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EVE Online: Retribution 1.0 Issues

First post First post
Author
Natsett Amuinn
Caldari Provisions
Caldari State
#161 - 2012-12-04 16:19:10 UTC  |  Edited by: Natsett Amuinn
War Kitten wrote:
Wivabel wrote:
The killing of suspect flagged/GCC pods does not seem to generate killrights. Killing pods legal or not should generate killrights. Please tell me this is not a feature. This is going to make getting killrights pretty hard. Its already much harder than pre-patch. I wan't the killright "marketplace" to be fluid enough to be relevent.


Killing a legal target has never generated killrights. Why should it start now?

Being able to pod someone in high sec was never a legal action, why should that start now?


PS: This doesn't encourage anyone to perform a criminal act in high sec. On top of risking multiple ships, they now have to risk clones as well. This will discourage a lot of people from "being a pirate".
MK Jr
Sebiestor Tribe
Minmatar Republic
#162 - 2012-12-04 16:20:23 UTC
Pater Sek wrote:
Have downloaded the patch but the game crashes at login screen when i try to log on.

It starts logging in says "preparing bulk data" and then crashes to desktop every attempt. Game cannot be played.

Am I the only one having this issue?

Also getting this..

Any news? This is rather annoying.. :<
Caius Sivaris
Dark Nexxus
#163 - 2012-12-04 16:20:37 UTC
Wivabel wrote:
The killing of suspect flagged/GCC pods does not seem to generate killrights. Killing pods legal or not should generate killrights. Please tell me this is not a feature. This is going to make getting killrights pretty hard. Its already much harder than pre-patch. I wan't the killright "marketplace" to be fluid enough to be relevent.


Some hope for the implant market at last, if xwe can pod mere suspect.
Not Politically Correct
Doomheim
#164 - 2012-12-04 16:33:51 UTC  |  Edited by: Not Politically Correct
This is kind of wierd.

I created a fleet and ad. Only corp members allowed.

So a corpie tried to join by clicking on the fleet boss and selecting join fleet.

Nothing happened.

Tried again.

No joy.

Tried two more times.

I finally got a message on the FC's screen saying that the corpie had rejected my invitation to join due to a timeout, I assume.

The FC didn't send an invitation, just created the ad. ??

Edit: Easy fix. I sent an invite and the corpie accepted, but . . . I liked the old way better.
Jafner
Game of Drones
The Initiative.
#165 - 2012-12-04 16:38:51 UTC
Not Politically Correct wrote:
This is kind of wierd.

I created a fleet and ad. Only corp members allowed.

So a corpie tried to join by clicking on the fleet boss and selecting join fleet.

Nothing happened.

Tried again.

No joy.

Tried two more times.

I finally got a message on the FC's screen saying that the corpie had rejected my invitation to join due to a timeout, I assume.

The FC didn't send an invitation, just created the ad. ??

Edit: Easy fix. I sent an invite and the corpie accepted, but . . . I liked the old way better.



it is considered an invitation, when you click on the link it brings up a box that ask them to confirm joining fleet.. It follows the same rules. Generally this happens because they jumped or docked before clicking accept on the window pop up

CEO: Game of Drones

"No drones were harmed in the making of this ship.....well, almost none."

42BelowVodka
Industry 42
#166 - 2012-12-04 16:40:27 UTC
not sure if its a intended change but before the patch settings for default orbit and keep at range were saved per ship after the patch it seems that its saved in general.

other issue is that when i wanne change ships at my own ship maintenance bay after i shot at something i get the following message "you cannot store ship at this time due to the resent activation of your weapon systems". why would my own maintenance bay care if i fired my guns.

also i seem to be unable now to copy log entries from the Notifications and log screen
Rengerel en Distel
#167 - 2012-12-04 16:46:10 UTC
42BelowVodka wrote:
not sure if its a intended change but before the patch settings for default orbit and keep at range were saved per ship after the patch it seems that its saved in general.

other issue is that when i wanne change ships at my own ship maintenance bay after i shot at something i get the following message "you cannot store ship at this time due to the resent activation of your weapon systems". why would my own maintenance bay care if i fired my guns.

also i seem to be unable now to copy log entries from the Notifications and log screen


I don't recall the settings being based on ship, as i have to constantly change it when changing ships.

The part about not being able to switch ships when you have a weapon flag doesn't care where you're trying to change ships.

With the increase in shiptoasting, the Report timer needs to be shortened.

JeanMichel Bizarre
Sebiestor Tribe
Minmatar Republic
#168 - 2012-12-04 16:48:00 UTC  |  Edited by: JeanMichel Bizarre
There is one issue that I've found and it's pretty annoying although hardly gamebreaking.

