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[Winter] Changes to NPC AI

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Author
Desert Ice78
Gryphons of the Western Wind
#501 - 2012-11-10 00:11:51 UTC  |  Edited by: Desert Ice78
Edit: nevermind. Was adequately answered already.

I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg

CCP Zulu: Came expecting a discussion about computer monitors, left confused.

Jiska Ensa
Estrale Frontiers
#502 - 2012-11-10 04:25:02 UTC
If they're going to dial back the drone-hate, then I maintain restrained pessimism, rather than overt cynicism :) It's a step up. "Cautiously reserving judgement" is about as high as I go in life, after all :)
CCP FoxFour
C C P
C C P Alliance
#503 - 2012-11-10 06:28:25 UTC
ZhaoMin wrote:
CCP FoxFour wrote:
Hey guys, I have been a bit silent here and for that I apologize. An update on where we stand with the AI changes:


  • As it stands we are still going ahead with pushing the change to TQ.
  • While the change did not make it to the current version on Buckingham I have lowered the drone hate of the AI some more.
  • While we consider the fact that the AI will only shoot your first flight of drones (this is based on specific criteria such as sig radius) and not a second wave to be a defect, we are not publishing the fix with Retribution.
  • After Retribution we will be making a change to the AI so that they only consider damage being dealt to them as something to increase a targets threat. That way when you warp in to kill someone running an anomaly shooting the player does not make the NPC hate you.
  • Also after Retribution, and on the same topic as the previous point, we will be making it so that unless you do something like shoot the NPC or repair a player the NPC won't take your signature radius into account when evaluating targets. Even with the above change without this one frigates would still switch targets.


Now as I am sure many of you are wondering why we have been silent in this thread it is because we found a defect with NPC, nothing to do with the AI, that we decided needed to be fixed. After fixing it and realizing exactly how broken things were we decided to remove the fix until a later date when we can properly balance the content to account for this fix. We have spent the last few weeks attempting to fix the defect, figure out the risk of it, and figure out if we should delay it or the AI changes. In the end we decided to go ahead with the AI and delay the defect fix.

So yea, there is the update. I should hopefully have the lowered drone hate tested enough to put on Buckingham with the next update and will let you know when we do.


I must say I'm grateful for your response, while what's been mentioned isn't entirely appealing to a lot of players (brings in a lot of rage already eh?) but trust me, it is better than you staying silent completely on the matter, an update progress like this already helped your fellow players to start preparing and considering of possibilities and alternatives (you see the amount of ppl that hopped on to test server right away to try things out, perhaps without reading too?)

Keep this up, like every 3 or 4 days, doesn't even need to be this detailed, it just need to be able to assure the players that you are actively making progress no matter how fast or slow, just don't stop and stay silent.


I will do my best to keep posting. As we continue to ramp up it gets harder and harder but I suppose the fact that we are getting closer to release is even more reason to post.

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Bloodpetal
Tir Capital Management Group
#504 - 2012-11-10 14:50:00 UTC
CCP FoxFour wrote:

Now as I am sure many of you are wondering why we have been silent in this thread it is because we found a defect with NPC, nothing to do with the AI, that we decided needed to be fixed. After fixing it and realizing exactly how broken things were we decided to remove the fix until a later date when we can properly balance the content to account for this fix. We have spent the last few weeks attempting to fix the defect, figure out the risk of it, and figure out if we should delay it or the AI changes. In the end we decided to go ahead with the AI and delay the defect fix.


I could've told you the NPCs were defected.

What kind of idiots keep shooting at the same target!! Pirate

Where I am.

Miss Silv
Garoun Investment Bank
Gallente Federation
#505 - 2012-11-12 06:40:19 UTC
A solid and innovative AI is great for wormholes, exploration sites, deadspace complexes and unique mission storylines. Why? Because they're closer to being one-offs, interesting content, risk and reward elements vary, PvP risks are sometimes involved and they often require cooperation.

Missions are none of the above, except for the small percentage of the population that has yet to hit L4s, and once they do it will be cool for about a week before they realize that they ran that mission already.

