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Team Super Friends - Bounty Hunting Feedback & Much more

First post
Author
CCP Punkturis
C C P
C C P Alliance
#21 - 2012-10-25 16:44:25 UTC
CCP Paradox wrote:
Bienator II wrote:
out of interest. Will CCP filter those poker adds from the bounty list? Would be nice to have a top ten of people which actually undock.


The list that exists on TQ will vanish (it was in our dev blog).


also, with the new mechanics people shouldn't be as willing to spend gazillion isk on getting themselves at the top of the list since they can't just go and pod themselves to get the isk back

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Shandir
Indigo Archive
#22 - 2012-10-25 16:54:55 UTC
I take it you will still allow it as a valid advertising method for those willing to throw the ISK at it?
If used on an alt, it is still an effectively risk free, if more expensive (no refunds now), way of putting your name out there.

If that isn't an expected or desired outcome, I think you will need to start looking at ways to prevent/discourage it. Of course, you're probably going to wait and see first - but I'm going to bet that EOH poker alts are back up there in weeks.

One way to limit the annoyance of this, is to allow people to hide certain bounties that aren't relevant from showing in the top10 listings - such as friends, adverts, or people who you know are better at PvP than you.
The only detrimental effect of the advertising, is that it will clutter up the top10 listing.
Scrapyard Bob
EVE University
Ivy League
#23 - 2012-10-25 17:28:20 UTC
Or at least make it an ISK sink with a setup fee, a tax on the total bounty amount and you only get some (not all) of it back when the bounty expires. They'd be at least paying for the pleasure.
Lyron-Baktos
The Scope
Gallente Federation
#24 - 2012-10-25 17:43:35 UTC
jump drive will also be useful to get those people hanging out at tacticals off gates
Ark Anhammar
TunDraGon
The Initiative.
#25 - 2012-10-25 19:17:22 UTC
CCP Paradox wrote:

Micro Jump Drive

  • Skill: Micro Jump Drive Operation.
  • Spool up time 12 sec. Jumps ca. 100 km. Cooldown 5 minutes. Battleship only. Affected by warp scrambled. Increases base sig radius.

I was really excited about this module when I first read it. I thought it'd have a chance to make armor brawlers (cruisers and BCs, too) more relevant again against the FOTM shield kiting gangs, but if it's only available to battleships and then only every 5 minutes, really?, then I just don't see a use for it outside of some very limited situations and very specific instances.

The problem is that the kiting gang will get jumped, yes, (pun not intended lol) and you'll get maybe one of their ships, but the rest of the gang will just kite away and it'll be 5 minutes of getting picked off, just as it is now. I don't see this being a success for armor brawlers--well, Megathrons....we all know the only ship that'll use them.

CCP Paradox wrote:

Reactive Armor Hardener

  • Skill (Armor Resistance Phasing) now reduces cap need by 5% per level in addition to reducing cycle time.
  • Percentage change per cycle is now 6 instead of 3 (so resistances shift twice as fast).

It's nice to see this getting some love and I welcome the chance to try it out!

Hosedna wrote:
Will salvage drones also loot ? Or only salvage ?

I think he was asking whether the salvage drones will actually loot the stuff on the ship or will they ONLY salvage, meaning that once they salvage a ship with loot (filled-in triangle), we'll have a cargo container there to pick up from the actual loot and not just the salvage loot that the drone will carry back.

Also, are you guys going to add a 25 m3/25 bandwidth to the Noctis so he can load salvage drones?
Kenneth Skybound
Gallifrey Resources
#26 - 2012-10-25 19:36:04 UTC
Some interesting changes - slightly sad about the micro-jump drive being quite so limited.

Looking forward to the salvage drones. Also interested to know if they would loot. (logically, I'd expect this to be a Tech 2 drone feature - BUT I DIDN'T SAY THAT DON'T DO THAT). :P

Yay reactive hardener change - might look into using it.

Looking forward to bounty hunting and the upcoming kill rights changes.
CCP Paradox
#27 - 2012-10-25 19:38:35 UTC
Kenneth Skybound wrote:
Some interesting changes - slightly sad about the micro-jump drive being quite so limited.

