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EVE Online: Retribution 1.0 Feedback

First post
Author
Ranger 1
Ranger Corp
Vae. Victis.
#401 - 2012-12-05 02:42:14 UTC  |  Edited by: Ranger 1
Nene Ryuseika wrote:
Kairos Antilles wrote:


Stayed on grid, launched drones directly from the combat ship (I thought about that leave and return scenario, too). "Intermittent" may be the appropriate word. Trying everything I can imagine to get them to start chain-salvaging on their own, but nothing. Will try logging off and taking another mission.



Beats me - I did it with both a proteus and thanatos - consistently - I did solo tests and wuz liek "wow these are cool"

One I got a gang out to null the lil frakers wont play nice with friendlies :(

Did your gang mates set their wrecks to blue?

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Remiel Pollard
Aliastra
Gallente Federation
#402 - 2012-12-05 02:45:09 UTC
A lot of you just seem to be looking for something to complain about, like some self-fulfilling prophecy after just EXPECTING every patch to be bad. It's just negativity. If you can't make the Algos work, then you fail at EVE.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

StealthSeeYa
Unlimited Armaments
#403 - 2012-12-05 02:47:31 UTC  |  Edited by: StealthSeeYa
Korinne wrote:
You didn't 'reduce' heavy missle range, you cut it by over 25%



I was going through missiles stats and.. these are stats not affect by anything and were taken from ingame market info..

Scourge Heavy Missile and CN Scourge Heavy Missile
6,5sec flight time and 4300m/s

Scourge Fury Heavy Missile
4,88sec flight time and 4300m/s

Scourge Precision Heavy Missile
3,25sec flight time and 4300m/s

I know that dmg, explosion radius and velocity are not the same for each but still, weird that T1 missiles are going further that any T2 variant, was it intended like this?

Anyways I'll adjust by either using faction ammo or Hydro bay thrusters rigs on the FOTM tengu :)

I kinda feel for the drones guys, rest of the "adjustments" seem not that bad..
Nene Ryuseika
The Ryuseika Group
#404 - 2012-12-05 02:53:11 UTC
Ranger 1 wrote:
Nene Ryuseika wrote:
Kairos Antilles wrote:


Stayed on grid, launched drones directly from the combat ship (I thought about that leave and return scenario, too). "Intermittent" may be the appropriate word. Trying everything I can imagine to get them to start chain-salvaging on their own, but nothing. Will try logging off and taking another mission.



Beats me - I did it with both a proteus and thanatos - consistently - I did solo tests and wuz liek "wow these are cool"

One I got a gang out to null the lil frakers wont play nice with friendlies :(

Did your gang mates set their wrecks to blue?



Just tried, all blue wreaks - "no suitable wreaks found to salvage "
:(
Remiel Pollard
Aliastra
Gallente Federation
#405 - 2012-12-05 02:56:56 UTC
Nene Ryuseika wrote:
Ranger 1 wrote:
Nene Ryuseika wrote:
Kairos Antilles wrote:


Stayed on grid, launched drones directly from the combat ship (I thought about that leave and return scenario, too). "Intermittent" may be the appropriate word. Trying everything I can imagine to get them to start chain-salvaging on their own, but nothing. Will try logging off and taking another mission.



Beats me - I did it with both a proteus and thanatos - consistently - I did solo tests and wuz liek "wow these are cool"

One I got a gang out to null the lil frakers wont play nice with friendlies :(

Did your gang mates set their wrecks to blue?



Just tried, all blue wreaks - "no suitable wreaks found to salvage "
:(


They can fix this easy by applying the same rules to salvage drones that apply to tractor beams, except modify the "can't tractor yellow wrecks" rule with an override when you actively tell them to salvage.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Nene Ryuseika
The Ryuseika Group
#406 - 2012-12-05 02:57:35 UTC
Remiel Pollard wrote:
A lot of you just seem to be looking for something to complain about, like some self-fulfilling prophecy after just EXPECTING every patch to be bad. It's just negativity. If you can't make the Algos work, then you fail at EVE.



