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EVE Online: Retribution 1.0 Feedback

First post
Author
Steijn
Quay Industries
#121 - 2012-12-04 15:43:02 UTC
Piquet Raddei wrote:
Jita iswhereIsit wrote:
Piquet Raddei wrote:
Holy Patch Notes, Batman!!!

So far enjoying most of the new update, with the exception of the new targeting UI. The spherical area-of-influence around your targets is WAY too large. When running large missions or anamoly sites, all of these reds and circles and in-range "tick" marks, and such - it's far more confusing than it was. Also the scrolling combat log is an interesting idea, but it's still completely useless.

The simple fact of the matter is that I need to know I'm hitting things, and I can tell that by the increasing damage indicators on my targets. Other than that, I need to know what EWAR effects are active against me, and you guys have already addressed that pretty well.

I say shrink the targeted/firing-on-you/in-range-of-you "sphere" around each target by at LEAST 25% and give us the option to get rid of the combat log as now it's just a distraction.

The combat log can be removed, its under notifications and logs.


I can't find "Notifications and Logs" - is that in the escape menu?


its in the top E on the neocom if you havent moved it to the neocom itself.
Ra Jackson
Aliastra
Gallente Federation
#122 - 2012-12-04 15:45:47 UTC
Tippia wrote:
My only feedback so far is that you need to get the web team on to put some EVE Gate integration of the new bounty system in place: “wanted” overlays on the forums, bounty information on the profile pages etc. Oh, and maybe a “place bounty” button to finally create a proper EVE-style “dislike” button. Blink


haha! They see me trollin' they - WHAT?
CCP Arrow
C C P
C C P Alliance
#123 - 2012-12-04 15:53:29 UTC
Vibramycin wrote:
To get my cursor to deselect the entire field, I need to _slow click_ twice (once to move focus to price field, once to deselect the price and get my cursor where I want it...and double clicking fast just reselects the whole price).


You don't need to click the price input field to put it to focus, moving the cursor over it is enough. We are looking into the use case when the hover area is very small in height, thank you for bringing this to us we will look into it.

CCP Arrow   |   Director of User Experience   |   EVE Online   |   @CCP_Arrow

Spc One
The Chodak
Void Alliance
#124 - 2012-12-04 15:55:13 UTC
Josef Djugashvilis wrote:
Hostile Ralph wrote:
drones get shredded in lvl4's. no seriously, my drone domi is now even more of a pos.

Is my Navy Dominix now consigned to the dust-bin of history?

Yes.
Maudrid
Exitus Vulnero Eminor
#125 - 2012-12-04 15:56:40 UTC
Cool that blockade runners can not be scanned anymore.
Why can NPCs still scan them though?
Spc One
The Chodak
Void Alliance
#126 - 2012-12-04 15:58:13 UTC
Shadowschild wrote:
Why do I get the sinking feeling my dominix with

1) heavy drones on BS targets orbiting 30km just became useless.
2) Heavy maintenance bots for ded complexes just became useless or annoying to oversee.

Can anyone comment on the new AI changes with this setup?

It took a long ass time to train heavy drones man, they should have boosted the speed or something


i did here:
Spc One wrote:
What patch notes don't tell you:

EXPANSION ABOUT NERFS, Because Missiles were ok for 6 years now but now they're overpowered.

a.) PVE

1. All missile ships are now obsolete (very low range and decreased damage)
2. All Drone ships are now obsolete due to new AI (your drones get targeted as soon as you deploy them)
3. All ships that rely on drones for protection against frigates are obsolete
4. NPC's tracking disruptor now affects optimal range and falloff instead of just optimal range, which makes 800mm's minmatar ships obsolete in pve.
5. All npc complexes and ark missions are now insanely hard to do, you can't use drones
6. There are only few ships that can save you from mission if you loose all of your drones and get stuck (scrambled with npc agression).
7. New meta 9 - 14 drone modules are obsolete for pve, since ai will always shoot your drones.
8. If you use marauders or other ships for guristas missions you'll get perma jammed, there's nothing you can do since you can't use drones.