Missions are a grind, a lab rat's 'click this red button to get some isk', only bearable because of their low risk. If your task was to lower income from missioning content, feel perfectly free to reduce bounties, mission rewards and/or loot tables.
But instead, you went 'Hey, let's take this mind-numbing content, and instead of sparking it up by rolling out new and actually interesting missions, let's change the AI to make it a goddamn pain to run while keeping the same content".

It's lazy.
Dinsdale Pirannha
Pirannha Corp
#506 - 2012-11-12 08:21:54 UTC  |  Edited by: Dinsdale Pirannha
Miss Silv wrote:
A solid and innovative AI is great for wormholes, exploration sites, deadspace complexes and unique mission storylines. Why? Because they're closer to being one-offs, interesting content, risk and reward elements vary, PvP risks are sometimes involved and they often require cooperation.

Missions are none of the above, except for the small percentage of the population that has yet to hit L4s, and once they do it will be cool for about a week before they realize that they ran that mission already.

Missions are a grind, a lab rat's 'click this red button to get some isk', only bearable because of their low risk. If your task was to lower income from missioning content, feel perfectly free to reduce bounties, mission rewards and/or loot tables.
But instead, you went 'Hey, let's take this mind-numbing content, and instead of sparking it up by rolling out new and actually interesting missions, let's change the AI to make it a goddamn pain to run while keeping the same content".

It's lazy.


Please note all the threads on the General Discussion forum about hammering high sec income. Do you think it is purely co-incidental that there has been a massive campaign on the forums attacking high sec and these AI changes occurring at the same time?

Remember, when Eve started it was a bloodbath, and much more cutthroat than now. The people that harken back to that time want high sec wiped out. Also remember, a good number of people who wrote the code of that bloodbath are in positions of power now at CCP, or actually went to CCP from null sec alliances (Soundwave did the goon presentation at Fanfest not that many years ago).

The relationship between the null sec alliances, via the CSM, and the CCP dev's, is very close.
Looking at these things, I urge you to connect the dots.

Edit: Here is the link of Soundwave doing the Fanfest presentation.
I particularly enjoy the part when he said he was a director responsible for spying, and agrees when someone in the audience comments he has no honour.

http://www.youtube.com/watch?v=j1sdTzj9iac
Anakin Katana
Center for Advanced Studies
Gallente Federation
#507 - 2012-11-12 10:54:34 UTC
Omg !

CCP can expect a lot of troubles if this game breaking change go live...

99% of players never ever noticed this thread, and AI changes are well hidden in retribution change list...

Merry christmas CCP :P

...and please try playing with your game instead of destroying it after reviewing null sec statistics table X
Miss Silv
Garoun Investment Bank
Gallente Federation
#508 - 2012-11-12 11:43:21 UTC
Dinsdale Pirannha wrote:


Please note all the threads on the General Discussion forum about hammering high sec income. Do you think it is purely co-incidental that there has been a massive campaign on the forums attacking high sec and these AI changes occurring at the same time?



While that's most likely true, reducing high sec income is perfectly fine - low risk should equal low reward and promote lowsec and nullsec as greener pastures for players.

The problem is that a laid-back playstyle is tossed into the bin (God I wish I hadn't gone gallente now), and that it fails to prevent the 23/7 AFKers that seem to be a large part of the income problem. Having to check up on drones every 20 seconds instead of every 3-4 minutes breaks any possibility of doing anything productive while playing.
Morrigan LeSante
Perkone
Caldari State
#509 - 2012-11-12 13:11:26 UTC
I'm just waiting for the "help, trapped in mission by frigs I can't kill" screams in local where the pilot has killed everything else and just can't move anywhere...
Keko Khaan
Center for Advanced Studies
Gallente Federation
#510 - 2012-11-12 13:24:14 UTC  |  Edited by: Keko Khaan
Ranger 1 wrote:
Dinsdale Pirannha wrote:
So Fox Four, you are pushing forward with broken code.

