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Faction Warfare: Moving Forward.....

First post First post
Author
DeBingJos
Sebiestor Tribe
Minmatar Republic
#61 - 2011-10-20 09:14:04 UTC
MotherMoon wrote:
Good stuff


Hey you are back! Welcome back!

Ungi maðurinn þekkir reglurnar, en gamli maðurinn þekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions.

Zarnak Wulf
Task Force 641
Empyrean Edict
#62 - 2011-10-20 09:14:14 UTC
CCP Soundwave wrote:
Hey guys

Great feedback in this thread. I'm taking a few notes and getting a few ideas.

One thing we might be able to do very easily is remove the faction NPCs, letting you freely travel in other factions space. How would you guys feel about that change? I've always found it a bit sad that we've isolated FW in low-sec when it could be done on a much larger scale.


There was a suggestion to make the security status of high sec and low sec shiftable. I liked it alot.
Vadeim Rizen
Center for Advanced Studies
Gallente Federation
#63 - 2011-10-20 09:21:00 UTC
Sorry if it's already been covered, I tried looking through and I didn't see it anywhere.

But for the love of god can we make it so FW mates can rep flashy FW mates without taking faction standing hit!?

I understand the need for GCC, that makes atleast a little bit of since, but losing standing with Amarr for repping Amarr does not. Especially since some GM's just give it back anyways, so I've been told.

CCP Soundwave
C C P
C C P Alliance
#64 - 2011-10-20 09:37:42 UTC
Vadeim Rizen wrote:
Sorry if it's already been covered, I tried looking through and I didn't see it anywhere.

But for the love of god can we make it so FW mates can rep flashy FW mates without taking faction standing hit!?

I understand the need for GCC, that makes atleast a little bit of since, but losing standing with Amarr for repping Amarr does not. Especially since some GM's just give it back anyways, so I've been told.



Yeah this is ********. Let me look into this.
Goodwill George
For a fistful of Veldspar
#65 - 2011-10-20 09:47:22 UTC
What about using the Incursion mechanics for player incursions? Attackers win, then system loses sec status. System goes below 0.0 then they win the system.

Sec status of gained and held system would slowly increase over time, as long as they're not successfully attacked.
CCP Soundwave
C C P
C C P Alliance
#66 - 2011-10-20 09:55:45 UTC
Goodwill George wrote:
What about using the Incursion mechanics for player incursions? Attackers win, then system loses sec status. System goes below 0.0 then they win the system.

Sec status of gained and held system would slowly increase over time, as long as they're not successfully attacked.


That would be our long term thought. Deadline for the winter patch is coming up though, so I'm trying to grab smaller stuff.
flakeys
Doomheim
#67 - 2011-10-20 10:02:10 UTC
CCP Soundwave wrote:
Hey guys

Great feedback in this thread. I'm taking a few notes and getting a few ideas.

One thing we might be able to do very easily is remove the faction NPCs, letting you freely travel in other factions space. How would you guys feel about that change? I've always found it a bit sad that we've isolated FW in low-sec when it could be done on a much larger scale.



Not an FW expert , hell never joined it but pirated in the FW area's though.

That said i think this change MIGHT get more people into FW as FW is something wich certainly will appeal to new players IF they can do it in high-sec too.Basically you are talking constant wardec/RvB style here.

I for one would immetialty join FW if this change would be implemented.But as said not an active FW pilot so the needs for the current FW pilots offcourse should stand above others as they have been urging for changes for way too long allready.


We are all born ignorant, but one must work hard to remain stupid.

Super Chair
Project Cerberus
Templis CALSF
#68 - 2011-10-20 10:07:44 UTC
CCP Soundwave wrote:
Hey guys

Great feedback in this thread. I'm taking a few notes and getting a few ideas.

One thing we might be able to do very easily is remove the faction NPCs, letting you freely travel in other factions space. How would you guys feel about that change? I've always found it a bit sad that we've isolated FW in low-sec when it could be done on a much larger scale.


There are scores of players that are enlisted in FW but rarely venture into lowsec, and for at least the caldari/gallente section of faction war, new players who are in highsec have been for the most part have been forgotten. This change would be interesting and I support it.
Jack Dant
The Gentlemen of Low Moral Fibre
#69 - 2011-10-20 10:08:36 UTC
CCP Soundwave wrote:
Vadeim Rizen wrote:
Sorry if it's already been covered, I tried looking through and I didn't see it anywhere.

But for the love of god can we make it so FW mates can rep flashy FW mates without taking faction standing hit!?

