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EVE Online: Retribution 1.0 Feedback

First post
Author
MJ Valerya
Deep Core Mining Inc.
Caldari State
#341 - 2012-12-05 00:22:02 UTC  |  Edited by: MJ Valerya
Where is your math genius who calculated the new missile range?
HM T2 Fury -> old flight time = 9s (no skills)
patchnotes says -> -35%
would be 5.85s
ingame it says 4.88s

thanks CCP for this great patch
now i have to skill for 3-6 months to get into another ship for PVE
cant fly anything for mission, drake has no range and no speed
BS cant fight frigs or cruisers without drones

i am a mission runner, Caldari ships with missiles, i dont have anything else because still have not finished my Caldari´s
i dont want to camp at a gate and wait for some hauler to gank

the PVP is a big part in this game BUT it wasn´t the only part.... now it is

AI patch, npc uses maxium EWAR, kill all drones faster then my drone window refreshes after starting the drones
and i cant do anything against it
ever tried to shoot a elite frig which scrambles you with T1 cruise missiles? it´s impossible

Thanks again for this bullshit and goodbye

Edit:
If you do something, do it the right way
you dont want us to run missions and instead do pvp?
then just kill all mission agents and set whole universe to 0.0, would be a lot easier for you
and fix your advertise and homepage
"yes we have pve and missions and all this stuff, but you cant do any of them, HAHAHA"
realdognose
Caldari Provisions
Caldari State
#342 - 2012-12-05 00:22:07 UTC
1.) I want my jukebox back (to stop the music)

2.) What did you do to my lazor sounds? Shocked

But the fact, that POS-PWs are stored is AWESOME!!111
eocsnesemaj
Doomheim
#343 - 2012-12-05 00:22:18 UTC
Korinne wrote:
Can you please for the love of all things decent add a feature in to turn off or adjust 'new' features to older/different standards. This giant blinking red button on my screen annoys the crap out of me. I haven't needed a safety in Eve since 2004, so why would I need this auto-resetting thing now? Also, the circles are aesthetically unpleasing, I would like to be able to change the appearance to the previous standard; the same goes w/ the UI and the inventory. This wouldn't be a difficult fix, and I think it is the least you could do in the interest of maintaining a sense of credibility when you espouse 'new and customizable'.


This...

No safety needed. whats that you got concorded cause you didnt know you could not fire on someone in high sec? didnt read the message and just hit ok anyway? welcome to eve.

Circles are cool for the first 5 sec but they are alot more difficult to read quickly.

still hate the ''inventory system'' want the old one back....
Rod Butcher
Caldari Provisions
Caldari State
#344 - 2012-12-05 00:23:40 UTC
For those who just bought an Osprey and fitted it with the last ISK to go mining until they can fly a Retriever, it was a hard day. In the most other cases that the ship attributes changed, it was making them better. And I believe the new Mining Frig will be a good noob mining ship after it is available for a normal price.

Big smile
Cordo Draken
ABOS Industrial Enterprises
#345 - 2012-12-05 00:39:11 UTC
Mistress Sindall wrote:
removing can flipping, pods are killable if you flip a can, changed ship bonuses and slots?
way to go f#$%ing up the game we all love CCP, we are a big gang about ready to unsub cause of this patch beein so bad.
i mean im glad that its so noob friendly, but what about us that has played over 2 years??

again, Way to go F#$%ing up the game we USED to love..


I read this post then see the name of your corp. How poetically Ironic, made me laugh. If you quit, give your stuff to someone who has the capacity to adapt and change. This kind of patch, though not perfect yet, was a long time coming. I knew there would be many tears and am enjoying it. :-)

Whomever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my Autocannons 

GiveMeATry
Storm Chasers.
Pandemic Horde
#346 - 2012-12-05 00:39:52 UTC
Rod Butcher wrote:
For those who just bought an Osprey and fitted it with the last ISK to go mining until they can fly a Retriever, it was a hard day. In the most other cases that the ship attributes changed, it was making them better. And I believe the new Mining Frig will be a good noob mining ship after it is available for a normal price.

Big smile


My Osprey is fitted with Cargo Expanders :p...

I always hoped that CCP would leave older ships with the original stats and newly built ones with the new stats. Would make the game really interesting with some older Osprey miners with original stats or ships with original slot configuration.

Btw,, REMOVE THE JUKE BOX!!! SECOND BTW, I think t he major problem with Drakes was that at one point.. some one convinced all the PVE players to join a PVP alliance which created the real Drake blob. This caused some one at CCP to say damn we must Nerf missiles cause everyone is using them... Now missiles are MORE useless then before where you could use them to make money in PVE but now not so much.


