay Prime wrote:
The real issue is the hundreds of billions worth of isk just sitting there as frozen cash for the sake of profit maximizing by ccp. Imagine you put 100m on someones head and they fly around in a regular cruiser... How many times would they have to be killed for that pool to dry up? the real answer is "it will never dry up" it's just good jucy isk sitting there for nothing. CCP made a big pool of "unavailable" money so the isk making scheme became even harder. i had a friend who got 400m stolen from corp wallet by an untrustworthy person... In an attempt to get back some of the money or to make it hard for that person to play freely she put a 100m bounty on his head. What have happened since? totally "NOTHING"... so that's 500m isk now...

Conclusion: THE WORST PATCH EVER TO BE RELEASED IN EVE.
Smohq Anmirorz
State War Academy
Caldari State
#1250 - 2012-12-10 14:14:13 UTC
Brenten007 wrote:


I pray Winter Unicorn gets kill in a head on accident in RL. ******* Jerk!


That seems like it will get you more bounties on your head.
Galmas
United System's Commonwealth
#1251 - 2012-12-10 14:19:25 UTC  |  Edited by: Galmas
Hakaru Ishiwara wrote:
Challu wrote:
Yo CCP, generally, nice job! ECCM skills, new destroyers, bounties, etc. are good additions.

One thing bugging me is the new targeting system. Two issues with that:

- The circular layout and the mods applied being shown underneath is a phenomenal waste of space. If I'm in a logi with 10 locked targets, I have icons spread-eagled all over my screen over multiple rows. Circles waste much more space than squares, so I can see how making it more compact is hard. Would be good if you could do something about all that superfluous white space.

*snip*
Can't be emphasized enough.



Well, i reported this as sub-optimal already at the first day after the patch. Now i have played a couple of days, went to a bunch of pvp fights, did some pve as well....

My first impression of the new locked items layout still applies for me. Takes up way too much room on the screen and it is much harder to read the actual health status of the target. I really need to look hard at the tiny indicators to actually be able to read the health status of a target. This really failed guys.

The big red bubble around the targets in space as well as the four arrows around the brackets are cluttering the screen. (24 inch screen, 1920 x 1080)

The flashing of the brackets when hovering the mouse over your modules is distracting and exhausting.

The aggression / de-aggression sounds and the sounds of the tons of timers expiring is distracting... the latter one even minutes after fights, we try to make fun about it in our corp cause we are certain that you will remove it again pretty soon but by now it really isn't funny anymore... and i am still not used to it. Also the sound you play there is pretty odd. Would probably be only half as bad if it at least was a distinctive sound instead of this... i don't even know how to describe it.

The exploding targets sounds: horrible, please get rid of them again. It was really cool to "look at" a target just before it exploded and listen to the explosion.... when you got the time, cause it was the last ship of the hostile fleet... now it is just a nightmare to fight multiple targets that die relatively fast.

While i like a lot of aspects of this patch from the UI point of view (visual and audible) it is a complete disaster in my eyes (and ears).

The new notification "streams" are crazy, going the exactly wrong way of what veteran players would like to have. Please give us a "off" button for the whole on screen notifications so we can just have them in the log file.

Please make these new sound notifications optional or remove them again. This really should have a high priority.

Please start looking into the above "issues". It is not really feedback, it is "serious" issues that affect our game play in a negative way.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#1252 - 2012-12-10 14:22:22 UTC
Scaramanga Erquilenne wrote:

The only people that defend them on this are the people who never used it.................I dislike 20% of the tracks in game and i don't want to alt and tab are use a separate programme.



I used it all the time and I still defend this. I enjoy the randomness factor. Also, I found several of the track annoying myself, but they seem to have miraculously been disposed of. It's really not that bad.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Kaitlyn Rhees
Tempest Freelancers
#1253 - 2012-12-10 14:29:17 UTC
jiantsquidz wrote:
I like the new expansion, only note i have are sounds while ratting, warping and using gates. There are some sounds that shouldnt be there i think.
Other then that its great, i did had an issue with targetting camera but that was quickly solved with the settings ( the window above ur overview settings) there u can turn it off since i see more people having that issue.

Thumbs up for CCP


Agree with this post entirely.

CCP, are there any plans to address the obnoxious sounds many of us have been complaining about?
Caldain Morrow
Native Freshfood
Minmatar Republic
#1254 - 2012-12-10 14:34:49 UTC
CCP Explorer wrote:


I feel the EVE Calculator in its current form should be removed, but I clearly see how it could be improved to have EVE-specific functionality. But is investing time and people in that work worth it to you, the players? Will it increase the players' experience in general beyond other things we could be implementing and improving?


/\
I
I
I

THIS PLEASE FOR THE LOVE OF GOD!!!!!!!!!

More than anything, just make the damn thing easier to use. Maybe auto comma functionality? Make the it Bigger so I can read it without my reading glasses? I'd love to see the ability to drag and drop prices from the market into it. I can recommend the Casio FX-82MS as one of the nicest calculators I've ever used. It displays the entire equation that you are working with and allows editing of it, decent sized display and clear definition of major divisions. The EVE calc has none of these things going for it and I realy hate having to pack my calculator to camp or Tabbing out twenty times to use the microshaft calc.

Priority: thousand papercut level?
Rommiee
Mercury Inc.
#1255 - 2012-12-10 14:35:02 UTC
Angsty Teenager wrote:
Once again, just going to reiterate how much more difficult the new targeting UI is for me to use.

I didn't like it from the start, I rageposted about it, and now I've gone and used it for ~2 days in active combat situations flying t1 cruisers (which are great btw, nice job), and I still don't like it.

