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Creating Capsuleer Police

Author
Marvin Narville
The Scope
Gallente Federation
#21 - 2012-10-31 19:10:24 UTC
Roll Sizzle Beef wrote:
Gussarde en Welle wrote:
Riot Girl wrote:
How can you imprison a capsuleer? All they need to do is kill themselves and they have escaped jail.


Make a police tractor beam that locks a pod once a player ejects. The pods are stored in stasis aboard prison ships for x number of days or hourse where the characters SP is drained or locked.


You know what sucks about choices of morality in games? When one side is obviously way outclassed in rewards or punishment. If you want insanely severe consequences. You need equally insane rewards to risk it.
Otherwise why have a choice? RP is a horrible singular excuse to give yourself the short stick.



I think it boils down to this quite simply. If the OP cannot reasonably fathom being on the receiving end of his own suggestions, they are probably terrible suggestions. Thus, they are probably terrible suggestions.
Gussarde en Welle
Aliastra
Gallente Federation
#22 - 2012-10-31 19:11:32 UTC
Unsuccessful At Everything wrote:
Because a capsuleer police force mechanic wont be horribly abused at all, right?


Just like real life.
Gogela
Epic Ganking Time
CODE.
#23 - 2012-10-31 19:12:38 UTC
I like the idea of players policing highsec... but I think we should wait JUST a few months before seriously considering this. I'm super stoked for the killrights system and the bounty hunting system... and wardecs are already 1000 times better than they were a few months ago. Let's wait and see what happens in December! Restraint isn't my strong suit in most of these forum discussions usually... but I'm making an exception here because I think the stuff we have coming into the game with retributions is going to stir the pot quite a bit already. Big smile

Signatures should be used responsibly...

Gussarde en Welle
Aliastra
Gallente Federation
#24 - 2012-10-31 19:13:02 UTC  |  Edited by: Gussarde en Welle
Marvin Narville wrote:

Thus, they are probably terrible suggestions.


You're putting words in my mouth. I can see things being abused. But there needs to be a way for highsec players to push back against the legions of lowsec pirates and cost those people something. There is a severe game imbalance in favor of trolls and an established economy of older players who fill their bank accounts at the personal cost of newer players.

It would be wise for CCP to consider a way for this to be amended

It seems to me that you somehow dislike the idea of your character getting caught and busted down a few notches.
That's what it's like to be an outlaw in real life, Marvin. Why should such a life be consequence-free in Eve?
Vigilant
Vigilant's Vigilante's
#25 - 2012-10-31 19:16:38 UTC
Krixtal Icefluxor wrote:
Just make High Sec Gates remain inoperable for those with -3 and below Security Status.

It would at least make things more interesting.


Agree, this is easy fix. Also any clones in high security are non operational
Til security status improves. You want to be bad guy, stay in low/null.
Marvin Narville
The Scope
Gallente Federation
#26 - 2012-10-31 19:17:53 UTC
This is a PvP centric game, anything which imbalances, prevents, or even introduces a higher threshold to PvP is generally unhealthy. Even more so when it imposes penalties and restrictions which are detrimental to one play style, while being beneficial to another.

You are suggesting things which would impose massive and severe penalties on one play style, that of the pirate, while providing benefits to include risk free, guaranteed win PvP along with the ability to indefinitely prevent another subscriber from playing at all, while directly reversing work they've put into developing their characters skills in an irreversible fashion.

You are asking for an I.W.I.N. button for carebears, and the complete denial of another style of play via game mechanics.

Now then, please entertain me with arguments about why this is not a pvp centric game, or about how your suggestions are not aimed at doing precisely what I just described, and I will prove you wrong repeatedly.
Marvin Narville
The Scope
Gallente Federation
#27 - 2012-10-31 19:20:42 UTC  |  Edited by: Marvin Narville
Gussarde en Welle wrote:
Marvin Narville wrote:


I think it boils down to this quite simply. If the OP cannot reasonably fathom being on the receiving end of his own suggestions, they are probably terrible suggestions. Thus, they are probably terrible suggestions.


You're putting words in my mouth. I can see things being abused. But there needs to be a way for highsec players to push back against the legions of lowsec pirates and cost those people something. There is a severe game imbalance in favor of trolls.


When those lowsec pirates gank you, they are in turn killed by concord, there is already a cost. I am not putting words in your mouth, I am saying simply, ask yourself if you'd be perfectly fine with being on the receiving end of every suggestion you made as a highsec player.

Take every suggestion you made, replace the word "pirate" or "ganker" with "player policeman" or "carebear" or whatever term you like to use when labeling your own particular playstyle, and tell me if you still find them to be good ideas.
Gussarde en Welle
Aliastra
Gallente Federation
#28 - 2012-10-31 19:21:41 UTC
Marvin Narville wrote:
This is a PvP centric game, anything which imbalances, prevents, or even introduces a higher threshold to PvP is generally unhealthy. Even more so when it imposes penalties and restrictions which are detrimental to one play style, while being beneficial to another.


