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Idea's to help with mining and suicide PVP

Author
Elanore Binchiette
Space Explorers Federation
#1 - 2011-10-21 15:48:18 UTC
Recently I have found that while mining I have been popped by players without justification or cause. Meaning I have been happily mining away minding my own business when a playground bully jumps in pops me then waits at the station for me to undock i a new ship....
This I understand is a part of the game, but from speaking to many players who only come on to mine for there corp or alliance (Thus helping the whole eve community) they feel the same as myself. So this set me thinking of possible solutions to this issue.

1. Remove the ability to shoot at a Player Owned Ship in area's with a security level of 0.6+
1.1 With this in mind: Still allow the Can Flipping Tactic. As if someone warps in and flips your can you then have an option of shooting them or leaving them to it. In effect giving the player an option Lose a ship/Destroy the enemy/leave them be etc...

2. Remove Pvp engagement all together in all high sec area's (0.5+) Including can flipping.
2.1 Although a less favourable option, a reduced amount or type of ore in these area's would keep players needing to go to lower sec area's. Again though it gives the player a choice, mine in safety or be brave and mine in other areas.

3. Remove the ability to engage mining vessels Such as the retriever/hulk/mackinaw (Unless they fire upon you) As seriously what can they do against anyone apart from send some drones in, at which point the PVP pilot pops them.

4. Add a PvP flag option. So for example if you aren't bothered in high sec with current rules, have an option to turn pvp on, thus allowing the current rules to be applied. If not have it turned off.
4.1 The flagging option would have to have a time delay on it, so if you are flagged and someone warps in it would take 60sec or whatever to un-flag yourself. Giving the pvp player a chance to pop you. In this case its the players own fault for being flagged in the first place.

As you can probably see the main focus of these potential idea's revolve around choice, and enjoyment of the game for both miners and pvp players. I strongly believe that at the moment the balance sways towards PvP players, and leaves the mining community exposed. I am sure with some help from everyone, we can work a fair arrangement out. for the majority that is, of course some players wont be happy about this kind of solution. But I think we will find that those people are the ones who are harassing weak targets. In my eyes only a bully or a coward would employ such a tactic.

Thank you for reading, and please add your suggestions and comments.

Regards

Ellie
Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2011-10-21 16:23:10 UTC
Nope.

You undocked, you consented to PVP.

That said, if you're losing mackinaws in gallente highsec, shoot me a mail in game and we can work something out.
TrollFace TrololMcFluf
Imperial Academy
Amarr Empire
#3 - 2011-10-21 16:48:15 UTC
Im sorry but high sec isnt safe the faster you learn this the better it will be for you.

A squad of re-education troops will be with you soon to educate you
Elanore Binchiette
Space Explorers Federation
#4 - 2011-10-21 17:00:44 UTC  |  Edited by: Elanore Binchiette
That is esactly my point. High sec isnt safe at all.
If it was I wouldnt have made a suggestion.

Although thank you for proving my point.
Nova Fox
Novafox Shipyards
#5 - 2011-10-21 17:13:52 UTC
if anything make the 'civillian' ships harder to kill, thats all I would ever suggest.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Feligast
Brutor Tribe
Minmatar Republic
#6 - 2011-10-21 17:34:18 UTC
Elanore Binchiette wrote:
That is esactly my point. High sec isnt safe at all.
If it was I wouldnt have made a suggestion.

Although thank you for proving my point.


You're welcome.

Of course, it's not supposed to be, so you might want to wrap your noggin around that. It's High Security, not Total Security.
Elanore Binchiette
Space Explorers Federation
#7 - 2011-10-21 17:49:39 UTC
Agree'd I have spent the past hour speaking to a true pvp player :) I have learnt alot about it.
Though I do think a total Sec area would be nice :P
Although I do like the idea of making us a little stronger. Maybe instead of more security, the way froward maybe to add the ability to have weapons equipped alongside strip miners, a few more low slots for armour mods, or medium slots for shield mods.
effectively brining the mining vessels into a standard where they can fight back, or at least defend themselves effectively.

I am sure PVP'ers would love more of a challenge.
el alasar
The Scope
Gallente Federation
#8 - 2011-10-22 23:06:35 UTC  |  Edited by: el alasar
even if you fitted a mack or hulk solely for EHP (and equip no cargoholds or mining upgrades, maybe even no mining lasers) you will be limited to 30-38k EHP. this is laughable compared to the damage that can be done by a few gankers in dirt cheap ships. ganking is - sadly - currently quite easy by design.

the only thing that would help is increase all ships hitpoints and make them harder to gank.

if they want to gank you, they will do it. they count on getting only 1 shot, after that concord will have taken care of them. there is not much you can do actually. you dont need guns or anything, just more EHP to make it harder for them.

check the moderated 10000 papercuts evelopedia page! http://wiki.eveonline.com/en/wiki/Little_things_and_ideas_-_low_hanging_fruit_-_10000_papercuts comment, bump(!) and like what you like

Terminal Insanity
KarmaFleet
Goonswarm Federation
#9 - 2011-10-22 23:24:10 UTC  |  Edited by: Terminal Insanity
hulks shouldnt even be allowed in highsec, just like capitals are not allowed to be in highsec (or at least aggres =p)

They are the highest level mining ship in the game, and as such they should be used by the most skilled, to mine the best quality ores. a hulk was not made to sit there crunching on cruddy c.veld all day

But how does this solve the problem you ask?

Good question! Well, you see now that all the highly skilled hulk pilots are in 0.0 where they should be, they are protected by an alliance, have scouts, intel channels, and are alert. They earn more isk for their time, and have increased security, and no losses

This also leaves the remaining highsec targets unvaluable and pointless to suicide

You should see how many carebears are in TEST Alliance, all tehy do is mission and mine deep in a pocket of 0.0 where nobody bothers them, and they have 10+ systems of warning before anything even shows up in their mining system

"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP

Louis Dupont
Doomheim
#10 - 2011-10-22 23:30:56 UTC
I'm sorry but I'm not sure whether this post is serious or a poor attempt at trolling, I will give the OP the benefit of the doubt and respond.

I can tell you now that your suggestions will most likely never be implemented, EVE was not designed to be another theme park MMO where you can log on and safely plug away with no fear of unintentional and unwanted PVP. This is a sandbox, every action has a reaction and a consequence.

You talk of high-sec as if it should be some safe haven for miners, yet what you don't see is that for smart miners it is, you play smart, pay attention to your surroundings, use your local channels etc. the chances of you losing your ship to suicide gankers or griefers are slim.

It is important for you to note that CONCORD and the factional police forces were implemented in high-sec for one reason, and that was not to protect people, but, to provide consequences to those who break the law.
tankus2
HeartVenom Inc.
#11 - 2011-10-22 23:37:27 UTC
I know from experience that a hulk can actually put up a good sustained tank if fitted right. Combine this with high resistances and you should be able to tank anything that would cost less than your ship and fittings. I managed to laugh at an arty cynnabl once, since he sat too far away to scram me and thought he could alpha my hulk.

Where the science gets done

el alasar
The Scope
Gallente Federation
#12 - 2011-10-22 23:49:56 UTC  |  Edited by: el alasar
Terminal Insanity wrote:

This also leaves the remaining highsec targets unvaluable and pointless to suicide

You should see how many carebears are in TEST Alliance, all tehy do is mission and mine deep in a pocket of 0.0 where nobody bothers them, and they have 10+ systems of warning before anything even shows up in their mining system

where is currently the point in ganking a hulk in highsec? just the lulz?

nice that you point out, that there are many pve players also in null. in this thread people are concerned they could not go after their pvp anymore, if incursions were added some consequence...

Louis Dupont wrote:

I can tell you now that your suggestions will most likely never be implemented, EVE was not designed to be another theme park MMO where you can log on and safely plug away with no fear of unintentional and unwanted PVP. This is a sandbox, every action has a reaction and a consequence.

very true eloquent straight forward post! although i have to admit there are many people who would like such a game style ( to some degree, in some part of space maybe). CCP might do good to pamper those players. and it wouldnt hurt anyone.

to the consequences you speak of: actually the completely static nature of the sandbox makes me feel there is no consequence to what i do in eve. not even an epic ark changes anything or triggers something in the universe. and we cant destroy NPC stations. lol. you can gank and rat, and gank and rat and still concord will not notice you are a ganker after all and still let you enter highsec... oh well...

check the moderated 10000 papercuts evelopedia page! http://wiki.eveonline.com/en/wiki/Little_things_and_ideas_-_low_hanging_fruit_-_10000_papercuts comment, bump(!) and like what you like

Baaldor
Deaths Consortium
The Initiative.
#13 - 2011-10-22 23:53:03 UTC  |  Edited by: Baaldor
Elanore Binchiette wrote:
Recently I have found that while mining I have been popped by players without justification or cause.


