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Creating Capsuleer Police

Author
Marvin Narville
The Scope
Gallente Federation
#61 - 2012-10-31 20:22:26 UTC  |  Edited by: Marvin Narville
Gussarde en Welle wrote:


Things you have Gotten Wrong: For Marvin

1. I advocate increased police powers OR
2. Restricted gate access to negative security players. Not BOTH 1 and 2.
3. Any penalties for truly getting caught as a criminal (if you SD your pod before you get tractored, and still have a good clone, you can't get caught!) would be temporary. You can regain SP, rebuild ISK, whatever, after the sentence is over. Maybe it should be imprisonment and you just can't train SP or access the market during that period. Something like that.
4. (and most important) If you're a big, bad, pirate bada$$, you can gank other people in lowsec who are busy mining or whatever, like a real "man". Show other experienced players what you're made of. Not noobs or dedicated miners/traders that can't defend themselves. If you want to gank peaceful characters in high-sec, eventually it will become harder to do so. That seems fair to me.

Wouldn't it be awesome for to have to run from a legit bouny hunter, chasing you down, camping you out, drilling down your assets, just like narc agents and the ATF do to drug dealers in the US? That sounds awesome to me. It makes crime really fun and challenging.



1 & 2. I would equate completely preventing pirates from entering high sec with being an increased police power. I fail to see a difference. Either way you are restricting/penalizing based on criminal activity, which is in other words "policing" no?

3. So you want to force them to pod themselves, in addition to guaranteeing that their ships are destroyed. You are also suggesting the only other option is to get locked in a player ship, and be completely denied the ability to play or even train skills for duration. In other words, lets say for simple sake of argument that you can imprison them for a week. You just cost that subscribing player a full week of his monthly subscription, in which he was unable to respond in any way.

I'll ask again in regards to number 3, would you be perfectly fine with pirates having the ability to "kidnap" you, and keep you aboard their ship for an undefined period of time in which you also couldn't train skills etc.

4. You seem to be under the impression that all pirates have played for years, or that everyone in high sec just started playing yesterday. In fact there are plenty of pirates who are quite new to the game, as it doesn't take a large number of SP to be successful, this is evidenced by the prevalence of suicide ganking in relatively cheap, low-SP threshold ships. There are people who start a life of piracy from day one, simply because they enjoy that style of play. There are also people in High Sec who have been there since this game came out of beta. So, i'd say your point here is completely moot.

I'd also like to point out that i'm not a pirate, or out to prove anything. However from an objective standpoint, you are trying to restrict one style of play, via several new game mechanics, while directly pandering to another style of play.

You think it sounds really awesome because you are looking at it from only one side, the side of the policeman, which in this case is also nominally the high sec carebear. You think it would be awesome to have all of these tools to punish pirates and gankers, imprison them, remove SP or prevent them from training, alternatively be forced to suicide not only their ship, but their pod as well. You think it would be awesome to have unlimited kill rights on them, allowing you to jump on cheap kill mails while they are being concorded, an entirely risk free form of pvp for you. I understand that all these things sound awesome from one very particular point of view. I'm asking you to put yourself in the shoes of the ganker, or the pirate, and seriously consider it from that point of view.

Consider being prevented from playing at all for a period of time while imprisoned, there is nothing fun about not being able to play at all. Consider having your hard earned SP removed, this also isn't fun in any way if you are on the receiving end. Consider a Pirate player who has the ability to kill you with impunity due to some game mechanic, with the assistance of an NPC organization that can one shot you, you have no way to fight back, you simply die. How is this fun?

What you are in effect suggesting, is the removal of the pirate profession from eve completely, as it would no longer be viable.
Gussarde en Welle
Aliastra
Gallente Federation
#62 - 2012-10-31 20:23:36 UTC
Inquisitor Kitchner wrote:
Why dont we just make it so you instantly die if you commit a crime.

Not just in EVE, but anywhere!


