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EVE Online: Retribution 1.0 Issues

First post First post
Author
Mr ZZZZZZZZ
Imperial Shipment
Amarr Empire
#721 - 2012-12-05 20:52:40 UTC
CCP Habakuk wrote:
Mr ZZZZZZZZ wrote:
more info on issues with loading a freighter.

I have 756,000/864,000 m3 showing on my freighter.

Cannot add a single magnate at 2,500 m3.

same thing with ammo, adding 20,000 units fails. but I can add 10,000 units twice.

this is not good......


Could you please write a bugreport (Press F12 ingame, then "Report Bug") about this? I had a short check on our test server Buckingham and I was not able to reproduce it so far. Please add as many details as possible. Try for example to repackage the freighter and assemble it again. Try it with a different ship. Thanks!



Will do, And I did find one other person reporting it.
KIller Wabbit
MEME Thoughts
#722 - 2012-12-05 20:53:38 UTC
CCP Habakuk wrote:
Mr ZZZZZZZZ wrote:
more info on issues with loading a freighter.

I have 756,000/864,000 m3 showing on my freighter.

Cannot add a single magnate at 2,500 m3.

same thing with ammo, adding 20,000 units fails. but I can add 10,000 units twice.

this is not good......


Could you please write a bugreport (Press F12 ingame, then "Report Bug") about this? I had a short check on our test server Buckingham and I was not able to reproduce it so far. Please add as many details as possible. Try for example to repackage the freighter and assemble it again. Try it with a different ship. Thanks!


Wonder if this is a version of the POS silo bug - you can add to silo only if you don't land your drag on a stack already there.
Zephon Xeinos
Marche au Supplice
#723 - 2012-12-05 20:56:15 UTC
should I be concerned with this FPS moniter feedback?

http://i721.photobucket.com/albums/ww213/Zexyukin/Um-1.jpg
Destiven Mare
Federal Navy Academy
Gallente Federation
#724 - 2012-12-05 21:14:13 UTC
Whenever I either enter or exit warp or exit a stargate, my frame rate drops to near 2 fps and I encounter severe lag.

I have detected this problem using both the eve frame rate monitor and the ctrl+shift+alt+m monitor. Both tools show alarming drops in frame rate when I either enter or exit warp or exit a stargate. Bonus: Upon exiting a stargate and attempting to enter warp, I seem to get "double lag".

I have been able to repeat this behavior all day.

Windows Client
Win 7 Home Premium
Intel Core i7 2630QM
16 gig ram
GeForce GTX 560M (driver ver 310.70 dated 4 Dec 2012)


This should not be happening.



Zephon Xeinos
Marche au Supplice
#725 - 2012-12-05 21:46:42 UTC
Zephon Xeinos wrote:
should I be concerned with this FPS moniter feedback?

http://i721.photobucket.com/albums/ww213/Zexyukin/Um-1.jpg



I find that this issue arises when the "aggression timer" pops up after shooting mission rats and stays this way until the counter is over, which is causing me lag spikes when warping, docking, moving my camera about in space.

ljuk skywalker
Yes we can ...
#726 - 2012-12-05 22:06:18 UTC
I'm not able to fit on Arazu following modules (Recon Ship V):

Covert Ops Cloaking Device II -- 0 CPU
Medium Rudimentary Concussion Bomb I -- 31.5 CPU
Cynosural Field Generator I -- 50 CPU
Covert Cynosural Field Generator I -- 50 CPU

Arazu in base has 525 CPU

Error Message:

To bring Covert Ops Cloaking Device II online requires 400,00 cpu units, but only 278,00 of the 420,00 units that your computer produces are still available.

BUT in fitting i have that Covert Ops Cloak II needs only 1 FT of power grid and no CPU needed (due to Recon Ships on V)
ljuk skywalker
Yes we can ...
#727 - 2012-12-05 22:07:04 UTC
ljuk skywalker wrote:
I'm not able to fit on Arazu following modules (Recon Ship V):

Covert Ops Cloaking Device II -- 0 CPU
Medium Rudimentary Concussion Bomb I -- 31.5 CPU
Cynosural Field Generator I -- 50 CPU
Covert Cynosural Field Generator I -- 50 CPU

Arazu in base has 525 CPU

Error Message:

To bring Covert Ops Cloaking Device II online requires 400,00 cpu units, but only 278,00 of the 420,00 units that your computer produces are still available.

BUT in fitting i have that Covert Ops Cloak II needs only 1 FT of power grid and no CPU needed (due to Recon Ships on V)



Working after Leaving & Entering the ship
Kenneth O'Hara
Sebiestor Tribe
#728 - 2012-12-05 22:22:19 UTC
Zephon Xeinos wrote:
Zephon Xeinos wrote:
should I be concerned with this FPS moniter feedback?

http://i721.photobucket.com/albums/ww213/Zexyukin/Um-1.jpg



I find that this issue arises when the "aggression timer" pops up after shooting mission rats and stays this way until the counter is over, which is causing me lag spikes when warping, docking, moving my camera about in space.


Stop moving.

Bring Saede Riordan back!! Never Forget! _"__Operation Godzilla Smacks Zeus"  ~__Graygor _

GaiusAlexander
Starcorp Heavy Industries
#729 - 2012-12-05 22:33:28 UTC
Issue with running two instances at same time.

