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EVE Online: Retribution 1.0 Feedback

First post
Author
Pascalle Sylveste
House Sylveste
#1101 - 2012-12-08 11:20:42 UTC  |  Edited by: Pascalle Sylveste
Kaivaja wrote:
Roland Trintignant wrote:
Ra Jackson wrote:
If that "wanted" really bothers you go do some PVP, lose some ships until the bounty is used up.
Funny fact: In the future the pirates and PVPers will likely have no bounties on them, while the risk averse carebears will run around with "wanted" marked across their face.


I quote this from other thread to reinforce Pascalle's and other people point. We can't have this. People are already being massively harressed with something that should actually help them get justice.

This would be true if bounty would grant others kill rights against you. But it doesn't.

Pascalle and many high sec dwellers in this thread read the meaning and implications of bounty on them all wrong. Nobody will attack you just because you have high bounty. In null sec. low sec and in high sec wars 99.99% of non-blues would and will attack you anyway, bounty or no bounty. In high sec the attack has to be suicide gank, and for that you have to be flying something expensive. Suicide ganker doesn't benefit from big bounty if you fly something cheap. Remember that he only gets 20% of the damage done. And if you fly something expensive, the suicide gank risk is the same, bounty or no bounty. If you are a peaceful high sec'er, you really shouldn't be concerned if somebody places bounty on you.


I'm sorry Kaivaja, but I found your remark a bit insulting because it seems to imply that I cannot read.

I never mentioned any concern about attacks. Being an explorer and WH dweller (check my killboard. It's terribly negative but as a new player I'm not ashamed of putting my ass and wallet out there to learn with my own mistakes) , if I can't hold my own I should roll over and die, or be happy frolicking in empire. What I'm concerned about, is indiscriminate bounty placement and trolling, like the many examples in the last couple of days (people asking for help in channels and receiving a bounty because some azzhat wanted to give a noob a bit of a scare). Please tell me how am I wrong being concerned that this will be abused, and the people that it should benefit will end up paying for it. Even if it's just having a silly "wanted" on your portrait. This needs to be regulated.

But please, enlighten me: where in my post did you see any concern about me being ganked?
Cayle Deteis
Free Mansons of EVE
#1102 - 2012-12-08 11:25:54 UTC  |  Edited by: Cayle Deteis
Can you explain the new Bounty system logic?
Everyone putting bounty to anyone.
wtf logic is that?
I thought bounties are consequence of illegal actions,
instead
Could you find yourself with a bounty upon your head (as many pilot since expansion experienced).
Issue is not the prize but why is allowed.
I think there is a need of fixing that.
Security status and crime actions must be connected with this.
Not an open bounty system.....It's crazy
Wigster Atild
Enderas's Holdings Corporation
#1103 - 2012-12-08 11:32:18 UTC  |  Edited by: Wigster Atild
Cayle Deteis wrote:
Can you explain the new Bounty system logic?
Everyone putting bounty to anyone.
wtf logic is that?
I thought bounties are consequence of illegal actions,
instead
I found myself with a bounty on my head as many-many other ppl.
Issue is not the prize but why is allowed.
I think there is a need of fixing that.
Security status and crime actions must be connected with this.
Not an open bounty system.....It's crazy



Its been days since a Dev bothered to even give the company bull-crap let alone bothered to listen to or reply to its paying community..

Petitions regarding the bounty office have been completely ignored too.. CCP REMOVE YOUR COLLECTIVE HEADS FROM YOUR ASS'S AND TALK TO YOU COMMUNITY..

THE ONLY PEOPLE WHO SEEM TO LIKE THIS NEW BOUNTY OFFICE ARE THE PEOPLE WHO WANT TO BE DISRUPTIVE TO OTHER PLAYERS... GO FIGURE WHY THAT MIGHT BE.....
Christopher AET
Federal Navy Academy
Gallente Federation
#1104 - 2012-12-08 11:40:52 UTC
Plz remove aggro buzzer. Really annoying to hear it go off every time it resets. maybe once when you first get it then that's enough. Hearing pzzzt every 8 seconds does get annoying.

I drain ducks of their moisture for sustenance.