b). PVP
1. All Heavy Missile ships are now obsolete
2. Drake is worst battlecruiser for pvp
3. Hurricane got nerfed so it is kinda useless now
4. Tengu now sucks compared to other t-3's
5. Very hard to gank someone ratting in low sec or 0.0 with stealth bombers or frigate since npc's will switch targets


Knightedwolf
sack and the queeferbuns
#127 - 2012-12-04 16:00:15 UTC  |  Edited by: Knightedwolf
Ok, first off, the new UI, i like the looks of it, but can we please reduce the target icons a bit, fills up the screen a little more than i like. Minor issue.

Second, rat AI, way , way , way too aggressive towards drones. I do like that you want to shake things up a bit in both mission and belt rats, but as it is right at this moment, drones are pretty much useless. And dont troll me about " you just need to change your way of playing". Really, that is just childish on your part. I am not asking for it to go back to the way it was pre-patch, just tone it down a tad. People who depend strongly on drones are in going in be in a bad bind now ( aka, miners, drones boats like the Domni, etc)
Remiel Pollard
Aliastra
Gallente Federation
#128 - 2012-12-04 16:03:04 UTC
Morar Santee wrote:
Remiel Pollard wrote:
Morar Santee wrote:
Remiel Pollard wrote:
Well then... you should probably be better at the game if that's the case.

Kinda funny, coming from the guy who also had this to say:

Remiel Pollard wrote:
Fit [...] guns that can track (I don't know why people insist on fighting frigs with medium or heavy guns).

Is that the latest forum-warrior fashion? Fit small guns on a battleship to clear out frigates in missions?


Drones kill frigs. Last I checked, battleships still have enough turret slots to fit heavies and smalls at the same time.

Not unexpected coming from a guy that can't adjust his playstyle to the new AI and needs CCP to nerf them to make it easy on him.

I'm just telling it like it is. If you wanted a flame war, you're outta luck. Why is it that whenever someone disagrees with someone on the internet, the person being disagreed with has to insist that they are being trolled?



Wait... just to make sure I got that right... the solution is to fit large and small turrets on your battleship, so you can clear out missions?


I'm not going to think of everything for you, k? It's your game, do it however you like

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Spc One
The Chodak
Void Alliance
#129 - 2012-12-04 16:04:38 UTC
Knightedwolf wrote:
Ok, first off, the new UI, i like the looks of it, but can we please reduce the target icons a bit, fills up the screen a little more than i like. Minor issue.

Second, rat AI, way , way , way too aggressive towards drones

I had a suggestion few months ago:

NPC's don't aggro drones, but they aggro players.

But ccp didn't listen to me.
Remiel Pollard
Aliastra
Gallente Federation
#130 - 2012-12-04 16:08:27 UTC
Spc One wrote:
Knightedwolf wrote:
Ok, first off, the new UI, i like the looks of it, but can we please reduce the target icons a bit, fills up the screen a little more than i like. Minor issue.

Second, rat AI, way , way , way too aggressive towards drones

I had a suggestion few months ago:

NPC's don't aggro drones, but they aggro players.

But ccp didn't listen to me.


Yes because wouldn't it be awesome if the ai were so stupid it couldn't figure out that getting to a player who is keeping his distance and isn't firing a round at them might be less prudent than destroying the drones that are firing at them.

Wouldn't it be great if it rained candy apples and everything was made of chocolate and raspberries?

You think the ai is hard? Go fight some PvP, that outta shake you up a bit.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Deathwing Reborn
#131 - 2012-12-04 16:12:02 UTC
So, CCP you finally made a small concession to Drone regions by giving us officer spawns and mods. And for that I somewhat thank you. However, When will the buff come to them becuase they are basically the same as other regions faction loot. Also, speaking of which where is the addition of faction loot to Drone Regions as well as the creation of all of the complexes that we are missing?

