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EVE Online: Retribution 1.0 Feedback

First post
Author
Tirreal
The Independent Legion of Wookies
#81 - 2012-12-04 14:43:49 UTC
OK ,

Hurricane, why was the PG reduced? never realy saw why. now, with a 4% pg implant, I cann't use my pvp neut fit. max pg skills
and can I get a refund on the drake I just bought? lol
Tippia
Sunshine and Lollipops
#82 - 2012-12-04 14:44:08 UTC  |  Edited by: Tippia
Colonial Burton wrote:
As for the idiots going on about drones, what part of 'instapopped drones' do you not understand?
The part where I tested L4s to great length when the AI changes came out on the test servers and never once did I lose any drones — much less have them “instapopped”.

Strategies for having your drones survive Level-1 AI were formulated by the w-space crowd three years ago. You may have been playing for 5 years, but that doesn't mean that you don't have to learn how these (not actually) new rats work and what you can do to counter them. Your have to rejigger your mission-running tactics, that's all.

Tirreal wrote:
Hurricane, why was the PG reduced? never realy saw why. now, with a 4% pg implant, I cann't use my pvp neut fit. max pg skills
According to the balancing threads, because it had too easy a time to fit everything, making it too versatile.
Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#83 - 2012-12-04 14:44:32 UTC
Etara Silverblade wrote:
Salvage drones don't work properly, or as I would expect. They don't automatically salvage the wrecks which is somewhat fine but the annoying thing is that the "Engage" keyboard shortcut doesn't work properly. You have to tell the drones to salvage through the right click menu rather then using a shortcut key. Can we get this fixed?

If I remember correctly the same problem is with mining drones. Fix those on the same go. Thank you.

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Jita iswhereIsit
Doomheim
#84 - 2012-12-04 14:45:13 UTC
Ok just a few things.

What I like-

-ECCM skills
-T1 cruiser/logi hull buffs
-New dessies will be cool
-New tempest/stabber models
-New megathron model
-Nerf to ECM
-Buff to HAMS

Things that need looking at

-Hurricane pg nerf, its now very difficult to fit 720s to a cane without reactor controls/implants. Perhaps removing one of the utility slots would have made more sense?
-Targeting UI, its nice I guess for ratting but it will be messy in big fleets, its just too much on the screen.
-HML are now terrible
-Being able to collect alliance bounties of your own alliance.
Steijn
Quay Industries
#85 - 2012-12-04 14:45:50 UTC
Remiel Pollard wrote:
Steijn wrote:
Remiel Pollard wrote:
Steijn wrote:
Colonial Burton wrote:
The mission 'The Assault' is practically un-doable in its current state. Using a Vargur with all level 5 skills, and deadspace fitted, still couldn't do it. Why? Because of a number of things.

1) Whole 1st room now auto-aggros on warp in, dealing well over 2.5k DPS.
2) Serpentis now damp to hell. Most I've been dampened to by Serpentis was to 17km, couldn't even lock the frigates 2km from me.
3) When I could actually lock the frigates scramming, the drones were practically insta-popped by the NPC's.

It's probably the same with all Serpentis missions. So be careful on them.

CCP, fix this issue, little rediculous don't you think?


just doing Blockade, not got any drone aggro but ive been careful, damping is now even worse than it was tho, much much worse.


Both these missions, IMO, are done best with a good compliment of drones, particularly The Blockade - engage the web tower with drones and just sit back, because everything else spawns way out of range anyway. Watch them closely, recall them when they start taking too much fire, unleash a second group (if you're packing one), or unleash the same one when the agros on you again. Rinse and repeat. Fit sensor boosters and signal amps, and guns that can track (I don't know why people insist on fighting frigs with medium or heavy guns).

The better AI and dampener buff means you have to rethink your tactics.


sensor booster/signal amps have no effect, perma-damped to under 15


Just because you can't target them at long range, doesn't mean your drones won't engage if they're set to aggressive when you get engaged.


i dont call 15km long range.

Anyway, i wasnt complaining, just pointing out that things have changed in a big way to how they were.

However, what IS a complaint is with regards to the new sounds, specifically the targeting tizzing sound, undock tizzing sound and target destroyed bang/whooosh or whatever you want to call it. These need to have some means of turning them off.
Jita iswhereIsit
Doomheim
#86 - 2012-12-04 14:46:05 UTC
Also eve feels like its slightly more demanding on my cpu, anyone getting that?
Colonial Burton
State War Academy
Caldari State
#87 - 2012-12-04 14:46:27 UTC
Remiel Pollard wrote:
Colonial Burton wrote:


But then they shoot the drones, so you recall them, then how are you supposed to have them engage the target once you re-launch them? They won't auto-attack until something new shoots the host ship, or if you can lock onto something, which you can't, because your damped to hell and back.


Le sigh - would you like me to come and do your mission for you?

Maybe all this means is you can't fly lvl4s solo anymore. What a shame.


Do you have to be suck a **** about it? There is a serious problem with Damps in missions now, and the new AI taking out drones a little too quickly, and you just want to make people feel like ****?
Isa Cronos
#88 - 2012-12-04 14:47:17 UTC  |  Edited by: Isa Cronos
CCP Arrow wrote:

It is a common feature in recent interfaces to only need to intersect the area you want to control with the mouse without the need to click it first. It also allows you to be able to control that area in more ways like moving items and scrolling at the same time as mentioned above. We realize this is a change to how EVE used to be but we are quite sure it is the way we would do it if we were releasing EVE for the first time today and this change is part of updating the EVE UI so that it can keep evolving to meet the needs of the majority of our players.


i understand that this is good and practical in general, but the thing is, when changing 200 to 300 market orders using the mousewheel it is, although just a little extra mouse movement in theory, very very unpractical for this specific task.

a simple "hold shift key" to override this mouse focus thing and just apply the mousewheel scroll to the modify window would be one of the small things i would be really thankful for.
Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#89 - 2012-12-04 14:48:53 UTC  |  Edited by: Grey Stormshadow
Remiel Pollard wrote:
I just want to say, regarding the window-scroll changes, job well done - I was sick of hovering the mouse on one window to scroll and having another one entirely scroll instead. One of the handiest UI adjustments you've made.

Agreed fully. If I absolutely would have to say something bad about scrolling, I might want scroll bars to be tiny bit wider while using 90% scaling in UI. However as mouse over scrolling works so well now, I don't need those bars that much so can live with their current form just fine :)

Good work there.

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Terrorfrodo
Interbus Universal
#90 - 2012-12-04 14:49:37 UTC
The people who spend their time adjusting their market orders by 0.01 ISK every hour are obviously fond of torture, so why not torture them a little more?

.

Tirreal
The Independent Legion of Wookies
#91 - 2012-12-04 14:53:49 UTC
Tirreal wrote:
Hurricane, why was the PG reduced? never realy saw why. now, with a 4% pg implant, I cann't use my pvp neut fit. max pg skills
According to the balancing threads, because it had too easy a time to fit everything, making it too versatile.[/quote]


But Minmatar need to be versatile to combat those evil amarrian haters :P thanks for the reply time to turn and burn.......drakes from 65 out :P


so far I like the other changes, still need to test the sound stuff ::
Morar Santee
#92 - 2012-12-04 14:55:01 UTC
Remiel Pollard wrote:
Well then... you should probably be better at the game if that's the case.

Kinda funny, coming from the guy who also had this to say:

Remiel Pollard wrote:
Fit [...] guns that can track (I don't know why people insist on fighting frigs with medium or heavy guns).

Is that the latest forum-warrior fashion? Fit small guns on a battleship to clear out frigates in missions?
Tippia
Sunshine and Lollipops
#93 - 2012-12-04 14:56:06 UTC
Tirreal wrote:
Tippia wrote:
According to the balancing threads, because it had too easy a time to fit everything, making it too versatile.

But Minmatar need to be versatile to combat those evil amarrian haters :P
It still is. You can still fit it in a bajillion different ways and have it be good at doing just about anything… just not all at once. P
Adrian Stair
Moon Judges
#94 - 2012-12-04 14:56:32 UTC
Without any context:

Long live team Game of Drones!

Love the name.
Ohto Pach
Doomheim
#95 - 2012-12-04 14:57:54 UTC
There's a really annoying high pitched screech that plays apparently whenever something that starts a timer of some sorts happens. Whenever you shoot a rat, jump a gate or undock etc. there's the sound. I could live without the 5 second countdown sounds when a timer is running out, too.

I'm not quite sure if this is the correct thread for this but apparently this is intended behaviour so I posted this in here intead of the "EVE Online: Retribution 1.0 Issues" thread.
Tirreal
The Independent Legion of Wookies
#96 - 2012-12-04 14:58:12 UTC
Tippia wrote:
Tirreal wrote:
Tippia wrote:
According to the balancing threads, because it had too easy a time to fit everything, making it too versatile.

But Minmatar need to be versatile to combat those evil amarrian haters :P
It still is. You can still fit it in a bajillion different ways and have it be good at doing just about anything… just not all at once. P


yup, just making a half harted funny :) cheers
Tirreal
The Independent Legion of Wookies
#97 - 2012-12-04 14:59:39 UTC
Ohto Pach wrote:
There's a really annoying high pitched screech that plays apparently whenever something that starts a timer of some sorts happens. Whenever you shoot a rat, jump a gate or undock etc. there's the sound. I could live without the 5 second countdown sounds when a timer is running out, too.

I'm not quite sure if this is the correct thread for this but apparently this is intended behaviour so I posted this in here intead of the "EVE Online: Retribution 1.0 Issues" thread.



I though that was from my kitchen damn that is annoying
Remiel Pollard
Aliastra
Gallente Federation
#98 - 2012-12-04 15:01:54 UTC
Jita iswhereIsit wrote:
Also eve feels like its slightly more demanding on my cpu, anyone getting that?


Yep. Frame rates are extremely bad, even worse in gas/particle clouds when you're trying to fight a hoarde of Caldari cruisers and frigs and it's moving at 5fps on my lower end gear because there's no option to turn the damn clouds off.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Lolar55
Banana Toaster
#99 - 2012-12-04 15:03:07 UTC  |  Edited by: Lolar55
Jita iswhereIsit wrote:
Also eve feels like its slightly more demanding on my cpu, anyone getting that?


I'm watching pictures with 4gigs of ram top notch geforce and triple core cpu.Shocked
Josef Djugashvilis
#100 - 2012-12-04 15:04:14 UTC
Hostile Ralph wrote:
drones get shredded in lvl4's. no seriously, my drone domi is now even more of a pos.


Bah! I have not had time to test it yet.

Is my Navy Dominix now consigned to the dust-bin of history?

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