Stormchyld
Trinity's Passing
#1105 - 2012-12-08 11:44:16 UTC
Hardwick Johnson wrote:
Well, I notice they no longer put the link to the forum on the log-in screen. Guess that means CCP's response to all the complaints so far is "Sod off and go away, we're tired of hearing your ****."

Shame I paid for a 1 year subscription. But that was back when things were cool, before they turned FW into a giant isk hole, before they screwed over the Cal/Gal pilots and made their primary offensive weapons skills useless.


CCP, I implore you: Take note of these posts and FIX crap. You're shooting yourself in the foot by screwing over the players. Stop pissing on our heads while telling us it's just the rain. You're worse than those ivory-tower idiots who ran PirateGalaxy into the ground.



+1
Cayle Deteis
Free Mansons of EVE
#1106 - 2012-12-08 11:48:54 UTC
Wigster Atild wrote:
Cayle Deteis wrote:
Can you explain the new Bounty system logic?
Everyone putting bounty to anyone.
wtf logic is that?
I thought bounties are consequence of illegal actions,
instead
I found myself with a bounty on my head as many-many other ppl.
Issue is not the prize but why is allowed.
I think there is a need of fixing that.
Security status and crime actions must be connected with this.
Not an open bounty system.....It's crazy



Its been days since a Dev bothered to even give the company bull-crap let alone bothered to listen to or reply to its paying community..

Petitions regarding the bounty office have been completely ignored too.. CCP REMOVE YOUR COLLECTIVE HEADS FROM YOUR ASS'S AND TALK TO YOU COMMUNITY..

THE ONLY PEOPLE WHO SEEM TO LIKE THIS NEW BOUNTY OFFICE ARE THE PEOPLE WHO WANT TO BE DISRUPTIVE TO OTHER PLAYERS... GO FIGURE WHY THAT MIGHT BE.....

+1
Wigster Atild
Enderas's Holdings Corporation
#1107 - 2012-12-08 12:22:55 UTC
Hmmm just spent the last 20 mins trying to tag a message to the petition i have started regarding the bounty office.. every time i go to send it i lose connection..... 5 times so far.... strange how a game that is usually very stable for me suddenly gets connection hic-cups in such an ordered manner... coincidence???
Illest Insurrectionist
Sparta.
#1108 - 2012-12-08 12:28:00 UTC  |  Edited by: Illest Insurrectionist
Never mind.

ah just nm.
Jita iswhereIsit
Doomheim
#1109 - 2012-12-08 12:37:28 UTC
Ok having played retribution a little more I found theres some good things about this patch and some bad.

The good
-T1 cruiser rebalance
-New ship models
-Bounty system will breath some new life into empire
-Crimewatch system is straightforward for the most part

The bad
-Missile nerf without full missile ship rebalance. This one is a big one, I'm not sure why you would render a very popular weapon system useless and then offer up no kind of rebalance to the ships that use missiles in the same patch. I understand the drake was overpowered but it was used primarily because of its BS buffer tank not because missiles were OP, if you could get 90k shield buffer ehp ouot of any other ship it would be used just as much.
-Rat aggro, its now very difficult to use drones for ratting, I used to let newbies help me rat in frigs whilst I had aggro, no more of that. Also having to have 2 logistics ships to run a 10/10 in a group is dumb.
-Hurricane PG nerf, this one didn't seem like it was thought through, now its very difficult to fit a cane with 720s even without shield extenders. Would't just removing a utility highslot have made more sense? I mean a 600dps battlecruiser is OP but a 900dps T1 cuiser (vexor) is fine? WHAT
-Rat agression log off timers, seriously what is this even about?

The Ugly

-The pizza targeting system sucks, theres too much going on. When did anyone ever complain about the old one? There was nothing wrong with it.


So a quick summary would be that this patch did have potential but like inferno it doesn't seem to tackle any real issues in eve, rather focuses on things that don't need fixing and were fine to begin with.
Soverignty mechanics, more PVE content, server stability are all things that need more attention than what my targeting recticle looks like.
There have been too many nerfs this year to the ability to make isk

-drone poo nerf
-Incursion heavy nerf
-Tech nerf
-And now ratting/L4/Anom nerf (due to stupid 5minute rat aggression logoff timers)
have all made eve a more difficult place to enjoy. You're takeing too many risks in the hope people will just simply pay more money to buy plex. With games like PS2 taking many influential players CCP needs to concetrate on whats really important.