Love your signature quote and choice of race, too!
Marvin Narville
The Scope
Gallente Federation
#63 - 2012-10-31 20:31:28 UTC
Tiberious Thessalonia wrote:
Gussarde en Welle wrote:
Tiberious Thessalonia wrote:


Many of the issues you brought up earlier will already be solved with the changes to bounties and the ability to sell killrights.


I think you might be right. I was just throwing the idea of police powers into the mix.


if you took away CONCORD and put policing in the hands of players I can guarantee you that acts of high-sec violence would both skyrocket and go unpunished for the most part.


Except that he isn't suggesting you take away CONCORD, just that we let players without negative security status shoot pirates with impunity, and apparently imprison other players for undefined periods of time, preventing them from all actions to include training their skill queue.

In fact this thread not only asks for a risk free high sec, it also seems to be requesting risk free pvp for carebears. This might just be a first.
Tiberious Thessalonia
True Slave Foundations
#64 - 2012-10-31 20:49:52 UTC
Marvin Narville wrote:
Tiberious Thessalonia wrote:
Gussarde en Welle wrote:
Tiberious Thessalonia wrote:


Many of the issues you brought up earlier will already be solved with the changes to bounties and the ability to sell killrights.


I think you might be right. I was just throwing the idea of police powers into the mix.


if you took away CONCORD and put policing in the hands of players I can guarantee you that acts of high-sec violence would both skyrocket and go unpunished for the most part.


Except that he isn't suggesting you take away CONCORD, just that we let players without negative security status shoot pirates with impunity, and apparently imprison other players for undefined periods of time, preventing them from all actions to include training their skill queue.

In fact this thread not only asks for a risk free high sec, it also seems to be requesting risk free pvp for carebears. This might just be a first.


If true that might be the dumbest idea I have ever heard in this game.
Nicolo da'Vicenza
Viziam
Amarr Empire
#65 - 2012-10-31 21:12:43 UTC
dismissed suggestion once OP described PvP as "griefing"
Riot Girl
You'll Cowards Don't Even Smoke Crack
#66 - 2012-10-31 21:19:45 UTC
How to improve EvE.

1. Make the game bad.
2. Punish players for playing a bad game.
3. Force players to be unable to play the bad game.
4. ????
5. Profit.
Gussarde en Welle
Aliastra
Gallente Federation
#67 - 2012-10-31 21:22:32 UTC
Marvin Narville wrote:


...apparently imprison other players for undefined periods of time, preventing them from all actions to include training their skill queue.

In fact this thread not only asks for a risk free high sec, it also seems to be requesting risk free pvp for carebears. This might just be a first.


Oh, the howls are shrill and the crying is voluminous. I never said what the periods of time would be, they would clearly be determined by some standard rule CCP would set, like 1 hour or 5 days or something like that. Please.
Marvin Narville
The Scope
Gallente Federation
#68 - 2012-10-31 21:32:58 UTC
Gussarde en Welle wrote:
Marvin Narville wrote:


...apparently imprison other players for undefined periods of time, preventing them from all actions to include training their skill queue.

In fact this thread not only asks for a risk free high sec, it also seems to be requesting risk free pvp for carebears. This might just be a first.


Oh, the howls are shrill and the crying is voluminous. I never said what the periods of time would be, they would clearly be determined by some standard rule CCP would set, like 1 hour or 5 days or something like that. Please.


There are no howls, or crying, simply a reasoned logical response. At any rate, the amount of time is actually irrelevant and I did say "undefined periods of time", so i'm well aware you never said what the periods of time would be. 1 Hour, or 5 days, either one is bad as it prevents another player from playing the game. This is actually one of the more absurd suggestions you made, and I am still not entirely convinced you aren't simply trolling.

