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What is wrong with hybrids?

Author
Aston Bradley
Aliastra
Gallente Federation
#21 - 2011-10-21 23:32:59 UTC
Kietay Ayari wrote:
I do not have much experience at all with hybrids but it makes me sad to hear they are not on par with everything else. All the pretty Caldari ships are the gunboats, and I am a Caldari pilot! If they fix them I will fly the Ferox 23/7 :D


CCP said they will look into them after winter. Crossing fingers that they won't mess up this time.

[i]FiS should be the priority, but WiS should not be burried!

Don't encourage CCP to make empty promises or Incarna will happen again![/i]

Laura Holt
Republic University
Minmatar Republic
#22 - 2011-10-21 23:42:42 UTC
My post will sum the whole issue up for you, and be just as effective as a Hybrid weapon.


Plink Plink Plink



See how your shields are still at 100%?
Tanya Powers
Doomheim
#23 - 2011-10-22 00:35:52 UTC  |  Edited by: Tanya Powers
And guys, wait the new tiers BC's to come out with their BS sized guns...

We're going to see scorch pulse bc's shooting from 65km, 800MM AC's from almost 100km, cruise from...the moon or whatever doesn't even matter at this point...

..and then you've got the "Forest Gump" of Eve, let me please introduce you the BS guns sized Tier 3 Gallente Battle cruiser: Uselessgun Run Run

1.5Km optimal and 20 of fall off, every one knows how important fall off is for blasters, don't ya?

-Can fit a single one, yeah doesn't have enough PG or Cap to shoot more than once every 30min, would be overpowered otherwise.

A single mid slot, for the cap injector OC, no need to run after your enemy, let it come to you because you are the ULTRA POWNER of the universe who can make blasters shine like any one else !! -OC you are going to loose a few ones before you understand your enemy is not that idiot than you.

4 lows:
1DC2 to make your enemy cry because he can't kill your brick with one shot (except if it's the minmatar counterpart)
1 for the energised explosive plating (T2 best heh)
1 for the Energised Adaptive Nano plating
Since you don't have enough PG or cap to fit the rep you can fit one 200 Rolled tungsten

And guys at this point your tank is just ubber, bigger than any other ship, doesn't matter if you'll never catch them anyway, you have the best tank of all !!

Plus, the hideous looking of dominix crossed with vexor, camo paint OC, gold version on next store.

What do you guys think?
Rhinanna
Brutor Tribe
Minmatar Republic
#24 - 2011-10-22 02:48:04 UTC
Love how the blaster freaks are comparing a blaster's optimal with a AC's Optimal + 2x Fall-off (at which range even a Mael is doing around 50dps)

The Gal blaster boats should be slower NOT faster than Minmatar ships, ACs are completely useless without the speed advantage. Blasters PWN ACs at short range, lasers PWN ACs at long range. There is no middle ground where ACs are the best.

Simply change all the blaster boats to shield tanks with a web bonus (range is best I think for 1st, effectiveness if there is a 2nd one for T2s) and they are already bordering on overpowered. Anything that comes in range is either webbed to the point blasters can track it or simply nuked by the higher blaster DPS. Job done.

-The sword is only as sharp as the one who wields it! Other names: Drenzul (WoT, WoW, Lineage 2, WarH, BloodBowl, BSG, SC2 and lots more) 

Cambarus
The Baros Syndicate
#25 - 2011-11-02 00:31:12 UTC
Rhinanna wrote:
Love how the blaster freaks are comparing a blaster's optimal with a AC's Optimal + 2x Fall-off (at which range even a Mael is doing around 50dps)

The Gal blaster boats should be slower NOT faster than Minmatar ships, ACs are completely useless without the speed advantage. Blasters PWN ACs at short range, lasers PWN ACs at long range. There is no middle ground where ACs are the best.