Stormchyld
Trinity's Passing
#1110 - 2012-12-08 12:57:51 UTC
Seay Prime wrote:
Why can't ccp acknowledge a simple fact about gaming experience... DON'T CHANGE ANYTHING THAT ALREADY WORKS FUN!

1- How many complaints have you had about the jukebox? was is necessary to remove it? was it causing too much lag and decreasing performance in gameplay? Absolutely not... then why remove it? who would even complain about such a thing anyway??? I personally got pissed off when i wanted to hear the log-in screen music so i put the music volume up but had to put it back down when i logged in so it doesn't interfere with my in game voice communication. I liked the intro music, it just gave me the edge while i listened to it when changing my top after arriving from work... but now i have my log-in screen blank and soundless because of your pointless changes...

2- There is a whole variety of gameplay based on can flipping. Bating, pvp, and even tryouts with friends that aren't ins ame corporations. Personally I used love doing fit tryouts and so on with friends, and guess what... thanx to you I can't even do that with out being a suspect to whole universe now! The chage in this mechanic makes players change their gaming style and adapt to what ccp wants them to adapt for! Totally unacceptable, totally unnecessary... Give me one good idea how i can do tryouts with friends without being a suspect.

3- When I started the game in September last year I was fascinated and absolutely loved it. As time progressed my appreciation started to decline... At 5pm GMT+2 the average number of people on Tranquility was 28k, and today at same time it's still 28k... (you know the numbers better than i do) Do you know why that is? Because you're not making new customers. The number remains the same because you have as many leavers as the joiners. Why change so much of actual game mechanics that people adapt over months and years? Add more ships, do performance tweaks, make better hud or visual appearances... add in more areas like incursions or add more mods. Everyone will love these!!! i mean who wouldn't? it adds in color and difference but why change so much of the basic things people adapt to? If you're not sure what to do take other popular mmo's into account and see what they do... When a patch is release on WoW it's only graphics updates or tweaks and little adjustments... When a massive expansion is released like mist of pandaria, the char level is increased so taht people will simply progress and learn better spells and stuff... They don't just say "oh we decided to remove the vanish spell from the night-elf and add on something that will require you to do this and do that..." it's totally pointless. Having CONSEQUENCES for actions means changing those actions according to the consequence that didn't exist before (or was different).

Please take these into consideration when developing patches because i really like the game and want to feel the same way when i first started after a new patch is released. İ find myself watching WoW pvp videos for the last few days because i'm kind of tempted to buy pandaria and continue where i left from in WoW. Please don't make me loose hope in game any more than now. Please adjust your priorities... Please, please, please...

Thank You.


+1

Very well put.
I'm a long time veteran of eve and sometimes I post after expansions because you devs have implemented things that so mess up game play ... or in the case of Retribution and entire race(s) (training caldari = now waste of time, and I wish new gallente players good luck using drone boats as my main toon has 15m+ SP's in drones and now looses multiple every day) and sometimes my posts have to do with concern about new player experience as is being expressed rather eloquently by this player.

http://eve-offline.net/?server=tranquility

I haven't seen these kinds of averages since 2009 ....... Keep going CCP .... you haven't returned the averages to what they were in 2004 .. but you've been trying very hard to do so since Incarna. Sad. New players are EXTREMELY important to this game ... please stop chasing them away.
Stormchyld
Trinity's Passing
#1111 - 2012-12-08 13:07:18 UTC
Hardwick Johnson wrote:
shindo Taredi wrote:
well this sux my tengu is now completly useless as a mission runner or anything else as it gets cut to ribbons at close range. makes me feel somwot cheated for spendin the past 5 months maxin missile skills thank u very much ccp for shafting me :(



Damn near lost my officer/dead fit Tengu on my alt after this patch came out. On Angels extra, level 4. Killed off the entire room, except for an elite frig that my heavies can no longer touch. TOok a bit more than normal, but it was an interesting challenge.... Except for that elite frig. Perma pointed and webbed. A salvo of 6 heavies was doing between 12-20 damage to it. No, I didn't forget a few Zeros: Twelve to Twenty.

