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Team Super Friends - Bounty Hunting Feedback & Much more

First post
Author
Ark Anhammar
GO' R0V
Pandemic Horde
#61 - 2012-10-27 14:41:43 UTC
Salpun wrote:
I hope that drones eventually move to be a 'module' as the current drone window is very, very hard to work with.

I think many people share this sentiment. I'm holding out hope that drones overall will get overhauled and their interface will be changed at that point. You know--the point when drones become useful in PvP.
croakroach
24th Imperial Crusade
Amarr Empire
#62 - 2012-10-27 17:34:19 UTC
I am trying to understand the intent of the bounty system in the latest patch as i have been a member of a number of mercenary corporations and alliances and enjoy the play style.

My question is, if bounty hunting is to become a new game play option, how exactly does one go about it outside of wardecs?

From what I currently see the area to hunt targets will be in highsec, lowsec, and NPC Null as before; with both high and low requiring a wardec as the mechanism to enable the ability to collect bounties without consequence. This could focus mercenary groups to be more like mercenaries; should be fun.

My current understanding of the new kill rights system says it has nothing to do with bounty hunting since;

  1. The player with rights again'st him may have no bounty.
  2. You can't hunt public kill rights as you only find them through chance encounter on grid.
  3. Most people with kill rights will be beyond -5.0, live in lowsec, and can be killed anyway.


What other avenues for bounty hunting are there going to be that i may have missed?
Drace Burne
Ultimum Directive
#63 - 2012-10-28 17:43:17 UTC
I think while the salvage drones are useful they need a little bit of a speed up so even if you are 20KM away they can get back in only a few seconds.

Overall the salvage drones will be a huge help to all players that like the idea of missions or bounty hunting.
Quauhtli Auva
InovaMining
#64 - 2012-10-28 19:17:07 UTC
First of all, let me say that it was a lot of fun & that I will try to provide feedback in 3 topics that I fully tested.

The First topic will be the Bounty Office and Bounty System:

-I agree with other players that this might be the most controversial part of the Retribution Expansion, & that we'll have to see the full extent of its uses and repercussion until after the update.

-The first thing that I noticed was the Bounty Office, and I tried the "Place Bounty" feature to one of my alt (which was not in game atm) but I was not able to do so for some reason, then I tried to place a bounty on a player that was docked in-station (Drag and place of the name was not working either) and was not able to do so again. May want to check this. (Same deal with Corps & Alliances)

-Then I figured that the only way to place a bounty to a character trough the bounty office was to click the "+" sing next to the name of the players, corps or alliance. Also the other way to place a bounty to a player is by right clicking the player and clicking show info and clicking again the "+", to add the bounty.

-My recommendation is to provide a more direct (Faster) way of adding a bounty trough the pop up menu, (Just as you have, Give Money, Trade, etc.) that can be used in Local, Chats, or Stations, as an example.

In conclusion, I will not say that I will not use this feature at all, but my only concern is that this feature main use will be for griefin purposes or for plain grudges.

Second would be the Salvaging Drones:

-I love the idea of having this type of drones. They will come pretty handy for us mission runners that want to do most of the salvaging on the first run of a site.

-However, the first issue that I encounter was the speed of the drones is ridiculously slow and needs improvement.

-Second the drones are not being affected by the bonus from the current salvaging rigs (I don’t know if you guys are going to make rigs specialized for them, but I really hope you DON’T. The current armor ones should also work for them.), these needs to be changed.

-Third, just pointing out that I didn’t see the drone icon on the targeted wreck pic. I hope you don’t forget to put it in there.

-Finally, as a recommendation I hope you add a drone bay, to the Noctis so we can use this drones with it. These will greatly increasing the efficiency of salvaging for everyone using this ship (You can even make it a drone specific to this ship, “Only this one available” Blink).

In conclusion, it is a good new thing but needs a bit of tweaking.

Finally, the micro jump drive:

-It seems like an interesting module and has some nice effects, however I just could not see any other purpose that for gate fleets to keep at range of their target (A very long range type of kite-ing) or cap ships to make fast 100k jumps.

-The fact that this module is affected by every type of warp scramble, plus the time it take to activate, simply makes it non-attractive, at least to me.

-My recommendation is to add a choice of distance to this module (25, 50, 75, and 100k), while keeping the reset time of 5 min for it. Also, I believe that this is the best chance for CCP to add the feature of “Immune to Every Warp Scramble” ability, this for dose of us that prefer to run than fight (While keeping the activation time, as it is, to give the aggressing party "That" chance to eliminate the target. Fair right?) .

I hope that this helps you guys in the development of this features and I am always open to comments on my comments. Thx! Big smile
Martin0
Brave Empire Inc.
Brave United
#65 - 2012-10-28 19:56:51 UTC
Louis deGuerre wrote:
Reading tweetfleet I suddenly realized a blasterthron suddenly jumping to you from 100km away could be a really nasty suprise.
Very situational but there are uses.


I like this idea, will try it now Lol
Ashlar Vellum
Esquire Armaments
#66 - 2012-10-29 00:09:17 UTC
Tested it, loved it, can't wait for it.

But,

new bounty system:

1. ability to place bounty on yourself is it a feature or a bug? If it's a feature, then imho it is pretty cool.
2. when you pod someone with bounty on him and he has no implants you get absolutely nothing. I'm not sure I like it, at least give me some percent of his clone cost.
3. I agree with Quauhtli Auva about this
Quote:
-Then I figured that the only way to place a bounty to a character trough the bounty office was to click the "+" sing next to the name of the players, corps or alliance. Also the other way to place a bounty to a player is by right clicking the player and clicking show info and clicking again the "+", to add the bounty.

placing a bounty is overly complicated.

salvaging drones:

It will be pretty cool if you could make a button for "Drones go salvage!", just like F is for "Drones go kill stuff".

P.S. I almost forgot. Whoever made simplified UI button I love you, you are an awesome, awesome person. Blink
Xer Jin
Hedion University
Amarr Empire
#67 - 2012-10-29 09:09:45 UTC
Dear CCP

i present

EPIC COOL STORY TIME !Big smile
with Xer Jin
so i was like derping P around on dualality and Estella Stargirl was all like " hey is shott a stargate and got concorded in hs and didnt get a warning msgRoll"so iwas all like dd you supress the warning and she was all like nu'uh and i was all like ORLY! and she said RLY!! ind i was like SRSLY! and she said uh'hu so i took the jclone express back to hs and then i shot a gate .......and didnt gec a warning msg.... so was all like pew pewing the gate and then guess what happend next ... i got OMGCONCORDOKENDEDWTF!!1!ShockedWhat?

so i ask you ... is everything working as intended? is this a known issue

Gizznitt Malikite
Agony Unleashed
Agony Empire
#68 - 2012-10-29 17:24:15 UTC  |  Edited by: Gizznitt Malikite
How does/will the MJD interact with bubbles?

I assume if you are in a bubble, your MJD is inhibited, but what about MJD'ing into or through a bubble...

MJD 0 km's ---> Bubble @ 60 kms ---> 100 km jump to point...

Do you stop at the bubble or traverse through it?

P.S.... why is this a BS mod only? If you are in a fleet, you essentially leave your logi's behind when using this.... which is very problematic for most fleet warfare situations..
CCP Paradox
#69 - 2012-10-29 17:50:08 UTC
Just posting, to confirm that we're currently reading all the feedback. Thanks so much to the people who have contributed to writing bug reports and writing on the forums :)

CCP Paradox | EVE QA | Team Phenomenon

Space Magician

Xer Jin
Hedion University
Amarr Empire
#70 - 2012-10-30 10:01:05 UTC
Gizznitt Malikite wrote:
How does/will the MJD interact with bubbles?

I assume if you are in a bubble, your MJD is inhibited, but what about MJD'ing into or through a bubble...

MJD 0 km's ---> Bubble @ 60 kms ---> 100 km jump to point...

Do you stop at the bubble or traverse through it?

P.S.... why is this a BS mod only? If you are in a fleet, you essentially leave your logi's behind when using this.... which is very problematic for most fleet warfare situations..


you could always just try it like i did and find out that no form of iterdicton can stop a mjd
Xer Jin
Hedion University
Amarr Empire
#71 - 2012-10-30 11:12:06 UTC  |  Edited by: Xer Jin
ok so after doing some testing with the MJD i have som thoughts id like to share about it. curently no forms of interdiction stop it and thats not right but what should stop it a scram yes i think so why well scrams stop a a mwd form working right i would think that the MJD is its bigger brother should a disrupter stop it no i dont think so for the same resons above. bubbles? nope infinapoints yes mostlikely if ccp does plan to make disruptors stop the mjd then it needs to have its spool uptimer removed or severly turned down every one is talking about this being great for blaster ships to get in close but what about snipers getting away it needs to be blanced and provide the option to either close in or get away
just my thoughts
Kalaratiri
Full Broadside
Deepwater Hooligans
#72 - 2012-11-01 14:00:45 UTC
Out of curiosity, is the MJD stopped by scrams and long points, or just scrams? And do bubbles have any effect on it?

She's mad but she's magic, there's no lie in her fire.

This is possibly one of the worst threads in the history of these forums.  - CCP Falcon

I don't remember when last time you said something that wasn't either dumb or absurd. - Diana Kim

CCP Punkturis
C C P
C C P Alliance
#73 - 2012-11-01 21:45:18 UTC
I like the suggestion of being able to drag char/corp/alliance into the bounty search window to place bounty on them, I will see what I can do to add that in - thanks guys!

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Vincent Athena
Photosynth
#74 - 2012-11-01 23:45:29 UTC
croakroach wrote:
I am trying to understand the intent of the bounty system in the latest patch as i have been a member of a number of mercenary corporations and alliances and enjoy the play style.

My question is, if bounty hunting is to become a new game play option, how exactly does one go about it outside of wardecs?

From what I currently see the area to hunt targets will be in highsec, lowsec, and NPC Null as before; with both high and low requiring a wardec as the mechanism to enable the ability to collect bounties without consequence. This could focus mercenary groups to be more like mercenaries; should be fun.

My current understanding of the new kill rights system says it has nothing to do with bounty hunting since;

  1. The player with rights again'st him may have no bounty.
  2. You can't hunt public kill rights as you only find them through chance encounter on grid.
  3. Most people with kill rights will be beyond -5.0, live in lowsec, and can be killed anyway.


What other avenues for bounty hunting are there going to be that i may have missed?

Hunt in high and low sec and accept the consequences.
Look for those rare people with buyable killrights and a bounty, activate the killright, go for it.

But basically, you got it.

Know a Frozen fan? Check this out

Frozen fanfiction

CCP SoniClover
C C P
C C P Alliance
#75 - 2012-11-02 00:00:42 UTC
Kalaratiri wrote:
Out of curiosity, is the MJD stopped by scrams and long points, or just scrams? And do bubbles have any effect on it?


The current version on Duality is not affected by any warp canceling effects, but there is another version on the way that is affected by scramblers (will work similar to MWD). This means for instance that existing bubbles and interdictors won´t affect MJD as things stand (nor will disruptors ofc).
Gilbaron
The Scope
Gallente Federation
#76 - 2012-11-02 00:04:05 UTC
thats a pretty cool idea. the MJD will certainly change things. much more than the other new modules from crucible did
Bienator II
madmen of the skies
#77 - 2012-11-02 01:04:56 UTC
CCP SoniClover wrote:
Kalaratiri wrote:
Out of curiosity, is the MJD stopped by scrams and long points, or just scrams? And do bubbles have any effect on it?


The current version on Duality is not affected by any warp canceling effects, but there is another version on the way that is affected by scramblers (will work similar to MWD). This means for instance that existing bubbles and interdictors won´t affect MJD as things stand (nor will disruptors ofc).


first concern is that this will make it far to easy to run with a BS.

1) align to a safespot
2) activate MJD
3) warp right after you jump


i made the suggestion to totally invert the penalties. Instead of adding the cooldown to the MJD, add it to the warpdrive. This will allow to catch BS after they jump but make it more fun at the same time since you could use the MJD multiple times in a row. (cap usage should be increased)

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Durzel
Questionable Ethics.
Ministry of Inappropriate Footwork
#78 - 2012-11-02 10:00:05 UTC
Surely most camps will have at least one person with a scram, won't they?
Warde Guildencrantz
Caldari Provisions
Caldari State
#79 - 2012-11-02 13:15:01 UTC
Inb4 kite machs become even more impossible to kill

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

Xer Jin
Hedion University
Amarr Empire
#80 - 2012-11-02 16:05:50 UTC
CCP SoniClover wrote:
Kalaratiri wrote:
Out of curiosity, is the MJD stopped by scrams and long points, or just scrams? And do bubbles have any effect on it?


The current version on Duality is not affected by any warp canceling effects, but there is another version on the way that is affected by scramblers (will work similar to MWD). This means for instance that existing bubbles and interdictors won´t affect MJD as things stand (nor will disruptors ofc).


i like this idea Big smile i feel it keeps it mostly fair i still think 12 seconds for the ramp up is heavyX (maybe we could get a skill to lower thisQuestion)