I'll try that right after you fit up a kickass Kronos..
Dogeatdog
Clarity of Purpose
#407 - 2012-12-05 03:02:13 UTC  |  Edited by: Dogeatdog
Did I miss a patch note the said that large rigs won't work on cap's?None of my rigs work atm.No effects but my skills,Bug??Or just in wormhole they don't work?
Remiel Pollard
Aliastra
Gallente Federation
#408 - 2012-12-05 03:04:33 UTC
Nene Ryuseika wrote:
Remiel Pollard wrote:
A lot of you just seem to be looking for something to complain about, like some self-fulfilling prophecy after just EXPECTING every patch to be bad. It's just negativity. If you can't make the Algos work, then you fail at EVE.



I'll try that right after you fit up a kickass Kronos..


Why are you relying on what I can do? Why does what you try have to depend on what I'm capable of? If you can't be capable on your own merits, than log off and go away, but complaining that all the new free stuff sucks won't solve anything, and if you don't like it, that's entirely your problem. If you have legitimate concerns with the game, like faults with the salvage drones and some buggy sounds, then by all means let us know. But "this patch sucks" doesn't fly if you can't be more specific and your only problem is with the new free ships.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Jack' Sparrow
Brutor Tribe
Minmatar Republic
#409 - 2012-12-05 03:04:52 UTC
The patch in general I'm quite happy with though, I'm not very pleased with the removal of the jukebox.

Based on CCP's dev blog they seem to think that built in jukebox's are a thing of the past. Shocked I disagree.

The idea of having a built in jukebox allowed players to control everything within one program and allow them to not have to split between other programs like for example iTunes. People with lower end hardware will have difficulty running a program like iTunes as well as EVE and also swapping between them at times where they want to change a track.

The idea of having different music playing depending on the current situation your in is a great idea. Forcing players to listen to the soundtrack in this way is not. The jukebox should have been left and given a facelift giving it a more media player feel to it and have separate play lists for example (1) - Classic Eve Soundtrack (The old soundtrack as it was) (2) - Location Changing Music (The current forced music system in place). Also, the ability to add your own music to the in-game player was also neat. In my opinion they've removed it to save them work but that's just my opinion.

Lets be honest though, when you play a game like EVE, you don't expect to have to have your browser open all the time and listen to the soundtrack on a streaming website like Sound Cloud. It would also have been nice if they had made downloadable versions of all the soundtracks, as they were. Idea. That way we could of easily obtained them since we now have to use our own personal media players.

Remember CCP, you forced Incarna's Captains Quarters view and removed ship-spinning mode and look what response you got (I've never seen a patch's feature changed back so fast). Though this doesn't visually affect us it's still a forced change that many of us don't like and I hopefully speak for many others in saying that.

So, there is my feedback about that particular change so I hope you do take time to read it and think about it. I appreciate this is the first change to the jukebox in a while and that it will maybe receive changes depending on other feedback but I can only go off what I see at present.

Also though I'm not going into details, it would have been nice if heavy missiles weren't completely ruined and also it would be nice if drones were actually viable to use in missions instead of just throwing ISK away watching them get blown up one by one. Straight Now torpedo Golem pilots will have difficulty killing frigate rats especially if they lose all there drones. Will we see the return of the cruise missile Golem I wonder? Shocked

If I've missed anything then please point it out as it's late where I am and I'm tired Smile

Best regards,

Jack
Korinne
The Partisan Brigade
#410 - 2012-12-05 03:10:39 UTC
These giant red halo's dont scale with the zoom, they just stay the same size, obscuring the battlefield. They need to be removed or an option to disable them implimented.
Angang Ostus
Brutor Tribe
Minmatar Republic
#411 - 2012-12-05 03:13:26 UTC
Overall it's awesome, especially the new corp recruitment interface, but....

Salvage drones can't open mag site containers???

This is really disappointing to me because it means when you run mag sites in the upgraded exploration frigates you have to fit a salvager in your utility high instead of relying on salvage drones. This means that, if you've fitted two guns and docked to put something in place of the probe launcher, you have no other options for mag sites, such as a tractor beam or remote rep for your drones. I got the distinct impression that the salvage drones were meant to go hand in hand with the new exploration frigates, freeing up that slot so that they could be more effective, but in the case of mag sites they're just redundant.

