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Test Server Feedback

 
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Team Super Friends - Bounty Hunting Feedback & Much more

First post
Author
David Laurentson
Laurentson INC
#121 - 2012-11-14 22:06:08 UTC
CCP Paradox wrote:
Bienator II wrote:
shouldn't the engage shortcut (F) be mapped to salvage for salvage drones?

as i tested it the log said "drones engaging target" but they all stayed in idle mode. Right click salvage worked


Engage is a hostile act, salvage is separate from this. You can choose to tell them what to salvage, or let them salvage the field automatically.


According to the rats in the belts, tanking their fire is a hostile act. :p

Seriously, I have a 'go Drone my target' button. It works on gun drones and rep drones, but not miners or salvagers. This is silly: the only situation where I'd want 'do hostile thing' to fail (ie, repping the rats) is allowed.
Zor'katar
Matari Recreation
#122 - 2012-11-15 14:19:23 UTC  |  Edited by: Zor'katar
Liking the thought of the salvage drones for Marauders. What's their cycle time? Are they affected by salvage implants or rigs? Any chance the new aggro mechanics will recognize them as not a threat and leave them alone?

(Edit: Will they spread themselves out among wrecks, or all hit the same one?)

((Edit edit: Well, this is Test Server Feedback, so I guess I should... I dunno, test it myself? Will do when I get a chance if I can find the skillbook.))
progodlegend
Syndicate Enterprise
Test Alliance Please Ignore
#123 - 2012-11-16 22:44:16 UTC
Is the MJD coming out on Dec. 4th or not? I didn't see it on the test server, wanted to mess around with it.
Arele
Sebiestor Tribe
Minmatar Republic
#124 - 2012-11-17 02:21:49 UTC
progodlegend wrote:
Is the MJD coming out on Dec. 4th or not? I didn't see it on the test server, wanted to mess around with it.

Not sure when you're checking, but they've been on buckingham for at while.

Large Micro Jump Drive is seeded in 6-CZ
Zor'katar
Matari Recreation
#125 - 2012-11-17 19:39:59 UTC
To answer some of my own questions and provide feedback:

Cycle time is 10 seconds, same as Salvager modules.

They do potentially get aggroed by NPCs. I ran a couple of missions, and the only two frigate-sized targets I found did switch to and start popping the salvage drones. Any chance of changing this? They have precisely zero combat benefit, so it's sort of odd that the AI that's supposed to be a bit smarter would pay any attention to them at all.

They all seem to target the same wreck at the same time. Any chance this can be changed so they spread themselves out more? Seems quite inefficient.

Other than that, I love them with the Vargur. I can fit three tractors, pull the wrecks in, and the drones deal with the salvaging about as fast as I can kill things and pull them in (and I'm only at skill level 3).

One issue I ran into, though, and I'm not sure if this is a bug or user error. After finishing my last mission, I had four wrecks sitting near me. I gave the drones the salvage order, and they picked one wreck, salvaged it, and then went idle again. I had to keep issuing the salvage order, and they continued to salvage one wreck, return, and go idle. Earlier, they were merrily going from one wreck to the next without extra orders, so I'm not sure what the difference was.
LP Ormand
Doomheim
#126 - 2012-11-18 22:44:33 UTC
CCP Paradox wrote:

  • You can now place a bounty on any player character in New Eden

  • Hold on a sec.... even if the player hasn't commited any criminal actQuestion

    I tried to scam Coreli Initiate once - didn't work.

    Luc Chastot
    #127 - 2012-11-19 07:29:49 UTC
    LP Ormand wrote:
    CCP Paradox wrote:

  • You can now place a bounty on any player character in New Eden

  • Hold on a sec.... even if the player hasn't commited any criminal actQuestion


    Yes; doing so does not give you kill rights to that player, though.

    Make it idiot-proof and someone will make a better idiot.

    CCP Paradox
    #128 - 2012-11-19 09:18:28 UTC
    Zor'katar wrote:
    To answer some of my own questions and provide feedback:

    Cycle time is 10 seconds, same as Salvager modules.

    They do potentially get aggroed by NPCs. I ran a couple of missions, and the only two frigate-sized targets I found did switch to and start popping the salvage drones. Any chance of changing this? They have precisely zero combat benefit, so it's sort of odd that the AI that's supposed to be a bit smarter would pay any attention to them at all.

    They all seem to target the same wreck at the same time. Any chance this can be changed so they spread themselves out more? Seems quite inefficient.

    Other than that, I love them with the Vargur. I can fit three tractors, pull the wrecks in, and the drones deal with the salvaging about as fast as I can kill things and pull them in (and I'm only at skill level 3).

    One issue I ran into, though, and I'm not sure if this is a bug or user error. After finishing my last mission, I had four wrecks sitting near me. I gave the drones the salvage order, and they picked one wreck, salvaged it, and then went idle again. I had to keep issuing the salvage order, and they continued to salvage one wreck, return, and go idle. Earlier, they were merrily going from one wreck to the next without extra orders, so I'm not sure what the difference was.


    You will have had Focus Fire enabled Zor'katar. They act the same way as drones do with that enabled. Turn it off and they will go their separate ways. However, in this case it is far more efficient to let them focus fire as they do not have the best chance of salvaging by themselves.

    As for the bug you mentioned, I would need to have known the status of the wrecks. I will look further into that myself.

    CCP Paradox | EVE QA | Team Phenomenon

    Space Magician

    LP Ormand
    Doomheim
    #129 - 2012-11-19 10:48:24 UTC
    Luc Chastot wrote:
    LP Ormand wrote:
    CCP Paradox wrote:

  • You can now place a bounty on any player character in New Eden

  • Hold on a sec.... even if the player hasn't commited any criminal actQuestion


    Yes; doing so does not give you kill rights to that player, though.


