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EVE Online: Retribution 1.0 Issues

First post First post
Author
Balder Verdandi
Wormhole Sterilization Crew
#181 - 2012-12-04 17:04:17 UTC
The crazy electronic whistling noise while in space ......


Please, turn it off. I can't wear a headset now and use TS3 because that noise is shot directly into my head. I sit near a facility UPS at work that makes a similar sound, and now I can't hear a damned thing over that maddeningly insane noise.
Natsett Amuinn
Caldari Provisions
Caldari State
#182 - 2012-12-04 17:05:18 UTC
War Kitten wrote:
Natsett Amuinn wrote:
War Kitten wrote:
Wivabel wrote:
The killing of suspect flagged/GCC pods does not seem to generate killrights. Killing pods legal or not should generate killrights. Please tell me this is not a feature. This is going to make getting killrights pretty hard. Its already much harder than pre-patch. I wan't the killright "marketplace" to be fluid enough to be relevent.


Killing a legal target has never generated killrights. Why should it start now?

Being able to pod someone in high sec was never a legal action, why should that start now?



Sure it was, killing your own corpmate's pod was legal in highsec. What didn't make sense was you could pod a friend (corpmate) but not a recognized enemy (<-5.0 sec status).

Semantics.

Getting your ship blown up, or having someone take ore from your can, shouldn't give you anymore the right to pod someone then the other guy.

I blow up your ship, concord blows up my ship, and now you can pod me as well? If that's not disproportionate enough for you, I take 1 trit from your can, and you can pod me with zero consequence?



Is it legal for a suspect to pod you if you shoot at them?
And how much would you spend on clones before you decide it's not worth it?
PinkKnife
The Cuddlefish
Ethereal Dawn
#183 - 2012-12-04 17:06:44 UTC
Just want to say that the new targeting reticles are a giant step backwards. They take up more space, make it harder to see the icon of what your shooting, and vastly looks just messy and sloppy. I would favor the old bars over this, but my original hope was what we saw in the WIP screenshots. I know you guys dislike giving people options due to having to maintain multiple portions of code, however, this, I feel might be something best given an option to players.

A lot of other MMO's have the ability to customize the UI to some degree...just saying...
RatKnight1
KarmaFleet
Goonswarm Federation
#184 - 2012-12-04 17:09:40 UTC
CCP Habakuk wrote:
RatKnight1 wrote:
Galmas wrote:
Pulled a medium armor repper out of a corp hangar at a pos, repaired ship, tried to put it back:

15:42:01 Info You can't add the Medium Armor Repairer II as there are simply too many items here already.

Can put it into any other division of that same corp hangar array, just not into the same division i took it from.

The problem seems to be tied to the module. Same issue when i try to put back another module that another character pulled out of the hangar. I pulled that other module out of another division and tried to put it back into the division it was originally pulled out of. Same error.

This is quite a problem i would say, please have a high priority look at that.


Confirmed. Happening in our POS as well.


Could you please check the number of items in this division in the CHA? There is a restriction to 1000 items per container / division, which is now enforced more strictly. For corporation hangars in stations this limit was increased to 1500 items per division (but S&I jobs still use 1000 items as limits due to a bug).



This could possibly be it. So, if we are over the 1000 item limit, we will be able to take items out, just not put them back in?.. lovely.
Gustav Mannfred
Summer of Mumuit
Remember Mumuit
#185 - 2012-12-04 17:09:55 UTC
I readed something, that the aggromechanic in missions is no longer working:

I got always stageaggro in missions, in the assult, in WC, in intercept the saboteurs and massive attack.