Either way, the point isn't that the amount of time to be imprisoned needs "tweaking", simply that the idea is altogether a bad one.
Mara Pahrdi
The Order of Anoyia
#69 - 2012-10-31 22:42:44 UTC  |  Edited by: Mara Pahrdi
Gussarde en Welle wrote:
Roll Sizzle Beef wrote:

As if this game wasn't enough of a job? What next in ideas? Mandatory jury duty for those with high sec status? Pift, no.
Also SP loss? "WAT?"


Why not? There should be some consequence to being a criminal. You screw around long enough, and you're not smart about it, eventually it will become profitable for a cop to hunt you down, close out your assets and bust you down a few grades. It makes piracy a real RISK rather than something a bored kid does on a Tuesday night to people who are trying to really play the game. It makes piracy INTERESTING, because now you can't afford to get caught.

If evil pirates can team up, attack the prison and blow it up to free the inmates, why not? And of course policemen loose skillpoints too, if they cannot defend their detention site. I mean, failing this way deserves some kind of punishment, doesn't it?

Remove standings and insurance.

Gussarde en Welle
Aliastra
Gallente Federation
#70 - 2012-10-31 23:17:46 UTC  |  Edited by: Gussarde en Welle
Mara Pahrdi wrote:
Gussarde en Welle wrote:
Roll Sizzle Beef wrote:

As if this game wasn't enough of a job? What next in ideas? Mandatory jury duty for those with high sec status? Pift, no.
Also SP loss? "WAT?"


Why not? There should be some consequence to being a criminal. You screw around long enough, and you're not smart about it, eventually it will become profitable for a cop to hunt you down, close out your assets and bust you down a few grades. It makes piracy a real RISK rather than something a bored kid does on a Tuesday night to people who are trying to really play the game. It makes piracy INTERESTING, because now you can't afford to get caught.

If evil pirates can team up, attack the prison and blow it up to free the inmates, why not? And of course policemen loose skillpoints too, if they cannot defend their detention site. I mean, failing this way deserves some kind of punishment, doesn't it?


EXACTLY! See, not everyone is blind here! It would be awesome. Well, I think pirates would be able to have their own prisons. Constructing a prison would be expensive, or maybe it would be a PCS type affair. If a detention site is defeated, then you lose the benefit of running the prison. Police clones would be stationed at prisons as a home base. That makes being a cop high-stakes because it is in the interest of pirates to conquer the station.
Marvin Narville
The Scope
Gallente Federation
#71 - 2012-10-31 23:23:16 UTC
Mara Pahrdi wrote:

If evil pirates can team up, attack the prison and blow it up to free the inmates, why not? And of course policemen loose skillpoints too, if they cannot defend their detention site. I mean, failing this way deserves some kind of punishment, doesn't it?


This seems extremely gimmicky and prone to exploiting and or griefing, and i'm still not entirely sure what exactly is being accomplished in exchange. Also, it'd still result in periods of time where a player was unable to actually play the game. To avoid such a problem, you'd have to make the amount of time incredibly trivial, at which point the amount of effort to implement this becomes a waste.
Gussarde en Welle
Aliastra
Gallente Federation
#72 - 2012-11-01 00:06:11 UTC
Marvin Narville wrote:
Mara Pahrdi wrote:

If evil pirates can team up, attack the prison and blow it up to free the inmates, why not? And of course policemen loose skillpoints too, if they cannot defend their detention site. I mean, failing this way deserves some kind of punishment, doesn't it?


This seems extremely gimmicky and prone to exploiting and or griefing, and i'm still not entirely sure what exactly is being accomplished in exchange. Also, it'd still result in periods of time where a player was unable to actually play the game. To avoid such a problem, you'd have to make the amount of time incredibly trivial, at which point the amount of effort to implement this becomes a waste.


