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EVE Online: Retribution 1.0 Feedback

First post
Author
diazz69
Federal Navy Academy
Gallente Federation
#461 - 2012-12-05 06:49:47 UTC
... and with each expansion, i (and probably others) get more displesased whith ccp team...
one of this days, i'll give up on this game...
are the graphic improvements what realy matters?
so we have fancy graphics whith (each time more) un-necessary mechanics nerfs?
insane support frigs bonuses and vital stuff nerfed?
heavy missiles whith no range, when they are the ones that suposely should have range...
inneficient drones (salvage or combat) and useless drone boats...
sleeper ai in normal rats? what about solo miners? a scrambled miner that cant even count on drones to break away?
And moving the static 1/10 and 2/10 plexes to the exploration system??? and increased dificulty finding them??
btw, how can now a tengu be a exploration ship whith only 4 launchers and, barely no damage??

Inferno and Retribution, from my opinion, simply had enhanced the graphics engine (and maked it a lot heavier) whith only negative game mechanic nerfs and very few improvements ...
This is only my opinion...

and at this rate, whith the next expansion, i'll probably stop all my accounts and leave the game if this keeps like this...... and i just play since 2007......
Boris Amarr
Viziam
Amarr Empire
#462 - 2012-12-05 06:50:13 UTC
Crucifier:
Slot layout: 2 H, 4 M, 3 L

Arbitrator:
Slot layout: 4 H, 4 M, 5 L

Why frigate and cruiser for EWar have the same count of Mid slots? Where is logic? Why Arbitrator got additional Low slot instead of Mid?
Totally Wasted Blonde
Cargo Unlimited Nexus Transport
#463 - 2012-12-05 06:50:58 UTC
Tiregn wrote:
I swear I saw a note somewhere on how to turn off the scrolling messages on your screen (Not move, but remove entirely), but I can't for the life of me find it, or figure out how.

Any help?



Open your log > combat settings > uncheck damage types and/or enter moving mode to repoistion damage notifications


-
Now my 2c on this patch. I work to get up to 5.0 sec status but because someone has a whim of dislike for my alliance (could even be someone in alliance having a giggle) Im now a wanted criminal. Surely sec status should still have a role in bounty?
Morgan Dinn
Imperial Mechanics
#464 - 2012-12-05 06:55:17 UTC
Mistress Sindall wrote:
removing can flipping, pods are killable if you flip a can, changed ship bonuses and slots?
way to go f#$%ing up the game we all love CCP, we are a big gang about ready to unsub cause of this patch beein so bad.
i mean im glad that its so noob friendly, but what about us that has played over 2 years??

again, Way to go F#$%ing up the game we USED to love..


You mean you loved the way you played the game and no one could get back at you :D
Cry some more.
Remiel Pollard
Aliastra
Gallente Federation
#465 - 2012-12-05 06:57:43 UTC
Morgan Dinn wrote:
Mistress Sindall wrote:
removing can flipping, pods are killable if you flip a can, changed ship bonuses and slots?
way to go f#$%ing up the game we all love CCP, we are a big gang about ready to unsub cause of this patch beein so bad.
i mean im glad that its so noob friendly, but what about us that has played over 2 years??

again, Way to go F#$%ing up the game we USED to love..


You mean you loved the way you played the game and no one could get back at you :D
Cry some more.


I don't think there has ever been a single expansion where people haven't threatened to unsub if they didn't get their way. It happens on GD all the time, whether there's an expansion or not. I'm not sure how many people ever actually do end up leaving, considering the population of subs is relatively steady, and even climbing, but I wouldn't be surprised if it was very very few, and a certain percentage of those that do leave end up coming back eventually anyway cuz they realise they want more EVE P

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Bloody Wench
#466 - 2012-12-05 07:00:04 UTC
Syri Taneka wrote:
Bloody Wench wrote:
...stuff...


Check the numbers for the other missiles; Fury missiles are designed to give a given missile class added punch against larger and slower targets, while Precision are for smaller targets (though these do a horrible job in that role, they still do MORE damage to smaller targets than t1.) Fury Heavy missiles are NOT, I repeat NOT intended for anti-cruiser combat. They are for BCs.