So you say. It seems to me that there's a lot more to the game than pewpew. That's why "carebears" exist. You play it like a PvP centric game; fine. You can play it that way. Clearly the "carebears" don't feel the same way.
KrakizBad
Section 8.
#29 - 2012-10-31 19:23:41 UTC
The criminal loses their ship and sec status. Not enough? Shoot them too.

Next you'll complain about bumping.
Gussarde en Welle
Aliastra
Gallente Federation
#30 - 2012-10-31 19:24:14 UTC
Marvin Narville wrote:

You are suggesting things which would impose massive and severe penalties on one play style, that of the pirate, while providing benefits to include risk free, guaranteed win PvP along with the ability to indefinitely prevent another subscriber from playing at all, while directly reversing work they've put into developing their characters skills in an irreversible fashion.



Currently there are NO real penalties to being a pirate. The bounty system is broken. There are too many pirates. Period.
Marvin Narville
The Scope
Gallente Federation
#31 - 2012-10-31 19:25:10 UTC
Gussarde en Welle wrote:
Marvin Narville wrote:

Thus, they are probably terrible suggestions.


You're putting words in my mouth. I can see things being abused. But there needs to be a way for highsec players to push back against the legions of lowsec pirates and cost those people something. There is a severe game imbalance in favor of trolls and an established economy of older players who fill their bank accounts at the personal cost of newer players.

It would be wise for CCP to consider a way for this to be amended

It seems to me that you somehow dislike the idea of your character getting caught and busted down a few notches.
That's what it's like to be an outlaw in real life, Marvin. Why should such a life be consequence-free in Eve?


Actually in real life, its not guaranteed that you will be instantaneously killed by omnipotent concord space ships every time you commit a crime. So that is a terrible analogy. Even if you were to wax philosophical on this idea, crime in real life does not necessarily equate to punishment, it is a risk which equates to the possibility of punishment. By your logic and application of this analogy, we should probably implement the ability to gank and allow for the possibility that if said ganker is quick enough or clever enough, they can simply escape altogether. Additionally, you could go further and add that if there are no witnesses, said ganker does not even take a hit to their security status, since no one saw it occur.
KrakizBad
Section 8.
#32 - 2012-10-31 19:27:45 UTC
Gussarde en Welle wrote:
Marvin Narville wrote:
This is a PvP centric game, anything which imbalances, prevents, or even introduces a higher threshold to PvP is generally unhealthy. Even more so when it imposes penalties and restrictions which are detrimental to one play style, while being beneficial to another.


So you say. It seems to me that there's a lot more to the game than pewpew. That's why "carebears" exist. You play it like a PvP centric game; fine. You can play it that way. Clearly the "carebears" don't feel the same way.

And if my style of play is killing carebears, who are you to tell me that's wrong?
Val'Dore
PlanetCorp InterStellar
#33 - 2012-10-31 19:27:47 UTC
As someone who has never been a pirate in EvE. This is a terrible idea.

My 'player police' plan is better in every way and perfectly viable in the current game.

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

Marvin Narville
The Scope
Gallente Federation
#34 - 2012-10-31 19:28:47 UTC
Gussarde en Welle wrote:
Marvin Narville wrote:
This is a PvP centric game, anything which imbalances, prevents, or even introduces a higher threshold to PvP is generally unhealthy. Even more so when it imposes penalties and restrictions which are detrimental to one play style, while being beneficial to another.


So you say. It seems to me that there's a lot more to the game than pewpew. That's why "carebears" exist. You play it like a PvP centric game; fine. You can play it that way. Clearly the "carebears" don't feel the same way.


Actually you are just using a terribly narrow definition of PvP, as it suits your argument. PvP stands for Player versus Player. When you mine something, and in turn go to sell it, that ore enters the market in direct competition against another players ore. Thus you are competing with said player, ie Player versus Player. When you earn an ISK, it devalues every other players ISK due to the mechanics of inflation and the market mechanics in Eve, again you are in effect engaging in Player versus Player activity.

In other words, carebears do engage in PvP, they simply avoid certain genres of PvP, most commonly they avoid the flavor involving ship combat with other players. This does not mean they do not PvP, or that the game is not PvP centric.
Natsett Amuinn
Caldari Provisions
Caldari State
#35 - 2012-10-31 19:29:12 UTC
Riot Girl wrote:
How can you imprison a capsuleer? All they need to do is kill themselves and they have escaped jail.

Not true according to the lore. A capuleer that worked for one of the faction navies abandoned his position and became a wanted fellon. It was a big deal for him to NOT die, because his clones were under guard.

He eventually sacrifices himself I believe, knowing that he would spend his time in prison.

There's such a thing as suicide watch.