You are locust, devouring everything in your path, leaving the area barren and desolate.

You will be stopped at any cost.

I have just given justification and cause.
el alasar
The Scope
Gallente Federation
#14 - 2011-10-23 00:01:10 UTC  |  Edited by: el alasar
Baaldor wrote:

You are locust, devouring everything in your path, leaving the area barren and desolate.

You will be stopped at any cost.

I have just given justification and cause.

true to your role. i like it! Pirate

"highsec unite and claim back lowsec for peace and order in the universe!" lol.

too bad there is no real incentive for anti-pirate game style right now, so you are left to feed on your own kind and stupid carebears ferrying stuff across your systems. ... too bad pirate pods are not shots in highsec... and there is also the orca drop Twisted

@Elli: You might want to read a bit in this thread, you get some insights into ganking

check the moderated 10000 papercuts evelopedia page! http://wiki.eveonline.com/en/wiki/Little_things_and_ideas_-_low_hanging_fruit_-_10000_papercuts comment, bump(!) and like what you like

XIRUSPHERE
In Bacon We Trust
#15 - 2011-10-23 00:12:23 UTC
The more people like you espouse flippant ideas about how you should be safe at all times the more you encourage people to destroy you.

The advantage of a bad memory is that one can enjoy the same good things for the first time several times.

One will rarely err if extreme actions be ascribed to vanity, ordinary actions to habit, and mean actions to fear.

XXSketchxx
Sniggerdly
Pandemic Legion
#16 - 2011-10-23 00:14:42 UTC
lol
Aqriue
Center for Advanced Studies
Gallente Federation
#17 - 2011-10-23 04:06:29 UTC
Don't fly a Hulk, problem solved. Any exhumer or barge die, thats all they are good for. The reason so many like to pop them is because they are easy kills. Its like they don't even want to try for a challenge; attempting to hook up with a girl and get her into bed or hooking up with your knuckles...if you know what I mean as easy Shocked. Instant gratification, never can loose, and its just so much easier then trying to talk to a girl Roll
King Rothgar
Deadly Solutions
#18 - 2011-10-23 04:37:06 UTC
I have an alternative proposal, instead of changing game mechanics, why don't you try fitting a tank on the ship instead. A damage control, medium shield extender and some resistance amps go a long way. In fact, doing so will have you laughing at nearly all gank attempts as you'll have the tank of a HAC instead of a wet tissue. Yes you'll mine 20-30% slower but I'd say that's a fair trade.

[u]Fireworks and snowballs are great, but what I really want is a corpse launcher.[/u]

XXSketchxx
Sniggerdly
Pandemic Legion
#19 - 2011-10-23 04:40:58 UTC
Aqriue wrote:
Don't fly a Hulk, problem solved. Any exhumer or barge die, thats all they are good for. The reason so many like to pop them is because they are easy kills. Its like they don't even want to try for a challenge; attempting to hook up with a girl and get her into bed or hooking up with your knuckles...if you know what I mean as easy Shocked. Instant gratification, never can loose, and its just so much easier then trying to talk to a girl Roll


this guy seems mad
Covert Kitty
SRS Industries
#20 - 2011-10-23 08:56:03 UTC
Quote:
1,2,3,4

1: no
2: no
3: no
4: no

Quote:
This I understand is a part of the game, but from speaking to many players who only come on to mine for there corp or alliance (Thus helping the whole eve community)

What does "mining for your corp" mean. Do you mean your mining and then giving your work away to your corp for some reason? Selling it to them at reduced price perhaps? For god sakes why? Do you enjoy being a slave?

Firstly understand that something like 30% of minerals come from missioners reprocessing stuff. Secondly know that highsec mining is one of the worse isk/hr activities you can possibly engage in. Combine that knowledge with the fact that it costs quite a bit of sp to even mine well and you'll soon realize that you really should skip the whole affair and train combat skills (which outside of market activities is literally the rest of the entire game).

So say your giving away all the minerals you mine to your corp out of the goodness of your heart. You could instead be running missions, make many times as much, and then buy the minerals you would have been mining with a fraction of what you made. All while training combat skills needed for pvp and higher tier pve.

In short, if your corp is recommending that you train mining skills, your in the wrong corp.
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