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What is wrong with hybrids?

Author
Renan Ruivo
Forcas armadas
Brave Collective
#1 - 2011-10-20 21:03:12 UTC  |  Edited by: Renan Ruivo
I consider myself somewhat of a EVE veteran, having created my char and played the game ever since before the Trinity engine. But i have never, ever used hybrids and i never had any interest in them. I have trained and i use all other weapon types up to BS T2 weapons, both variations of each kind.

So i have always been curious about what is so wrong with them that so many of us complain so loudly about.

All i have ever seen is "Hybrids are b0rken" or "fix hyrbids k thx". If they Hybrids are that broken, then someone will be able to explain to me what is broken in a few short sentences without needing to critically hit me for 65536 damage with a Wall-of-Text.


What is wrong with hybrids, and why do they need fixing?

The world is a community of idiots doing a series of things until it explodes and we all die.

Kumq uat
Aliastra
Gallente Federation
#2 - 2011-10-20 21:10:09 UTC  |  Edited by: Kumq uat
This issue has been beaten to death but just for you sugar bear, one more time in a TLDR fashion.

Blasters no longer have sufficient damage or tracking compared to using AC or Pulses. They take cap, lots of fitting space, and due to changes in webs and slowness of armor tanked Gallente ships have issues getting into range, and even when they get into range their tracking is bad for being in so closewhich negates half their damage anyways. Blasters are supposed to be face melters, not jokes.

Rails have outstanding range but crap DPS, their fitting requirements are also insane. Range is no big deal as it is easily fixed by a quick probe or inty getting on you. Rails really have no business in PvP currently.
Astrid Stjerna
Sebiestor Tribe
#3 - 2011-10-20 21:10:52 UTC  |  Edited by: Astrid Stjerna
Renan Ruivo wrote:
I consider myself somewhat of a EVE veteran, having created my char and played the game ever since before the Trinity engine. But i have never, ever used hybrids and i never had any interest in them. I have trained and i use all other weapon types up to BS T2 weapons, both variations of each kind.

So i have always been curious about what is so wrong with them that so many of us complain so loudly about.

All i have ever seen is "Hybrids are b0rken" or "fix hyrbids k thx". If they Hybrids are that broken, then someone will be able to explain to me what is broken in a few short sentences without needing to critically hit me for 65536 damage with a Wall-of-Text.


What is wrong with hybrids, and why do they need fixing?


IIRC, hybrid weapons aren't an effective alternative to most of the existing weapons; they're not strong enough in any particular area to justify the expense and CPU cycles.

But then, I'm talking pretty much out of my ear and I'm probably waaaaay offbase.

I can't get rid of my darn signature!  Oh, wait....

Pattern Clarc
Citeregis
#4 - 2011-10-20 21:12:35 UTC
Blasters aren't good enough for what they did, and are largely irrelevant for what we do.

Rails can't do much beyond tickle, borrowing the cons of the other weapons without much benefit.

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#5 - 2011-10-20 21:18:51 UTC
Welp.

Railguns:
- low DPS
- low alpha
- Fixed damage type
- Awful Tracking
- High fitting requirements
- High cap use

Blasters:
- Extremely short optimal
- Extremely short falloff
- Fixed damage type
- High fitting requirements
- High cap use

Caldari hybrid boats are innately extremely slow with a weak cap and subsequently can't kite worth a damn and only the T2 caldari blaster ships get a DPS increasing bonus.

Gallente hybrid boats are typically designed to be armor tanks which makes them slow and their racial tank type is an active armor tank which is heavily cap dependant. So a gallente ship fit according to its racial archetype needs to be running armor repairers, a microwarpdrive and cap consuming guns all at the same time.
Tanya Powers
Doomheim
#6 - 2011-10-20 21:22:06 UTC  |  Edited by: Tanya Powers
Renan Ruivo wrote:
I consider myself somewhat of a EVE veteran, having created my char and played the game ever since before the Trinity engine. But i have never, ever used hybrids and i never had any interest in them. I have trained and i use all other weapon types up to BS T2 weapons, both variations of each kind.

So i have always been curious about what is so wrong with them that so many of us complain so loudly about.

All i have ever seen is "Hybrids are b0rken" or "fix hyrbids k thx". If they Hybrids are that broken, then someone will be able to explain to me what is broken in a few short sentences without needing to critically hit me for 65536 damage with a Wall-of-Text.