What a surprise.
I can't imagine the last time this happened....wait.

So drone boats get a reprieve, at least for a short period.
On Dec 4th, we just take a hit in our income generation while we have to sacrifice a T1 drone or do a release/get aggro/call back/release dance with our drones for the 1st wave, and of course subsequent spawns. But you still are forging ahead planning on trashing drones as a PvE platform. When you do fix that issue where the AI will go after drones at any time, it is game over for them.

It was also so nice to see you saved the poor null sec pilots by altering the code so they can maintain their current tactics for running high end plexes. We must never, ever impact null sec income, right?

And I would love to see you list the pros and cons of this new AI, as others have also asked.
A precise list. Not some nebulous "it will make shooting NPC's more enjoyable".
I would like to see what you envision the direct impact will be on players, and what is a pro, and what is a con.

Not that you will, or can provide such a list. Even if you were willing to try, I am sure your bosses will not allow you to.

Oh, and one last thing...are you guys truly serious, that you have now moved off Duality for testing, and forcing us to do this crap all over again on Buckingham. Wow....just wow.


Actually, you know whats amazing? The incredible amount of complaining, nit picking, and general whining because CCP is finally doing what we have been asking them to do for years. That being to make the AI more challenging, more intelligent, more dangerous to all concerned.

... and then people like you entered the picture, tears flowing profusely down your checks, complaining that dangerous NPC's will be too hard... Going after mission runners will be too hard, actually having to be at the keyboard to use a drone boat in a mission is too hard... aggro changing to other targets in general is too hard.


Frankly you people are beginning to make me sick.

Either man up or find an equally easy way to make your isk, mining comes to mind, but quit trying to undermine attempts to make it more difficult to milk NPC's with no challenge or risk involved. You are seriously beginning to **** off the majority of the EVE community.


We havent asked any harder rats. We havent asked any changes on rats. Changing rats AI is direct isk income nerf in your face and thats why we complaining. Stupid people makes me sick. You make sick and you are seriously starting to **** off the majority of eve community on your own words.
Keko Khaan
Center for Advanced Studies
Gallente Federation
#511 - 2012-11-12 13:38:41 UTC
Miss Silv wrote:
Dinsdale Pirannha wrote:


Please note all the threads on the General Discussion forum about hammering high sec income. Do you think it is purely co-incidental that there has been a massive campaign on the forums attacking high sec and these AI changes occurring at the same time?



While that's most likely true, reducing high sec income is perfectly fine - low risk should equal low reward and promote lowsec and nullsec as greener pastures for players.

The problem is that a laid-back playstyle is tossed into the bin (God I wish I hadn't gone gallente now), and that it fails to prevent the 23/7 AFKers that seem to be a large part of the income problem. Having to check up on drones every 20 seconds instead of every 3-4 minutes breaks any possibility of doing anything productive while playing.



Its reducing my 0.0 income. Its direct nerf to ALL ratting. This has nothing to do with hisec.
Dinsdale Pirannha
Pirannha Corp
#512 - 2012-11-12 16:44:28 UTC
Keko Khaan wrote:
Miss Silv wrote:
Dinsdale Pirannha wrote:


Please note all the threads on the General Discussion forum about hammering high sec income. Do you think it is purely co-incidental that there has been a massive campaign on the forums attacking high sec and these AI changes occurring at the same time?



While that's most likely true, reducing high sec income is perfectly fine - low risk should equal low reward and promote lowsec and nullsec as greener pastures for players.

The problem is that a laid-back playstyle is tossed into the bin (God I wish I hadn't gone gallente now), and that it fails to prevent the 23/7 AFKers that seem to be a large part of the income problem. Having to check up on drones every 20 seconds instead of every 3-4 minutes breaks any possibility of doing anything productive while playing.



Its reducing my 0.0 income. Its direct nerf to ALL ratting. This has nothing to do with hisec.


You are absolutely correct when you say 0.0 will be impacted.
I cannot deny that.