Aside from that several of the things the OP listed are already in the game.
The flagging sytem is effectively "a record" of criminal activity.
The bounty system allows you free kill rights, as does one of those "activity records" IE FFA flag.
Money is digital; not physical, nor should you ever be able to "seize" someone's money.
Destroying a capsuleers clones is consider a major offense, and not even CONCORD is really allowed to do such a thing.

The new crimewatch and bounty system should provide all the means for people to "police" high sec.

Otherwise the OP can play Face of Mankind, a horribly boring sandbox game that's failed a couple of times already, if this is the sort of thing he's looking for.
Marvin Narville
The Scope
Gallente Federation
#36 - 2012-10-31 19:31:09 UTC
Vigilant wrote:
Krixtal Icefluxor wrote:
Just make High Sec Gates remain inoperable for those with -3 and below Security Status.

It would at least make things more interesting.


Agree, this is easy fix. Also any clones in high security are non operational
Til security status improves. You want to be bad guy, stay in low/null.


Agree, this is an easy fix.
Til Risk Averse status improves. If you want a completely risk free gaming environment, stay in a non pvp centric game.
Gussarde en Welle
Aliastra
Gallente Federation
#37 - 2012-10-31 19:31:10 UTC
KrakizBad wrote:
Gussarde en Welle wrote:
Marvin Narville wrote:
This is a PvP centric game, anything which imbalances, prevents, or even introduces a higher threshold to PvP is generally unhealthy. Even more so when it imposes penalties and restrictions which are detrimental to one play style, while being beneficial to another.


So you say. It seems to me that there's a lot more to the game than pewpew. That's why "carebears" exist. You play it like a PvP centric game; fine. You can play it that way. Clearly the "carebears" don't feel the same way.

And if my style of play is killing carebears, who are you to tell me that's wrong?


It's not wrong. The more you do it in police controlled territories, the more you will just run the risk of serious loss. It makes it fun. Now you can pop carebears and run from the cops, like a real pirate.
Marvin Narville
The Scope
Gallente Federation
#38 - 2012-10-31 19:35:01 UTC
Gussarde en Welle wrote:
KrakizBad wrote:
Gussarde en Welle wrote:
Marvin Narville wrote:
This is a PvP centric game, anything which imbalances, prevents, or even introduces a higher threshold to PvP is generally unhealthy. Even more so when it imposes penalties and restrictions which are detrimental to one play style, while being beneficial to another.


So you say. It seems to me that there's a lot more to the game than pewpew. That's why "carebears" exist. You play it like a PvP centric game; fine. You can play it that way. Clearly the "carebears" don't feel the same way.

And if my style of play is killing carebears, who are you to tell me that's wrong?


It's not wrong. The more you do it in police controlled territories, the more you will just run the risk of serious loss. It makes it fun. Now you can pop carebears and run from the cops, like a real pirate.


Actually, under the current mechanics, you can't run from the cops, thus the term "suicide gank" In addition, per suggestions concering making High Sec Gates inoperable once you dip below a certain security status, pirates wouldn't be able to "pop carebears" at all, much less run from cops once they popped said carebear. In other words, it doesn't make it fun, it makes it impossible via game mechanic.
Gussarde en Welle
Aliastra
Gallente Federation
#39 - 2012-10-31 19:40:37 UTC
Marvin Narville wrote:
Gussarde en Welle wrote:
KrakizBad wrote:
Gussarde en Welle wrote:
Marvin Narville wrote:
This is a PvP centric game, anything which imbalances, prevents, or even introduces a higher threshold to PvP is generally unhealthy. Even more so when it imposes penalties and restrictions which are detrimental to one play style, while being beneficial to another.


So you say. It seems to me that there's a lot more to the game than pewpew. That's why "carebears" exist. You play it like a PvP centric game; fine. You can play it that way. Clearly the "carebears" don't feel the same way.

And if my style of play is killing carebears, who are you to tell me that's wrong?


It's not wrong. The more you do it in police controlled territories, the more you will just run the risk of serious loss. It makes it fun. Now you can pop carebears and run from the cops, like a real pirate.


Actually, under the current mechanics, you can't run from the cops, thus the term "suicide gank" In addition, per suggestions concering making High Sec Gates inoperable once you dip below a certain security status, pirates wouldn't be able to "pop carebears" at all, much less run from cops once they popped said carebear. In other words, it doesn't make it fun, it makes it impossible via game mechanic.


You have an amazing way of conflating arguments. You wouldn't need the police powers if high-sec gates can be locked, that's what those posters are saying. It would be awesome. Then carebears that want big profit have to risk lowsec but can be assured that no goons will be ruining their day if they work in highsec.



Krixtal Icefluxor
INLAND EMPIRE Galactic
#40 - 2012-10-31 19:41:57 UTC
Marvin Narville wrote:



That's actually just a stealthy way of saying "lets prevent suicide ganking and further reduce risk in High Sec", and



My +5 Sec didn't prevent me from ganking Botting Icers.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882