If you enable camera tracking for the selected item and then set an item as interest as soon as the camera settles on the selected item it begins to shake. This is temporarily fixed by moving the camera ever so slightly, but it's infinitely reproducible for every item you select, until you reset the camera.

See this short video for a better description of the issue.

For what it's worth my system specs are:

ASRock H67
i5 2400 @ 3.1GHz
gtx 560ti oc (overclocked to 960MHz clockspeed, 2250MHz memory speed)
8gb ram @ 1333MHz
500gb WD @ 7200rpm hdd
400W PSU
win8 PRO x64

Dangerzone

War Kitten
Panda McLegion
#169 - 2012-12-04 16:49:16 UTC
42BelowVodka wrote:
not sure if its a intended change but before the patch settings for default orbit and keep at range were saved per ship after the patch it seems that its saved in general.

other issue is that when i wanne change ships at my own ship maintenance bay after i shot at something i get the following message "you cannot store ship at this time due to the resent activation of your weapon systems". why would my own maintenance bay care if i fired my guns.

also i seem to be unable now to copy log entries from the Notifications and log screen


Oh please don't tell me this feature got washed out.

Having different orbit and keep at range settings saved for each ship is/was a fantastic addition.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

CCP Habakuk
C C P
C C P Alliance
#170 - 2012-12-04 16:49:28 UTC
RatKnight1 wrote:
Galmas wrote:
Pulled a medium armor repper out of a corp hangar at a pos, repaired ship, tried to put it back:

15:42:01 Info You can't add the Medium Armor Repairer II as there are simply too many items here already.

Can put it into any other division of that same corp hangar array, just not into the same division i took it from.

The problem seems to be tied to the module. Same issue when i try to put back another module that another character pulled out of the hangar. I pulled that other module out of another division and tried to put it back into the division it was originally pulled out of. Same error.

This is quite a problem i would say, please have a high priority look at that.


Confirmed. Happening in our POS as well.


Could you please check the number of items in this division in the CHA? There is a restriction to 1000 items per container / division, which is now enforced more strictly. For corporation hangars in stations this limit was increased to 1500 items per division (but S&I jobs still use 1000 items as limits due to a bug).

CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)

Bug reporting | Mass Testing

Shane Merol
Ministry of War
Amarr Empire
#171 - 2012-12-04 16:49:31 UTC  |  Edited by: Shane Merol
Several things I'm noticing are off while doing normal ratting:

1) (*edit problem fixed) it was the capacitor 30% alarm, which sounds way too much like the shield alarm, so I disabled it, my harbinger runs cap stable at about 30% so it sounds every seconds or so, still very annoying

2) I can't mute eve music, though this may have been covered before, i'd like an option to mute just the music and not the other sounds. I like to listen to my own tunes lol

3) This may or not be a glitch, but I can tractor/salvage/loot other corps wrecks, but since this is nullsec I'm unsure if this was intended or not.

4) When a ship is destroyed (tested with rats) no matter how far zoomed out or how far away your ship is, the sound is the same level. When zoomed out, I shouldn't be forced to hear ANY battlefield sfx.

5) When relogging, the safety ( I want that sucker off at all times) is reset to green. LOL I like *snip* not pressing buttons whenever I relog, this is almost as bad as a warning message every time. Please make it so that the setting persists over relogs and downtime.

6) Tracking disruptors on sansha rats are overpowered.
Before the patch, I could orbit at my normal optimal range (medium pulse with multis) at 6.9 Km, and a few tracking disruptors would drop my optimal and tracking some, but not enough to make it impossible. ONE rat in a belt hit me with a tracking disruptor, and my optimal range dropped from 6.9 Km down to 4.5ish. Half.

This is a bit complainy, but I couldnt hit ANYTHING for 10 minutes on a 3x BS spawn with a single rat disrupting me, i actually had to warp out. My gunnery skills are fairly decent, level 4 in most important skills.


These are just the first things wrong that Ive noticed, I'll post more as I see them.

*edit
Using a Mac client

Edited for inappropriate language - CCP Eterne
Septohak
The Andromeda Syndicate
#172 - 2012-12-04 16:49:35 UTC
CCP Paradox wrote:
Random Harvest wrote:
After undock structure, armor and shield damage on the ship showed no apparent reason.
http://take.ms/UCj

We have seen this happen sometimes but it is not a clear cut 100% reproduction. We're working on trying to find out why and fix it.

But please note, your ship has NOT taken damage, it is just a visual issue. Once you receive damage or receive a rep, the shield/armor/structure will correct itself in the Ship HUD.


If it would help you guys, I have seen this happen when sitting in space and opening PI on a planet as well (no docking/undocking). When closing the planet, I got the bug mentioned. Easy fix is to open and close a planet.
Not Politically Correct
Doomheim
#173 - 2012-12-04 16:49:53 UTC
Jafner wrote:
Not Politically Correct wrote:
This is kind of wierd.