The rats aggro without i shooz a shot or launch drones.

i'm REALY miss the old stuff. 

https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=24183

TheSmokingHertog
Julia's Interstellar Trade Emperium
#186 - 2012-12-04 17:11:29 UTC
After the initial download, the EVElauncher needed a reboot to boot up the client properly. (Windows 7)

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

Galmas
United System's Commonwealth
#187 - 2012-12-04 17:12:58 UTC
CCP Habakuk wrote:
RatKnight1 wrote:
Galmas wrote:
Pulled a medium armor repper out of a corp hangar at a pos, repaired ship, tried to put it back:

15:42:01 Info You can't add the Medium Armor Repairer II as there are simply too many items here already.

Can put it into any other division of that same corp hangar array, just not into the same division i took it from.

The problem seems to be tied to the module. Same issue when i try to put back another module that another character pulled out of the hangar. I pulled that other module out of another division and tried to put it back into the division it was originally pulled out of. Same error.

This is quite a problem i would say, please have a high priority look at that.


Confirmed. Happening in our POS as well.


Could you please check the number of items in this division in the CHA? There is a restriction to 1000 items per container / division, which is now enforced more strictly. For corporation hangars in stations this limit was increased to 1500 items per division (but S&I jobs still use 1000 items as limits due to a bug).



There are more than 1000 items in the CHA division that is causing problems... without repackaging at POS this is going to be a major nightmare.
RatKnight1
KarmaFleet
Goonswarm Federation
#188 - 2012-12-04 17:13:21 UTC
CCP Vertex wrote:
MK Jr wrote:
Pater Sek wrote:
Have downloaded the patch but the game crashes at login screen when i try to log on.

It starts logging in says "preparing bulk data" and then crashes to desktop every attempt. Game cannot be played.

Am I the only one having this issue?

Also getting this..

Any news? This is rather annoying.. :<



Can you please create a bug report and attach the crash dumps. If you do not know how to find the crash dumps please look here



I would try running the repair tool as well... it is pretty good at fixing things like that. Could just be a corrupt file from the download.
Jagoff Haverford
Royal Amarr Institute
Amarr Empire
#189 - 2012-12-04 17:15:04 UTC  |  Edited by: Jagoff Haverford
Silas Cooper wrote:
I had 1 hour spare on my training queue with +4 implants.

After clone jumping to a clone with +5 implants it added nearly 4 hours to training time.
Something similar happened to me. After I clone jumped, the training time increased, even though the destination clone had precisely the same learning implants as the source clone.
RatKnight1
KarmaFleet
Goonswarm Federation
#190 - 2012-12-04 17:17:37 UTC
Galmas wrote:
CCP Habakuk wrote:
RatKnight1 wrote:
Galmas wrote:
Pulled a medium armor repper out of a corp hangar at a pos, repaired ship, tried to put it back:

15:42:01 Info You can't add the Medium Armor Repairer II as there are simply too many items here already.

Can put it into any other division of that same corp hangar array, just not into the same division i took it from.

The problem seems to be tied to the module. Same issue when i try to put back another module that another character pulled out of the hangar. I pulled that other module out of another division and tried to put it back into the division it was originally pulled out of. Same error.

This is quite a problem i would say, please have a high priority look at that.


Confirmed. Happening in our POS as well.


Could you please check the number of items in this division in the CHA? There is a restriction to 1000 items per container / division, which is now enforced more strictly. For corporation hangars in stations this limit was increased to 1500 items per division (but S&I jobs still use 1000 items as limits due to a bug).



There are more than 1000 items in the CHA division that is causing problems... without repackaging at POS this is going to be a major nightmare.


yeah, this is going to be fun to deal with. I wish this would have been in the patch notes so we had some time to deal with this.
Silvan Demotrios
Aliastra
Gallente Federation
#191 - 2012-12-04 17:20:44 UTC
Not sure if this is posting in the right area.