    I couldn't care less about any kill rights! I'm a PvE player and I don't want a bullseye painted on my back just because i salvaged someone elses wreck or snatched the loot under the nose of some slower player in DED complex.
    Screw that!
    I thought the winter expansion will be called Retribution and not Retaliation?!Ugh

    I tried to scam Coreli Initiate once - didn't work.

    Zor'katar
    Matari Recreation
    #130 - 2012-11-19 12:31:10 UTC
    CCP Paradox wrote:
    You will have had Focus Fire enabled Zor'katar. They act the same way as drones do with that enabled. Turn it off and they will go their separate ways. However, in this case it is far more efficient to let them focus fire as they do not have the best chance of salvaging by themselves.

    As for the bug you mentioned, I would need to have known the status of the wrecks. I will look further into that myself.

    Actually, I thought about that and looked at it after the fact, and I'm pretty sure focus fire was off. Good to know that's how it's supposed to work, though. I'll do some more testing and file a bug report with more detail if necessary. Thanks for the response.
    Zhilia Mann
    Tide Way Out Productions
    #131 - 2012-11-19 23:36:18 UTC
    LP Ormand wrote:
    I couldn't care less about any kill rights! I'm a PvE player and I don't want a bullseye painted on my back just because i salvaged someone elses wreck or snatched the loot under the nose of some slower player in DED complex.
    Screw that!
    I thought the winter expansion will be called Retribution and not Retaliation?!Ugh


    So... you want to engage in activities hostile to other players -- yes, that's PvP, even if it isn't directly shooting someone else -- and you don't want those players to have any formal ability to retaliate?
    LP Ormand
    Doomheim
    #132 - 2012-11-20 01:36:31 UTC
    Zhilia Mann wrote:
    LP Ormand wrote:
    I couldn't care less about any kill rights! I'm a PvE player and I don't want a bullseye painted on my back just because i salvaged someone elses wreck or snatched the loot under the nose of some slower player in DED complex.
    Screw that!
    I thought the winter expansion will be called Retribution and not Retaliation?!Ugh


    So... you want to engage in activities hostile to other players -- yes, that's PvP, even if it isn't directly shooting someone else -- and you don't want those players to have any formal ability to retaliate?


    I wasn't talking about hostile activities, but activities that other players just might not like (trash talking in "local," bumping miners, orbiting a station etc.). Slapping a pricetag on someone for nothing or just for the fun of it, is just plain wrong if you ask me.

    I tried to scam Coreli Initiate once - didn't work.

    Sentamon
    Imperial Academy
    Amarr Empire
    #133 - 2012-11-26 23:49:13 UTC
    LP Ormand wrote:
    Luc Chastot wrote:
    LP Ormand wrote:
    CCP Paradox wrote:

  • You can now place a bounty on any player character in New Eden

  • Hold on a sec.... even if the player hasn't commited any criminal actQuestion


    Yes; doing so does not give you kill rights to that player, though.


    I couldn't care less about any kill rights! I'm a PvE player and I don't want a bullseye painted on my back just because i salvaged someone elses wreck or snatched the loot under the nose of some slower player in DED complex.
    Screw that!
    I thought the winter expansion will be called Retribution and not Retaliation?!Ugh


    Don't steal. Shame on you.

    ~ Professional Forum Alt  ~

    Omnathious Deninard
    Ministry of Silly Walks.
    The Gurlstas Associates
    #134 - 2012-11-27 16:23:11 UTC
    So while checking out the drone officer modules in Buckingham I noticed that there was a officer variation of Drone Control Units, is this an indicator that we may see rogue drone faction carriers/super carriers?

    If you don't follow the rules, neither will I.

    DSpite Culhach
    #135 - 2012-12-05 13:13:13 UTC
    It would appear that the new way of saying "Hello" in eve to players is to slap bounties on them.

    So far, a player will add a bounty to you if:

    * You mention the bounty system.
    * You comment on the fact that you've just being given a bounty for mentioning the bounty system
    * You tell people to stop giving you bounties.
    * You stay quite for too long after having told people to stop giving you bounties.
    ... and so on.

    I don't mind the system, but before the novelty wears off - if at all - the "Wanted" red sign will basically be on EVERYONE character, and then people who notice you don't have a bounty will just slap 100k on you to get you to conform.

    I apparently have no idea what I'm doing.

    DeBingJos
    Sebiestor Tribe
    Minmatar Republic
    #136 - 2012-12-05 13:17:31 UTC
    DSpite Culhach wrote:
    It would appear that the new way of saying "Hello" in eve to players is to slap bounties on them.

    So far, a player will add a bounty to you if:

    * You mention the bounty system.
    * You comment on the fact that you've just being given a bounty for mentioning the bounty system
    * You tell people to stop giving you bounties.
    * You stay quite for too long after having told people to stop giving you bounties.
    ... and so on.

    I don't mind the system, but before the novelty wears off - if at all - the "Wanted" red sign will basically be on EVERYONE character, and then people who notice you don't have a bounty will just slap 100k on you to get you to conform.


    Big smile Funny, isn't it ? Big smile

    Ungi maðurinn þekkir reglurnar, en gamli maðurinn þekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions.

    Bienator II
    madmen of the skies
    #137 - 2012-12-06 20:03:46 UTC
    a little improvement for kill rights:

    i just got a mail that the kill right has been used and the dude is dead. It would be nice if the killreport would have been linked in that mail.

    but otherwise: awesome

    how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

    Bienator II
    madmen of the skies
    #138 - 2013-01-07 05:04:33 UTC
    another thing:
    would be nice to be able to configure at which point you see someone as "has bounty" (wanted sign, overview etc). For example: tell the client to ignore everybody below 10m

    how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value