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Help me CCP Soundwave, you're my only hope (or Post ALL your Little Things improvements wishes!)

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Author
Vartan Sarkisian
Phoenix Connection
#681 - 2012-12-05 12:18:28 UTC
Does CCP actually read these posts and use some of the ideas in the future? for the amount of ideas I see listed I rarely see much if any make the expansions.

People have been mentioning how crap the inventory is for ages, that you cannot search for assets in a container or a ship etc and that it would be a good idea to have tags, these are worthy ideas (amongst all the others) and yet no one from CCP says anything. In fact I'd wager that if I went through all 35 pages (currently) of this thread then I would seriously doubt that there would be much in the way of any dev response at all. Ugh
Risingson
#682 - 2012-12-05 13:00:06 UTC
update IGB to latest webkit please and implement a js event on solarsystem jump
Norrin Ellis
Doomheim
#683 - 2012-12-05 13:05:23 UTC
I think I brought this up a while ago in another forum, but it didn't seem to gain any traction...

Sometimes I am looking at the map, filtering by some service, then trying to figure out which system offering said service is closest. This is not always easy to see on the map, so I thought perhaps it would be nice if the tooltips on solar systems included their distance from current location rather than having to open each system's info and look at the route tab.

Thank you, CCP Soundwave! I know you'll rescue me.
Nicen Jehr
Subsidy H.R.S.
Xagenic Freymvork
#684 - 2012-12-05 14:53:08 UTC
@Vartan Sarkisian They fixed one of my suggestions!
Nicen Jehr wrote:
#292
Another thing: When you zoom in beyond a certain zoom level, the in-space bracket for deadspace signatures vanishes. Fix that! I like to know where enemies might land if they come through my acceleration gates.
Retribution patchnotes wrote:
The bracket icon for beacons no longer disappears when zoomed in

And no they haven't been responding ITT.
Nicen Jehr wrote:
#444
What ideas do you like most so far, devs?
Pantson Head
Caldari Provisions
Caldari State
#685 - 2012-12-05 15:02:38 UTC
Folders inside of folders in my places tab, please.
Nicen Jehr
Subsidy H.R.S.
Xagenic Freymvork
#686 - 2012-12-05 15:39:31 UTC
I love the soundscapes but there are some songs that I just really don't want to hear for the five hundredth time.
Can we please have a button to skip to next track?

(xposting Retribution feedback thread)
Vartan Sarkisian
Phoenix Connection
#687 - 2012-12-05 16:53:26 UTC  |  Edited by: Vartan Sarkisian
Nicen Jehr wrote:
@Vartan Sarkisian They fixed one of my suggestions!
Nicen Jehr wrote:
#292
Another thing: When you zoom in beyond a certain zoom level, the in-space bracket for deadspace signatures vanishes. Fix that! I like to know where enemies might land if they come through my acceleration gates.
[quote=Retribution patchnotes]The bracket icon for beacons no longer disappears when zoomed in


Excellent, we have 1 thumbs up... not a good percentage though is it really? all that way back in request 292

Glad you got your request :D
Qaidan Alenko
Eezo-Lution Inc.
#688 - 2012-12-05 18:17:55 UTC
Not sure if this one has been brought up in the past.... But it would certainly be nice to see our current drone HP while in drone bay. Or at least some indication which ones are damaged without having to lauch them all for repair purposes.
Go ahead... Get your Wham on!!!
Nicen Jehr
Subsidy H.R.S.
Xagenic Freymvork
#689 - 2012-12-05 18:28:01 UTC  |  Edited by: Nicen Jehr
hey devs here are my other suggestions ITT
updated 2013-03-27

* Dscan 'Scan' hotkey; separate dscan from system scan windows ...#269; #270
* Read/set hex colors for UI ...#299
* Camera forward hotkey ...#303 - DONE in Retribution, Thanks devs!
* Choose login screen from current and past expansions ...#322
* Autolink from selected text hotkey ...#328
* More visible preview window ...#343 - DONE in Retribution, Thanks devs!
* Sort market hierarchies by ship roles ...#386, see #690 for further ideas
* Buy All button ideas ...#437
* Scanning: tooltips on the solar system map scan results containing sig ID/strength ...#446
* Smaller and/or nicer region names on star map ...#558
* Move remote assistance modules to 'Logistics' market category ...#597
* Allow tab completion in input fields ...#620
* Allow units in input fields (Dscan "4.9au" vs "733029566"; price "7M") ...#621
* Recover stolen Fed Navy Comet police lights ...#667
* Button to switch between two user-selected zoom distances ...#677
* EZ-Slide UI sliders ...#694
* Squish chat input boxes for cleaner/tighter/smaller window layout ...#695
* Let camera point straight down ...#711
* Allow RMB camera translation in preview window ...#733
* in-space Open Container hotkey ...#743
* Get to API page from Account Page ...#754
* Drag to rearrange spreadsheet columns ...#772
* Fix 'Socket timed out' login error ...#980
* Sort threads by 'Likes Received' ...#1000
* Manual piloting improvements - Lock orbit; Selectively disable reorient on doubleclick ...#1039, #1067
* Filter local by overview settings ...#1076
* Full text forum search results option ...#1093
* Add gamma slider ...#1094

If you like these ideas please take the time to visit the original posts and Like them so the devs know that its a desired feature. thanks fly safe

NJ
Nicen Jehr
Subsidy H.R.S.
Xagenic Freymvork
#690 - 2012-12-05 18:29:59 UTC
In #386 I suggested sorting market by ship roles.