I have noticed that the sizing of the inventory windows is staying the same for the most part. The my filters menu in the index bar keeps popping back up inbetween stations, jumpgates and such. It's a little bit annoying.
Pol69
Aliastra
Gallente Federation
#192 - 2012-12-04 17:22:14 UTC
I try to put 1 unit of a product in office. thus issues such here the message:
"You can't add the Biofuels as there simply isn't enough room for it to fit. The container is currently only capable of fitting 35000,00 units and it is currently jammed full with 44655,86 units." Ugh
General Jung
Asgard Intelligence Services
#193 - 2012-12-04 17:26:10 UTC
Dear CCP,

it seems that you still didn´t fixed the problem with disappearing ship, stargate and station, beside that the warp effect isn´t visible.
Andreus Ixiris
Center for Advanced Studies
Gallente Federation
#194 - 2012-12-04 17:28:17 UTC
I fought a guy, killed his ship and claimed his bounty earlier. I got the money fine, but it shows up as "Andreus Ixiris got bounty prize for killing (none)" rather than the name of the guy whose ship I popped.

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

omnibak legsakimbo
kestral industrial and mining emporium
#195 - 2012-12-04 17:30:25 UTC
i got 2 issues
first issue drone will not attack rats even when targetted i lost loads of mining drones and nearly a retriever because my hobgoblins refused to attack even when orderd too .

issue two.
tried to build salvage drone at my tower at my drone assembly array says they cannot be built there i might be missing somat here but they are drones are they not?
Imuran
Zentor Industries
#196 - 2012-12-04 17:32:05 UTC
CCP Habakuk wrote:
RatKnight1 wrote:
Galmas wrote:
Pulled a medium armor repper out of a corp hangar at a pos, repaired ship, tried to put it back:

15:42:01 Info You can't add the Medium Armor Repairer II as there are simply too many items here already.

Can put it into any other division of that same corp hangar array, just not into the same division i took it from.

The problem seems to be tied to the module. Same issue when i try to put back another module that another character pulled out of the hangar. I pulled that other module out of another division and tried to put it back into the division it was originally pulled out of. Same error.

This is quite a problem i would say, please have a high priority look at that.


Confirmed. Happening in our POS as well.


Could you please check the number of items in this division in the CHA? There is a restriction to 1000 items per container / division, which is now enforced more strictly. For corporation hangars in stations this limit was increased to 1500 items per division (but S&I jobs still use 1000 items as limits due to a bug).


Im having issues delivering to Hangers with 27 items in and 1437 Items in

Before Retribution did not have issue with the larger hanger division - so not sure where this 1000 items kicked in
Razrin
Doomheim
#197 - 2012-12-04 17:35:40 UTC
Since the patch I cannot see My ship other ships starports or gates its like everything is cloaked only engine trails ect are visable.
Scrapyard Bob
EVE University
Ivy League
#198 - 2012-12-04 17:36:44 UTC
Liner Xiandra wrote:
Is there a reason why the Corax blueprint is seeded with different ISK values around Caldari space?
The Forge has them all listed for 9.6mil isk, but in Lonetrek their price varies between 8.7mil and 9.6mil.


If a particular NPC station sells out of an item, it immediately relists the item with a new batch, but at a higher price. That's the effect that you're seeing (and you saw the same thing with the Fuel Block BPOs).
CCP karkur
C C P
C C P Alliance
#199 - 2012-12-04 17:37:38 UTC
Galvasair wrote:
Hi,

Since the patch our Corp is no longer able to create Corp Recruitment adverts in game, as the Create button is greyed out and unselectible on the window. I also tried editing an expired advert in the hopes that would work however once I selected edit on one, all the expired adverts disappeared.

I have also had the corp CEO check this and the exact same issues were found for him.

Thanks
Galv

This should be fixed tomorrow. I assume you had already 3 ads?

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

CCP Punkturis
C C P
C C P Alliance
#200 - 2012-12-04 17:40:50 UTC
Andreus Ixiris wrote:
I fought a guy, killed his ship and claimed his bounty earlier. I got the money fine, but it shows up as "Andreus Ixiris got bounty prize for killing (none)" rather than the name of the guy whose ship I popped.


thanks! Tuxford promises he'll fix this, apparently he really really likes fixing wallet entries Big smile

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis