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EVE Online: Retribution 1.0 Feedback

First post
Author
Slug Hard
Deep Core Mining Inc.
Caldari State
#161 - 2012-12-04 17:26:54 UTC
The recruitment UI has some really undesirable changes in Retribution. Features that my recruitment staff and I used daily have been removed:

  • Double clicking on an application does nothing (it used to open the application)

  • Right click menu on an application has had functions stripped (used to be able to start a conversation or send a message from that menu)

What's the point of telling me that an application is unprocessed? There's a reason why it's in the queue. It's not like they stick around after they're processed anyway.

In the same way, why are the portraits larger now? It only makes for an even larger window, more scrolling to get to the application you need, and leaves lots of unnecessary blank space throughout the window. (There also appears to be a bug currently where the needlessly-large portraits don't even load in the Recruitment window.)

The filter box in the corner is a nice addition though, thanks for that.
Lord Okinaba
Aliastra
#162 - 2012-12-04 17:29:45 UTC
How do you move the damage notifications?
General Jung
Asgard Intelligence Services
#163 - 2012-12-04 17:32:32 UTC
Dear CCP,

maybe it would be usefull if we can get back the cursor at last, when modifying an order. This would be much more usefull
Arch Convivitor
Tempest Freelancers
#164 - 2012-12-04 17:33:47 UTC
Lord Okinaba wrote:
How do you move the damage notifications?


Yes please. They are much bigger now and I would just like to get them out from clogging up the screen view.

Or gone.
Exer Toralen
The Big Push
#165 - 2012-12-04 17:36:03 UTC
1. Why letting everyone place bounties on everyone? After some time we will have everyone marked as "Wanted" because it is cheap thing to be done and because there are a lot of jerks (check Jita). Limit bounty placing to people that have kill rights or somehow suffered from actions of person that is getting price on his/her head.

2. Sleeper AI. Thanks to this change, even with missile nerf, Tengu is even better than other ships. She still has the best omni-tank of everything under BS and that's not even taking into consideration speed-tanking with 100MN AB. And she still has decent range. As a result, now it is even more tempting to use her instead of other ships for PVE.
Niias
Ministry of War
Amarr Empire
#166 - 2012-12-04 17:39:38 UTC
Some new sounds are good...others really are...painful...and completely ruin my enjoyment of the game.

2 main ones that just made me close the game after half an hour were...
A buzzer that sounds when you start combat. when it ends. when you jump. when you dock....quickly got annoying.

And the main one is...when a ship pops, there's like a creepy drum sound. Also happens when you salvage a wreck that drops a container (if you dont loot the wreck before you salvage it)...

Just every time a ship popped i heard this and it goes right through me every time...

Anybody have any ideas of how to disable just these sounds? Since it's taken the game from ebing very enjoyable to intolerable and i dont want to end up playing with no sound...Cry
Steijn
Quay Industries
#167 - 2012-12-04 17:39:52 UTC
Lord Okinaba wrote:
How do you move the damage notifications?


notificatons/log from neocom (or the E if you havent moved it)

combat settings

at bottom, enter moving mode
Qaldramas
The Scope
Gallente Federation
#168 - 2012-12-04 17:39:55 UTC  |  Edited by: Qaldramas
There is a thread going in the Test Server Feedback section about the stealth nerf to capital remote armor reps and I just want to bring up that discussion here. The tl;dr from there is that gang boosts, rigs, implants, and all other things that don't specifically mention capital sized assistance modules no longer give any benefit to capital sized assistance modules. Here's a link to my post quoting CCP Fozzie's post.

I generally like this patch and think you've done a lot of great things CCP, but this stealth nerf has many people - myself included - quite upset. These kinds of stealth nerfs are something CCP has repeatedly declared that they are trying to avoid (i.e. CCP is trying to keep players informed of upcoming changes) and this type of stealth nerf is unacceptable.

UPDATE: CCP Fozzie has admitted that some things got borked here and this ninja nerf is getting rolled back. Here's my post quoting his reply.

So yeah, thanks for listening to us CCP Big smile
Arch Convivitor
Tempest Freelancers
#169 - 2012-12-04 17:41:03 UTC
Exer Toralen wrote:
1. Why letting everyone place bounties on everyone? After some time we will have everyone marked as "Wanted" because it is cheap thing to be done and because there are a lot of jerks (check Jita). Limit bounty placing to people that have kill rights or somehow suffered from actions of person that is getting price on his/her head.



Lol - after a month of peaceful high-sec mining I now have a 1.000,000 isk bounty on my head and a big red "wanted" tag on my char info - apparently because my name begins with 'A'

Dethmourne Silvermane
Oasis United
#170 - 2012-12-04 17:45:08 UTC
Slug Hard wrote:
The recruitment UI has some really undesirable changes in Retribution. Features that my recruitment staff and I used daily have been removed:

  • Double clicking on an application does nothing (it used to open the application)

  • Right click menu on an application has had functions stripped (used to be able to start a conversation or send a message from that menu)

What's the point of telling me that an application is unprocessed? There's a reason why it's in the queue. It's not like they stick around after they're processed anyway.

In the same way, why are the portraits larger now? It only makes for an even larger window, more scrolling to get to the application you need, and leaves lots of unnecessary blank space throughout the window. (There also appears to be a bug currently where the needlessly-large portraits don't even load in the Recruitment window.)

The filter box in the corner is a nice addition though, thanks for that.


It's not like our HR team isn't ALREADY on suicide watch, why are you trying to tip them over the edge, CCP?

CCP IS CLEARLY ANTI-TEST.

Interested Party (TM)

Vaerah Vahrokha
Vahrokh Consulting
#171 - 2012-12-04 18:07:20 UTC
Usability feedback

1) Impossible to play multiple clients with all that music running on each.

2) First fix: put music volume to zero.

3) Congrats, now music won't play at client log in screen. That is I have to forget the new and nice log in screen music.

4) Of course the music volume is global for all clients so you cannot just turn on music on one client, all will be silent.





Unrelated but still very annoying.


Please restore the old warp BOOOOOOOM sound. The new one is just pathetic.
Ginger Barbarella
#172 - 2012-12-04 18:10:21 UTC
CCP Punkturis wrote:
Robin Koehler wrote:
bounty sys isnt so good (miner can now easyly be hunted down)Cry


having bounties alone don't make anyone a legal target!


Please stop trying to educate people who refuse to read the Dev Blogs... that's annoying. Blink

"Blow it all on Quafe and strippers." --- Sorlac

Dynamiittiukko
Fistful of Finns
#173 - 2012-12-04 18:16:46 UTC  |  Edited by: Dynamiittiukko
I make most of my ISK by creating, and selling, bookmark packs to corpies and alliance mates. Due to this business, I have copied tens of thousands of bookmarks and, as a result, have become rather efficient in doing it.

Now, it would seem to me that the already ridiculously cumbersome bookmark handling was just made a couple notches more impractical to use with Retribution. Currently:

- You can only copy a maximum of 5 bookmarks at a time
- Retribution re-introduced the bug that you can't copy bookmarks into a container by shift-drag'n'dropping them on the name label of the container (you can copy them directly inside the container, though)
- Retribution also introduced a hard-limit on the number of bookmark copies allowed over an unspecified period of time (copy them faster and you'll get an error message telling you to wait between 1-10 seconds before trying again)
- The above-mentioned feature is broken - if you get the error message you can no longer copy any bookmarks anywhere until you relog
- Before Retribution, when you selected a range of bookmarks in People and Places, that range remained selected after the copy, making it easier to see what was the last bookmark you just copied. Retribution took that feature away - as soon as you copy the bookmarks, the range selection is cleared.

I don't know about anyone else but, personally, I'm not a big fan of the direction bookmark handling seems to be going as these changes are making it effectively impossible for me to continue making ISK by selling bookmark packs to other players.

Anyone else feel like the bookmark handling could be improved - in a player-friendly way?

.d

tl;dr: CCP is making it increasingly more difficult to copy large amounts of bookmarks in any sensible way - or time - please fix.

EDIT: My question to CCP is: Exactly how did Retribution make bookmark handling "more efficient"? At least in my vocabulary discouraging people from doing something at all does not exactly equal making the said action more efficient. Maybe I misunderstood something?
Sengier
Praetorian Guard of Honour
#174 - 2012-12-04 18:18:34 UTC
Well done CCP. I love the new UI and the changes to freighters make my life a lot easier. Thank you for that!
KIller Wabbit
MEME Thoughts
#175 - 2012-12-04 18:21:32 UTC
Silver Coon wrote:
CCP Arrow wrote:

It is a common feature in recent interfaces to only need to intersect the area you want to control with the mouse without the need to click it first. It also allows you to be able to control that area in more ways like moving items and scrolling at the same time as mentioned above. We realize this is a change to how EVE used to be but we are quite sure it is the way we would do it if we were releasing EVE for the first time today and this change is part of updating the EVE UI so that it can keep evolving to meet the needs of the majority of our players.

