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Creating Capsuleer Police

Author
Gussarde en Welle
Aliastra
Gallente Federation
#1 - 2012-10-31 18:36:54 UTC
So I know that there are changes coming to the bounty hunting and crime system - but I'm not entirely sure that this will change the dynamics of the game significantly.

Might CCP consider introducing the following elements of the game?:

A. A database of criminals maintained by capsuleers - criminal record
1. Police can obtain unlimited kill rights on capsuleer pirates and organizations (perhaps even gain CONCORD security status for doing so)
2. Some way that PC financial assets and clone facilities in highsec can be destroyed or seized by police
2a. perhaps a banking system where physical money is stored somehow?
2b. A way to physically arrest a podded capsuleer and detain them?
3. A way to "punish" capsuleers if finally caught. Like a permanent deduction in SP and "imprisonment" commensurate with criminal record.
4. Association with pirates eventually causes a loss in security status. Suicide ganking in highsec should be made illegal somehow. Perhaps other players (police) can track these associations and enter them into the criminal record. Eventually a "Judge" could review them

These changes would add a whole new dimension to the game.

Karrl Tian
Doomheim
#2 - 2012-10-31 18:41:54 UTC
Ank? Is that you?
Xercodo
Cruor Angelicus
#3 - 2012-10-31 18:42:35 UTC
This sounds too much like the way they put the "shares" systems into corporations with corporate voting and a dividend system to make it feel like a real corporation when in reality no one ever uses the dividend system and the CEO tends to keep all the shares to insta-vote wars (back before Inferno fixed that)

The Drake is a Lie

Gussarde en Welle
Aliastra
Gallente Federation
#4 - 2012-10-31 18:43:14 UTC
Karrl Tian wrote:
Ank? Is that you?


Nope. New player.
Kult Altol
The Safe Space
#5 - 2012-10-31 18:43:29 UTC
I like the ideas

inb4 all the mining bumpers and bitter vets against change.

[u]Can't wait untill when Eve online is Freemium.[/u] WiS only 10$, SP booster for one month 15$, DPS Boost 2$, EHP Boost 2$ Real money trading hub! Cosmeitic ship skins 15$ --> If you don't [u]pay **[/u]for a product, you ARE the [u]**product[/u].

Roll Sizzle Beef
Space Mutiny
#6 - 2012-10-31 18:44:18 UTC  |  Edited by: Roll Sizzle Beef
Gussarde en Welle wrote:
So I know that there are changes coming to the bounty hunting and crime system - but I'm not entirely sure that this will change the dynamics of the game significantly.

Might CCP consider introducing the following elements of the game?:

A. A database of criminals maintained by capsuleers - criminal record
1. Police can obtain unlimited kill rights on capsuleer pirates and organizations (perhaps even gain CONCORD security status for doing so)
2. Some way that PC financial assets and clone facilities in highsec can be destroyed or seized by police
2a. perhaps a banking system where physical money is stored somehow?
2b. A way to physically arrest a podded capsuleer and detain them?
3. A way to "punish" capsuleers if finally caught. Like a permanent deduction in SP and "imprisonment" commensurate with criminal record.
4. Association with pirates eventually causes a loss in security status. Suicide ganking in highsec should be made illegal somehow. Perhaps other players (police) can track these associations and enter them into the criminal record. Eventually a "Judge" could review them


As if this game wasn't enough of a job? What next in ideas? Mandatory jury duty for those with high sec status? Pift, no.
Also SP loss? "WAT?"

Capsule Police. Join concord. Can no longer work for empires privately. Only concord missions. Earn concord LP not related to incursion. Allows purchase of concord frigs cruisers and battleships that are balanced to empire navy ships. Free and fast location of any player under -5 in .5+ empire. Player concord ships can only be flown with temp skill when under Concord service.
villain perks? Concord players are legal targets to those under -5. Pirate LP in concord player death. Players should be able to side with a pirate corp properly like Sansha. The more crime you commit, the more LP.
Gussarde en Welle
Aliastra
Gallente Federation
#7 - 2012-10-31 18:49:47 UTC
Roll Sizzle Beef wrote:

As if this game wasn't enough of a job? What next in ideas? Mandatory jury duty for those with high sec status? Pift, no.
Also SP loss? "WAT?"


Why not? There should be some consequence to being a criminal. You screw around long enough, and you're not smart about it, eventually it will become profitable for a cop to hunt you down, close out your assets and bust you down a few grades. It makes piracy a real RISK rather than something a bored kid does on a Tuesday night to people who are trying to really play the game. It makes piracy INTERESTING, because now you can't afford to get caught.
Marvin Narville
The Scope
Gallente Federation
#8 - 2012-10-31 18:52:43 UTC
Gussarde en Welle wrote:
So I know that there are changes coming to the bounty hunting and crime system - but I'm not entirely sure that this will change the dynamics of the game significantly.

Might CCP consider introducing the following elements of the game?:

A. A database of criminals maintained by capsuleers - criminal record
1. Police can obtain unlimited kill rights on capsuleer pirates and organizations (perhaps even gain CONCORD security status for doing so)
2. Some way that PC financial assets and clone facilities in highsec can be destroyed or seized by police
2a. perhaps a banking system where physical money is stored somehow?
2b. A way to physically arrest a podded capsuleer and detain them?
3. A way to "punish" capsuleers if finally caught. Like a permanent deduction in SP and "imprisonment" commensurate with criminal record.
4. Association with pirates eventually causes a loss in security status. Suicide ganking in highsec should be made illegal somehow. Perhaps other players (police) can track these associations and enter them into the criminal record. Eventually a "Judge" could review them

These changes would add a whole new dimension to the game.



A. You can already do this if you really want to? Database tools are in no short supply
1. If you want unlimited kill rights, you could just as soon allow full blown PvP in High Sec. I could see this possibly working in some form IF Concord did not assist player police. Otherwise your just asking for free kills and risk free, imbalanced PvP.
2. This would have to be a double edged sword, ie "pirates" and "criminals" having the ability to destroy financial assets, clone facilities etc, and either way is probably a bad idea.
2a. Why? Seems like a bad idea on the face of it, although i'm being forced to make lots of assumptions about why you even want it.
2b. Just..No. Preventing someone from playing the game via detention would be absolutely no fun for the detainee, and I can't imagine it'd be terribly enjoyable for the player police either.
3. The carebear is strong in you, once again on an equal playing field, these criminals would need reliable ways to permanently reduce the SP of other players, and perhaps kidnap them and hold them for ransom deep within nullsec, but I imagine that suddenly sounds like a terrible idea to you :)
4. Suicide ganking is technically already illegal in High Sec, otherwise it'd probably just be called ganking, since it'd be legal, and concord wouldn't come kill you? I'm guessing you are proposing it simply be prevented altogether via some silly game mechanic, at which point what need is there for police.

It sounds as if you are trying to implement a mechanic which would prevent pirates, suicide gankers, and pvpers in general from engaging others in non-consensual pvp, while at the same time, ironically championing a system in which you could engage them in not only non-consensual but also entirely risk and consequence free PvP.

Additionally you are requesting the ability to permanently remove some of their SP and prevent them from playing the game altogether for undefined periods of time, amongst other punitive and poorly thought out measures.

tl;dr No.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#9 - 2012-10-31 18:55:49 UTC
Just make High Sec Gates remain inoperable for those with -3 and below Security Status.

It would at least make things more interesting.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Riot Girl
You'll Cowards Don't Even Smoke Crack
#10 - 2012-10-31 18:55:50 UTC
How can you imprison a capsuleer? All they need to do is kill themselves and they have escaped jail.
Gutuie
#11 - 2012-10-31 18:56:59 UTC
this idea sound like patriotic act +ACTA whats next guantanamo and surender credit cards?
Krixtal Icefluxor
INLAND EMPIRE Galactic
#12 - 2012-10-31 18:57:09 UTC
Roll Sizzle Beef wrote:
Gussarde en Welle wrote:
So I know that there are changes coming to the bounty hunting and crime system - but I'm not entirely sure that this will change the dynamics of the game significantly.

Might CCP consider introducing the following elements of the game?:

A. A database of criminals maintained by capsuleers - criminal record
1. Police can obtain unlimited kill rights on capsuleer pirates and organizations (perhaps even gain CONCORD security status for doing so)
2. Some way that PC financial assets and clone facilities in highsec can be destroyed or seized by police
2a. perhaps a banking system where physical money is stored somehow?
2b. A way to physically arrest a podded capsuleer and detain them?
3. A way to "punish" capsuleers if finally caught. Like a permanent deduction in SP and "imprisonment" commensurate with criminal record.
4. Association with pirates eventually causes a loss in security status. Suicide ganking in highsec should be made illegal somehow. Perhaps other players (police) can track these associations and enter them into the criminal record. Eventually a "Judge" could review them


As if this game wasn't enough of a job? What next in ideas? Mandatory jury duty for those with high sec status? Pift, no.
Also SP loss? "WAT?"

Capsule Police. Join concord. Can no longer work for empires privately. Only concord missions. Earn concord LP not related to incursion. Allows purchase of concord frigs cruisers and battleships that are balanced to empire navy ships. Free and fast location of any player under -5 in .5+ empire. Player concord ships can only be flown with temp skill when under Concord service.
villain perks? Concord players are legal targets to those under -5. Pirate LP in concord player death. Players should be able to side with a pirate corp properly like Sansha. The more crime you commit, the more LP.


Indeed this is a case of "overthinking".

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Gussarde en Welle
Aliastra
Gallente Federation
#13 - 2012-10-31 18:58:38 UTC
Krixtal Icefluxor wrote:
Just make High Sec Gates remain inoperable for those with -3 and below Security Status.

It would at least make things more interesting.


That's actually interesting. It would generate places where bounty hunters would have serious challenges getting into lowsec.
Gussarde en Welle
Aliastra
Gallente Federation
#14 - 2012-10-31 19:01:09 UTC
Riot Girl wrote:
How can you imprison a capsuleer? All they need to do is kill themselves and they have escaped jail.


Make a police tractor beam that locks a pod once a player ejects. The pods are stored in stasis aboard prison ships for x number of days or hourse where the characters SP is drained or locked.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#15 - 2012-10-31 19:02:37 UTC
Pods can self destruct.
Marvin Narville
The Scope
Gallente Federation
#16 - 2012-10-31 19:05:38 UTC
Gussarde en Welle wrote:
Krixtal Icefluxor wrote:
Just make High Sec Gates remain inoperable for those with -3 and below Security Status.

It would at least make things more interesting.


That's actually interesting. It would generate places where bounty hunters would have serious challenges getting into lowsec.



That's actually just a stealthy way of saying "lets prevent suicide ganking and further reduce risk in High Sec", and therefore not terribly interesting at all. It would generate places where pirates would have impossible challenges getting into highsec. (Read, as in you've just implemented yet another game mechanic to prevent pvp in high sec).
Marvin Narville
The Scope
Gallente Federation
#17 - 2012-10-31 19:07:17 UTC
Gussarde en Welle wrote:
Riot Girl wrote:
How can you imprison a capsuleer? All they need to do is kill themselves and they have escaped jail.


Make a police tractor beam that locks a pod once a player ejects. The pods are stored in stasis aboard prison ships for x number of days or hourse where the characters SP is drained or locked.


Make a pirate tractor beam that locks a pod once a player ejects. The pods are stored in stasis aboard pirate ships for x number of days or hourse where the characters SP is drained or locked.
Unsuccessful At Everything
The Troll Bridge
#18 - 2012-10-31 19:07:31 UTC
Because a capsuleer police force mechanic wont be horribly abused at all, right?

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Roll Sizzle Beef
Space Mutiny
#19 - 2012-10-31 19:08:04 UTC  |  Edited by: Roll Sizzle Beef
Gussarde en Welle wrote:
Riot Girl wrote:
How can you imprison a capsuleer? All they need to do is kill themselves and they have escaped jail.


Make a police tractor beam that locks a pod once a player ejects. The pods are stored in stasis aboard prison ships for x number of days or hourse where the characters SP is drained or locked.


You know what sucks about choices of morality in games? When one side is obviously way outclassed in rewards or punishment. If you want insanely severe consequences. You need equally insane rewards to risk it.
Otherwise why have a choice? RP is a horrible singular excuse to give yourself the short stick.
Gussarde en Welle
Aliastra
Gallente Federation
#20 - 2012-10-31 19:08:52 UTC
Marvin Narville wrote:


1. If you want unlimited kill rights, you could just as soon allow full blown PvP in High Sec. I could see this possibly working in some form IF Concord did not assist player police. Otherwise your just asking for free kills and risk free, imbalanced PvP.


That's what nullsec is for. Pirates can kill pirates if they want. If you want to greif players who are really playing the game and not being little anarchist trolls, risk is required.

Marvin Narville wrote:

2. This would have to be a double edged sword, ie "pirates" and "criminals" having the ability to destroy financial assets, clone facilities etc, and either way is probably a bad idea.
[/quotes]

Not really.

Marvin Narville wrote:

2b. Just..No. Preventing someone from playing the game via detention would be absolutely no fun for the detainee, and I can't imagine it'd be terribly enjoyable for the player police either.


It's not fun when players not interested get ganked while they're out having fun and lose expensive ships to jerks who could care less. Player police? Are you kidding? I would love to have huge prison ships full of other players characters, getting SP drained and losing game time because they got caught.

Marvin Narville wrote:

3. The carebear is strong in you, once again on an equal playing field, these criminals would need reliable ways to permanently reduce the SP of other players, and perhaps kidnap them and hold them for ransom deep within nullsec, but I imagine that suddenly sounds like a terrible idea to you :)


Why not? Ransoming sounds interesting. A game where everyone is an a$$hat pirate is equally as lame as one where no one is.

[quote=Marvin Narville]
It sounds as if you are trying to implement a mechanic which would prevent pirates, suicide gankers, and pvpers in general from engaging others in non-consensual pvp, while at the same time, ironically championing a system in which you could engage them in not only non-consensual but also entirely risk and consequence free PvP.


Not prevent. I am advocating for an increased cost to doing so. Make crime risky! That's why it's called crime.


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