I created a fleet and ad. Only corp members allowed.

So a corpie tried to join by clicking on the fleet boss and selecting join fleet.

Nothing happened.

Tried again.

No joy.

Tried two more times.

I finally got a message on the FC's screen saying that the corpie had rejected my invitation to join due to a timeout, I assume.

The FC didn't send an invitation, just created the ad. ??

Edit: Easy fix. I sent an invite and the corpie accepted, but . . . I liked the old way better.



it is considered an invitation, when you click on the link it brings up a box that ask them to confirm joining fleet.. It follows the same rules. Generally this happens because they jumped or docked before clicking accept on the window pop up


I'm not sure I understand. The corpie looked at the fleet ad, not a link to it in the chat window. I also don't require approval from the FC for corporate fleets. Usually, they only need to right click on the FC in the fleet window and select 'Join Fleet'. No questions asked.
42BelowVodka
Industry 42
#174 - 2012-12-04 16:51:01 UTC
War Kitten wrote:
42BelowVodka wrote:
not sure if its a intended change but before the patch settings for default orbit and keep at range were saved per ship after the patch it seems that its saved in general.

other issue is that when i wanne change ships at my own ship maintenance bay after i shot at something i get the following message "you cannot store ship at this time due to the resent activation of your weapon systems". why would my own maintenance bay care if i fired my guns.

also i seem to be unable now to copy log entries from the Notifications and log screen


Oh please don't tell me this feature got washed out.

Having different orbit and keep at range settings saved for each ship is/was a fantastic addition.



yes i know
GKO
Perkone
Caldari State
#175 - 2012-12-04 16:51:04 UTC
I cant have more than 1000 Items in station.

Problem: Drop cargo from Crane Cargo to Station Items, if station items reaches 1000, the following message appears:
"You can't add the Spodumain Mining Crystal II as there are simply too many items here already."


Give me more items please, I shoot a lot of russians for money.
Hulasikali Walla
Brave Nubs
#176 - 2012-12-04 16:53:00 UTC
My ship is not appearing, in one of the three accounts connected Blink


Quote:
Currently some users using the new Retribution patch on portable hardware may be experiencing issues with world objects including ship and stations not appearing in game (although you will see the trails/boosters). In short some geometry is not rendering correctly due to some changes in the engine.  
Most cases have been reproduced on the Nvidia M series cards, although it could also be visible on Ati and integrated GPU solutions. A short term workaround is to either enable any level of ‘Anti-Aliasing’ or select a lower value of ‘Shader Quality’. Both of these settings can be found under the ‘Display & Graphics > Graphic Content Settings’ area of the options menu.



Amd Phenom X 4 965
12 go ram
Geforce GTX 560

War Kitten
Panda McLegion
#177 - 2012-12-04 16:55:25 UTC
Natsett Amuinn wrote:
War Kitten wrote:
Wivabel wrote:
The killing of suspect flagged/GCC pods does not seem to generate killrights. Killing pods legal or not should generate killrights. Please tell me this is not a feature. This is going to make getting killrights pretty hard. Its already much harder than pre-patch. I wan't the killright "marketplace" to be fluid enough to be relevent.


Killing a legal target has never generated killrights. Why should it start now?

Being able to pod someone in high sec was never a legal action, why should that start now?



Sure it was, killing your own corpmate's pod was legal in highsec. What didn't make sense was you could pod a friend (corpmate) but not a recognized enemy (<-5.0 sec status).

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

CCP Vertex
C C P
C C P Alliance
#178 - 2012-12-04 16:56:38 UTC
MK Jr wrote:
Pater Sek wrote:
Have downloaded the patch but the game crashes at login screen when i try to log on.

It starts logging in says "preparing bulk data" and then crashes to desktop every attempt. Game cannot be played.

Am I the only one having this issue?

Also getting this..

Any news? This is rather annoying.. :<



Can you please create a bug report and attach the crash dumps. If you do not know how to find the crash dumps please look here

**CCP Vertex  |  Senior Development Manager ** | @CCP_Vertex

MK Jr
Sebiestor Tribe
Minmatar Republic
#179 - 2012-12-04 16:58:06 UTC
MK Jr wrote:
Pater Sek wrote:
Have downloaded the patch but the game crashes at login screen when i try to log on.

It starts logging in says "preparing bulk data" and then crashes to desktop every attempt. Game cannot be played.

Am I the only one having this issue?

Also getting this..

Any news? This is rather annoying.. :<


Running as administrator fixed the problem. (Windows 7)
Not Politically Correct
Doomheim
#180 - 2012-12-04 17:03:30 UTC
How do I put ore in the Orca's Fleet Hanger? I don't see an option for the miner to open it. I don't see an option for the Orca pilot to let people use it. ??