These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

EVE Online: Retribution 1.0 Issues

First post First post
Author
Keko Khaan
Center for Advanced Studies
Gallente Federation
#901 - 2012-12-07 11:46:21 UTC
This is big issue for me thats why i post it here. Hoping it get fixed way it was pre retribution.

I havent used carrier since retribution went live. But i keep hearing that someone removed divisions from carriers corp hangar. And if its so that sux very much. And im very disapointed to hear that eve has taken HUGE step back and gone in worse direction with this weird change. Like wth im supposed to do with stuff in my carrier? i have loot and salvage, i have specified ship fittings, I have special expensive mods, i have ammo, i have cans and stuff, i have minerals, ozone and stuff, i even might have my corp mates stuff, also i have my alts stuff that cant be mixed to my stuff. No way im going to sort that stuff every single time i use my carrier.

So please fix this crap and give divisions back. Or should i buy 10 carriers to replace divisions? Niddy for alts stuff, archon for minerals, thanny for ship fittings etc u get the idea.. Oh but then id need 10 accounts to bring them in...

-1 for this change. And thats polite from me..

And before you start talking about cans. First mods can not be moved from can which is in carriers cha while in space. Which means i cant put stuff in POS CHA from my carriers CHA's container. Also if i get like 3x3k m3 cans with 1513m3 in each (cans dont get full because theyre only to separate modules from each others). That means 9k m3 get filled with 4,6k m3 stuff. Bad bad very bad..
Tharkunn
Macabre Votum
Northern Coalition.
#902 - 2012-12-07 12:04:26 UTC
Grey Stormshadow wrote:
01d Man wrote:
Merouk Baas wrote:
Also,
1.02 Patch Notes wrote:
In some cases skills implants were not being applied directly after clone jumping.This has now been fixed.

I beg to differ 2 of my toons Clone Jumped from +2 to +4 clones and there skill training queues increased instead of decreased.

This is NOT repeat NOT fixed at all.

Both toons have petitions in.

Can confirm that this has not been fixed. I just clone jumped and every time I apply new skill to training, the training time increases.

Also the skill what I had in training before jump took lest than day. After jump with same implants it take few hours over day.

Petition filed.

CCP Paradox wrote:

We are investigating into this. The skill effects in some circumstances from a jump via jump clone are not applied correctly. The solution is to simply log off and then back into the game. The skill effects will be correct on logging back in.

Instead of being simple log off/log in you also need to pause the training and start it again after the relog for this to work. If you don't do that, implants will not be applied to skill currently in training. But yes this seems to be workaround.



Hi guys I can confirm that you have to pause your training queue and log off and back in the restart your training. I have still lost 24 hrs worth of skill points -- ccp must refund these to players who have petitioned this issue.
BugraT WarheaD
#903 - 2012-12-07 12:22:16 UTC
Shienaran wrote:
BugraT WarheaD wrote:
Okay cool another Patch :) Keep up the good work CCP :)

§ BUT §

I haven't heard a thing about the Neocom Groups bug that aren't saved after logging off and reset to default at each new logging.


This is quite frustrating, losing my custom neocom groups time and again only to lose it by switching characters.

I'm Auto-quoting myself (and some gentleman :D) 'cause we haven't heard any news about this broken feature ...
Lysa Riay
Pator Tech School
Minmatar Republic
#904 - 2012-12-07 12:30:36 UTC  |  Edited by: Lysa Riay
Just repaired my Thrasher, undocked to a 2/3 Shield & armour display
WTF?


Where is QA?
Opps its CCP there is no QA Oops

Could Klang take the (now rotting) pizzas & the launcher out as they leave the building plz.

Steijn
Quay Industries
#905 - 2012-12-07 12:47:44 UTC
Quote:
An issue has been fixed that caused locked targets to display the 'Locked' label blinking after the lock process had been completed.


this is still happening occasionally.
Shienaran
Hiigaran Kharak Imperium
#906 - 2012-12-07 13:04:25 UTC
Issue: When pausing skilling (mandatory prior to a clone jump with full +4s) my skilling time is dropping anywhere from 3-4 hours to as much as a 2-3 DAYS.

Currently one of my alts is training Cap Ship V, went from 35 days to 30 when I paused. Commenced clone jump from a full +4 implant clone to another +4 clone. Started training, skilling time goes back to 35 days. Pause again for testing, time once more drops to 30 days.

Which is the legit number CCP, cause as far as I can tell, you did nothing to the code to MAKE these wild variations start appearing during a pause/commence skilling order.


And yes I know I could be tracking this with EVEmon, and I generally do, however I am asking this to ensure that I don't get set back 1 or more days in skilling, from some "error code" in a week or four.
Rengerel en Distel
#907 - 2012-12-07 14:35:11 UTC
Lysa Riay wrote:
Just repaired my Thrasher, undocked to a 2/3 Shield & armour display
WTF?


Where is QA?
Opps its CCP there is no QA Oops


They have already said it's just a display bug. You know if you click the blue dev flag, it jumps through the dev posts, right?
Believe this was answered like 30 pages ago.

With the increase in shiptoasting, the Report timer needs to be shortened.

Kithran
#908 - 2012-12-07 14:39:06 UTC
Why has the skill to use salvage drones been given the same name as an existing skill that was a collectors item - this change was not flagged up in advance.

I was under the impression that CCP had stated that collectors items would not be rendered worthless by being re-released - imagine the outcry if they suddenly seeded frekis, vangels or imperial apocs?

Why was this particular collectors item targetted when the new skill could easily have been given a different name such as salvage drone interfacing?

Kithran
Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#909 - 2012-12-07 15:12:29 UTC
Shienaran wrote:
Issue: When pausing skilling (mandatory prior to a clone jump with full +4s) my skilling time is dropping anywhere from 3-4 hours to as much as a 2-3 DAYS.

Currently one of my alts is training Cap Ship V, went from 35 days to 30 when I paused. Commenced clone jump from a full +4 implant clone to another +4 clone. Started training, skilling time goes back to 35 days. Pause again for testing, time once more drops to 30 days.

Which is the legit number CCP, cause as far as I can tell, you did nothing to the code to MAKE these wild variations start appearing during a pause/commence skilling order.


And yes I know I could be tracking this with EVEmon, and I generally do, however I am asking this to ensure that I don't get set back 1 or more days in skilling, from some "error code" in a week or four.

Relog and then pause and apply the training again. That is the workaround to get around this issue at the moment.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Skouttaaja
Freight Club
#910 - 2012-12-07 15:28:11 UTC
Player generated cynosural fields dont show up on the map
Panhead4411
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#911 - 2012-12-07 15:43:57 UTC
New Non-Persistant Inventory....seriously?

This new version is less persistent than the old version while in space. Using the current version at a tower is brain bashingly annoying (unless you only work out of the first division, and only in single array).

"Persistent" windows for both station corp hangers and corp hanger arrays at towers always open up in 1st division. No matter which one you were last using.

All array windows at a tower just open up ontop of the previously opened window...no matter where they were left previously. Also, all arrays open in 1st Division, every, single, time. This is a step backwards in "persistence"....

Seriously, what happened to the very nice system that was on Bucky for the last couple weeks? Why is that not what we currently have on TQ? Everything i open in space places itself over the last inventory window i used...regardless of where i might move any of them to. Also getting very tired of opening any of my arrays only to have to continuously switch it back to the hanger i was just using the last time i accessed that array. That is the functional persistence that WAS there on Bucky, where did it go? And why was it removed?

Also, enough with all the little sounds for anything that might change...a new "you've changed grid" sound? Thats the only thing i can think of that might be causing the latest one that has started becoming annoying.

Ship explosion sounds? (the large repetitive CLANG!!!!'s heard in Jita the entirety of yesterday, from anywhere on grid) They are terrible, and the fact they are not range specific might make me just turn off sound alltogether. (also seem to be used for like 20 other things, please just delete the horrid sound)

http://blog.beyondreality.se/shift-click-does-nothing    < Unified Inventory is NOT ready...

Not Politically Correct
Doomheim
#912 - 2012-12-07 16:24:31 UTC
Grey Stormshadow wrote:

Relog and then pause and apply the training again. That is the workaround to get around this issue at the moment.


A BIG "Thank you." to Grey Stormshadow for this. Big smile
GuidoCom
GoonWaffe
Goonswarm Federation
#913 - 2012-12-07 16:31:19 UTC
Issue on multi-monitor systems, using Camera-centering off to one side, the new Target-Camera feature, animates view to the center everytime, requring dragging anywhere to snap-back.

great great work so far guys
Dersen Lowery
The Scope
#914 - 2012-12-07 16:34:16 UTC
Lysa Riay wrote:
Just repaired my Thrasher, undocked to a 2/3 Shield & armour display
WTF?


Where is QA?
Opps its CCP there is no QA Oops


FYI to CCP: This has happened to me for a second or so every time I undock, going back to my first venture into space at the tail end of Incarna. After a tick, it resets to full. Maybe that will help track the problem down.

Mac client, running on OS X 10.6 - 10.7
Mid-2007 24" iMac, 2.8GHz C2D Extreme
ATI Radeon HD 2600 PRO (256MB)
4GB RAM

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Not Politically Correct
Doomheim
#915 - 2012-12-07 16:38:05 UTC
Lysa Riay wrote:
Just repaired my Thrasher, undocked to a 2/3 Shield & armour display
WTF?


I had this happen once when I was parked at a Customs station in a Bestower. I closed the planet view and thoght I was being attacked. Not very funny. Every thing was fine when I flew out to the Customs station.
Lyron-Baktos
The Scope
Gallente Federation
#916 - 2012-12-07 18:10:47 UTC
Implant Bug?

Just jump cloned, both clones with the same implants, and my time left to train went from 17 hours to 20 hours. When I pause the training, it goes back down to 17 hours but when I un-pause it, right back to 20 hours
Buzzy Warstl
Quantum Flux Foundry
#917 - 2012-12-07 18:12:02 UTC
There may be an issue with disappearing bounties. I can't confirm it myself right now, but it should be checked into.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Lyron-Baktos
The Scope
Gallente Federation
#918 - 2012-12-07 18:15:13 UTC
Lyron-Baktos wrote:
Implant Bug?

Just jump cloned, both clones with the same implants, and my time left to train went from 17 hours to 20 hours. When I pause the training, it goes back down to 17 hours but when I un-pause it, right back to 20 hours


seems to have sort itself out
E6o5
Sebiestor Tribe
Minmatar Republic
#919 - 2012-12-07 18:25:47 UTC
After clonejumping (idk if its related to that) i can lock at most 2 targets, with targeting 5 in a battleship ...
https://bugs.eveonline.com/mybugreports.asp?Action=View&ID=148239
Sturmwolke
#920 - 2012-12-07 19:25:04 UTC
Docking is STILL failing for alt-tabbed/minimized client for both manual and auto-pilot.
Are you going to finally admit that this bug is becoming a feature with all that pandering? ( hmmm .... now where have I heard of that before)