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Dont change the 2/10 plexes!

First post First post
Author
Johnny Twelvebore
The Tuskers
The Tuskers Co.
#61 - 2012-12-02 10:55:04 UTC
Adding the name of yet another low sec resident to this list, lowsec really gets the short straw most of the time as we don't have have the high profile of null or high.

These things are gold, you should put more in rather than take them away..

Bloody hell, another eve blog! http://johnnytwelvebore.wordpress.com

Fulgin Jet
Independent Trade and Exploration Corporation
#62 - 2012-12-02 11:30:09 UTC
by all means remove them from hi-sec if they are causing issues, but they are a great sources of frigate PvP in low-sec.

Don't remove these complexes form low-sec, please.
Melissa Forethought
Independent Trade and Exploration Corporation
#63 - 2012-12-02 11:31:38 UTC
I also support the demand to keep these complexes in low-sec.
Tung Yoggi
University of Caille
#64 - 2012-12-02 11:42:46 UTC
Supported.

I'll have almost no reason to cruise lowsec with a frigate after this change.

They bring activity , fights, isk in remote systems, lowsec islands, non FW systems etc.
FW should not be the only way to frigate pvp and 'arenas' with restricted ship classes.

Of course, there are some systems where chilling in top belt is a good way to duke it out, but seriously, how many ?

Rewarding the explorator is cool, but why remove a popular pvp option at the same time ?
Jean Kane
The Scope
Gallente Federation
#65 - 2012-12-02 12:30:18 UTC
I support this demand.

Don't remove low plexes !
Kane Rizzel
NovaKane Incorporated
You've got RED on you
#66 - 2012-12-02 13:04:00 UTC
Would CCP please grace us with an answer to this question: why would you decide to do this without releasing it in a devblog? Because this is actually quite a big deal.

[URL=http://novakaneinc.blogspot.co.uk]A Pirate's Perspective[/URL] [URL=http://community.eveonline.com/community/fansites.asp]Official EVE Online Fan Site[/URL]

Jon Marburg
Deep Core Mining Inc.
Caldari State
#67 - 2012-12-02 13:28:42 UTC
CCP why must you ruin good things? Leave low-sec static plexs alone. They are excellent focal points for the occasional frigate brawl and one of the few places you can expect to meet frigates aside from stations and gates.
CraftyCroc
Fraternity Alliance Please Ignore
#68 - 2012-12-02 13:59:02 UTC
Supported - not sure who did this change but maybe they should play the game a bit more
Arianne Stone
Black Rebel Rifter Club
The Devil's Tattoo
#69 - 2012-12-02 14:20:04 UTC
Supported. The plexes are so important to low sec small ship pvp. CCP seems to be doing little to support non-FW low sec dwellers, hopefully they'll realise that this is a bad idea and not make things worse.
Angelus Ryan
One Ronin
#70 - 2012-12-02 14:30:07 UTC
Ouch.

Jesus.

CCP, you really want to nuke one of the last places for solo and very small scale, fun and inexpensive PvP in EVE, and turn it into another type of exploration PvE? Really?

Move all highsec static plexes to lowsec, creating more spots for frigate-sized PvP in lowsec and increasing the number of people who would like to visit otherwise empty systems. It will also solve all of your farming troubles (the highsec static plexes suck, totally).

Don't do this. Just. Please. Don't.
Hitego Luna
POCKET-ACES
#71 - 2012-12-02 14:36:44 UTC
CCP should NOT move DED 1 and 2 sites to the exploration system. There are not enough "sight seeing" land marks to draw people into lowsec and nullsec as-is. Why remove a motivator to get players to enter PVP zones?

Sure this makes flying new buffed scan frigates relatively more valuable, but you are then degrading the fun factor of ALL frigates that noobs, and even year old or older pilots like myself fly to these zones.

This game is lacking in small but meaningful pvp encounters. Lots of players enjoy these spots given that they are accessible in any frigate for small risk, pvp, as well as the chance for a small reward. If the motivation is to prevent farming: the key here is the material reward is small, but since it is often a random deadspace item it feels unique.

There are FAR larger sources of bounties and items that provide FAR less interesting interaction than the on-map DED locations.
Logan Fyreite
Grim Bit Interface
#72 - 2012-12-02 14:46:44 UTC
Please leave the plexes in lowsec alone. If this change is to address a problem in HIGHSEC, make the change to HIGHSEC and not just another universal blanket change made without thought our regard for the way it will and could detrimentally change other parts of the game. Specifically lowsec. It can't be that difficult to leave the ones in lowsec alone while still changing the ones in highsec.

CCP please, take note here and make this change, saving an important and vibrant part of lowsec.
Lijja Cuu
Doomheim
#73 - 2012-12-02 14:53:41 UTC
CCP

Do not change this system. The systems containing static plexes are the beating heart of pvp in lowsec.

Don't derp this up!!!

 http://vserver.zap.de.com/img/lijjasig.jpg

Eruthian Hawk
Brutor Tribe
Minmatar Republic
#74 - 2012-12-02 15:03:23 UTC
Reason might be the highsec afk farmers. Then delete the sites in highsec I`m okay with that. But keep them in lowsec.
Evil Piwats will take care of the farmers Pirate
And while there are no Afk lol farmers in the last pocket, the rest can have fun in frigatte massacres at the site entry. Don`t derp this sites out of lowsec!
Tomba
The Scope
Gallente Federation
#75 - 2012-12-02 15:31:24 UTC
Supported.


Leave the low sec sites as they are. (And add many more of them!)

24 7 fights and fun at some of these sites and if for any reason no one's there, then you have a chance for a small reward if you run it....why patch fun and fights out of the game?

Add new content - don't remove working content!

if this is about camping - then fix the camping. You don't amputate someone's head cos they got lice... you get rid of the lice.

-Tomba
Cassius Clayy
Dred Nots
#76 - 2012-12-02 16:20:42 UTC
+1




!
Ava Starfire
Khushakor Clan
#77 - 2012-12-02 17:02:11 UTC
CCP, you there?

Want to throw us a bone here?

The frigate community in EVE (read-everyone in this thread) has a solid grasp of what is and is not good for us. Seriously, you introduce the alt-farmer-dream that is the new FW plex system, and then want to remove static plexes? Why?

Some idea of what problem/issue this is supposed to resolve/fix would be appreciated.

Thanks, Ava

"There is no strength in numbers; have no such misconception." -Jayka Vofur, "Warfare in the North"

Dilium
Screaming Hayabusa
#78 - 2012-12-02 18:51:41 UTC
Making them pure pve is just wrong, find another way to prevent farming that doesnt hurt their role as pvp hotspot.

I do see the problem with people farming them, sitting cloaked in last room waiting for overseer to spawn, but putting them under exploration system would be bad for pvp.
panterus29
Blame The Bunny
#79 - 2012-12-02 20:00:41 UTC
i support this product/idea and/or its affiliated products/ideas Pirate<--happy
Hans Jagerblitzen
Ice Fire Warriors
#80 - 2012-12-02 20:07:44 UTC
OP Supported. I'm sorry you haven't heard from the CSM sooner on this, but frankly I was blindsided by this change just as you were, the first I knew of this was the patchnotes.

To explain how I feel about this situation - let me first tell you a story. Before we joined Late Night Alliance, Autocannons Anonymous had been living in the Gulmorogod constellation, with our base at the TLF station in Lulm. Our friends in Late Night fleets always like to crack jokes about us living there of all places (and away from the front lines between Kourmonen and Kamela), but what they overlooked was the value of the Angel Creo-Corp Mining site, not only in terms of farmable loot but in terms of the fights we could farm as well. (Though I still curse myself for literally recycling all those faction remote reps for minerals over the time we lived there now that we have logi frigates!).

Much like FW complexes, static DED sites are tremendous havens for small gang and solo PvP, and entire cultures spring up around them - from rivalries between ace pilots who live there permanently, to roaming gangs that follow regular routes visiting these sites, to corps like mine that relocated based on the existence of one of these in a convenient location. They are a valuable part of the low-sec "terrain", and much as eliminating agent quality killed what may seem like arbitrary variety, EVE's space is essentially drifting towards being more and more homogenous and having fewer and fewer chokepoints for conflict and piracy.

I couldn't begin to tell you why this decision was made, because CCP didn't discuss it with the CSM. That's not to say it can't be reversed, but obviously its not going to happen before Dec. 4. Needless to say I have as many questions as you do and luckily I have the opportunity to do so face-to-face a week from now in Iceland. I'll do my best to get to the bottom of this, thank you for your patience in the meantime.

CPM0 Chairman / CSM7 Vice Secretary