I understand the need for GCC, that makes atleast a little bit of since, but losing standing with Amarr for repping Amarr does not. Especially since some GM's just give it back anyways, so I've been told.



Yeah this is ********. Let me look into this.


If you are going to touch flashies and rep mechanics, can you also look at the GCC? It makes no sense that two flashy gangs can shoot each other with no GCC, but the instant someone activates a remote rep the sentries open up.

What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644

Cailais
The Red Pill Taker Group
#70 - 2011-10-20 10:13:06 UTC
CCP Soundwave wrote:
Hey guys

Great feedback in this thread. I'm taking a few notes and getting a few ideas.

One thing we might be able to do very easily is remove the faction NPCs, letting you freely travel in other factions space. How would you guys feel about that change? I've always found it a bit sad that we've isolated FW in low-sec when it could be done on a much larger scale.


I was very surprised when this wasn't the case when FW was released and it really constrained and limited the possibility of what FW could be.

Id support this change!

C.
DeBingJos
Sebiestor Tribe
Minmatar Republic
#71 - 2011-10-20 10:17:26 UTC
Cailais wrote:
CCP Soundwave wrote:
Hey guys

Great feedback in this thread. I'm taking a few notes and getting a few ideas.

One thing we might be able to do very easily is remove the faction NPCs, letting you freely travel in other factions space. How would you guys feel about that change? I've always found it a bit sad that we've isolated FW in low-sec when it could be done on a much larger scale.


I was very surprised when this wasn't the case when FW was released and it really constrained and limited the possibility of what FW could be.

Id support this change!

C.


Don't forget that if you remove the faction police FW will become a lot less casual friendly.

Take me for example: I have far too little time to play due to rl issues and work related stuff. I am in FW and when I do find the time to log in I have a nice choice: I can run a relaxed Lv 4 or I can go to lowsec for some unrestricted pewpew. I like to be able to have the choice! If I want to pew fulltime I can just join a nullsec alliance.

imo removing faction police is making FW less attractive to people like me. Now we have a choice, after this change we won't.

Ungi maðurinn þekkir reglurnar, en gamli maðurinn þekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions.

Pr1ncess Alia
Doomheim
#72 - 2011-10-20 10:33:32 UTC
you could do something about the whole 'stealth bombers reaming through level 4s and crashing the market through easily farmed LP'
Cunane Jeran
#73 - 2011-10-20 11:09:15 UTC
First of all I'd love to see the FW LP gain tuned down, to get rid of the mindless stealth bomber farmers. Money is good, and I've made a lot through it, but it just brings so many alts who don't care for it, and just run around in a bomber farming.

Secondly, I'd like to see it not just take place in Lowsec, I think the Caldari Border Zone and Gallente Border Zone in highsec would be a fantastic secondary battleground, and hopefully more newbie friendly as well, instead of throwing them in Lowsec with no clue how to survive the locals. (Of course keeping the missions in lowsec and having a bigger reward for taking part in lowsec)

Another cool idea would be the smaller factions throwing their weight behind one of the empires, in lowsec so instead of knowing "Right in this complex, its going to be same old same old there could be NPC's using different tactics"

For example, Gallente having Syndicate help (yes I know they aren't friendly ><) in lowsec, with long range kitting NPC's instead of just the Gallente NPC's being kited to high hell. Or Mordus for Caldari doing something funky. (Amarr could see Ammatar and Minmatar the Thukkers.)

Just a few ideas me and some of the guys were talking about the other day
Renan Ruivo
Forcas armadas
Brave Collective
#74 - 2011-10-20 11:10:13 UTC
CCP Soundwave wrote:
Hey guys

Great feedback in this thread. I'm taking a few notes and getting a few ideas.

One thing we might be able to do very easily is remove the faction NPCs, letting you freely travel in other factions space. How would you guys feel about that change? I've always found it a bit sad that we've isolated FW in low-sec when it could be done on a much larger scale.


And how exactly would them bad boy mission runners with -10.00 standings to the Amarr Empire would be punished?

(don't look at me)

The world is a community of idiots doing a series of things until it explodes and we all die.

Brooks Puuntai
Solar Nexus.
#75 - 2011-10-20 11:17:51 UTC
Have FW systems "evolve" based off of ownership. The longer you own it the higher the sec status gets, and the stations would slowly shift and will be ran by said faction corporations.

Using the Incursion mechanic except with Factions.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Renan Ruivo
Forcas armadas
Brave Collective
#76 - 2011-10-20 11:19:24 UTC
Brooks Puuntai wrote:
Have FW systems "evolve" based off of ownership. The longer you own it the higher the sec status gets, and the stations would slowly shift and will be ran by said faction corporations.

Using the Incursion mechanic except with Factions.


What, except with falcons?

Oh.. nvm..

The world is a community of idiots doing a series of things until it explodes and we all die.

Kade Jeekin
Masuat'aa Matari
Ushra'Khan
#77 - 2011-10-20 11:52:05 UTC
CCP Soundwave wrote:
...One thing we might be able to do very easily is remove the faction NPCs, letting you freely travel in other factions space. How would you guys feel about that change? I've always found it a bit sad that we've isolated FW in low-sec when it could be done on a much larger scale.


This would be bad. It removes one of the few ways that the factions actually participate in the war, which would make it even more phoney. Also, some of us enjoy the daring raids into enemy hisec and the necessary planning to do it.

As for suggestions, I've posted previously, but for you convenience summarise them here:

Replace regular missions with missions to capture complexes
eg Minmatar Agent: "Our operative has detected an Amarr complex in Oyanata system, go and capture it and return to me"
or Amarr Agent: "Our operative has detected an Amarr complex under attack in Oyanata system, go and save it and return to me"

  • The same mission could be given to multiple players.
  • LP and ISK reward would be the same as for a regular mission of the same level.

This way the militias would actually get pod pilots actually working towards faction warfare's supposed goals, promote PVP and gang activity.

It could either replace or supplement the poor plex spawn mechanic.

Also:

  • Require all NPC's to be eliminated to allow capture of complexes
  • No docking in enemy occupied systems
  • Either keep racial flavour of NPC Ewar but fix the counter, eg ECCM vs ECM, or Equalise NPC Ewar
  • More LP for kills
  • Bounties for system/plex capture based on standings gain
Dr Mercy
Imperial Academy
Amarr Empire
#78 - 2011-10-20 12:07:44 UTC
CCP Soundwave wrote:
Goodwill George wrote:
What about using the Incursion mechanics for player incursions? Attackers win, then system loses sec status. System goes below 0.0 then they win the system.

Sec status of gained and held system would slowly increase over time, as long as they're not successfully attacked.


That would be our long term thought. Deadline for the winter patch is coming up though, so I'm trying to grab smaller stuff.


For me, there are several smaller improvements that would entice me back to FW:

* Removal of NPC's from Plexes. The racial EWARs are not balanced - Caldari jamming is not balanced by Gallente lock range nerfing.
* Plex spawn mechanics becoming independent on DT
* No more losing Factional standing when repping a -5 or GCC FW mate.
* No more losing Factional standing when a FW mate dies in your bubble when roaming nullsec
* Occupancy starts to mean something
- possible change to FW mission income based on occupancy, either at the global level or system level (nerf or boost)
- no docking rights, or substantial docking fee
- access to, or cost of, station services.
- market tax breaks?
* some alert system for plexes being run by the enemy. If they are supposed to encourage and enable PVP, then please give us the intel required to engage the enemy!

Make isk with PI: http://failheap-challenge.com/showthread.php?1207-What-to-do-PI-Processor-only-planets

Arkady Sadik
Gradient
Electus Matari
#79 - 2011-10-20 12:39:29 UTC  |  Edited by: Arkady Sadik
CCP Soundwave wrote:
Hey guys

Great feedback in this thread. I'm taking a few notes and getting a few ideas.

One thing we might be able to do very easily is remove the faction NPCs, letting you freely travel in other factions space. How would you guys feel about that change? I've always found it a bit sad that we've isolated FW in low-sec when it could be done on a much larger scale.
I do not like this idea. The high-sec protection is one of the things that makes it possible to be in FW without committing fully to it. Removing this will just mean that corps will leave FW and re-join it when necessary. Don't.

Also, we do not need *more* people camping trade hubs with 10 neutral reppers to make sure they don't lose their precious ship. Don't make FW an attraction to those people. Maybe if you fix that "tactic" first.

Removing faction NPCs from plexes would make sense, though, but it requires something to balance out the "Army of Alts" simply capping plexes. E.g. add a minimum size of ships to cap a plex.

You'd do us all an ENORMOUS favor already, though, if you simply removed the post-DT plex spawning. That alone is simply a turnoff and means I do not even have to bother looking at FW, because I happen to be at work when most important fights take place.
Jowen Datloran
Science and Trade Institute
Caldari State
#80 - 2011-10-20 13:14:07 UTC
I think it is a darn shame that because super caps need to be able to enter low sec to travel from one location to another without having to spend a day on the process (a reasonable demand), all content and warfare in low sec have to be adjusted to the presence of these ships.

Mr. Science & Trade Institute, EVE Online Lorebook