Run a mission ship and a salvage alt. When I am docking, if I alt-tab over to second ship, the docking ship will just hang there in space indefinitely until I alt-tab back. Then I will hear "docking permission requested..." I tested and this by docking my other ship and saw the Tengu just floating there next to station, Undocked Noctis and Tengu still just sitting there. Flew around some came back, Tengu still sitting there. Atl-tab to that screen and then it docked.

In high sec just an annoyance. If this happened in low sec, I could lose a ship while waiting for the other to dock.

Thanks.

Link Madeveda
Magua Drilling
#730 - 2012-12-05 22:37:22 UTC
The first Patch 457011 - 457724 always stops at 99.6 % .
I tried to clear the caches and i tried the repair - tool .
What can i do ?
Angsty Teenager
Broski North
#731 - 2012-12-05 22:45:33 UTC
Clicking on the name of a probe no longer centers your camera on that probe (in the scanning interface).

This makes it somewhat more difficult to scan. Please fix this.
Philosoph Tzestu
Ships with Slingshots
#732 - 2012-12-05 22:50:18 UTC
Hey,
1) no longer able to set a destination from the science and industry screen

2) when changing market prices the number of clicks it takes to get the cursor to sit at the end seems to vary (as opposed to selecting the whole amount)

3) can no longer select-drag-wait-and-drop to dump stuff into the bottom of a inventory window; now it just dumps and sorts (like it used to when you didn't hold the items over the hanger)
Tek Handle
Vanishing Point.
The Initiative.
#733 - 2012-12-05 23:02:01 UTC
Serious issue in the search function of People & Places

a.
Search Type: Solar System
Search By: Partial Terms

b. put in 4-0 to look for http://evemaps.dotlan.net/system/4-07MU
c. no results returned

Madmaardigan Kronos
Aliastra
Gallente Federation
#734 - 2012-12-05 23:07:28 UTC  |  Edited by: Madmaardigan Kronos
Project Macabre wrote:
Yeah, this patch is really cute. But question? Why doesn't it say in the patch notes "screwed the entire game up graphically, made ships invisible, made docking stations / schools / starbases / everything that's an important feature in the game INVISIBLE?"

Because from the looks of things? That's pretty much all CCP accomplished with this roll out. Repair doesn't do anything, restarting the client a billion times doesn't do anything, and I have a sneaking suspicion an entire uninstall and reinstall wouldn't do sweet-F-all.

Can someone perhaps, MAYBE, shed some light on this issue and a possible fix? Would hate for CCP to lose a single, insignificant customer and their 20 dollars a month over this issue. QQ.


tl;dr, typical broken ass patch. Yawn.


having this same issue, tried restarting, the repair client logging off and restarting client also the in-station platform my ship hovers over and my ship itself is invisible there too

not loosing my mind quite like the quote above, I would just like some direction please, simply looking forward to playing again hopefully soon ;)
DEFIER ORILIS
Defiance Eden Initiative
#735 - 2012-12-05 23:20:38 UTC
I am sure it has been reported so let me know when it is fixed.

- When I buy an item on the Market, the Browser Selector highlight loses his mark there on the left Market window.

It should be still active and selected while and after the purchase is completed like it used to be.

Thx. DEFIER
Paulmer Pearl
Viziam
Amarr Empire
#736 - 2012-12-05 23:21:55 UTC
I had a small issue, when locking something the word "locked" keeps flashing on the object even after it is done locking. not a big issue just annoying. once I dropped the lock and re-locked it stopped.
Gilbert Intaki
Aliastra
Gallente Federation
#737 - 2012-12-05 23:31:21 UTC

Update on issue relating to random client hangs/crashes immediately after character selection.



I have performed a clean re-install of the EVE client, and guess what: The problem persists! (Thanks CCP...............)

It can happen to the first client I open, or it can happen to the 2nd or 3rd or whichever number you pick. It is utterly random.
The client hangs and dies just after I have pressed the character I want to enter the game with, and the only thing I can do it to keep restarting the client, until magically all of a sudden, I can log on as normal.

What's even more weird, is that I can actually SEE my spaceship appearing in space (using another client already logged in), but for the offending client that hangs - well, it just sits there at the 'Entering game as XXXXX' screen, and never budges until it eventually crashes or I kill it. Ace coding boys....!


Intel i920, nVidia GTX 590. 12GB RAM.


Go figure......
Victor LaCruze
The Scope
Gallente Federation
#738 - 2012-12-05 23:37:32 UTC  |  Edited by: Victor LaCruze
The new feature "Tracking Camera: Track Selected Item" works great except when you have your camera offset from center (Esc dialog > Display & Graphics tab > In Space Camera Settings > Camera Center slider. The tracking behavior seems to revolve around the center of the screen regardless of where you have set that slider.

I think it should respect the offset the same way it does for your ship when not "tracking", i.e., the camera would get oriented so you see your ship and the object equally distant from the Cemara Center you have set using that slider. For me, my ship gets oriented out of sight behind a window because that's what I use that area for.

EDIT: Another (better?) idea would be to keep your ship at the same spot always -- even when tracking -- and just orient the camera when it's tracking so the object is at the specified position on-screen.
Azura Solus
Rules of Acquisition
#739 - 2012-12-05 23:59:32 UTC
One issue i have noticed is that you cant set your overview settings to view just suspect criminal and limited engagment targets. This would be very helpful for bounty hunting and suspect slaying
MadMuppet
Critical Mass Inc
#740 - 2012-12-06 00:00:39 UTC
Music sound set to zero.
World sound set to zero.
Game Music still playing the in the background interfering with the Rolling Stones! I have a music volume and I want it painted black!!!

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet