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Dont change the 2/10 plexes!

First post First post
Author
Adele Godel
The Spawning Pool
#1 - 2012-11-30 22:01:49 UTC
From patch notes:
1/10 and 2/10 static DED complexes have been moved to the exploration system

The static frigate plexes are currently a wonderful place that draws people in for pvp. Please dont change them to the exploration system. Making them no longer static will kill systems like heild, which pretty much has frigates fighting 23/7 on the frigate plex. Right now, in many systems, the frigate plexes are a pvp hotspot. We have enough pve content in the game, there is no need to make the frigate plexes pure pve.

If you want to change something about the plexes, how about equalizing the spawn timers between different factions?
TehCloud
Guardians of the Dodixie
#2 - 2012-11-30 23:02:51 UTC
I completely support this. Those static DED complexes are great for frigate pvp.

Save the Thunderdomes!

My Condor costs less than that module!

Syrias Bizniz
some random local shitlords
#3 - 2012-11-30 23:24:11 UTC
I approve of this proposal.

As mentioned by Adele, the Static 2/10s catalyze a lot of frigate pvp. Especially Heild is a nice hot spot and target for small frigate roams with 1 or 2 buddies. It takes about 10 seconds to 5 minutes until someone shows up and puts up a fight there.

On the other hand, i can see why this step is taken: Highsec static anomalies are easy to farm and good income with almost no effort. If the loot fairy likes you a day, you can do a few hundred million of isk with zero risk and effort.

So maybe, what might be a solution:

Remove the current static sites from all space.
Introduce new statics to lowsec. Or keep the old ones.
Remove any gate key restrictions in the new statics. Maybe design them like a worlds collide mission, or a small maze. Hell, you could even adapt the factional warfare capture mechanic and add a container in the sites that has to be captured by a corp or player and if the timer is over you can acces the can, get some nice deadspace loot (frig sized! (Add cruiser Thunderdomes, too!)). Maybe some modules that aren't around yet / lack a deadspace variant? I'm looking at the Energized Adaptive Armor Layering Membrane as an example. Capacitor batteries with actual nice stats even on micro / small. Deadspace small capacitor boosters. Deadspace webs n points that have normal range but cost by far less capacitor. Or have a better overheat bonus.

Just think of stuff that's cool for frigs and maaaaaybe cruisers that won't be overpowered on cruiser hulls and above.
Adele Godel
The Spawning Pool
#4 - 2012-11-30 23:51:06 UTC
tbh, i had no idea that these plexes even existed in highsec. Those I have no problems with converting to exploration sites, but again, the lowsec sites are pvp areas more than pve.
Sard Caid
The Tuskers
The Tuskers Co.
#5 - 2012-12-01 01:10:29 UTC
Among my #1 sources of fun, entertaining PvP and sources of fights for my stream is from the 1/10 and 2/10 static complexes. They're not breaking any system, instead acting as a source of revenue for PvPers, newer players, and most importantly common meeting place for regular brawls. Please do NOT remove them from their current form!
Sard Caid
The Tuskers
The Tuskers Co.
#6 - 2012-12-01 01:14:38 UTC
Adele Godel wrote:
tbh, i had no idea that these plexes even existed in highsec. Those I have no problems with converting to exploration sites, but again, the lowsec sites are pvp areas more than pve.


This works for me.
Schmata Bastanold
In Boobiez We Trust
#7 - 2012-12-01 01:33:05 UTC
I support OP. Where will I lose ships if you take our 2/10 Heild plex away? Do I really have to post sad ponies to make you change your mind?

Invalid signature format

Etuura Zellis
Scarlet Corsairs
#8 - 2012-12-01 01:38:10 UTC
Keep our static plexes in low, as mentioned they are an excellent draw for fights, and can provide that little bit extra income for us frigate pilots. I'm all for removing them from high-sec / making them exploratoin there only though.
masty
Commonwealth Mercenaries
BLACKFLAG.
#9 - 2012-12-01 01:40:03 UTC
+1 please dont remove this excellent source of pvp
Vincent R'lyeh
Screaming Hayabusa
#10 - 2012-12-01 02:20:14 UTC
Why would you do this?



WHY?




I rarely camp the plexes





But when I do





I drink Dos Equis.............

I have deliberately developed an air of cynicism that I originally intended to make me appear somewhat louche and caddish but actually comes across as irritable hostility combined with the unspoken threat of sudden violence.....

Miss Carry
Screaming Hayabusa
#11 - 2012-12-01 02:22:33 UTC
By just removing the static DED sites you'd strip
non-FW low-sec off a relatively important strategic
landmark.

The plex-gates, with it's unique set of rules for
warp-ins and the limitations of shipsizes,
are very relevant for many of us to enjoy our
frigate brawls.
Otherwise it's just boring fleetblobs with not much
tactics to it.

I have no problem with removing the 2/10s
IF they would be replaced with a more sophisticated
solution.
Placing beacons throughout non-FW low-sec with
similar rulesets, different limitations and maybe a reward
to earn some ISK.
Maybe something similar to FW but static and with
it's own set of loyaltypoints towards various
npc pirate factions would be just one idea.

Even just a lousy beacon would do the job!
Looks boring but better than nothing.


Pariah Carry
Bienator II
madmen of the skies
#12 - 2012-12-01 03:14:05 UTC
this change looks random to me. I *believe* CCP wanted to workaround the farming where player placed a ship in the last room and killed the faction ship repeatedly. However... as already mentioned the problem only occurs in highsec... no reason to remove them from low too, where they are a nice place for solo pvp.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Angron Vail
Ministry of War
Amarr Empire
#13 - 2012-12-01 03:31:10 UTC
Schmata Bastanold wrote:
I support OP. Where will I lose ships if you take our 2/10 Heild plex away? Do I really have to post sad ponies to make you change your mind?



He'll do it, i swear ,i seen him. And just take the 1/10 and 2/10 out of high sec, leave the ones in low alone.
Laktos
Perkone
Caldari State
#14 - 2012-12-01 03:52:10 UTC
Supported.

The low sec 2/10's are some of the most vibrant pvp areas in EVE. Changing their static status would be a mistake that would kill one of the few hubs of pvp activity in many low sec regions.

Latest PVP Video: Perseverance

Sard Caid does not endorse this message.

Sylvous
Bigger than Jesus
#15 - 2012-12-01 04:45:18 UTC
I did not see this post so I had started my own, but I would rather just add what I wrote there to here:

This change from the new Dec 4th patch has some serious implications to the lowsec 1v1 and small gang lifestyles in some regions, and being a resident of this community I'd like to point out an unfortunate side effect of this change.

I am totally behind the need for changes to the static plexes, right now someone can camp the final room, wait for the overseer to spawn, grab the loot and then cloak up effectively making it impossible to use. This issue with the game is abused everywhere and more so in highsec where there is minimal to no risk to ones ship.

Now here is my issue. In low sec (in particular I am referring to molden heath low sec) the locals have used these complexes as a great source of continuous PVP. The potential for good payoffs bring people to low security space since the highsec plexes are usually camped, and make it so that people risk ships. It generates a lot of frigate and cruiser pvp outside of factional warfare which is nice if you don't want to be involved in that. The draw is that these sites provide a gate with no gateguns that can very easily be found on the overview. This is attractive to anyone looking for pvp and as a result creates a unique environment in which combat is drawn to these systems where they are located because the first gate acts like a zero ground where everyone must pass through (again only in low sec). So by removing these complexes from the static state and making them be probed down, you are essentially for all intents and purposes making a HUGE reduction in some fairly consistent low sec pvp that many of us love.

Now here is my solution to combat the people who abuse the system and camp the payoff rooms. Firstly, make it so that the payoff room will not spawn the overseers when there are people in that room. This will make camping the room almost pointless. There is a risk here in that someone could cloak up and effectively make the room never spawn when they are AFK greatly affecting the value of the modules that are dropped from these complexes in their favor.
To combat this I have two simple suggestions.

1, make it so that all rooms of the complex (except the warp in and first room) will not allow people to activate cloaks (give fancy reason like "intense electromagnetic disturbances are preventing you from activating this module."
2, to fix the issue further, make it so the static complexes are only in low security space. This forces anyone who wants to make what is in all honesty good isk for a small effort put themselves at risk of being engaged in PVP.

Now this is NOT about luring carebears down to lowsec to get killed, so by all means do seed the 1/10 and 2/10 into the exploration profession as well and make it available in both low and high security space, but keep the static plexes that do exist in lowsec alive

I do believe that this will greatly curve the amount of abuse that these complexes currently undergo, while maintaining (and in fact increasing) the amount of PVP that the ones in low security space generate.
Tialee
Sebiestor Tribe
Minmatar Republic
#16 - 2012-12-01 05:19:12 UTC
Angron Vail wrote:
Schmata Bastanold wrote:
I support OP. Where will I lose ships if you take our 2/10 Heild plex away? Do I really have to post sad ponies to make you change your mind?



He'll do it, i swear ,i seen him. And just take the 1/10 and 2/10 out of high sec, leave the ones in low alone.


Think of the ponies!
Tavisturus
Screaming Hayabusa
#17 - 2012-12-01 06:37:35 UTC
I would have to agree that taking away the static lowsec plexes would negatively impact pvp in those areas. Please leave them as they are.
Aliaksandre
Screaming Hayabusa
#18 - 2012-12-01 07:02:31 UTC
Supported...

CCP why do you wish to kill one of the only good things low sec has?
Ganjjabeard
Black Vanguard Ops
#19 - 2012-12-01 07:03:16 UTC
Adele Godel wrote:
From patch notes:
1/10 and 2/10 static DED complexes have been moved to the exploration system

The static frigate plexes are currently a wonderful place that draws people in for pvp. Please dont change them to the exploration system. Making them no longer static will kill systems like heild, which pretty much has frigates fighting 23/7 on the frigate plex. Right now, in many systems, the frigate plexes are a pvp hotspot. We have enough pve content in the game, there is no need to make the frigate plexes pure pve.

If you want to change something about the plexes, how about equalizing the spawn timers between different factions?


+1
i agree completely. leave our plexs alone ccp! how else are us pirates supposed to make an honest living?!

GET IN THE VAN

Altaen
SoE Roughriders
Electus Matari
#20 - 2012-12-01 07:25:46 UTC
Vehemently supported.
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