Meanwhile, thanks to the NPC's having infinite cap, it could run it's armor repper non stop, so no way to break it's tank (of a FRIG!). For over 2 hours I had to fight this Satan spawn. Couldn't log off with the NPC timer, couldn't warp off, couldn't kill it. Prayed a friend would log in to come kill the damn thing so I could jettison the mission, but no dice.

I was burning through ammo like mad trying to kill the damned thing (T2 precisions, very close to all-out maxed missile skills, not some crap mind you), but the heavies just can't touch them, so I decided to save the ammo, spam the warp and pray I didn't get killed by a damn NPC frig or get ganked. I've never needed a web on a mission ship before, needed the boost amplifier far more. Not now. Any missile boat pilot had better fit a web (or two) for dealing with frigs. Light missiles are still useless above level 2 missions. DItto on rockets.

Luckily I got away. Some minor lag allowed my constant warp spamming to work, cleared grid with 8% shields, no armor and 32% structure and one seriously pissed off attitude.

2.4 billion isk tengu and over 5 million SP's wasted in missile skills. If they ungefughct missiles or allow a 1-time complete skill re-balancing (like with the learning skills) to an offensive weapons skill set that isn't total BS, I'll re-up. But right now, I'm pretty pissed off.

I cancelled my subscription this morning.
This from a guy who loved (past tense) the game so much he set it on one-year, auto renew option. If I wanted to pay $131 to get screwed, I could get some skank off 32nd street


+1
Wigster Atild
Enderas's Holdings Corporation
#1112 - 2012-12-08 13:29:14 UTC
Jita iswhereIsit wrote:
You're takeing too many risks in the hope people will just simply pay more money to buy plex. With games like PS2 taking many influential players CCP needs to concetrate on whats really important.




ok call me dumb and troll me to death i dont care...

there is more than one post sharing this view that have gone un answered by CCP

But what difference does it make to CCP if I buy my membership with isk or with a credit card??

After all to get that game time card on to the in game market someone has to pay real life cash for it... right??

So if players who buy the members fee this way cant make enough isk to cover their fee's any more (the time cards have hit 600 mill double what they were 3 years ago) they stop playing and CCP lose members.. if players cant sell the timecards they will stop paying real life cash for them.. and CCP sell less and ergo they lose profit and with lost profit comes job loses which lead to less expansive improvement to the game and less Devs means even poorer quality programming leading to more game glitches and issues with less staff to fix them, which pisses off more players who then also rage quit.....and it spirals down hill from there...


All the nerfs seem to be pointed towards reducing the ability to make isk in game, ships popular for mission running all nurfed, harder missions with added agro on drones making newer pilots more likely to get murked by elite frigs and hac's esp if there is full room agro and your warp jammed and bounties can now be placed randomly on high sec care bear alt's... half of which are null sec player's alts and used for the purpose of making enough isk to pay membership fee's and those selling the timecards for the most part is to pay the often high costs of constant conflict that is a common part of null sec alliance warring taking away their ability to continue playing in null - the constant disruption null space alliance wars cause when you constantly need to be fleeted for hours at a time just waiting and not making isk is hard on players who - for what ever personal reasons - cannot afford to play if they cant pay with in game bought time cards.. Are CCP saying only players with money in real life are wanted for null space gaming? and any player who is poor in real life and rely on making isk to play can be miss-treated as they are considered a second class citizen?? makes sense that i'm a Minmitar then i guess....

Or am i just missing the point or something??
nAirasSoyr Ro
General System Support
#1113 - 2012-12-08 14:10:09 UTC  |  Edited by: nAirasSoyr Ro
Wigster Atild wrote:
Jita iswhereIsit wrote:
You're takeing too many risks in the hope people will just simply pay more money to buy plex. With games like PS2 taking many influential players CCP needs to concetrate on whats really important.



...

if players cant sell the timecards they will stop paying real life cash for them.. and CCP sell less and ergo they lose profit and with lost profit comes job loses which lead to less expansive improvement to the game and less Devs means even poorer quality programming leading to more game glitches and issues with less staff to fix them, which pisses off more players who then also rage quit.....and it spirals down hill from there...

...



Fewer programmers listening to fewer babbling heads leading to fewer "improvements"??

Sounds exactly like what most of us have been hoping for!

BTW, when was the last time ANY military 'rebalanced' it's assets to make war "more fun"?

History shows EXACTLY THE OPPOSITE, so why does CCP, a company that boasts how player-driven it's game mechanics are, continue to waste our time and effort by nerfing the existing better ways to ENJOY the game??

Similarly, this boast of 'free upgrades' is making the problem of unwanted "improvements" worse as there is no real feedback to CCP when the player base really doesn't WANT to be improved.

By reality, half of us are below average, but CCP seems bound and determined to try and make EVERYONE below average in some simpleton's expectation that it will improve gameplay... or, perhaps, just their short term cash flow?
Hakaru Ishiwara
Republic Military School
Minmatar Republic
#1114 - 2012-12-08 14:32:00 UTC
After several medium-to-large fights as a logistics pilot, I am finding the changes to the targeted ship UI including the health bar indicators and repositioned applied-module icons are not helpful.

In general, it now takes me longer to visually note changes to target (offensive or logistics) ship health bars as well as which modules are applied to which ships. So, two-to-three times the amount time is now required to positively confirm stuff. That's not an improvement. These observations are made under high-stress conditions where at-a-glance usability is paramount.

Specifically:

a) The combination of the small sizing of the health bar indicators and their extremely tight spacing makes visual recognition of changes to shield / armor / hull more difficult to differentiate. I do appreciate the segmentation w/in each indicator bar / circle. That is visually helpful. Previously, each health bar indicator had enough space between the bars to better delineate shield from armor and hull. Making a change to create better separation between the health bar indicators is what is needed.

b) The size and placement of the applied modules for each targeted ship is both too small and too distant from its associated target ship. Forget about the mouse-over functionality nonsense with modules. In a high-intensity PvP situation, I need immediate visual confirmation on which modules are being applied to which targets (offensive or logistics). I suggest increasing the size of the module icons AND pulling them in closer to their related target ship. Those icons need a strong visual identification with their target!

Some relevant specs:
Res: ~ 1600x1200, windowed mode on a 20-inch display
gpu: nvidia GTX 560 Ti


p.s. Yes, I reviewed targeting on the test server, but the instance of Buckingham that I saw had a completely different set of target UI graphics implemented.

p.p.s. I have to agree with others have said about the rounded targeting UI changes. They were neither necessary, nor do they add any value to game play. In fact, I found the big red doughnut from the guy who was aggressing me the most in a fight to be visually displeasing. I go to the starmap to see big red glowing spheres, not when i'm in-space.

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

Wigster Atild
Enderas's Holdings Corporation
#1115 - 2012-12-08 14:39:41 UTC
nAirasSoyr Ro wrote:
Wigster Atild wrote:
Jita iswhereIsit wrote:
You're takeing too many risks in the hope people will just simply pay more money to buy plex. With games like PS2 taking many influential players CCP needs to concetrate on whats really important.



...

if players cant sell the timecards they will stop paying real life cash for them.. and CCP sell less and ergo they lose profit and with lost profit comes job loses which lead to less expansive improvement to the game and less Devs means even poorer quality programming leading to more game glitches and issues with less staff to fix them, which pisses off more players who then also rage quit.....and it spirals down hill from there...

...



Fewer programmers listening to fewer babbling heads leading to fewer "improvements"??

Sounds exactly like what most of us have been hoping for!




Does the dude - who's jamming a gun to your skull and forcing you to read the babbling - take meal breaks? Cool
Yalawni
Demonstrably False
#1116 - 2012-12-08 14:55:55 UTC  |  Edited by: Yalawni
Generally like the patch so far, thumbs up from me, but why remove the jukebox? I did enjoy cycling through the tunes, but now it seems I am stuck with the dirge that is my wormholes 'music' with no other option.