Also, bear in mind, HAMs did not always exist, so, yes, you were expected to web a target down and hit them with heavies. That's part of the range vs. damage problem reflected in the Heavies:HAMs compared with Cruise:Torps dynamic. Heavies were never properly adjusted when HAMs came out. For a good 2-3 years, cruiser options were Heavies and Rapid Lights (known then as Assault Launchers).



I'm talking about every single Mission Rat going faster than a max skilled Heavy Missile Exp Velocity. This is the problem. I'm taking damage reductions against battleships and battlecruisers. Never mind their Sig Radii.

[u]**Shepard Wong Ogeko wrote: **[/u]  CCP should not only make local delayed in highsec, but they should also require one be undocked to use it. Then, even the local spammers have some skin in the game. Support a High Resolution Texture Pack

KIller Wabbit
MEME Thoughts
#467 - 2012-12-05 07:06:57 UTC
Commander A9 wrote:
I'll repeat what I said on Test Server.

You can still place a bounty on yourself! And I really don't think that's by design. Makes no sense to me to put your own money on yourself to make yourself wanted or a target.
.



It's called baiting....

Syri Taneka
NOVA-CAINE
#468 - 2012-12-05 07:08:11 UTC
Totally Wasted Blonde wrote:
Open your log > combat settings > uncheck damage types and/or enter moving mode to repoistion damage notifications


You are now my favoritist person ever in this game.

Next to CCP Karkur.

Bloody Wench wrote:
I'm talking about every single Mission Rat going faster than a max skilled Heavy Missile Exp Velocity. This is the problem. I'm taking damage reductions against battleships and battlecruisers. Never mind their Sig Radii.


So... web them and stop using Fury?
Remiel Pollard
Aliastra
Gallente Federation
#469 - 2012-12-05 07:10:26 UTC
Syri Taneka wrote:

So... web them and stop using Fury?



FIRE TEH RAGE ROCKETS!!! Pirate

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Ribikoka
Royal Amarr Institute
Amarr Empire
#470 - 2012-12-05 07:21:07 UTC  |  Edited by: Ribikoka
Where is the promised racial Battlecruisers and ship paths on training skill tree?

And the heavy missile nerf is crap dear CCP. The problem was the range of missile, but nerfed the explosion attributes too.
Before patch my damage was on hacs over 800dmg/salvo and now decreased below 490dmg/salvo. Bravo !!!
Ribikoka
Royal Amarr Institute
Amarr Empire
#471 - 2012-12-05 07:25:11 UTC  |  Edited by: Ribikoka
Bloody Wench wrote:
Explosion velocity on Fury heavies is too low.
At max skill and even with the +5 implant it's only 107 (or close to it).

Every single NPC mission rat goes faster than this, even the Battleships.

At max skill I should be doing full damage (for the Exp Velo component, Exp Rad / Sig is a different matter) to everything BC and up, given that Heavies are Cruiser/BC sized weapons.

VS Players.

Thorax has a base 240m/s without skills, or prop mod.
Brutix has 155/ms without skills or prop mod.

At max skills I would expect the explosion velocity to be closer to or right at the thorax end of the scale not well under the Brutix end of the scale. Remember this is WITHOUT any speed modifying skills (navigation etc), or an AB.

It's a long range weapon, so don't try to argue that you should be webbing.


It needs to be increased by 150%.


+1

Check my other post before.
I lost almost half of my damage on the rats with full skills.
And the drone ships now craps and useless in missions because all rats killing the drones instantly, the light drones cant save ships when need to kill the scrambler frigs. The rats almost insta popped the small drones.
And this is very stupid changes to missile ships too because when a missile ship need to kill the scrambler ships with small drones but can't and the crap missile explosion attributes not enough to kill an AF because the torp/cruise missiles/fury heavys damage on them ~0 damage. And dont forget the caldary ships use mid slot for tank, two mid slot waste for tp and web ruin the tank on them.
Nyla Skin
Caldari Provisions
Caldari State
#472 - 2012-12-05 07:31:11 UTC  |  Edited by: Nyla Skin
Posting to say that I also love the new turret tooltips that show optimal range and dps in addition to Vaga's revamped look.

The main thing of bounties/crimewatch seems to be working, and the new targeting icons are not as bad as I feared. I think they are quite nice in fact.

The new destroyers at least look nice.


Not everything is great though.
Callic Veratar wrote:

- The metallic bang when a locked target is destroyed is sorta ok... except that it plays any time a target is lost, including when you salvage wrecks. My Noctis has 4 salvagers and tractors, so it sits there going BANG BANG BANG BANG BANG BANG.
- I don't need a chunk sound when I open a can. If it opened on it's own and needed to notify me, sure. Check the default Windows sound effects here. Simplistic and clean is better with less sound a la Windows 7, not the old Window 95 style of playing a tune on every single action imaginable.
- I certainly don't need a whoosh sound when I loot a can. There's no module on my ship that's pulling all these cans in, it's me interacting with the UI.

I'm honestly considering hacking the client to remove these sound effects, that's how much they annoy me. Notifications are when my attention is needed, not for when I'm actively doing something.


I am agreeing on sound effects, some of them are quite intrusive. I'm still not sure what the big clanging sound repeatedly sounding near jita 4-4 was, but it might have been that lost target. I am confused why is it louder than a destruction of a ship? It also seemed unaffected by camera distance to the targets (whatever they were since I still dont know what causes it), which means its as loud always.

Besides the big clang sound, the other sounds are more something I don't expect them to be, so I dont like them even if they arent as intrusive.
I don't like the new stargate sound, even if it isn't loud enough to bother me. It sounds like.. airplane toilet?

The weird tuba sound when a skill is finished instead of the old Aura notification is worse too.

And then there is the jukebox. The problem with external software to replace it was shown nicely with the bug that turns my ship invisible when alt+tab out and back in..

In after the lock :P   - CCP Falcon www.nizkor.org/features/fallacies

Syri Taneka
NOVA-CAINE
#473 - 2012-12-05 07:31:30 UTC
Ribikoka wrote:
Where is the promised racial Battlecruisers and ship paths on training skill tree?


I don't think that's actually coming in until next patch, when they're balancing BCs.
Gius Grizzard
The Scope
Gallente Federation
#474 - 2012-12-05 07:31:56 UTC
Retribution = Please try again CCP
Sibius Aidon
Ascendance Rising
Ascendance..
#475 - 2012-12-05 07:32:11 UTC
Haifisch Zahne wrote:
So, until things settle down (if ever), I have been taking it "easy" and just doing easy missions with an (semi-)expendable ship.

So, in a Drake, I do L2 Angels Recon 1 (of 3). Use to be doable, I'd say easy.

Now? I lose 3x L2 drones trying to do it. Give me a break. 1.5M in drone losses?!

And, I almost didn't warp out in time (about 50% structure). I can't see anything with the crystal balls. Nothing. What is the ship inside? No clue: the white and red rings are two high-contrast or something. Seriously, this is the worst of the crystal ball problems. I can't see anything inside. Then, how much damage has "it" taken? No idea: the damage wheels are indistinguishable one from the next. And, I'm still looking for the weapons to the side, not underneath. (You know the saying, "Teach an old dog a new trick?")

And, this has nothing to do with the HAM nerf. The ships are all in range, etc.

Sure, maybe, I just am getting use to it, but I won't do missions with that kind of survival rate. Can't. You get scrammed, you are so, so, so... the "F" Word.



P.S. Just a note of reminder, my Eve subscription is cancelled and the renewal date is coming Soon (tm).


So true. Combat drones are utterly useless now. I send out my drones and in 10 seconds they're gone. I guess it makes a ncie distraction to draw firepower away, but still, that's isk I don't need to spend.
Sibius Aidon
Ascendance Rising
Ascendance..
#476 - 2012-12-05 07:36:56 UTC
The flags are the dumbest thing I've seen. I can understand the flag that delays a safe log out in space if you're really that lazy to dock at the nearest station, but the weapons timer? Come on. So, if you are gate camped and trying to escape, now you gotta jump around and hope you don't get shot at by someone else while trying to survive the 60 second timer.

Overall, I'd say the expansion is an EPIC fail besides the new ships changes.
Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#477 - 2012-12-05 07:36:58 UTC
Callic Veratar wrote:
The new sounds annoy and confuse me:

- Why do we need a chirp when skill training is completed. Is the Aura voice saying "Skill Training Completed" not enough for some people? How could you miss that?
- The metallic bang when a locked target is destroyed is sorta ok... except that it plays any time a target is lost, including when you salvage wrecks. My Noctis has 4 salvagers and tractors, so it sits there going BANG BANG BANG BANG BANG BANG.
- I don't need a chunk sound when I open a can. If it opened on it's own and needed to notify me, sure. Check the default Windows sound effects here. Simplistic and clean is better with less sound a la Windows 7, not the old Window 95 style of playing a tune on every single action imaginable.
- I certainly don't need a whoosh sound when I loot a can. There's no module on my ship that's pulling all these cans in, it's me interacting with the UI.

I'm honestly considering hacking the client to remove these sound effects, that's how much they annoy me. Notifications are when my attention is needed, not for when I'm actively doing something.

I was considering about the same thing just 10 minutes ago but decided to give CCP a change before I will.

Sounds on all kinds of very repetitive actions get old really fast unless they are something what is barely noticeable. However sometimes even that is too much.

Also fix the sound effects and music so, that only important stuff like auto pilot notifications, warp/jump sounds, guns and warnings come from client when it is minimized. Ambient stuff and music has to be muted! Quite a few of us play with at least 2 clients all the time.

You also should give option to make the above happen from esc menu option. Some of us have clients (always maximized) in different monitors and you most likely want to disable all the non important audio from another client but not totally mute it.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

MercenaryIV Muutaras
Deep Core Mining Inc.
Caldari State
#478 - 2012-12-05 07:42:36 UTC
DexterShark wrote:
Mistress Sindall wrote:
removing can flipping, pods are killable if you flip a can, changed ship bonuses and slots?
way to go f#$%ing up the game we all love CCP, we are a big gang about ready to unsub cause of this patch beein so bad.
i mean im glad that its so noob friendly, but what about us that has played over 2 years??

again, Way to go F#$%ing up the game we USED to love..

Tears from a member of a corp called Tears Please. It's so meta! \o/


Reading through all these posts was completely worth after seeing this particular one, haha!
Bloody Wench
#479 - 2012-12-05 07:52:48 UTC
Syri Taneka wrote:
Totally Wasted Blonde wrote:
Open your log > combat settings > uncheck damage types and/or enter moving mode to repoistion damage notifications


You are now my favoritist person ever in this game.

Next to CCP Karkur.

Bloody Wench wrote:
I'm talking about every single Mission Rat going faster than a max skilled Heavy Missile Exp Velocity. This is the problem. I'm taking damage reductions against battleships and battlecruisers. Never mind their Sig Radii.


So... web them and stop using Fury?



So what would Fury Heavy's role be exactly? Carriers/Dreads and above? Anything that doesn't go over 110ms?

Don't be stupid.

[u]**Shepard Wong Ogeko wrote: **[/u]  CCP should not only make local delayed in highsec, but they should also require one be undocked to use it. Then, even the local spammers have some skin in the game. Support a High Resolution Texture Pack

Vaerah Vahrokha
Vahrokh Consulting
#480 - 2012-12-05 07:54:05 UTC
Jack' Sparrow wrote:
The patch in general I'm quite happy with though, I'm not very pleased with the removal of the jukebox.

Based on CCP's dev blog they seem to think that built in jukebox's are a thing of the past. Shocked I disagree.



I suppose the next "intelligent" CCP move is:

- remove calculator

- remove notepad

- remove calendar.


After all, the Operating System comes with a calculator and notepad, and we can always use Outlook for better calendars right?