What is wrong with hybrids, and why do they need fixing?


First the ships themselves don't have the tank,speed, agility, enough cap recharge/mid slots and/or the dedicated bonus for blasters and/or rails, active tanking or buffer tanking adding penalty's on your speed agility cap

Hybrids overall, have total crap:

range engagement tracking+ ammo penalty's +dmg application envelope for blasters
alpha, tracking, ammo for rails
dps/alpha for both
ton fitting requirements for both
ton cap use for both
ammo type and dmg type distribution for both
ammo cap and/or tracking penalty
ammo reload and/or size (reducing your capacity to hold more cap charges just to keep you shooting under neuts)

You play caldari from what I can read in your post introduction, why don't you use rails and blasters in your Moa, Rokh, Tengu, Ferox, Eagle etc etc?


Edit: to play any decent gallente hull you need:

MWD+Web+Scram+Cap injector

In ships with dedicated bonus:

Armor rep: very cap hungry when cycling, high power grid/cpu requirements, too long cycle (the shorter it is the faster you cap out anyway)

So let's pick the Hyperion for example: you are running 100% of the fights mwd+rep+web+scram+guns+cap inj (uses cap and pg...)

With all the drawbacks I've mentioned just above, how could you seriously advice/use for a single second Gallente and Hybrids?

You can, and you can even succeed, but you're a dead body to your fleet/gang, pain in the ass for your logis and all those drawbacks will not be seen that much just because all your other team mates (in canes drakes and harbi) will do the bigger job for you.
Apollo Gabriel
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#7 - 2011-10-20 21:48:03 UTC  |  Edited by: Apollo Gabriel
Imagine giving a weeble woble an Axe, now tell it to chase the cat.

You are getting close to hybrids now.
Always ... Never ... Forget to check your references.   Peace out Zulu! Hope you land well!
X Gallentius
Black Eagle1
#8 - 2011-10-20 21:48:09 UTC
Blasters: If we catch it, we should kill it. That doesn't happen because blaster tracking at its intended range sucks. The drawbacks to blasters are too numerous to count (fitting reqs too steep, vulnerable to neuts, tds, yada, yada, yada..), but in return for all these drawbacks we should be able to melt anything that comes within optimal.

Rails: Arties are better in every way, use no cap. Somebody suggested reducing railgun fitting reqs to fit their fail performance. You could then use the extra slots for other stuff.

Cambarus
The Baros Syndicate
#9 - 2011-10-20 21:50:13 UTC
Ignoring the geddon vs mega comparison that I've done to death already, here's a quick look at a neutron blaster cannon II vs a MPL II. No ammo or ship bonuses, just the raw stats:

~17% more DPS on blasters.
~333% More range on pulses (not even counting the absurdity that is scorch)
~28% more raw tracking on blasters
~260% better tracking in optimal for pulses.
Renan Ruivo
Forcas armadas
Brave Collective
#10 - 2011-10-21 11:57:04 UTC
Tanya Powers wrote:
Renan Ruivo wrote:
I consider myself somewhat of a EVE veteran, having created my char and played the game ever since before the Trinity engine. But i have never, ever used hybrids and i never had any interest in them. I have trained and i use all other weapon types up to BS T2 weapons, both variations of each kind.

So i have always been curious about what is so wrong with them that so many of us complain so loudly about.

All i have ever seen is "Hybrids are b0rken" or "fix hyrbids k thx". If they Hybrids are that broken, then someone will be able to explain to me what is broken in a few short sentences without needing to critically hit me for 65536 damage with a Wall-of-Text.


What is wrong with hybrids, and why do they need fixing?


First the ships themselves don't have the tank,speed, agility, enough cap recharge/mid slots and/or the dedicated bonus for blasters and/or rails, active tanking or buffer tanking adding penalty's on your speed agility cap

Hybrids overall, have total crap:

range engagement tracking+ ammo penalty's +dmg application envelope for blasters
alpha, tracking, ammo for rails
dps/alpha for both
ton fitting requirements for both
ton cap use for both
ammo type and dmg type distribution for both
ammo cap and/or tracking penalty
ammo reload and/or size (reducing your capacity to hold more cap charges just to keep you shooting under neuts)

You play caldari from what I can read in your post introduction, why don't you use rails and blasters in your Moa, Rokh, Tengu, Ferox, Eagle etc etc?