At least for the market guys this is hell.
LE: How many people need to complain?


Don't waste your time - unless you can create 2 days of riots in Jita and a few thousand unsubs it will not get changed in the short term. The new maxim - Dev's are always right.


Dynamiittiukko
Fistful of Finns
#176 - 2012-12-04 18:22:31 UTC  |  Edited by: Dynamiittiukko
Xercodo wrote:
I doubt many of these were intentionally trying to nerf bookmarks but could you at least file an official bug report and the paste the number here so that if a dev happens to come across this they can track the issues internally?


I have submitted 2 separate bug tickets related to the bookmark handling.

Ticket ID-numbers are: 147325 and 147340.

.d
Galmas
United System's Commonwealth
#177 - 2012-12-04 18:23:40 UTC
Lyr Rickh wrote:
New targets are swanky, but is there any chance they can slim down a bit? Especially the vertical spacing between them. Used to be able to fit 5 targets vertically in the old position, now its only 3. Sad


Was my first impression too. I lately moved the targeted items to the bottom of the screen right on top of the module slots for less millage on the mouse. The locked items soom to take up a lot more room (vertical). I think mainly because of the text below the target "pizza".

I need to check on another screen but since everyone got a "wide-screen" monitor layout these days, vertical pixels are very precious.
Prumix
Sebiestor Tribe
Minmatar Republic
#178 - 2012-12-04 18:23:52 UTC
I donĀ“t like the new overview, the old one was easier and clearer.
And why did i get a 5 min timer for shooting NPCs ?

Why do people not have a chance to decide if they run the old (good) overview or take the new one?

Solomar Espersei
Quality Assurance
#179 - 2012-12-04 18:28:05 UTC
Tirreal wrote:
... how about train in pvp and goto pvp area noob


Sounds like you're advocating for a separate server or region for PVP?

Quality Assurance Recruiting intrepid explorers and BlOps/Cov Ops combat enthusiasts

Urgg Boolean
Center for Advanced Studies
Gallente Federation
#180 - 2012-12-04 18:35:12 UTC
Remiel Pollard wrote:
Spc One wrote:
Knightedwolf wrote:
Ok, first off, the new UI, i like the looks of it, but can we please reduce the target icons a bit, fills up the screen a little more than i like. Minor issue.

Second, rat AI, way , way , way too aggressive towards drones

I had a suggestion few months ago:

NPC's don't aggro drones, but they aggro players.

But ccp didn't listen to me.


Yes because wouldn't it be awesome if the ai were so stupid it couldn't figure out that getting to a player who is keeping his distance and isn't firing a round at them might be less prudent than destroying the drones that are firing at them.

Wouldn't it be great if it rained candy apples and everything was made of chocolate and raspberries?

You think the ai is hard? Go fight some PvP, that outta shake you up a bit.

Remiel, how would like a change that allowed ratz to target your guns and blow them off their turrets? And they did exactly that with high priority?

I and many others have pointed out during testing that drones are the only primary DPS source that can be destroyed by NPCs, without destroying the ship itself.

And we are not talking about PvP, we are talking about PvE. It's not even about adapting, as I'm sure we figure it out in time. Time and balance are the issues. The damping Serpentis missions take forever now with drones, while before we could run them fairly efficiently. Adapting is fine, but it is going to take substantially more time to complete these and/or more coordination with a fleet, which means, either way, diminished profits.

It does not seem well balanced to me when drone pilots can have their primary DPS source eliminated or rendered impotent when other pilots do not have such an issue. It also does not seem well balanced that it now takes drone pilots a lot longer to run missions due to the AI issues that specifically target drones while other pilots do not have a similar issue.

Bottom line is that we are not asking for "candy apples". We are asking for the realistic balance that was supposed to be the hallmark of this patch. So far, it feels like a huge nerf for drone pilots. Yes, we will adapt, so keep your candy apples.