As a wormhole resident who doesn't get to empire much it seems I am stuck with it.

o/
Corben Arctus
Future Corps
Sleeper Social Club
#1117 - 2012-12-08 15:28:14 UTC
CCP Ytterbium wrote:
Quickly coming here to let you guys know the reports mentioning NPCs using tracking disruption too often are being looked at.


Please look at sensor dampening and jamming too while you're at it... Serpentis and Guristas missions respectively have never been fun, just annoying as hell.

Why is NPC ewar not being brought in line with player ewar? I.e. stacking penalized, proper range?

Oh and while we're at it, fix the "always full room aggro" issue in missions already. I like the new AI (they hate drones a bit *too much* for my taste though), but some missions are virtually impossible to finish in T1 battleships. I can't believe nobody noticed that on the test server.
Vaerah Vahrokha
Vahrokh Consulting
#1118 - 2012-12-08 16:08:21 UTC
Stormchyld wrote:
+1

Very well put.
I'm a long time veteran of eve and sometimes I post after expansions because you devs have implemented things that so mess up game play ... or in the case of Retribution and entire race(s) (training caldari = now waste of time, and I wish new gallente players good luck using drone boats as my main toon has 15m+ SP's in drones and now looses multiple every day) and sometimes my posts have to do with concern about new player experience as is being expressed rather eloquently by this player.

http://eve-offline.net/?server=tranquility

I haven't seen these kinds of averages since 2009 ....... Keep going CCP .... you haven't returned the averages to what they were in 2004 .. but you've been trying very hard to do so since Incarna. Sad. New players are EXTREMELY important to this game ... please stop chasing them away.


I can't say I am a long time veteran (2009) but when I joined EvE, the game was much more fun and inspirational.

Sure as they say it had "spaghetti code" but hey, it WORKED. It had all the nice features, like a functional inventory, functional ORCA corp hangars etc. If these things made code maintenance difficult.... too bad.
Streamlining after streamlining the game not only has become shallower but it has also lost functionality.

Also, on the epic part: sure Sov sucked before Dominion... yet it's THEN that we had the constant battle reports, the constant epic wars. The few supercaps were tracked one by one and inspired newbies like me a feeling of awesomeness, the desire to "one day I'll get one and I will become a galaxy hero!"

Nowadays? CCP have to post some irrelevant links to Somer Blink in the log in screen just to find something worth reading.

Gone are the fights, Hotdropped Supercaps Online has sucked out all the fun.

I recall when I was in FW it was fun to fight in a Rifter or Rupture then my corp started getting hotdropped TONS of caps ALL THE TIME, it was just pointless.

So what are we left now?

With a game where all we read is constant "20000 PLEX special offer", no action, a feeling of utter and never ending stagnation.


One of the best expansions, Apochrypha? Flagged as "one of our worst expansions". Imagine that, the expansion the players love the most is one they take as example as not to make it any more.

All what's left is random bounties, a music-less game, and PIZZAS and the knowledge we won't get more awesome patches like Apochrypha any more. Cry
Ehdward Spengler
Diplomatic Immunization
#1119 - 2012-12-08 16:08:57 UTC
Bounties need two things that could balance their possible abuse:

1.) Put a time limit on them.

2.) Instead of a big red"WANTED" on character portraits, put a big yellow "BOUNTY" instead.
Cayle Deteis
Free Mansons of EVE
#1120 - 2012-12-08 16:26:06 UTC  |  Edited by: Cayle Deteis
Ehdward Spengler wrote:
Bounties need two things that could balance their possible abuse:

1.) Put a time limit on them.

2.) Instead of a big red"WANTED" on character portraits, put a big yellow "BOUNTY" instead.



is that the issue?

and......timer?????

we talking about sandbox ok?
I choose to have a legitimate ingame char
buy/sell things - make things and extract ore.
What is illegal in that? Why someone have the right to put a bounty on me?
Imagine this situation in real life? One morning to see yourself on police wanted list just because someone want to make fun?
Bottom line,
we are putting effort and money in this game and some ppl are playing with us..... the customers.
Please just consider this.