Yet again you put a bandaid on something that needs to be fixed. But I have to at least thank you for the bandaid because the last time you told us all we were just SOL.
Scaugh
Republic Military School
Minmatar Republic
#132 - 2012-12-04 16:12:21 UTC  |  Edited by: Scaugh
Remiel Pollard wrote:
Spc One wrote:
Knightedwolf wrote:
Ok, first off, the new UI, i like the looks of it, but can we please reduce the target icons a bit, fills up the screen a little more than i like. Minor issue.

Second, rat AI, way , way , way too aggressive towards drones

I had a suggestion few months ago:

NPC's don't aggro drones, but they aggro players.

But ccp didn't listen to me.


Yes because wouldn't it be awesome if the ai were so stupid it couldn't figure out that getting to a player who is keeping his distance and isn't firing a round at them might be less prudent than destroying the drones that are firing at them.

Wouldn't it be great if it rained candy apples and everything was made of chocolate and raspberries?

You think the ai is hard? Go fight some PvP, that outta shake you up a bit.


TROLL.........

go back under the bridge from whence you came.

Be gone with you.

Your PvP stats do not back up your assertions

http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Remiel Pollard
http://eve-kill.net/?a=pilot_detail&plt_id=1361461
Piquet Raddei
Royal Amarr Institute
Amarr Empire
#133 - 2012-12-04 16:12:38 UTC
Gotta add to my previous comment...

The targeting icons at the top of the screen (default location) are ridiculously oversized, and I just realized that now the active modules (drones, missiles, ewar) are shown below the target, taking up even more space in an already-overcluttered UI.

I appreciate that you're trying to do something new, but the old "square" system wasn't broken. These new targeting spheres are so large that they're clipping with the "Agent Missions" text on the left side of the screen which can't even be moved - and that's BEFORE adding active module icons beneath them.

Did you guys never notice that? Surely you devs can fly SOMETHING with a max-targets of 10...

I guess we'll await Retribution 1.1...
Remiel Pollard
Aliastra
Gallente Federation
#134 - 2012-12-04 16:16:12 UTC
Piquet Raddei wrote:
Gotta add to my previous comment...

The targeting icons at the top of the screen (default location) are ridiculously oversized, and I just realized that now the active modules (drones, missiles, ewar) are shown below the target, taking up even more space in an already-overcluttered UI.

I appreciate that you're trying to do something new, but the old "square" system wasn't broken. These new targeting spheres are so large that they're clipping with the "Agent Missions" text on the left side of the screen which can't even be moved - and that's BEFORE adding active module icons beneath them.

Did you guys never notice that? Surely you devs can fly SOMETHING with a max-targets of 10...

I guess we'll await Retribution 1.1...


I'm not having this problem at all, but I'm playing on two very large monitors....

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Morar Santee
#135 - 2012-12-04 16:16:59 UTC  |  Edited by: Morar Santee
Remiel Pollard wrote:
[I'm not going to think of everything for you, k? It's your game, do it however you like

The point I'm trying to get across to you is that this is a completely ******** notion, and usually only new players even mention the idea. I'd try to explain how high the percentage of lost DPS per replaced large turret is, but I seriously doubt you would understand it.

If the new NPC AI requires you to fit small turrets on a BS in any way, shape or form, it simply surmounts to absolutely horrid game-design.

If it doesn't require you to do that, then you should be slapped even twice as hard for mentioning the mere possibility.

Either way, you have absolutely no clue what you are talking about. Which brings us back to how funny your comment on other people's abilities at playing EVE is.
Piquet Raddei
Royal Amarr Institute
Amarr Empire
#136 - 2012-12-04 16:17:33 UTC
Remiel Pollard wrote:
Piquet Raddei wrote:
Gotta add to my previous comment...

The targeting icons at the top of the screen (default location) are ridiculously oversized, and I just realized that now the active modules (drones, missiles, ewar) are shown below the target, taking up even more space in an already-overcluttered UI.