Looking forward to the salvage drones. Also interested to know if they would loot. (logically, I'd expect this to be a Tech 2 drone feature - BUT I DIDN'T SAY THAT DON'T DO THAT). :P

Yay reactive hardener change - might look into using it.

Looking forward to bounty hunting and the upcoming kill rights changes.


Yes the drone loots for you. It salvages, once a wreck is salvaged it returns to you with it.
As CCP Tuxford says, "Go forth and salvage!" everytime he uses the drones.

CCP Paradox | EVE QA | Team Phenomenon

Space Magician

David Laurentson
Laurentson INC
#28 - 2012-10-25 19:42:49 UTC
CCP Paradox wrote:
Kenneth Skybound wrote:
Some interesting changes - slightly sad about the micro-jump drive being quite so limited.

Looking forward to the salvage drones. Also interested to know if they would loot. (logically, I'd expect this to be a Tech 2 drone feature - BUT I DIDN'T SAY THAT DON'T DO THAT). :P

Yay reactive hardener change - might look into using it.

Looking forward to bounty hunting and the upcoming kill rights changes.


Yes the drone loots for you. It salvages, once a wreck is salvaged it returns to you with it.
As CCP Tuxford says, "Go forth and salvage!" everytime he uses the drones.


Wait. Do you mean it brings back the salvaged items, or it loots the wreck (potentially flagging you as a thief)?
Arien Omnicron
The Scope
Gallente Federation
#29 - 2012-10-25 20:06:51 UTC
Louis deGuerre wrote:
While I admit it is cool I can't think of any use for the Micro Jump Drive as described here as opposed to afterburners or microwarpdrive. Someone give me a scenario.


How bout a hellcat fleet that need to move quick. I cant wait to do that
CCP Paradox
#30 - 2012-10-25 20:12:19 UTC
David Laurentson wrote:
CCP Paradox wrote:
Kenneth Skybound wrote:
Some interesting changes - slightly sad about the micro-jump drive being quite so limited.

Looking forward to the salvage drones. Also interested to know if they would loot. (logically, I'd expect this to be a Tech 2 drone feature - BUT I DIDN'T SAY THAT DON'T DO THAT). :P

Yay reactive hardener change - might look into using it.

Looking forward to bounty hunting and the upcoming kill rights changes.


Yes the drone loots for you. It salvages, once a wreck is salvaged it returns to you with it.
As CCP Tuxford says, "Go forth and salvage!" everytime he uses the drones.


Wait. Do you mean it brings back the salvaged items, or it loots the wreck (potentially flagging you as a thief)?


Just the salvage my friend :P

CCP Paradox | EVE QA | Team Phenomenon

Space Magician

Salpun
Global Telstar Federation Offices
SLYCE Pirates
#31 - 2012-10-25 20:13:42 UTC
CCP Paradox wrote:
David Laurentson wrote:
CCP Paradox wrote:
Kenneth Skybound wrote:
Some interesting changes - slightly sad about the micro-jump drive being quite so limited.

Looking forward to the salvage drones. Also interested to know if they would loot. (logically, I'd expect this to be a Tech 2 drone feature - BUT I DIDN'T SAY THAT DON'T DO THAT). :P

Yay reactive hardener change - might look into using it.

Looking forward to bounty hunting and the upcoming kill rights changes.


Yes the drone loots for you. It salvages, once a wreck is salvaged it returns to you with it.
As CCP Tuxford says, "Go forth and salvage!" everytime he uses the drones.


Wait. Do you mean it brings back the salvaged items, or it loots the wreck (potentially flagging you as a thief)?


Just the salvage my friend :P

Now we need a looting droneTwisted

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Freezehunter
#32 - 2012-10-25 20:19:29 UTC
DeBingJos wrote:
Louis deGuerre wrote:
While I admit it is cool I can't think of any use for the Micro Jump Drive as described here as opposed to afterburners or microwarpdrive. Someone give me a scenario.


Sniping ships. Somebody is closing in on your tornado? Click the button and start shooting again.


Yeah, too bad the module is battleship only, eh?

Inappropriate signature, CCP Phantom.

