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Help me CCP Soundwave, you're my only hope (or Post ALL your Little Things improvements wishes!)

First post First post
Author
Nicen Jehr
Subsidy H.R.S.
Xagenic Freymvork
#621 - 2012-12-03 15:29:23 UTC  |  Edited by: Nicen Jehr
Zeke Estemaire wrote:
in the dscan, add something to convert quickly kilometer in AU.Maybe a slider for increase/decrease range and/or a switch button km/AU
And also keep the input entry for very precise scan.

Calculator and notepad open is good, but when you want to dscan something quickly, it's not very ergonomic.


Many pages back someone suggested allowing us to type "7M" or "500k" in ISK value fields.
Why not do the same thing here? You can either type 500000 for default km or 5au!

edit: to quote my first post ITT:
Nicen Jehr wrote:
Let me open Dscan and system scanner in separate windows... or is this an intentional design decision to make exploration more dangerous, as I have to tab between them?
Miss Teri
Skybert Organization
#622 - 2012-12-03 15:38:49 UTC
In directors corp->members list:
Add right-click choice to Show Info on system member is in. Also add a color-blob to show security of system.

In cargo container window, add button to "Loot Selected".

In corp hangar right-click menu, add "Deliver to->docked member"? Ie. deliver to a member docked in that station.
Teardrop Butterfly
Republic Military School
Minmatar Republic
#623 - 2012-12-03 15:42:06 UTC
Can we have scanner-map-man reincorporated into the d-scan screen somehow? Been gone for too long and makes me sad Sad

(I know I can bring a similar screen up by pressing f11 in space, but my monitor is small Sad
I like explosions.
Schwein Hosen
DuckPus Fightclub
#624 - 2012-12-03 15:49:19 UTC  |  Edited by: Schwein Hosen
Other than remote stacking which the OP took care of, I have only 2 things to suggest:

1. Make offline pos modules that can drop loot (ex. corp hangars, mobile labs, etc.) scannable with a cargo scanner.
(Currently you are allowed to activate the module on them, but the scan comes up blank even when there is loot inside.)
(You might even say this is more of a bug fix, but since no one is talking about it, I'll assume you guys know about it?)

2. Make loot in pos modules show up on their kill mails.
(Once again, as to why this doesn't already happen, especially with the recent changes to ship kill mails, is beyond me. I mean they already generate kill mails, why wouldn't you have made them accurate?)


Of course there are tones of other things to suggest, but we'll just try and keep it simple for now. At least with these two, everyone will agree that they should already be in the game.
Karl Timonen
#625 - 2012-12-03 16:03:24 UTC
Marlona Sky wrote:
Launch drones hot key.


+1

...

John Nucleus
24th Imperial Crusade
Amarr Empire
#626 - 2012-12-03 16:18:46 UTC  |  Edited by: John Nucleus
DScan customizable presets value.

For example:
Preset #1: 360angle 14AU
Preset #2: 15angle 14AU
etc...
Angang Ostus
Brutor Tribe
Minmatar Republic
#627 - 2012-12-03 16:27:47 UTC
Launch drones hotkey!!!!!!Shocked
P0lly Perkins
The Chronicles
#628 - 2012-12-03 16:38:58 UTC
Visual guage of reloading ammo/boosters, because all modules has different reload cycle (1 min for anciliary shield boosters for example)
KIller Wabbit
MEME Thoughts
#629 - 2012-12-03 16:43:32 UTC  |  Edited by: KIller Wabbit
Be able to place a bookmark in a thread so you can pick back up where you left off in a threadageddon. Ugh
TheSmokingHertog
Julia's Interstellar Trade Emperium
#630 - 2012-12-03 17:09:14 UTC
KIller Wabbit wrote:
Be able to place a bookmark in a thread so you can pick back up where you left off in a threadageddon. Ugh


You can bookmark the unique ID of a post by the permalink of the last post you read.

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

Haoibuni
Dark Venture Corporation
Kitchen Sinkhole
#631 - 2012-12-03 18:29:12 UTC
Make tracking computers, sensor boosters etc groupable like guns are. Swapping scripts is a drag.
Istvann
Republic Military School
Minmatar Republic
#632 - 2012-12-03 19:36:42 UTC
I would like to see extra wallet divisions for the personal wallet and the ability to set percentages of how much earned money goes into each division. This would be good for corps as well.
Spencer Owl
Viziam
Amarr Empire
#633 - 2012-12-03 19:40:23 UTC  |  Edited by: Spencer Owl
Given the massive clutter in this thread already I apologize in advance for any duplicates. Keep in mind my suggestions have mostly to do with WH space as that’s where I spend the majority of my time. I do understand the POS system as a whole is under review and due for an overhaul.
1. Alliance bookmarks.
2. T3 Ship assembly possible within a POS. You can build every ship, component, module, or booster inside a POS yet you can’t assemble a T3.
3. Module re-packaging inside a POS.
4. Ship storing in a ship maintenance array with assembled containers. I would imagine this would include ship assembly arrays as well as they are commonly used to store assembled fitted/rigged ships.
5. Sell all option on multiple selected items in a station. I don't know why this was removed. I remember it from the past. Makes things easier for a missioner. I hate having to sell individual items on the market.
Jessica Danikov
Network Danikov
#634 - 2012-12-03 20:25:37 UTC
This cannot be repeated enough: have various number fields allow the use of 'k', 'K' 'm' 'M' 'b' 'B', 'AU' even the dreaded 'kk' as automatic expansion to the correct quantity.
Fix Lag
The Scope
Gallente Federation
#635 - 2012-12-03 21:07:25 UTC
Allow someone to tractor yellow wrecks in low and nullsec.

CCP mostly sucks at their job, but Veritas is a pretty cool dude.

Zordrack Quintaria
Mischievous Misfits Inc
#636 - 2012-12-03 22:49:14 UTC
1. Advanced market filters like a 95% filter to get rid of the high and low point outliers in volatile low volume markets. All it takes now is one sale that significantly diverges from the norm and the graph is useless.
2. Also it would be nice to have a "Minimum price" filter to get rid of the 1isk clutter at the buttom end.
3. The ability to assign a module to a unique fit for a unique ship so that you dont accidently sell it or utilize it elsewhere when not fitted :)

Just my 2 or 3 cents for now.
Marsan
#637 - 2012-12-04 02:09:20 UTC  |  Edited by: Marsan
Expand the definition of ammo, and charges for placing ships in a hanger. At there are a number of things like boosters that don't count. (repair paste?) It's a pain to not be able to load a ship into a Carrier or Orca hanger when it has some random consumable.... Or at least give us a filter so we can easily remove things that prevent from putting the ship in the hanger.

Also let us anchor capital hangers in wspace as it's annoying to have one hanger per cap with a bunch of wasted space because we can't trust the rest of corp with the hangers with caps.

Former forum cheerleader CCP, now just a grumpy small portion of the community.

Tirreal
The Independent Legion of Wookies
#638 - 2012-12-04 02:15:25 UTC
KrakizBad wrote:
Remove incursions from hisec.


why? then the ogb gankers have no fun in hi sec

why not just run the null/low sec incursion you have there and be happy and leave hi sec alone!!!
Angang Ostus
Brutor Tribe
Minmatar Republic
#639 - 2012-12-04 03:32:59 UTC
Zordrack Quintaria wrote:
1. Advanced market filters like a 95% filter to get rid of the high and low point outliers in volatile low volume markets. All it takes now is one sale that significantly diverges from the norm and the graph is useless.
2. Also it would be nice to have a "Minimum price" filter to get rid of the 1isk clutter at the buttom end.
3. The ability to assign a module to a unique fit for a unique ship so that you dont accidently sell it or utilize it elsewhere when not fitted :)

Just my 2 or 3 cents for now.


BIG yes to 1 and 2!!
Jaxun Shadoweyes
Ordo Ars Scientia
#640 - 2012-12-04 05:01:44 UTC
Market: If we came to the market by choosing View Market Details from a stack, add a column in the Buyers pane between Price and Location showing Price * number of items in that stack.