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Creating Capsuleer Police

Author
Tubrug1
School of Applied Knowledge
Caldari State
#41 - 2012-10-31 19:43:04 UTC
Gussarde en Welle wrote:
So I know that there are changes coming to the bounty hunting and crime system - but I'm not entirely sure that this will change the dynamics of the game significantly.

Might CCP consider introducing the following elements of the game?:

A. A database of criminals maintained by capsuleers - criminal record
1. Police can obtain unlimited kill rights on capsuleer pirates and organizations (perhaps even gain CONCORD security status for doing so)
2. Some way that PC financial assets and clone facilities in highsec can be destroyed or seized by police
2a. perhaps a banking system where physical money is stored somehow?
2b. A way to physically arrest a podded capsuleer and detain them?
3. A way to "punish" capsuleers if finally caught. Like a permanent deduction in SP and "imprisonment" commensurate with criminal record.
4. Association with pirates eventually causes a loss in security status. Suicide ganking in highsec should be made illegal somehow. Perhaps other players (police) can track these associations and enter them into the criminal record. Eventually a "Judge" could review them

These changes would add a whole new dimension to the game.



Obvious troll is obvious.
KrakizBad
Section 8.
#42 - 2012-10-31 19:44:18 UTC
Gussarde en Welle wrote:
You have an amazing way of conflating arguments. You wouldn't need the police powers if high-sec gates can be locked, that's what those posters are saying. It would be awesome. Then carebears that want big profit have to risk lowsec but can be assured that no goons will be ruining their day if they work in highsec.

So then you would support removing all mining, incursions and missions from empire if this idiocy was implemented, right?
Ranger 1
Ranger Corp
Vae. Victis.
#43 - 2012-10-31 19:44:39 UTC  |  Edited by: Ranger 1
Riot Girl wrote:
How can you imprison a capsuleer? All they need to do is kill themselves and they have escaped jail.

Ahhh, but if you didn't allow them to kill themselves... think of the RP possibilities.

"Honey, I see you are logged into EVE, but why are you staring at a wall in your Captains Quarters".

"Well sweetie, I broke the law too many times and now I'm under house arrest. I have to serve 3 months and the time only ticks down while I'm logged in and at the keyboard."

.... long pause ....

"Mother was right about you...." Wife walks away muttering something about arranging an intervention.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Gussarde en Welle
Aliastra
Gallente Federation
#44 - 2012-10-31 19:48:29 UTC
KrakizBad wrote:
Gussarde en Welle wrote:
You have an amazing way of conflating arguments. You wouldn't need the police powers if high-sec gates can be locked, that's what those posters are saying. It would be awesome. Then carebears that want big profit have to risk lowsec but can be assured that no goons will be ruining their day if they work in highsec.

So then you would support removing all mining, incursions and missions from empire if this idiocy was implemented, right?


I actually don't support this idea that much, it's just an interesting way of getting around the police powers. I really prefer the police powers idea, with vast police incursions into Goon space, decimating their assets and sweeping systems clean of their presence. It would make being a pirate exciting! Imagine the risks!
KrakizBad
Section 8.
#45 - 2012-10-31 19:51:47 UTC
Gussarde en Welle wrote:
KrakizBad wrote:
Gussarde en Welle wrote:
You have an amazing way of conflating arguments. You wouldn't need the police powers if high-sec gates can be locked, that's what those posters are saying. It would be awesome. Then carebears that want big profit have to risk lowsec but can be assured that no goons will be ruining their day if they work in highsec.

So then you would support removing all mining, incursions and missions from empire if this idiocy was implemented, right?


I actually don't support this idea that much, it's just an interesting way of getting around the police powers. I really prefer the police powers idea, with vast police incursions into Goon space, decimating their assets and sweeping systems clean of their presence. It would make being a pirate exciting! Imagine the risks!

Way too much typing just to say 'grrr gooooooooon'
Gussarde en Welle
Aliastra
Gallente Federation
#46 - 2012-10-31 19:52:59 UTC
KrakizBad wrote:

Way too much typing just to say 'grrr gooooooooon'


Naw. I like the goons. There's just too many of them.
Marvin Narville
The Scope
Gallente Federation
#47 - 2012-10-31 19:53:25 UTC  |  Edited by: Marvin Narville
Gussarde en Welle wrote:


You have an amazing way of conflating arguments. You wouldn't need the police powers if high-sec gates can be locked, that's what those posters are saying. It would be awesome. Then carebears that want big profit have to risk lowsec but can be assured that no goons will be ruining their day if they work in highsec.





To begin with, i'll repeat myself, as you've proven one of my points. If you make high sec gates inoperable once pirates have dropped below a certain security status, they won't be able to pop carebears at all, since they can't get into highsec at all. I'll expand upon this idea, and point out that once again with no room for debate, you are putting forth suggestions which would severely limit or otherwise remove the ability for certain players to continue their preferred style of play. It would be awesome if you are a carebear, it would be exceedingly less awesome if you enjoy ganking or piracy, as your style of play has just been effectively removed.

Also, you must be new, since you seem to think you need to go to lowsec to make a big profit. Under current game mechanics, you can actually make quite a tidy profit risk free in high sec.

I'm not conflating arguments, contorting arguments, twisting words, or anything of the sort. I'm quite simply pointing out that you are suggesting a style of play be restricted and penalized severely, or prevented completely, to the direct benefit of another style of play. You are asking for unlimited kill rights, the ability to deny control of other peoples characters, the ability to remove SP from those characters permanently, and now the ability to deny them access to entire areas of the game completely. Please let me know where i've gotten something wrong, i'll readily go back and quote your exact words to support everything I just said.
Ranger 1
Ranger Corp
Vae. Victis.
#48 - 2012-10-31 19:59:41 UTC
More control in the hands of the players = Good.

However none of the mechanics discussed in this thread are even remotely feasable. They can either be exploited, or completely irradicate entire legitimate professions from the game.

Remember piracy, theft, suicide ganking and most other "criminal" activity in the game is an entirely legitimate profession for an EVE character to follow.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Krixtal Icefluxor
INLAND EMPIRE Galactic
#49 - 2012-10-31 20:01:53 UTC  |  Edited by: Krixtal Icefluxor
Marvin Narville wrote:
[ and now the ability to deny them access to entire areas of the game completely.


So, it is impossible to grind up to -3, you are saying.

Let's be clear here.

edit: missing punctuation.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Gussarde en Welle
Aliastra
Gallente Federation
#50 - 2012-10-31 20:02:10 UTC  |  Edited by: Gussarde en Welle
Marvin Narville wrote:
Gussarde en Welle wrote:


You have an amazing way of conflating arguments. You wouldn't need the police powers if high-sec gates can be locked, that's what those posters are saying. It would be awesome. Then carebears that want big profit have to risk lowsec but can be assured that no goons will be ruining their day if they work in highsec.





To begin with, i'll repeat myself, as you've proven one of my points. If you make high sec gates inoperable once pirates have dropped below a certain security status, they won't be able to pop carebears at all, since they can't get into highsec at all. I'll expand upon this idea, and point out that once again with no room for debate, you are putting forth suggestions which would severely limit or otherwise remove the ability for certain players to continue their preferred style of play. It would be awesome if you are a carebear, it would be exceedingly less awesome if you enjoy ganking or piracy, as your style of play has just been effectively removed.

Also, you must be new, since you seem to think you need to go to lowsec to make a big profit. Under current game mechanics, you can actually make quite a tidy profit risk free in high sec.

I'm not conflating arguments, contorting arguments, twisting words, or anything of the sort. I'm quite simply pointing out that you are suggesting a style of play be restricted and penalized severely, or prevented completely, to the direct benefit of another style of play. You are asking for unlimited kill rights, the ability to deny control of other peoples characters, the ability to remove SP from those characters permanently, and now the ability to deny them access to entire areas of the game completely. Please let me know where i've gotten something wrong, i'll readily go back and quote your exact words to support everything I just said.


Things you have Gotten Wrong: For Marvin

1. I advocate increased police powers OR
2. Restricted gate access to negative security players. Not BOTH 1 and 2.
3. Any penalties for truly getting caught as a criminal (if you SD your pod before you get tractored, and still have a good clone, you can't get caught!) would be temporary. You can regain SP, rebuild ISK, whatever, after the sentence is over. Maybe it should be imprisonment and you just can't train SP or access the market during that period. Something like that.
4. (and most important) If you're a big, bad, pirate bada$$, you can gank other people in lowsec who are busy mining or whatever, like a real "man". Show other experienced players what you're made of. Not noobs or dedicated miners/traders that can't defend themselves. If you want to gank peaceful characters in high-sec, eventually it will become harder to do so. That seems fair to me.

Wouldn't it be awesome for you to have to run from a legit bouny hunter, chasing you down, camping you out, drilling down your assets, just like narc agents and the ATF do to drug dealers in the US? That sounds awesome to me. It makes crime really fun and challenging.
Adeleda Adoudel
Federal Navy Academy
Gallente Federation
#51 - 2012-10-31 20:10:33 UTC
Eve is such a respectable game. I can see this in no way being abused by pod pilots. Big smile
Solstice Project
Sebiestor Tribe
Minmatar Republic
#52 - 2012-10-31 20:11:26 UTC
This crap can only come from a guy who has absolutely no clue about how things work.

Congratulations. *shakeshead*
Gussarde en Welle
Aliastra
Gallente Federation
#53 - 2012-10-31 20:13:28 UTC
Adeleda Adoudel wrote:
Eve is such a respectable game. I can see this in no way being abused by pod pilots. Big smile


Just like real life.
Oggat
The Adam's Family
#54 - 2012-10-31 20:14:05 UTC
Adeleda Adoudel wrote:
Eve is such a respectable game. I can see this in no way being abused by pod pilots. Big smile


Judge Mittani

This should end wel.
KrakizBad
Section 8.
#55 - 2012-10-31 20:14:40 UTC
Gussarde en Welle wrote:
grr goons

Noobs have starter systems where they can't be ganked. Or did you really mean all carebears?
Tiberious Thessalonia
True Slave Foundations
#56 - 2012-10-31 20:14:50 UTC
Gussarde en Welle wrote:

*snip*
4. (and most important) If you're a big, bad, pirate bada$$, you can gank other people in lowsec who are busy mining or whatever, like a real "man". Show other experienced players what you're made of. Not noobs or dedicated miners/traders that can't defend themselves. If you want to gank peaceful characters in high-sec, eventually it will become harder to do so. That seems fair to me.

Wouldn't it be awesome for you to have to run from a legit bouny hunter, chasing you down, camping you out, drilling down your assets, just like narc agents and the ATF do to drug dealers in the US? That sounds awesome to me. It makes crime really fun and challenging.


Noobs are already protected. You cannot gank noobs in noob systems with impunity.

Unless you are claiming all of hi-sec is noob space?

Dedicated traders are invincible because they do not undock. Dedicated miners, well.. if they haven't got the ships to fight back in, that's their own fault, to be perfectly honest.

Your ideas about locking down pirates so that they cant play is bad game design.

Many of the issues you brought up earlier will already be solved with the changes to bounties and the ability to sell killrights.
dethleffs
Immortalis Inc.
Shadow Cartel
#57 - 2012-10-31 20:15:48 UTC
Gussarde en Welle wrote:
.. but I'm not entirely sure that this will change the dynamics of the game significantly.
[...]


Maybe CCP doesn't want the dynamics of the game to change significantly. In fact they said as much as wanting the new system to stay the same as much as they could make it (sorry if this has already been brought up).

If you want police, make your own and stop thinking you need to rely on CCPs powers to help you. Everything in this game is possible as long as you try hard enough.
Gussarde en Welle
Aliastra
Gallente Federation
#58 - 2012-10-31 20:16:00 UTC
Tiberious Thessalonia wrote:


Many of the issues you brought up earlier will already be solved with the changes to bounties and the ability to sell killrights.


I think you might be right. I was just throwing the idea of police powers into the mix.
Tiberious Thessalonia
True Slave Foundations
#59 - 2012-10-31 20:18:11 UTC
Gussarde en Welle wrote:
Tiberious Thessalonia wrote:


Many of the issues you brought up earlier will already be solved with the changes to bounties and the ability to sell killrights.


I think you might be right. I was just throwing the idea of police powers into the mix.


if you took away CONCORD and put policing in the hands of players I can guarantee you that acts of high-sec violence would both skyrocket and go unpunished for the most part.
Inquisitor Kitchner
The Executives
#60 - 2012-10-31 20:21:38 UTC
Why dont we just make it so you instantly die if you commit a crime.

Not just in EVE, but anywhere!

"If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli