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EVE Online: Retribution 1.0 Issues

First post First post
Author
Not Politically Correct
Doomheim
#861 - 2012-12-07 00:56:46 UTC
Tharkunn wrote:
Just clone jumped on my alt from a +2 implant set with 19 days left on advanced weapon upgrade 5 -- 19 days left --- i jumped into a plus4 (slot 1-5) implants --- now the training time is 22 days 12 hrs? -- so instead of decreasing the training time it has increased it by 3 days 12 hrs. can the devs fix this. I have petitioned this.
I will expect all the missing skill points to be returned.

Negative loggin in and out doesnt work, Ive logged out and back in three times -- so your advice is false



I meant to say that it should have been two days. Not 17.

Also, this website seems to be dieing a slow and horrible death.
Merouk Baas
#862 - 2012-12-07 00:57:25 UTC
Also,
1.02 Patch Notes wrote:
In some cases skills implants were not being applied directly after clone jumping. This has now been fixed.
Not Politically Correct
Doomheim
#863 - 2012-12-07 01:01:04 UTC  |  Edited by: Not Politically Correct
Merouk Baas wrote:
Also,
1.02 Patch Notes wrote:
In some cases skills implants were not being applied directly after clone jumping. This has now been fixed.


Hey, Merouk. Not sure what you are saying. Is your stuff working correctly? If so, we should all be allowed to change our names to 'Merouk'. :)
01d Man
Gallente Federation
#864 - 2012-12-07 01:10:32 UTC  |  Edited by: 01d Man
Merouk Baas wrote:
Also,
1.02 Patch Notes wrote:
In some cases skills implants were not being applied directly after clone jumping.This has now been fixed.

I beg to differ 2 of my toons Clone Jumped from +2 to +4 clones and there skill training queues increased instead of decreased.

This is NOT repeat NOT fixed at all.

Both toons have petitions in.
Janaga
Lippstadt Creed
Solyaris Chtonium
#865 - 2012-12-07 01:16:49 UTC  |  Edited by: Janaga
I keep getting "CCP ExeFile has stopped working" when trying to open a new client. Restarting my computer fixes this temporarily, but the problem returns. Never happened before retribution. I close the launcher and try to launch a new client, but it still crashes. Anyone else running into this?
Layna Altol
Viziam
Amarr Empire
#866 - 2012-12-07 01:22:55 UTC
Ran into an issue after today's update - when standing in Captain's Quarters my character will rapidly flicker and look like they're spinning in a circle around the base of her feet, the circle will get bigger until she's off the screen. This then causes movement to work, but stutter. Eventually the issue can correct itself, but happens again a minute or so later.
Not Politically Correct
Doomheim
#867 - 2012-12-07 01:48:36 UTC
Any response on the jump clone disaster yet?
Merouk Baas
#868 - 2012-12-07 01:53:32 UTC
No, stuff's broken, the part about being fixed is false. I was just pointing out that they have a typo, it's implants that aren't being applied properly, not skills. Skills are injected already.
Akturous
The Scope
Gallente Federation
#869 - 2012-12-07 01:58:22 UTC
I have an ATI 6870 and post patch, I can't open more than one client without my frame rate dropping to 1-2fps, before 3 maxed settings clients was fine (except in gas clouds, man I hate those).

I tried beta drivers, rolling back drivers, uninstalling catalyst control centre, still terribad. Card performs fine in other games. This has pretty well stopped me playing the game I'm paying three accounts for, so expediency on my petition response would be appreciated.

I've sent in a petition, but no reply yet.

Vote Item Heck One for CSM8

Teiko Louhinen
Brutor Tribe
Minmatar Republic
#870 - 2012-12-07 02:05:12 UTC
CCP Paradox]

We are investigating into this. The skill effects in some circumstances from a jump via jump clone are not applied correctly. The solution is to simply log off and then back into the game. The skill effects will be correct on logging back in.

Need a little advice here CCP Paradox if you are still following this. Given that this is not fixed do we need to submit a petition or can we expect that CCP will be able to fix once for all of us without a flood of individual petitions for each toon?
Not Politically Correct
Doomheim
#871 - 2012-12-07 02:11:50 UTC  |  Edited by: Not Politically Correct
Merouk Baas wrote:
No, stuff's broken, the part about being fixed is false. I was just pointing out that they have a typo, it's implants that aren't being applied properly, not skills. Skills are injected already.


I'm sorry, Merouk. I remember you from a long time ago and I trust you. I thought that was what you meant.

However, for me, skills aren't working either. I SHOULD be able to handle 7 targets and 5 T2 drones. I could in Solitude earlier today. Now, in Korama, I can handle 2 targets and 0 drones. DPS is nearly 0.

Now, what does that remind you of? A first day player. :)

Edit: Basically, I don't want to leave station without skills, and it will be 20 hours before I can go back to Solitude.