The HML Tengu, a platform of choice for many nullsec PVE pilots, is getting hit, with the overt 10% Heavy Missle damage nerf, plus the less quantifiable nerf to range.
And there is no doubt that solo Drone boat operators in null sec are just as hammered as high sec players, assuming CCP does not do any more catering to them than they already have (plex structures don't use he new AI).

But high sec is devastated far more than null sec. Allow me to explain.

When I lived in null sec, the bulk of people made their ratting income from running plexes (including escalations) and farming belts.

So a couple things:
Farming belts:
a. Mostly done in missile/gun boats, since light drones (too little damage) and heavy drones (travel time makes them inefficient, and never fun when a red shows up in system and your Ogres are 30 seconds away). But yes, people going out to have some fun in an Ishkur in a belt are done.

b. Running plexes: Solo drone boat operators trying to do 5/10's. or 6/10's alone are finished, no doubt. But in reality, most plexes are run in groups, and you never try a 10/10 solo. I have flown all 3 class of ship in the Maze, and I know that the drones will have a much better chance of survival than in a high sec mission. A logi pilot will be now targeting 2 other ships, and 10 drones. Further, he may be also targeting a second logi.
I can certainly see a situation where instead of the traditional tank/gank/logi trifecta, where the buffer tank goes in first, we will see situations where people fly 3 RR Domi's, or possibly tank/gank, and 2 logi's.

Ultimately, you are correct that null sec will be impacted. But in the vast majority of null sec PvE, it makes PvE more difficult, not impossible. In high sec, a solo player in an L4 is done, unless he is flying a missle boat that can hit fast moving NPC frigs. Even a solo Mach pilot needs his light drones to nail tackling NPC's that get under his guns, and when they are instapopped, that Machariel is dead.
James Amril-Kesh
Viziam
Amarr Empire
#513 - 2012-11-12 20:30:10 UTC
Dinsdale Pirannha wrote:
Ultimately, you are correct that null sec will be impacted. But in the vast majority of null sec PvE, it makes PvE more difficult, not impossible.

Which is exactly what we don't need.

Enjoying the rain today? ;)

Mund Richard
#514 - 2012-11-12 22:33:17 UTC
Morrigan LeSante wrote:
I'm just waiting for the "help, trapped in mission by frigs I can't kill" screams in local where the pilot has killed everything else and just can't move anywhere...

Oh yes...
So dualboxing just for the sake of being able to kill frigs? Roll
Think I have a Cyclone somewhere for my indy alt, "need" to train BC to V anyways, will come guns ablazing to the rescue of my main!
(hahaha, we all know he'll be in a Drake)

Keko Khaan wrote:
We havent asked any harder rats. We havent asked any changes on rats. Changing rats AI is direct isk income nerf in your face and thats why we complaining. Stupid people makes me sick.

Been said before, but...
It's not (just) the change itself that is bad, it's how the current content wasn't designed for it. At all.
If they were redoing the missions, or adding new content and only activate the AI for those, specially if for increased rewards, it would be AWESOME.
(... oh wait, that's incursion and WH I'm talking about now?)
CCP does not want to be awesome at the time, maybe in some point in the unforseeable future, but until then, we have what we get.
Missions that are not less repetitive, but possibly more random/dangerous for definitely no increased reward.

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Dinsdale Pirannha
Pirannha Corp
#515 - 2012-11-12 23:43:37 UTC
James Amril-Kesh wrote:
Dinsdale Pirannha wrote:
Ultimately, you are correct that null sec will be impacted. But in the vast majority of null sec PvE, it makes PvE more difficult, not impossible.

Which is exactly what we don't need.


Yes, true.
But you left out the portion where I said that in some high sec scenarios, PvE will not be more difficult, but impossible.

The best part of this disaster is we don't know yet when it will hit.
Fox Four has already stated that the "defect" that allows drone boats to operate will not be "corrected" until some time after Retribution.