I appreciate that you're trying to do something new, but the old "square" system wasn't broken. These new targeting spheres are so large that they're clipping with the "Agent Missions" text on the left side of the screen which can't even be moved - and that's BEFORE adding active module icons beneath them.

Did you guys never notice that? Surely you devs can fly SOMETHING with a max-targets of 10...

I guess we'll await Retribution 1.1...


I'm not having this problem at all, but I'm playing on two very large monitors....


Erm, so am I...

Target 10 things and see what happens on the far left of the screen... I get the "minimize" icon for the Agent Missions text overlapping with my 8th or 9th target.
Irulan Hastur
Legion Noire de Midgard
#137 - 2012-12-04 16:19:28 UTC
After more than 40 jumps with a freighter in high sec and the same 5 random tracks, I start to fed up magistraly !

PLEASE give us back the jukebox !

Use an external player cost memory and cpu time and it is not a good things with multiple characters log on same pc !

And damned, Eve music is good, but not that much to be listen 6 hours per day !
Tinu Moorhsum
Random Events
#138 - 2012-12-04 16:20:27 UTC
Well..... I've done a little testing and the patch was a ninja nerf to ratting. The dev blogs seemed to suggest that big rats would aggro big ships and smaller rats would aggro smaller ships but that doesn't happen. My ratting gear consists of a megathron and a loki and the loki used to take all the aggro and now takes none. The up side is that you don't need to recall drones between waves but the down side is that the megathron takes nearly all the aggro, which it doesn't tank as well as the loki.

The immediate effect is that my ratting income is abruptly 30% lower even after tweaking ships. I may be able to get that down to 20% but not without investing a small fortune in ratting gear. The megathron/loki combination is now no better than using 2x tengu, which sucks compared to how it was performing before the patch.

That said, I'm still making 90mil per hour ratting before looting so it's not *bad* just worse than it was.

T-
Remiel Pollard
Aliastra
Gallente Federation
#139 - 2012-12-04 16:21:53 UTC
Morar Santee wrote:
Remiel Pollard wrote:
[I'm not going to think of everything for you, k? It's your game, do it however you like

The point I'm trying to get across to you is that this is a completely ******** notion, and usually only new players even mention the idea. I'd try to explain how high the percentage of lost DPS per large turret is, but I seriously doubt you would understand it.

If the new NPC AI requires you to fit small turrets on a BS in any way, shape or form, it simply surmounts to absolutely horrid game-design.

If it doesn't require you to do that, then you should be slapped even twice as hard for mentioning the mere possibility.

Either way, you have absolutely no clue what you are talking about. Which brings us back to how funny your comment on other people's abilities at playing EVE is.


Seriously, I understand. But tracking matters - DPS doesn't mean crap if you can't hit anything with it. Horrid game design? Yes, because there is no possible way that fitting different kinds of guns to your ship should ever be necessary, even though it's completely possible and now, perhaps, a tactical priority. Just because it "isn't done" doesn't mean it isn't done.

But I have plenty of clue what I'm talking about. See, I do it plenty when running missions, and do it successfully. You're making silly assumptions about me that you don't actually know, so that's the first sign of elitism that I'm getting from you. But the problem is, you're facing a new situation, one you don't like, but that's your problem, and I'm too busy finishing the missions you're complaining about to care.

Don't make the mistake of thinking that people that do things differently to you don't know what they're talking about - I'm over here figuring out how to fight the new AI, while you're in here whining on the forums about them. So who's the newb now?

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Josef Djugashvilis
#140 - 2012-12-04 16:23:28 UTC
Remiel Pollard wrote:
Colonial Burton wrote:


But then they shoot the drones, so you recall them, then how are you supposed to have them engage the target once you re-launch them? They won't auto-attack until something new shoots the host ship, or if you can lock onto something, which you can't, because your damped to hell and back.


Le sigh - would you like me to come and do your mission for you?

Maybe all this means is you can't fly lvl4s solo anymore. What a shame.


This is the nub of the problem.

I run lvl 4 missions solo to pay for pvp.

Man, am I screwed.

This is not a signature.