I consider this to be a problem. :)
Jhorlian Langstrom
School of Applied Knowledge
Caldari State
#872 - 2012-12-07 02:14:33 UTC
PinkKnife wrote:
Just want to say that the new targeting reticles are a giant step backwards. They take up more space, make it harder to see the icon of what your shooting, and vastly looks just messy and sloppy. I would favor the old bars over this, but my original hope was what we saw in the WIP screenshots. I know you guys dislike giving people options due to having to maintain multiple portions of code, however, this, I feel might be something best given an option to players.

A lot of other MMO's have the ability to customize the UI to some degree...just saying...



if they were about 1/2 the size they would be ideal... imo
Coyote Reach
Perkone
Caldari State
#873 - 2012-12-07 02:23:29 UTC  |  Edited by: Coyote Reach
Some things that annoy me. There have been many things good in this patch dont get me wrong. Keep in mind i dont care what you think about what i think and why im wrong- this is what i think face value and it matters because im a big deal.

Mission AI : This is not a new and "refreshingly clever turn of events" Its easy to get around -to not get my fighters and drones kilt using EW but at the same time it is a pain in the d1ck because thats how easy it is. Follow?

Sounds: Theres some good things here, but i cant think of one to list. The explosion sound...no. You spent some time making new ship explosions why a clanky explosion now when the one before was generic and no complaints? Warp sounds....why? Weird alarms sounds ive not figured out yet- Its been several days since patch and i still dont know.

Safety button : There needs to be a way to permanently put this in the position you want. If you forget to turn this dammn thing on or off you can be in some serious trouble. Ive gotten warnings when repping my alt fighting fw targets in the same corp. Why? it makes the reps late getting there. Myself and thousands of other players understanding mechanics never had an issue with aggression before and logging off because we edumacated ourselves and took advantage of those who didnt. The ones who didnt learned.

Client freezing : My client freezes every time i change grid or begin to (hitting warp button then attempting to hit cloak off gate) When i undock and the client freezes for 3 seconds and i find myself 1.8k off an undock from station its a serious issue. I don't live in highsec, it smells there.

Crimewatch : Ill admit im not expert on the mechanics of this yet but this seems to be a bit over the top as to selling killrights and the ease to which you can buy them when sitting on the same gate as some other guy with rights up for grabs.


Had to edit this, just ran Wrath of angels lvl V mission as its about the only thing i can reliably do at the moment. Lost 2 fighters before i could even lock them while using EW to distract the AI. So 50m down no way to counter that with just myself. Risk for gain is pretty skewed.
Not Politically Correct
Doomheim
#874 - 2012-12-07 02:30:15 UTC  |  Edited by: Not Politically Correct
Look, CCP, if you are doing something about the jump clone disaster, I think there are several people who would like to know.

I, for one, would like to have an idea when I can safely log in again.
Jhorlian Langstrom
School of Applied Knowledge
Caldari State
#875 - 2012-12-07 02:35:48 UTC
Melina Lin wrote:


Click the striped square thing next to your modules. There is an option to configure the audio alerts.



im thinking every one means the oppositions noises the clanks and bangs coming back at them, like w the noctis when the ship is salvaged there is a really freaking annoying and high pitched nock that really needs to be removed.

or when a ship dies there is a clunk that needs to go....
Brock Annages
Center for Advanced Studies
Gallente Federation
#876 - 2012-12-07 02:49:15 UTC
Running on Mac OSX 10.8.2 have had several issues with game crashing already, 3 times, usually when a target is blowing up, or when docking in station...not sure what the issue is here.
ISquishWorms
#877 - 2012-12-07 02:55:40 UTC  |  Edited by: ISquishWorms
Are standings no longer shared when mission rewards are split between the fleet? Was this something I missed in the patch notes?

On and the change where the quantity is highlighted so no a backspace is no longer needed, could this not also be implemented when creating a bookmark for it's name?

‘No, this isn't it at all. Make it more... psssshhhh’.

Rengerel en Distel
#878 - 2012-12-07 02:57:25 UTC
Not Politically Correct wrote:
Look, CCP, if you are doing something about the jump clone disaster, I think there are several people who would like to know.

I, for one, would like to have an idea when I can safely log in again.


They said relogging will fix the timer part. If it's something else, i'm not sure they're going to do anything before the next DT, so go read a book or something?

With the increase in shiptoasting, the Report timer needs to be shortened.

Not Politically Correct
Doomheim
#879 - 2012-12-07 03:08:35 UTC
Rengerel en Distel wrote:
Not Politically Correct wrote:
Look, CCP, if you are doing something about the jump clone disaster, I think there are several people who would like to know.

I, for one, would like to have an idea when I can safely log in again.


They said relogging will fix the timer part. If it's something else, i'm not sure they're going to do anything before the next DT, so go read a book or something?




TYVM. I decided to watch Netflix instead.

But I haven't seen any acknowledgement that there is still a problem, from CCP.
KowKow
Science and Trade Institute
Caldari State
#880 - 2012-12-07 04:00:15 UTC
New Wormhole Issues

Every time I open a ship hanger, it automatically opens the top tab in the list instead of opening my tab like it used to - ie pvp, mining, ect...