Like Tiberious said, maybe the new bountyhunting rules coming in Retribution will provide a clean fix for the problems I described. At the very least it will enable professional bounty hunters to more easily and better punish pirates. I was just mentioning a thought I had. It would be fun to have official police.
Mara Pahrdi
The Order of Anoyia
#73 - 2012-11-01 00:09:31 UTC
Marvin Narville wrote:
Mara Pahrdi wrote:

If evil pirates can team up, attack the prison and blow it up to free the inmates, why not? And of course policemen loose skillpoints too, if they cannot defend their detention site. I mean, failing this way deserves some kind of punishment, doesn't it?


This seems extremely gimmicky and prone to exploiting and or griefing, and i'm still not entirely sure what exactly is being accomplished in exchange. Also, it'd still result in periods of time where a player was unable to actually play the game. To avoid such a problem, you'd have to make the amount of time incredibly trivial, at which point the amount of effort to implement this becomes a waste.

It wouldn't work anyway. As someone already mentioned, you'd just suicide your clone and pop up in your clone station. Capsuleers are immune to this Smile.

Remove standings and insurance.

Gussarde en Welle
Aliastra
Gallente Federation
#74 - 2012-11-01 00:09:48 UTC
Roll Sizzle Beef wrote:


Capsule Police. Join concord. Can no longer work for empires privately. Only concord missions. Earn concord LP not related to incursion. Allows purchase of concord frigs cruisers and battleships that are balanced to empire navy ships. Free and fast location of any player under -5 in .5+ empire. Player concord ships can only be flown with temp skill when under Concord service.
villain perks? Concord players are legal targets to those under -5. Pirate LP in concord player death. Players should be able to side with a pirate corp properly like Sansha. The more crime you commit, the more LP.


This is also a really good way to do it. LP for Concord ships with easy location. And bounties.
Gussarde en Welle
Aliastra
Gallente Federation
#75 - 2012-11-01 00:11:50 UTC
Mara Pahrdi wrote:
Marvin Narville wrote:
Mara Pahrdi wrote:

If evil pirates can team up, attack the prison and blow it up to free the inmates, why not? And of course policemen loose skillpoints too, if they cannot defend their detention site. I mean, failing this way deserves some kind of punishment, doesn't it?


This seems extremely gimmicky and prone to exploiting and or griefing, and i'm still not entirely sure what exactly is being accomplished in exchange. Also, it'd still result in periods of time where a player was unable to actually play the game. To avoid such a problem, you'd have to make the amount of time incredibly trivial, at which point the amount of effort to implement this becomes a waste.

It wouldn't work anyway. As someone already mentioned, you'd just suicide your clone and pop up in your clone station. Capsuleers are immune to this Smile.


That's my point with the capture/arrest of clones/destruction of cloning facilities; also capsule neutralization tractor beams so you can snag a capsule and stop him from SD/jump cloning. Like handcuffs.
Tiberious Thessalonia
True Slave Foundations
#76 - 2012-11-01 10:58:09 UTC
Gussarde en Welle wrote:
Mara Pahrdi wrote:
Marvin Narville wrote:
Mara Pahrdi wrote:

If evil pirates can team up, attack the prison and blow it up to free the inmates, why not? And of course policemen loose skillpoints too, if they cannot defend their detention site. I mean, failing this way deserves some kind of punishment, doesn't it?


This seems extremely gimmicky and prone to exploiting and or griefing, and i'm still not entirely sure what exactly is being accomplished in exchange. Also, it'd still result in periods of time where a player was unable to actually play the game. To avoid such a problem, you'd have to make the amount of time incredibly trivial, at which point the amount of effort to implement this becomes a waste.

It wouldn't work anyway. As someone already mentioned, you'd just suicide your clone and pop up in your clone station. Capsuleers are immune to this Smile.


That's my point with the capture/arrest of clones/destruction of cloning facilities; also capsule neutralization tractor beams so you can snag a capsule and stop him from SD/jump cloning. Like handcuffs.


Just to point out, any game mechanic that prevents people from even having the chance at playing, for ANY unspecified amount of time, is bad.
Ghazu
#77 - 2012-11-01 11:05:22 UTC
Whoop Whoop Goons with badges

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984