Edit: to play any decent gallente hull you need:

MWD+Web+Scram+Cap injector

In ships with dedicated bonus:

Armor rep: very cap hungry when cycling, high power grid/cpu requirements, too long cycle (the shorter it is the faster you cap out anyway)

So let's pick the Hyperion for example: you are running 100% of the fights mwd+rep+web+scram+guns+cap inj (uses cap and pg...)

With all the drawbacks I've mentioned just above, how could you seriously advice/use for a single second Gallente and Hybrids?

You can, and you can even succeed, but you're a dead body to your fleet/gang, pain in the ass for your logis and all those drawbacks will not be seen that much just because all your other team mates (in canes drakes and harbi) will do the bigger job for you.



I've used hybrids on a Moa (and on a cormorant before it) back in trinity but then i climbed on a drake and havent looked back since. Got on a raven, hated it then trained lasers and nightmare for PVE.. mega beam for apoc sniping... artillery for artybaddon fleets and also some mr sniping and autocannons for the mach on ocasional specific PVE. (lasers against angels make me cry).


But at any rate, if the developers didn't have a basic list on whats wrong with hybrids they do now. Thanks =)

The world is a community of idiots doing a series of things until it explodes and we all die.

Rhinanna
Brutor Tribe
Minmatar Republic
#11 - 2011-10-21 13:15:49 UTC
There is nothing wrong with blasters, at least not the small and mids.

What is wrong are the hulls they are mounted on.

When webs were uber, then blasters rocked cos the transversal problem didn't exist and the nano nerf stops blasters from even getting into range in the first place.

What needs to happen IMHO, is the hulls redesigned to fit blasters. The gun still has a useful niche, at the moment its STILL the most effective gun if you have a rapier pinning down the enemy for you, or the enemy is much bigger than you, but in equal combat it kinda sucks ;)

Redesign the blaster boats to shield tank (6 mids, 4 lows on a brutix as an example), this leaves space for a couple of mag-stabs + nano + DC in the lows, a web + Mwd + point + tank in the mids, throw in a web bonus and you've got something nice.

For bonuses just give a standard DPS bonus + web bonus and you've got a really nice Bruitx. (I'm balancing it against T2 BCs, not T1 or it would need to lose another slot to be as crap as the cyclone ;) )

Leave the drone boats as armour tanked. If any other race than Minmatar should dual tank, it should be Gal.

Buffing blasters to the point where they will become effective on the current Gal hulls will just make them overpowered when fitted on Minmatar hulls that don't have many gun bonuses. They are already as good as ACs, its just the lack of an ability to use them that is the problem.

-The sword is only as sharp as the one who wields it! Other names: Drenzul (WoT, WoW, Lineage 2, WarH, BloodBowl, BSG, SC2 and lots more) 

Renan Ruivo
Forcas armadas
Brave Collective
#12 - 2011-10-21 14:21:36 UTC
I see what you mean. I do hope, however they do that instead of just turning hybrids into inverted projectile weapons.

The world is a community of idiots doing a series of things until it explodes and we all die.

Mekhana
The Scope
Gallente Federation
#13 - 2011-10-21 14:23:44 UTC
So you weren't a troll after all then?

Yeah hybrids are pretty bad right now. The only ships we generally fly in our armor fleets are Amarr. They have better tank, comparable DPS and better range.

Gallente ships really need some love.

Vide longe er eros di Luminaire VII, uni canse pra krage e determiniex! Sange por Sange! Descanse bravex eros, mie freires. Mortir por vostre Liberete, farmilie, ide e amis. lons Proviste sen mort! Luminaire liber mas! 

Renan Ruivo
Forcas armadas
Brave Collective
#14 - 2011-10-21 14:33:29 UTC
Mekhana wrote:
So you weren't a troll after all then?

Yeah hybrids are pretty bad right now. The only ships we generally fly in our armor fleets are Amarr. They have better tank, comparable DPS and better range.

Gallente ships really need some love.


Nah i tend to troll threads from times to times.. but just those that make no sense and/or are whine threads. I genuinely did not knew what the problem with hybrids was since i never had the need to train for them. PVE is better done with a combination of laser and projectile, and PVP is also already dominated by laser and projectile so i never had the need nor desire to delve into hybrids, or gallente ships.

Besides.. who knows might help team BFF put things in perspective.

The world is a community of idiots doing a series of things until it explodes and we all die.

gfldex
#15 - 2011-10-21 14:51:25 UTC  |  Edited by: gfldex
The single biggest issue are short range scrams. For any medium or small blaster user getting your MWD switched off means you do less then 50% damage all the time. If there is an Arazu around you sit at 20km and watch your drones shoot the target.

Before we got T2 ships you had a really good chance to hit into a resi hole with your kin/therm damage. Now you want to shoot minmatar and minmatar ships only with hybrids. The speed nerf that was meant to take out some lolfits hit blaster boats the most.

Blaster boats benefit the least from rigs. You don't really need the PG rigs and you don't really want to slow yourself down with trimarks. Before we got rigs you could either fit tachs or damage mods. You couldn't really have both. As a result the mega was king of sniping because you could actually fit it. With PG rigs that changed. Not to speak about the nightmare and the paladin that can both fit tachs and a reasonable fittings without any fitting mods.

If you run T2 rails on a Rokh you will end up at 50% capa before you ever boosted any shield. You can't really have an active tank on it. Thanks to the crappy base damage of rails that's not an issue because you don't really want to use them anyways. If you see somebody in a Rokh you can be assured it's the only gun ship he can fly.

To sum it up hybrids have the biggest gap between EFT and battlefield damage. There are lots and lots of little problems that make fitting blasters a gamble.

If you take all the sand out of the box, only the cat poo will remain.

Aston Bradley
Aliastra
Gallente Federation
#16 - 2011-10-21 23:08:22 UTC  |  Edited by: Aston Bradley
The issue with blasters isn't the damage. Fall off and traking are the real problem as you can't apply that dps.

In solo : you will be kitted.

In a large fleet : target are usually far away from you. By the time you get to range, you will either be dead or your target will be. The fact that gallente arn't the fastest ships around dosn't help.

And let us not forget that each shot with blasters consumes a big amout of cap, which dosn't give much of choice. Either tank, or dps. The hyperion is the good exemple of that. Start tanking with the hyperion (what it's intended to do) and you will end up with a BS that has the dps of a BC with the traking of a BS.

Railguns, are just bad in all aspects. The extra range dosn't compensate for the lack of dps.

Right now, the only strenght of gallente ships are drones. Blasters are too situational.

CPP needs to either increase the range of hybrids or lower gallente CPU/powergrid/capacitor needs so that they arn't forced to either dps or tank due to how energy vore blasters are.

To sum things up. Rails need more dps, blasters need the means to apply their dps.

[i]FiS should be the priority, but WiS should not be burried!

Don't encourage CCP to make empty promises or Incarna will happen again![/i]

Varesk
Aliastra
Gallente Federation
#17 - 2011-10-21 23:12:13 UTC
Renan Ruivo wrote:
I consider myself somewhat of a EVE veteran, having created my char and played the game ever since before the Trinity engine. But i have never, ever used hybrids and i never had any interest in them. I have trained and i use all other weapon types up to BS T2 weapons, both variations of each kind.

So i have always been curious about what is so wrong with them that so many of us complain so loudly about.

All i have ever seen is "Hybrids are b0rken" or "fix hyrbids k thx". If they Hybrids are that broken, then someone will be able to explain to me what is broken in a few short sentences without needing to critically hit me for 65536 damage with a Wall-of-Text.


What is wrong with hybrids, and why do they need fixing?


because everything else has been buffed and hybrids havent.
Bootleg Jack
ACME Mineral and Gas
#18 - 2011-10-21 23:19:00 UTC
What I dislike most about them is that they are bonused for Caldari ships, especially new player ships.

How many new caldari players have dived into Gunnery only to stop and switch to Missles.

Then you get to BS and the biggest ship is, Gunnery, great.

Then you get to Advanced/Faction BS and guess what?

Back to missles.

Pick a damm type, one or the other, having both sucks.

I'm an American, English is my second language...

Kietay Ayari
Caldari State
#19 - 2011-10-21 23:25:34 UTC
I do not have much experience at all with hybrids but it makes me sad to hear they are not on par with everything else. All the pretty Caldari ships are the gunboats, and I am a Caldari pilot! If they fix them I will fly the Ferox 23/7 :D

Ferox #1

Raid'En
#20 - 2011-10-21 23:27:51 UTC
so, in fact we need to switch hull between gallente and minmatar, for things to works ?
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