Simply change all the blaster boats to shield tanks with a web bonus (range is best I think for 1st, effectiveness if there is a 2nd one for T2s) and they are already bordering on overpowered. Anything that comes in range is either webbed to the point blasters can track it or simply nuked by the higher blaster DPS. Job done.

Typically when discussing AC range you use optimal+1x falloff.

With that in mind, the fact that you prefer flying minmatar is pretty obvious if you genuinely think, other mechanics aside, that the fastest race should also be the one with the most flexible weapon system. Typically speaking, most fights do not start in blaster range, which means that the gallente, in order to apply their damage, need to close the gap. Have a look at the difference in dps between the gun types at close ranges, then look at them at long range. As a rule, you get much more even DPS at 5km than you do at 50, which means, for the sake of balance, it should be much easier to get into the 5km range than it should be to maintain a much longer one.


That said, I'd much rather not buff gallente's agility/speed, because that's not what they're supposed to be good at (despite the fact that the speed/range ratio for minmatar is way off when compared to just about every other game in existence). What I would LIKE to see is for CCP to get rid of all these silly falloff bonuses on t2 hulls, lower the base falloff of blasters, and up the damage. There's nothing wrong with a fight being decided entirely on whether or not the blaster ship actually gets to apply its damage, a fight where the actual pilot skill is the main deciding factor, and it would be a nice buff to gallente without having them step on anyone else's toes.
Amro One
One.
#26 - 2011-11-02 00:56:45 UTC
Calls him self a veteran and has never used hybrids, what BS, probably a stupid high-sec carebear doing missions in his drake still.
Grimpak
Aliastra
Gallente Federation
#27 - 2011-11-02 01:48:10 UTC
Cambarus wrote:
Ignoring the geddon vs mega comparison that I've done to death already, here's a quick look at a neutron blaster cannon II vs a MPL II. No ammo or ship bonuses, just the raw stats:

~17% more DPS on blasters.
~333% More range on pulses (not even counting the absurdity that is scorch)
~28% more raw tracking on blasters
~260% better tracking in optimal for pulses.


and things aren't much better vs AC too.

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[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Onictus
Federal Navy Academy
Gallente Federation
#28 - 2011-11-02 02:06:13 UTC
Tanya Powers wrote:
And guys, wait the new tiers BC's to come out with their BS sized guns...

We're going to see scorch pulse bc's shooting from 65km, 800MM AC's from almost 100km, cruise from...the moon or whatever doesn't even matter at this point...





Because if you can tank a fart a 100km AC ship isn't a threat...at all, my Comet can tank that , and has ample time to warp.


Personally I LOVE all of the T3 BCs, they are going to mean that Drakes and Canes online is over, because SOMETHING is going to have to take those beasts out and I doubt the standard fleet of mixed cranes and drakes is going to cut it, the T3s will never have to come into range.

Yay for easily counterable ships.

David Grogan
University of Caille
Gallente Federation
#29 - 2011-11-02 03:28:43 UTC  |  Edited by: David Grogan
Kumq uat wrote:
This issue has been beaten to death but just for you sugar bear, one more time in a TLDR fashion.

Blasters no longer have sufficient damage or tracking compared to using AC or Pulses. They take cap, lots of fitting space, and due to changes in webs and slowness of armor tanked Gallente ships have issues getting into range, and even when they get into range their tracking is bad for being in so closewhich negates half their damage anyways. Blasters are supposed to be face melters, not jokes.

Rails have outstanding range but crap DPS, their fitting requirements are also insane. Range is no big deal as it is easily fixed by a quick probe or inty getting on you. Rails really have no business in PvP currently.


you also forgot the hybrid damage are limited to thermal and kinetic.... most ships are either weak vs em (shield tanks) or weak vs explosive (armor tanks)

missiles and projectiles can do all damage types depending on which flavour

lasers do em / thermal with is great vs shield tanks.... not so great vs armor tanks unless in great numbers

most ships have decent kin thermal resists natively to shields and armor making hybrid ammo less effective.

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