I see no reason why they shouldn't help at least explorers run mag sites. Please no comments on how mag sites are worthless anyway. Anyone have an idea why they can't be used for exploration?
Nene Ryuseika
The Ryuseika Group
#412 - 2012-12-05 03:15:01 UTC
Remiel Pollard wrote:
Nene Ryuseika wrote:
Remiel Pollard wrote:
A lot of you just seem to be looking for something to complain about, like some self-fulfilling prophecy after just EXPECTING every patch to be bad. It's just negativity. If you can't make the Algos work, then you fail at EVE.



I'll try that right after you fit up a kickass Kronos..


Why are you relying on what I can do? Why does what you try have to depend on what I'm capable of? If you can't be capable on your own merits, than log off and go away, but complaining that all the new free stuff sucks won't solve anything, and if you don't like it, that's entirely your problem. If you have legitimate concerns with the game, like faults with the salvage drones and some buggy sounds, then by all means let us know. But "this patch sucks" doesn't fly if you can't be more specific and your only problem is with the new free ships.



oy vey, I just said they aimed at newer players

I spose if I can't make an Ibis work I should quit eve too ?
Shadowschild
The Scope
Gallente Federation
#413 - 2012-12-05 03:19:03 UTC
Just ran 2 gurista sanctums & both were missing 1 wave. I did notice there are now 2 sanctums in system vs 1 pre-patch.
As for drones, they do get agro but its no big deal.
Scaramanga Erquilenne
#414 - 2012-12-05 03:20:14 UTC
Jack' Sparrow wrote:
The patch in general I'm quite happy with though, I'm not very pleased with the removal of the jukebox.

Based on CCP's dev blog they seem to think that built in jukebox's are a thing of the past. Shocked I disagree.

The idea of having a built in jukebox allowed players to control everything within one program and allow them to not have to split between other programs like for example iTunes. People with lower end hardware will have difficulty running a program like iTunes as well as EVE and also swapping between them at times where they want to change a track.

The idea of having different music playing depending on the current situation your in is a great idea. Forcing players to listen to the soundtrack in this way is not. The jukebox should have been left and given a facelift giving it a more media player feel to it and have separate play lists for example (1) - Classic Eve Soundtrack (The old soundtrack as it was) (2) - Location Changing Music (The current forced music system in place). Also, the ability to add your own music to the in-game player was also neat. In my opinion they've removed it to save them work but that's just my opinion.

Lets be honest though, when you play a game like EVE, you don't expect to have to have your browser open all the time and listen to the soundtrack on a streaming website like Sound Cloud. It would also have been nice if they had made downloadable versions of all the soundtracks, as they were. Idea. That way we could of easily obtained them since we now have to use our own personal media players.

Remember CCP, you forced Incarna's Captains Quarters view and removed ship-spinning mode and look what response you got (I've never seen a patch's feature changed back so fast). Though this doesn't visually affect us it's still a forced change that many of us don't like and I hopefully speak for many others in saying that.

So, there is my feedback about that particular change so I hope you do take time to read it and think about it. I appreciate this is the first change to the jukebox in a while and that it will maybe receive changes depending on other feedback but I can only go off what I see at present.

Also though I'm not going into details, it would have been nice if heavy missiles weren't completely ruined and also it would be nice if drones were actually viable to use in missions instead of just throwing ISK away watching them get blown up one by one. Straight Now torpedo Golem pilots will have difficulty killing frigate rats especially if they lose all there drones. Will we see the return of the cruise missile Golem I wonder? Shocked

If I've missed anything then please point it out as it's late where I am and I'm tired Smile

Best regards,

Jack



Well said i agree 100% with this
You have your way. I have my way. As for the right way, the correct way, and the only way, it does not exist 
Achaiah7
Perkone
Caldari State
#415 - 2012-12-05 03:21:54 UTC
Hmm patch good overall but you guys really screwed over any drone boat fighting NPCs. Also, why the heck do Battleship NPCs start aggressing my frigate as soon as it warps into a site (when I'm already tanking aggro on my main). I thought similar-sized ships were supposed to target my frigate... not every fricken NPC in the room. Seriously borked up mechanics there.

Also, have I mentioned... drones .... *SADFACE*

And as a bonus crappy feature, what's up with the new icons for targeted ships? I can't tell whether I've targeted a raven or a cormorant on a 24" screen because 1/2 of the icon is the stupid shield/armor/structure bars now. I thought the original round design looked great where they were all in a neat circle around the target... now I have to squint to figure out what ship it really is.... aaaaaaaa.
Nene Ryuseika
The Ryuseika Group
#416 - 2012-12-05 03:23:19 UTC
Jack' Sparrow wrote:



Remember CCP, you forced Incarna's Captains Quarters view and removed ship-spinning mode and look what response you got (I've never seen a patch's feature changed back so fast). Though this doesn't visually affect us it's still a forced change that many of us don't like and I hopefully speak for many others in saying that.

So, there is my feedback about that particular change so I hope you do take time to read it and think about it. I appreciate this is the first change to the jukebox in a while and that it will maybe receive changes depending on other feedback but I can only go off what I see at present.

Jack



Exactly, crappy patches then responding to customers complaints it part of the CCP development procress by now.. ^^
Grohalmatar
The Flying Band
#417 - 2012-12-05 03:25:42 UTC  |  Edited by: Grohalmatar
The Bounty system is great.

Spent the evening PVPing in lowsec.. In every fight i fought i got some amount in bounties. Even picked up my own at one point, and subsequently lost it. Big smile

Also, thank you so much for redoing the timers. I was giddy, fight after fight, realizing i no longer had to cower in a safe waiting on gcc to repair my frig. Finding fights was MUCH quicker.

I don't like the safety buttons, only because i have to check it every time i log. That is annoying.

. . . and I haven't even gotten to play with any of the "new" ships. So far, great patch!!!!
Jerick Ludhowe
Internet Tuff Guys
#418 - 2012-12-05 03:33:34 UTC
Spc One wrote:

2. All Drone ships are now obsolete due to new AI (your drones get targeted as soon as you deploy them)


My Ishtar is farming serpentis anoms and sites just as well as it did pre patch. I've not really seen any significant agro switching that has been unmanageable. These are high end anoms, and the site was a Serpentis Military Complex so I'm most certainly not just doing EZ mode content. I think this point I've quoted of yours is more of a L2P issue on your partRoll
Remiel Pollard
Aliastra
Gallente Federation
#419 - 2012-12-05 03:39:32 UTC
Nene Ryuseika wrote:
Jack' Sparrow wrote:



Remember CCP, you forced Incarna's Captains Quarters view and removed ship-spinning mode and look what response you got (I've never seen a patch's feature changed back so fast). Though this doesn't visually affect us it's still a forced change that many of us don't like and I hopefully speak for many others in saying that.

So, there is my feedback about that particular change so I hope you do take time to read it and think about it. I appreciate this is the first change to the jukebox in a while and that it will maybe receive changes depending on other feedback but I can only go off what I see at present.

Jack



Exactly, crappy patches then responding to customers complaints it part of the CCP development procress by now.. ^^


Awwwww.... is somebody mad now???Blink Forum warriors, take heed, if you disagree with someone they may place a bounty on you.

Do you really think I care about your little bounty? What a waste of money. And I continue to disagree with you, so you've solved nothing.

A few more like that and I'll be on the top ten most wanted. Bring it on.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

RangerGord
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#420 - 2012-12-05 03:41:50 UTC
I knew the missile nerf was going to hurt a little, but I did the calculations with my Nighthawk and my Tengu, it comes out to 40% range and 30% dmg nerf... so seems to me it went a little overboard. (T2 launchers and T2 missiles)

Either that or CCP doesn't want anyone using T2 Heavy Missiles anymore.

Yes I can get 'most' of the range back by switching to faction missiles, but i'm still 15-20% down in dmg for double to quadruple the cost in ammo. Did they go to far with this? I thought T2 stuff was supposed to be better and more worthwhile to skill up and use than regular... until now.

WTS 50k Scourge Fury HM... WTB 50k Navy Scourge HM (half price please?)