My issue is that number one, it's very difficult to see at a glance how much hp they are missing. particularly the shield and hull bars becuase there is very little contrast between that bar and whatever you are looking at on screen. I.e. if you're looking at the sun, it's harder to tell. The armor bar is ~ok~ because it has bars of white around it, but overall it's significantly harder to see how much damage somebody has at a quick glance than the old interface.

This is further compounded by the fact that the damage appears in a circle. I've said this before and I'll said it again--humans read in straight lines, not in a circle. When my eyes see the point between the white and the red, I first try to look for a horizontal bar, not a circular bar. It's simply much more difficult to do a quick check on how much damage they have taken--this is especially annoying and relevant when they are active tanking. This is already difficult for just looking at one client, but we all know that many people run more than one at once--and I personally regularly run 3 clients in combat situations all at the same time and being able to alt-tab quickly through them and gather quick information is a must. On that note, I've also noticed the damage seems to lag sometimes on the new targeting ui--not accurately showing how much damage they have taken--sometimes lagging out for a couple of seconds.

My other main issue with the UI aside from the fact that it is less readable than the old UI is that it is also bigger. It takes up a significant amount of room and in a game like eve where I need to have my chat window, my local window, my d-scan, my overview, my fleet window, my drone window, my watchlist, and my hud all setup on the screen, this increase in space taken is not helpful. It is most noticeable when doing targeting ui intensive activities like salvaging in a noctis.

CCP, it is extremely frustrating for me to use the new UI. I will grant that yes, it looks cooler, but in function it is worse than the old UI. It probably works fine for people that don't fight in combat situations where they have to manage ranges on multiple enemy ships, watch multiple ewar situations while taking quick glances at the targeting icon to see damage, but for people that do this, it is simply subpar.

Please don't let your pride of your new system get the most of you, please give us an option to use the old one, it's frustrating to login to the game, excited to play and then have my excitement slowly wane as I keep having to double check and triple check my targeting icons because I couldn't manage to see the damage or the shiptype (as noted in other people's posts, the ship icon is harder to see as well).

I would really appreciate a CCP response on this.


Pretty much this.

The damage bars on a selected target are now more difficult to separate with a casual glance. At the same time, because they are now circular, these bars are longer and take up more of the icons space. This makes the picture of the ship in the centre a lot smaller and more difficult to distinguish. It’s pretty clear that horizontal damage bars are easier to see.

In tandem with this, in their infinite wisdom have decided to put the gun/drone/mod symbols at the bottom of the icon instead of running down the side. This seems to makes it even larger, it fitted in a lot better along the side of a smaller square icon.

Basically, this is a larger, more difficult to see icon, but totally in keeping with CCP’s philosophy of barrelling ahead with pointless changes that no one asked for.



Also, why the hell have you made the pizza’s around locked targets so damn big? Make them smaller for crying out loud. Jeez.
Rommiee
Mercury Inc.
#1256 - 2012-12-10 14:37:51 UTC
[quote=Syri Taneka]Targeting... so, I turned off all the fancy new UI overlay bitsquote]

Which crappy bits did you manage to turn off, and how ?

Rommiee
Mercury Inc.
#1257 - 2012-12-10 14:50:28 UTC
nAirasSoyr Ro wrote:
Does ANYONE at CCP playtest any of these alleged 'upgrades'? ..... It seems too many changes are made to make things look 'cool', as opposed to actually being an improvement to game play.


If you have been here for a while, you will know the answer to that question.
KIller Wabbit
MEME Thoughts
#1258 - 2012-12-10 14:54:30 UTC  |  Edited by: KIller Wabbit
Smohq Anmirorz wrote:


That seems like it will get you more bounties on your head.


No, it will get an immediate ban. RL threats are perma ban candidates on the first pass.
Damasa Cloudwalker
Cloudwalker Enterprises
#1259 - 2012-12-10 15:03:03 UTC
Posted this thread this morning.

ISD Suvetar, thank you for making my decision for me.

Two accounts cancelled.

In-game sounds muted since Retribution, F10 Jumper since Odyssey

Rommiee
Mercury Inc.
#1260 - 2012-12-10 15:20:43 UTC
T'Esshe wrote:
As I've been reading through, I see a lot of you guys have (maybe well-founded) criticism of the patch. I get it. I don't fly Caldari, don't use HMs, and am generally not hardcore like some of you guys, but I get it.

What I don't get is the rage that's practically coming off the page at me. CCP works their asses of to bring you this unique, incredible game. Maybe they don't always get it 100% right, but I'm sure they're listening and I'm sure they're working with the community. And what do they get for their efforts? A bunch of jerks yelling at them like they're King Sh*t.

One guy actually said, "as if this game wasn't horrible enough" - what a JOKE. Do us all a favor - get lost and play something else - I sure don't want you as part of my community.

If you don't like a feature, let CCP know. Give them constructive criticism. I'd be inclined not to listen to some of you self-indulgent, self-entitled, spoiled little ******** children; you're definitely not valuable, productive members of the community. How do you think CCP feels when they bring you this just to have you guys **** all over them?

I'll give you an example on how to be a constructive member of a community:

Hi CCP,

Thanks for all your work on this, in general your product rocks the mic. I wanted to give feedback on the Bounty system: I think allowing any player to place a bounty on another player with a simple right-click is too low of a barrier - I don't think we want half the galaxy running around with bounties on their head, just makes the whole thing a bit meaningless. Maybe relocate the 'place bounty' option back to just station services, and perhaps increase the minimum amount.

Thanks,
T'Esshe

See how that works?
Unbelievable. Arseholes.



You are new here aren't you ? :)