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EVE Online: Retribution 1.0 Issues

First post First post
Author
Ladel Teravada
Caldari Independent Navy Reserve
Curatores Veritatis Alliance
#61 - 2012-12-04 13:10:48 UTC

Heya,

So I just had a report from a corpy of sansha tracking disruptors being boosted. Didnt believe him as I had read there would be no changes to ewar and went to do a Forsaken Rally Point.

1. Spawns were moved. Boohoo =(
2. Got slapped by TDs.
3. Couldn't hit a BS at 20km with my tracking enhanced topskilled megapulse Nightmare.

So.. Apparently first of all they range disrupt a lot more now. Had two TDs on me which meant that I had less than half my normal range on guns. Switched to Scorch which could hit at 20 but couldn't hit due to the tracking. On a BS. So I waited for the TDs to drop.. which they didnt.

Now I just warped out in disgust as I couldn't kill anything... But imagine if this was a harder plex.. maybe with tacklers in it. You'd get hit by say... 5-6 TDs and tackled. Couldn't hit **** that wasn't moving straight towards you and you'd be murdered eventually.

Is this supposed to be like that or a mixup in code?
CCP SoniClover
C C P
C C P Alliance
#62 - 2012-12-04 13:11:41 UTC
Hylomar wrote:
rachann wrote:
Hi, any idea which array you use to manufacture the salvage drones, 'cause I have tried most arrays and I get the same message 'This product cannot be manufactured at this facility'?

Same issue here, pretty annoying Sad


This is a bug that is being fixed, should be working in drone assembly arrays soon (next couple of days probably, depending on which patch the fix goes out in)
Turelus
Utassi Security
The Curatores Veritatis Auxiliary
#63 - 2012-12-04 13:13:57 UTC  |  Edited by: Turelus
NPC Tracking disruptor's are seeming almost god like...

Having trouble making any type of laser hit them, with tracking skills and tracking mods.

My Post in GD wrote:
Quote:
NPCs
Fix Tracking Disruption on NPCs so that it is now correctly applied to your ship.


Confirming that with two Battleship NPCs using tracking disruptor's it's almost impossible to land a single hit with any ammo type.
When you can land a hit it only "grazes" the target.
I had attempted to eliminate the ships TD'ing me before anything else but couldn't hit them. The NPCs also burn out to 30-40KM which even Scorch wasn't able to hit due to the reduced range.

Just to confirm this IS how it should be and we need to go and revise fittings, or is this another incident like the ECM fix for NPCs?

Turelus CEO Utassi Security

Magic Crisp
Amarrian Micro Devices
#64 - 2012-12-04 13:14:57 UTC
Remotely delivering stuff from the corp assets doesn't work.

Details:
I'm sitting in space. undocked.

Open corp->assets->deliveries, some location where is some stuff.
rclick on stuff -> deliver->member->some toon

Right here prior to patch the corp delivery window refreshed with removing the assets from the corp deliveries and they appeared in the toon's personal assets (5m cache delay may apply).

Since patch nothing is happening.

Most of the traders are doing this remotely. So it's kinda priority.
Sable Moran
Moran Light Industries
#65 - 2012-12-04 13:18:49 UTC
KIller Wabbit wrote:
Finally found the right place for this:

Patch attempt failed on insufficient disk space.... :S Cleaned up a bit, restarted and okay.

However, found that EVE install dirs (TQ and Buck) have a bunch of *_win.patch files of large size hanging around. Once a client is all patched up, any particular reason to keep these around?


The *.patch files are useful if you have multiple clients installed. Just download the patch once with one client then copy that .patch file to other client directories. Download once, patch many times.

After you have patched your client(s) you can safely remove those files.

Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Labs Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene.

Yophant
Pan-Intergalatic Business Community
#66 - 2012-12-04 13:20:15 UTC
Turelus wrote:
NPC Tracking disruptor's are seeming almost god like...

Having trouble making any type of laser hit them, with tracking skills and tracking mods.

My Post in GD wrote:
Quote:
NPCs
Fix Tracking Disruption on NPCs so that it is now correctly applied to your ship.


Confirming that with two Battleship NPCs using tracking disruptor's it's almost impossible to land a single hit with any ammo type.
When you can land a hit it only "grazes" the target.
I had attempted to eliminate the ships TD'ing me before anything else but couldn't hit them. The NPCs also burn out to 30-40KM which even Scorch wasn't able to hit due to the reduced range.

Just to confirm this IS how it should be and we need to go and revise fittings, or is this another incident like the ECM fix for NPCs?


I think all these NPCs had read all devblogs and patch notes and began flying only TD-bonused ships :)
Jafner
Game of Drones
The Initiative.
#67 - 2012-12-04 13:22:08 UTC  |  Edited by: Jafner
Running PC tried to lock-down new Salvage Drone Blueprint and Talwar Blueprint, neither have to option in the drop down on right click. Tried it both in sci and industry tab along with directly in the hanger. Re-logged, no change. Checked on my alt (who is CEO) also unable to do it. All old BPOs still have lock/unlock in drop down

EDIT: Not sure how or why but it fixed itself (or you guys did without a patch) either way resolved

CEO: Game of Drones

"No drones were harmed in the making of this ship.....well, almost none."

Yophant
Pan-Intergalatic Business Community
#68 - 2012-12-04 13:22:37 UTC
Sable Moran wrote:
KIller Wabbit wrote:
Finally found the right place for this:

Patch attempt failed on insufficient disk space.... :S Cleaned up a bit, restarted and okay.

However, found that EVE install dirs (TQ and Buck) have a bunch of *_win.patch files of large size hanging around. Once a client is all patched up, any particular reason to keep these around?


The *.patch files are useful if you have multiple clients installed. Just download the patch once with one client then copy that .patch file to other client directories. Download once, patch many times.

After you have patched your client(s) you can safely remove those files.


And there's an option to automatically remove these files also available in launcher's settings "Patches" tab.
Vdr
Dirty Vagrants
Intergalactic Space Hobos
#69 - 2012-12-04 13:22:45 UTC
After Jump cloning from a +3 set JC to a +3 set JC i had to change skills after resuming training in order for the training timer to up update with the correct skill training timer.
disasteur
disasterous industries
#70 - 2012-12-04 13:25:30 UTC
i tried to fill up my planets but i get this message....

You can't add the Reactive Metals as there simply isn't enough room for it to fit. The container is currently only capable of fitting 35000,00 units and it is currently jammed full with 122125,59 units.


you would say its full but it isnt....

any one else got this to ?
Paikis
Vapour Holdings
#71 - 2012-12-04 13:26:43 UTC
Wormhole effects are not being applied to my ships (other corp members report the same).
KIller Wabbit
MEME Thoughts
#72 - 2012-12-04 13:28:39 UTC
disasteur wrote:
i tried to fill up my planets but i get this message....

You can't add the Reactive Metals as there simply isn't enough room for it to fit. The container is currently only capable of fitting 35000,00 units and it is currently jammed full with 122125,59 units.


you would say its full but it isnt....

any one else got this to ?


PI is broken. They are working on it.
CCP Prism X
C C P
C C P Alliance
#73 - 2012-12-04 13:29:14 UTC
Paikis wrote:
Wormhole effects are not being applied to my ships (other corp members report the same).


Known issue, found and fixed internally.
CCP Habakuk
C C P
C C P Alliance
#74 - 2012-12-04 13:30:13 UTC
disasteur wrote:
i tried to fill up my planets but i get this message....

You can't add the Reactive Metals as there simply isn't enough room for it to fit. The container is currently only capable of fitting 35000,00 units and it is currently jammed full with 122125,59 units.


you would say its full but it isnt....

any one else got this to ?


Known issue - it is calculating items of all users of this customs office Oops

We are working on a fix.

CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)

Bug reporting | Mass Testing

Guttripper
State War Academy
Caldari State
#75 - 2012-12-04 13:30:26 UTC
Lei Merdeau wrote:
Quote:
Radar Sensor Compensation, Gravimetric Sensor Compensation, Magnetometric Sensor Compensation and Ladar Sensor Compensation skills have been added to the market for 180000 ISK each

seems bugged. The NPCs are selling these at varying amounts all higher than that.

When items are introduced on the market from NPC sources, the item will be priced at (base price + small percentage over) initially. If nobody purchases the item, then the price will slowly drop until it reaches its base price. But if people do buy the item, especially at the higher inflated price, then that price will stay. Thus a popular station can keep an item priced higher than a quiet one. I am not sure if buying in large bulk will increase the price in that particular station.
Jafner
Game of Drones
The Initiative.
#76 - 2012-12-04 13:32:09 UTC
Guttripper wrote:
Lei Merdeau wrote:
Quote:
Radar Sensor Compensation, Gravimetric Sensor Compensation, Magnetometric Sensor Compensation and Ladar Sensor Compensation skills have been added to the market for 180000 ISK each

seems bugged. The NPCs are selling these at varying amounts all higher than that.

When items are introduced on the market from NPC sources, the item will be priced at (base price + small percentage over) initially. If nobody purchases the item, then the price will slowly drop until it reaches its base price. But if people do buy the item, especially at the higher inflated price, then that price will stay. Thus a popular station can keep an item priced higher than a quiet one. I am not sure if buying in large bulk will increase the price in that particular station.



yes it does

CEO: Game of Drones

"No drones were harmed in the making of this ship.....well, almost none."

Clambumper June
Republic University
Minmatar Republic
#77 - 2012-12-04 13:34:51 UTC
Read through the first 2 pages and then got off track. Not sure if the issues below have been mentioned...

1. Mouse Scroll no longer works to increase or decrease Market Order price. (i.e. .01 isk game, right click, modify, scroll mouse wheel "x" amount to lower price to beat out competitor...)

2. Venture Frigate... (Why do bitter vets who have Mining Barge 5 and Exhumers 5 need to buy skill book and train it to X to be able to fly an Ore Frigate. Should this skill be given to those who have Mining Barges and Exhumers?)
Archibald Thistlewaite III
The Royal Society for the Prevention of Miners
#78 - 2012-12-04 13:40:04 UTC
The new Bounty Office window closes on session changes.

User of 'Bumblefck's Luscious & Luminous Mustachio Wax'

moro legend
Xen Investments
#79 - 2012-12-04 13:46:15 UTC
FIX THE POCO'S !!!! IT SAYS HAS NO CAPACITY OR WHAT EVER SERIOUSLY GUYS WHO DESIGNS THIS GAME !!!!
Shokre O'Corwi
The Squid Squad
#80 - 2012-12-04 13:48:25 UTC
Clambumper June wrote:
Read through the first 2 pages and then got off track. Not sure if the issues below have been mentioned...

1. Mouse Scroll no longer works to increase or decrease Market Order price. (i.e. .01 isk game, right click, modify, scroll mouse wheel "x" amount to lower price to beat out competitor...)

It works, you have to hover the mouse pointer over the field you wish for the scroll to change values (or scroll).