CCP's new drone policy.. get noobs to fly smaller ships for you in a fleet.. Ask your friends to subscribe and play.. Want to play solo.. HAHAHA you no make us monies...


))))) Sorry needed to vent about this update (((
Vaerah Vahrokha
Vahrokh Consulting
#347 - 2012-12-05 00:43:35 UTC  |  Edited by: Vaerah Vahrokha
I don't exactly get the drone AI patch.

Basically it'a a giant: "BUY TENGU NAO OR DIAF" sign, right?

Because Gallente pilots were an endagered species already and now they'll just be the next (sad) Pandas. Can only find them at selected Zoos.

Minmatar ships? Don't have enough mid slots to install Webs or ECM to keep NPC aggroed. Many - expecially newbies - fly Artillery ships, they need drones to kill the NPC elite frigs else every mission they lose the ship.

Marauders? What are they for? When I started playing EvE I thought they were kind of the "goal" for the missioning niche. With some of the TD changes (and after Noctics got introduced) etc. they become even more of a liability than an asset. Expensive but not really a goal any more.

All what remains as a goal is to buy a Tengu. They rock every possible game niche - even after the missiles nerf - they solo sleeper sites, they solo the "new and improved" L4 missions, they out-do specialist niche ships at their niche. They rock in PvP.

Not flying a Tengu is like being an idiot. Is this what EvE is coming to be? Reminds me of WoW, you pick the one FOTM ship (now long time FOTM) and the game turns into easy mode.
Battelle
Warriors of Caldari
The Initiative.
#348 - 2012-12-05 00:47:17 UTC
Undertsand the change in corp hangars for Carriers but you have screwed up the Rorq! Had everything industrail related nicely sorted and you just dumped in a single hanger - WHY! What useful purpose did that server? How did it improve game play?

Won't even go into other things that have already been posted here but I have to say this patch has screwed up so many things folks have gotten used to, wasted months of training time and 4 new ships doesnt counter your making even more ships unusable by nerfs.....

It's nice CCP gives a way to vent - It's just unfortunate they dont listen.
Marvel Emerald
Carmen de statura feritate ac venatione bisontis
#349 - 2012-12-05 00:49:49 UTC
My retribution experience:

MIssion get much worse, a lot of damp, other EWAR, full pocket aggro. Marauder is no more lvl4 running vessel. Sad.
Big circle locked targets doesn't fit my screen (try to lock 8 and more).

While other aspects of game may get better, mission running is not with damp to 10 km, full pocket aggro, perma jam.

The only ship that not suck (tengu) got nerfed, and need expensive fit to survive full aggro.
Korinne
The Partisan Brigade
#350 - 2012-12-05 00:51:27 UTC
Things I don't like:
All of the new UI changes, give me an option to turn them off, the circles suck. Please make an option to toggle how you want it.
Murshili
WaffenFabrik.
#351 - 2012-12-05 00:57:31 UTC  |  Edited by: Murshili
I want my hangar back with sizes of more than 1,500 units. This undocumented step backwards is rediculous.When building a large number of T2 items with huge amounts of T2 BPCs in a joint production environment together with 20 other characters, the 1,500 unit limit is highly delibilitating in the attempt to adjust to changing market developments. Please remove the limit.
Ranger 1
Ranger Corp
Vae. Victis.
#352 - 2012-12-05 01:04:27 UTC
As usual, a thread full of people who haven't looked at the patch notes, dev blogs, or player created threads that have been around for weeks or in many cases months explaining these changes and how to cope with them.

Things like:

How to hunt rats successfully with drones without losing them all.

Showing that the new icons are no bigger, just laid out differently... and can be put into multiple rows now (and stay there) for sorting your targets.

How the bounty system works and why it is different from a kill right.

How all of the Jukebox songs are available for free download or streaming to play in any media player if you prefer your own playlists.

Why the heavy missile nerf was necessary, and why in general missile combat has received a huge buff.


These important tidbits (and many, many more) are cleverly hidden in plain sight on these message boards and are easy to locate with the search function.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Korinne
The Partisan Brigade
#353 - 2012-12-05 01:05:48 UTC
This circle thing is miserable. Please let me turn it off. Also make the safety button go away or at least not reset.
Kronos
Caldari Provisions
Caldari State
#354 - 2012-12-05 01:06:25 UTC
I think the bounty system is a bit silly, since the patch 2/3 of my corp members who are online have had bounties added to them, they are just mostly miners and researchers with + standings. I got mine a few mins ago by someone not even in the local space.

I think the changes need to be cosidered as if too many people get bounties it must put some extra load on the server.

Bounties can only be placed on negitive standings also anyone who has a criminal flag.

Corporation and Alliances, I think that is fine as it is.


Its silly having everyone in the next 2-3 weeks having a bounty, since I do think this is what you at CCP planned.


Heavy Missiles didnt have that much DPS to start with compared to guns and lasers so I dont understand why the damage was reduced. I dont mind the ranges as such as I thought they kinda long distance to start with.

Im not 100% sure but it also looks like the osprey now seems to be a better remote repair ship than its tech II vairiant maybe less tank. Medium Repair modules can reach 70KM.


Was any of this ran through the CSM ? I have not heard much from them this year.

Also the salvager drones do not seem to salvage automaticly like fighter drones do, this makes them not that useful maybe this is goning to be changed in future.

Other than that it seems to be OK. Keep up the good work CCP.
lovatus
Caldari Provisions
Caldari State
#355 - 2012-12-05 01:06:53 UTC
heavy missiles just got shuffled from the middle of the pile to dead lastSad
no range no damage and still the slowest cycle time of cruiser sized weapons.
i noticed however hat npc's did not suffer this range nerf and can still happily plink away from 70km.
i now have to train rails, effectively wasting god knows how many hours of missile skill trainingCry
Damasa Cloudwalker
Cloudwalker Enterprises
#356 - 2012-12-05 01:09:40 UTC  |  Edited by: Damasa Cloudwalker
Both the target reticle and the target icons need to be DRASTICALLY reduced in size.

Safety needs to be removed, or at least an option to remove it in the menu.

Sounds need to be re-visited, they are horrible. Especially the steel door sound, the "whoosh" going into warp and the "alarms" for the shield, armor, hull alerts.

Lots of unnecessary changes for a patch that was supposedly built around a bounty minigame. You guys should have been balancing ships and fixing the broken wardec system.

At least I didn't have to pay extra for this "content"...

In-game sounds muted since Retribution, F10 Jumper since Odyssey

Nene Ryuseika
The Ryuseika Group
#357 - 2012-12-05 01:11:30 UTC
Qiulinnzu wrote:
Anyone else having issues with opening the Fleet hangar on the Orca when in the Hulk? Yes, I am in the fleet and in range of the command ship. I am able to use the Fitting Services, but no other options are present. Please help.



There are two little toggles to the right of the name to unlock for fleet or corp for the ship maint bay - Just like fleet hanger , but you're probably like me and your inv window size is too small to see them .
Shinyo Kasataste
Mandible Inc
COLONY.
#358 - 2012-12-05 01:12:51 UTC
Sad I have tried 4 times now to install "retribution" and once it is complete, rather than letting me complete the installation, it has a pop-up... that says something like "corrupt data, unable to install patch"

I really want to play and not have my game time being wasted........ this sucks PLEASE HELP
Korinne
The Partisan Brigade
#359 - 2012-12-05 01:15:44 UTC
Also these mouseover popups on the guns are even worse and more annoying now because they are bigger, AND the shield modules do it too, but they don't give you any useful info, please make it so I can turn this garbage off. I'm able to right click and show info tyvm.
Tara Tyrael
Quantum Anomaly Corporation
#360 - 2012-12-05 01:16:44 UTC
Ze sounds.

What the hell is with new sounds? They are terrible.

Did any CPP actually did missions / incursions?

They might not be so annoying in capitals fight, but popping ship sound is so bad it needs to be turned off. Thinking of breaking EULA and finding the damn sound file and replacing it with nice silence, would be better.

Also, the flags for shooting npc while on green security status in HUD is freaking annoying. Every time you fire it buzzed.

I ended up disabling all audio in EVE. True I only used before speech for autopilots and alarms for shield and locking, but this new sounds are mixed in them so you can't turn them off one by one.

SO PLEASE ADD US MENU TO TURN OFF DAMN SOUNDS.

Also, was running incursion, landed in site and was unable to lock any nightmare... Greatly done. CTRL + click started locking, after that it didn't finished the lock, didn't get it as target at top screen. On selected item menu locking button was greyed out and it showed nightmares as locked. No way to apply reps. Nightmares survived, but great job on disabling lock on nightmares. Only worked after I relloged.

So all in all, check the locks before doing something that needs logie support.

And CPP, remove the new sounds. They are terrible. Whats next, ship models done in MS Paint?