The result of that will be that the propagandists will say "see, completely overblown hyperbole by the care bears".
The real hit won't happen until CCP fixes what they call a defect in the AI.
James Amril-Kesh
Viziam
Amarr Empire
#516 - 2012-11-12 23:46:09 UTC  |  Edited by: James Amril-Kesh
Dinsdale Pirannha wrote:
James Amril-Kesh wrote:
Dinsdale Pirannha wrote:
Ultimately, you are correct that null sec will be impacted. But in the vast majority of null sec PvE, it makes PvE more difficult, not impossible.

Which is exactly what we don't need.


Yes, true.
But you left out the portion where I said that in some high sec scenarios, PvE will not be more difficult, but impossible.

There are people in nullsec who rely on drones to kill frigates as well. That doesn't make PVE impossible, just a lot more difficult.

Enjoying the rain today? ;)

Vincent Athena
Photosynth
#517 - 2012-11-13 00:39:53 UTC
How many of you have actually tested a mission? I did. I tried a low SP pilot in L1 missions and a high SP pilot in L4 missions. Tristan and Navy Domi respectively, both strongly relying on drones. Both did multiple missions. How many drones did I lose?

Zero.

I had to recall them a bit more often, that's all. As a high sec drone user, I expect to see a negligible impact to my income from the AI change.

I do plan on replacing a gun with an remote armor repper. I figure it will help fix that one drone I was a little slow to notice, and up my rank on the NPC threat scale as I'm using logistics.

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Tyberius Franklin
Federal Navy Academy
Gallente Federation
#518 - 2012-11-13 00:52:05 UTC
Vincent Athena wrote:
How many of you have actually tested a mission? I did. I tried a low SP pilot in L1 missions and a high SP pilot in L4 missions. Tristan and Navy Domi respectively, both strongly relying on drones. Both did multiple missions. How many drones did I lose?

Zero.

I had to recall them a bit more often, that's all. As a high sec drone user, I expect to see a negligible impact to my income from the AI change.

I do plan on replacing a gun with an remote armor repper. I figure it will help fix that one drone I was a little slow to notice, and up my rank on the NPC threat scale as I'm using logistics.

I've tested and had varying results ranging from no aggro on drones to perma drone aggro. Not really sure how to control it or even if it's just oddities in single missions.
Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#519 - 2012-11-13 02:23:10 UTC
Vincent Athena wrote:
How many of you have actually tested a mission? I did. I tried a low SP pilot in L1 missions and a high SP pilot in L4 missions. Tristan and Navy Domi respectively, both strongly relying on drones. Both did multiple missions. How many drones did I lose?

Zero.

I had to recall them a bit more often, that's all. As a high sec drone user, I expect to see a negligible impact to my income from the AI change.

I do plan on replacing a gun with an remote armor repper. I figure it will help fix that one drone I was a little slow to notice, and up my rank on the NPC threat scale as I'm using logistics.


Last time I checked, there was a bug with the new AI, where if you recall the drones just once after they get aggro, they no longer get aggro. Ever. This makes missions still doable just fine with drone boats. But what will happen after this bug is fixed, now or some time after Retribution?
Vincent Athena
Photosynth
#520 - 2012-11-13 04:38:19 UTC
When I was doing my test missions, in one L1 mission the NPCs did switch to my drones more than once. It was a drone mission, maybe they are not bugged?

In W-space the rats do switch to drones over and over. The method I use:

Launch drones. Keep them close.
Wait for drone aggro, pull them in.
Wait just a few seconds, just enough for aggro to switch to you. Then re-launch
You now got about 2 minutes before you got to worry about drone aggro again.

It seems like the NPCs (at least once the bug is fixed) are on a 2 minute cycle. Every 2 minutes they re-evaluate if they want to change targets. If there is no other target to swap to, they remain primed, ready to swap. If a new target shows up at that point, they swap right away. (New ship warping in, drones that just got deployed). This means if you pull in your drones then wait 2 minutes and re-deploy, they will catch aggro right away. So dont wait.

In W space we have noticed that if you got 3 ships in the fleet, drones rarely get aggro. But with one ship when the NPCs want to swap the only thing available is your drones. Be prepared to pull them in and re-deploy on that 2 minute cycle.

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