Ark Anhammar
TunDraGon
The Initiative.
#33 - 2012-10-25 20:21:51 UTC
Freezehunter wrote:
DeBingJos wrote:
Louis deGuerre wrote:
While I admit it is cool I can't think of any use for the Micro Jump Drive as described here as opposed to afterburners or microwarpdrive. Someone give me a scenario.


Sniping ships. Somebody is closing in on your tornado? Click the button and start shooting again.


Yeah, too bad the module is battleship only, eh?

Yeah. Sadly armor cruiser and BC brawlers are still going to be largely irrelevant to shield kiting fotm gangs. :(
Jacob Straven
Deep Core Mining Inc.
Caldari State
#34 - 2012-10-25 21:27:35 UTC  |  Edited by: Jacob Straven
CCP Paradox wrote:

That being said, you can use the tactical overlay to see where you would go, and we have thought to maybe show the predicted location of the jump in the overlay.


THIS. CCP please implement ^^
Blood Valentino
Isuuaya Manufacturing
#35 - 2012-10-25 22:50:18 UTC
would be cool to have a 25 m3 drone bay on the noctis, that can only have salvage drones ;D

if not, I would understand. If anything when I run belts, I can keep salvage in the ship, an just run around and tractor cargo cans with the noctis. would have 8 tractors then.


Feyd Rautha Harkonnen
Doomheim
#36 - 2012-10-26 13:09:26 UTC
Meh.

Let bounty hunters aggro someone with a bounty + negative sec status in hisec and then your talking, there will actually be bounty hunters as a profession...

The way it is you plugged the hole in someone collecting their own bounty, but the whole concept still remains kinda meaningless. i.e. There really isn't much true incentive to put a bounty on someone, as it will not INSPIRE someone to specifically hunt that person down, in losec or null, just to get a percentage of ship value loss?

Meh...
CCP Punkturis
C C P
C C P Alliance
#37 - 2012-10-26 15:26:03 UTC
please play around with this over the weekend and let us know about the issues you run into!

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Bugsy VanHalen
Society of lost Souls
#38 - 2012-10-26 15:40:13 UTC
100km seems a little small for the micro jump drive. Considering I have sniper fits that can target and hit out to 200km. making it 150-200km would not make it over powered. I would use this for undocking from a station I did not have a undock bookmark for, but the 12 seconds would mostly make that pointless.

The bounty system sounds much better than it was. but a lot of the incentive to actually hunt someone down will be gone if you get less than the value of their ship for killing them. If I take the time to hunt down a player with a 4 billion bounty, deep inside hostile alliance space, only to catch him in in a ship worth 200 mil What do I get for my trouble? Killing them would not be near as dangerous as the hunt through hostile space. And it could takes days or weeks to actually catch them in a situation to claim the bounty.

It would be well worth the effort for a big payout, but if you only get a tiny slice of the pie if would certainly not be worth the risk. bounties would only be an added bonus as part of normal PVP. I am not sure how else to do this as any thing that allows a bounty worth more than the ship lost would result in the target using an alt to claim their own bounty. But the proposed mechanics will mostly make the pay out so small Bounty Hunting will not pay enough to be a viable career. You risk your own ship every time you go after a bounty target,If the percentage of the payout you get is less than your own ship is worth the risk/reward is just not there.

I am really looking forward to testing these changes, but at a glance it seems the new bounty system, although far less exploitable, will also be far lees rewarding. the rest looks great.
Blake Armitage
The Scope
Gallente Federation
#39 - 2012-10-26 15:42:53 UTC  |  Edited by: Blake Armitage
I'm noticing that there isn't always a space between "damage" and "from".

BTW the new smooth scrolling notification text is so much better than the previous dialogue box.

http://imgur.com/e6ag9

moved to proper thread
Panhead4411
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#40 - 2012-10-26 16:19:55 UTC
CCP Paradox wrote:


The direction is straight forward from your ship. Once you activate the module, you are locked. You cannot activate any modules, cancel the micro jump, or change your ship velocity or direction.

That being said, you can use the tactical overlay to see where you would go, and we have thought to maybe show the predicted location of the jump in the overlay.

So, if you activate the module and then get tackled, you are absolutely boned? Or did you guys not think of that?

http://blog.beyondreality.se/shift-click-does-nothing    < Unified Inventory is NOT ready...