Expanding on this, different players may like to be able to re-organize the ships market hierarchy according to 'Races' or 'Roles'.

This is what the market browse hierarchy should look like IMO:

[_] Amarr
[_] Caldari
[X] Gallente
[X] Minmatar
[_] Other

Ships
--Frigates
----Standard Frigates
------Attack (2 hidden)
--------Atron
--------Slasher
------Combat (4 hidden)
--------Breacher
--------Incursus
--------Rifter
--------Tristan

You could also put the faction's icon next to the ship names.

You could also allow [code] tags on forums so the above looks monospaced and pretty!
Bravins Tartan
Viziam
Amarr Empire
#691 - 2012-12-05 18:39:42 UTC
1: When the overview is stacked with the scanner window, the scanner always defaults to the top when undocking. It should stay where it was (i.e. behind) when I docked.

2: a checkbox to buy items from the market straight into a ship fitting slot on the current ship. I don't want to hunt for the item in my hangar to fit it.

3: drag and drop my market orders into the position I want them, adjusting the price accordingly (i.e. 0.01 below/above the order I am replacing)

4: secondary sort keys for all types of windows, or "stable sorting." When I click market buys "sort by price" then "sort by jumps" the cheapest item in my current location should be at the top, immediately followed by the rest of the items in the current station, sorted by price, followed by items in the next nearest station.
Fix Lag
The Scope
Gallente Federation
#692 - 2012-12-05 20:51:58 UTC
My clone costs 13,000,000 ISK. The frigate I want to take out on a suicide run costs me 5M ISK, fully fitted.* This is dumb. Clone costs at higher SP levels start to discourage fighting. Lower them.

*this is just an example


I go to my character sheet, and it says "Pilot's License in order." What the hell does that mean, other than that I am subscribed? Put the days remaining on the sub in there so I know if I need to go buy a PLEX.

CCP mostly sucks at their job, but Veritas is a pretty cool dude.

Che Biko
Alexylva Paradox
#693 - 2012-12-05 22:16:33 UTC
Nicen Jehr
Subsidy H.R.S.
Xagenic Freymvork
#694 - 2012-12-06 00:47:59 UTC
The sliders in the UI are a holdover from a decade ago. You have to mousedown on the handle in order to set the slider. You can note this on the volume sliders in Escape menu, and angle slider on Dscan especially.

A friendlier UI would be: you may mousedown anywhere on the slider to instantly move the handle to that coordinate. Dragging left or right would move continuously (the volume sliders) or discretely (d-scan angle.)

This way you can click anywhere on the whole slider to initiate a drag to change the value, not just on the 5 pixel handle.

Oh and the dscan angle ticks for 5', 15' and 30' are RIGHT on top of each other.
Nicen Jehr
Subsidy H.R.S.
Xagenic Freymvork
#695 - 2012-12-06 00:54:52 UTC  |  Edited by: Nicen Jehr
Change the minimum height of the input area in chat boxes to 1em [one line height] plus any necessary padding. It is currently 2em so there is wasted screen real estate. I would prefer shrinking my input box to 1em. I would rather see more of the channel than my own chat message.

edit with pic: http://imgur.com/eMrEA
Pyre Qua
Astral Systems
#696 - 2012-12-06 01:48:45 UTC
Drone Control Window:

Stop automatically expanding and collapsing drone groups in the drone control window.

I try to keep the drone window as small as possible so it doesn't steal space from the overview. I see no benefit to my drone group auto-expanding when I recall my drones. All it does is push my "Drones in local space" group down to where I have to scroll to see the ones on the bottom. I sometimes lose drones because I don't see them taking damage.
Pyre Qua
Astral Systems
#697 - 2012-12-06 02:09:13 UTC
Identify which module is active on a target. (This might not be a "little change")

For example, if you have 2 warp scramblers and three targets locked A, B and C. You have targets A and B scrambled but want to release target A and scramble target C. The problem is you don't know which scrambler is on target A.

You could simply CTRL+SHIFT+CLICK target A and unlock them, but perhaps I have another module active on target A like a web or something.

Numbers may be too difficult to see, maybe a colored dot would be better. Or possibly a UI option to replace the small module icon next to the target with a colored dot that corresponds to the same colored dot which could be placed by the module in your rack.
Pyre Qua
Astral Systems
#698 - 2012-12-06 02:48:12 UTC
Inventory:

Remove the inventory feature that switches the main inventory window if you hover over the category.

Like if you are dragging drones from your hanger into your active ships drone bay. If I hover for too long over the drone bay the main window switches from my hanger to my drone bay.

I don't see how this is useful at all. If i want to look inside the drone bay I will click on it after i complete the drag-n-drop.

Expanding the category makes sense. But switching the main view... I can't think of a situation where that is actually helpful. It is a constant annoyance. I am simply trying to carefully drag things into the correct location.
Zifrian
Federal Defense Union
Gallente Federation
#699 - 2012-12-06 12:44:21 UTC
Allow mining drones to start mining a asteroid with the engage shortcut key.

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K1netic
Doomheim
#700 - 2012-12-06 13:16:34 UTC
Hotkeys to TAG targets. plzplzplzplzplz