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Team Super Friends - Bounty Hunting Feedback & Much more

First post
Author
Drakan Grimo
Original Carebears
#41 - 2012-10-26 16:59:20 UTC
Actually I'm ratting in a Belt. I Think that the drone velocity it's too slow. If I clear a belt and I have dinstant wrecks those drone will salvage in too much time. Same thing is for mission i guess.
Meanwhile I'll check other improvements. 0/
Good job CCP. as usual ^_*
Dread Pirate Pete
Doomheim
#42 - 2012-10-26 17:08:16 UTC
So CCP, what is your goal for the MJD? What purpose did you intent it to fill when you came up with it? The looong spool up and cool down and sig increase and battleship only seem to indicate you believe it to be a really powerful ability.

I don't really see it. Perhaps because I dont fly the big slow ships? But wont frig warp-ins make this module a pointless gimmic? I can see many useful tactics for it, but not when it comes prenerfed 4 times.

So what is your vision for it? Understanding your intentions would help greatly in providing relevant feedback.
jolanai
The Scope
Gallente Federation
#43 - 2012-10-26 18:13:27 UTC
So, I tested the hell out of that MJD - it's great but a tiny bit OP in the "getting away" department. Even with a focused point from a broadsword on me, I Was able to use it and get away. HRm.
Max Kolonko
Caldari Provisions
Caldari State
#44 - 2012-10-26 19:17:25 UTC
One word to describe the new MJD graphic effect? ORGASMIC :)

Also, love what You did with combat messages :D
Max Kolonko
Caldari Provisions
Caldari State
#45 - 2012-10-26 19:17:57 UTC
jolanai wrote:
So, I tested the hell out of that MJD - it's great but a tiny bit OP in the "getting away" department. Even with a focused point from a broadsword on me, I Was able to use it and get away. HRm.


maybe it is still buggy?
Max Kolonko
Caldari Provisions
Caldari State
#46 - 2012-10-26 19:27:05 UTC
New "Inventory" category.

PROS:
I can finally get to shipps / hangar / cargo with ease


CONS: once I open it, where is the navigation tree?
CCP Paradox
#47 - 2012-10-26 19:35:19 UTC
Max Kolonko wrote:
New "Inventory" category.

PROS:
I can finally get to shipps / hangar / cargo with ease


CONS: once I open it, where is the navigation tree?


Please post here, https://forums.eveonline.com/default.aspx?g=posts&t=164037&find=unread
This is where you can ask about the Inventory changes :)

CCP Paradox | EVE QA | Team Phenomenon

Space Magician

Bubanni
Corus Aerospace
#48 - 2012-10-26 20:48:49 UTC
Why don\t you add the ability to make custom folders that could act like containers, you can then name it... put items in it and so on... it's basicly like the filters... except how it should have been :)

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

CCP Tuxford
C C P
C C P Alliance
#49 - 2012-10-26 22:14:11 UTC
jolanai wrote:
So, I tested the hell out of that MJD - it's great but a tiny bit OP in the "getting away" department. Even with a focused point from a broadsword on me, I Was able to use it and get away. HRm.


The first version of this module used the normal warping mechanics where we got stuff like warp scrambling for free. We decided that that implementation wasn't acceptable so we decided on an actual jump. The version you have on Duality is the most simple version of that functionality with no restrictions checked in so that graphics could start working on the effect (and holy **** did they do a good job).

Short story, MJD has no activation restrictions yet.

https://gate.eveonline.com/Profile/CCP%20Tuxford/StatusUpdates

Sentinel zx
#50 - 2012-10-26 22:27:11 UTC
will there be a timer for MJD, that i can see when i can use it again??
CCP Tuxford
C C P
C C P Alliance
#51 - 2012-10-26 22:29:35 UTC
Sentinel zx wrote:
will there be a timer for MJD, that i can see when i can use it again??

No, but that is a really excellent idea and we should just do it.

https://gate.eveonline.com/Profile/CCP%20Tuxford/StatusUpdates

Gilbaron
The Scope
Gallente Federation
#52 - 2012-10-26 22:31:08 UTC
just a thought, not sure if i actually want this

but could you make salvage drones go for wrecks without loot before going to those with ?
Demolishar
United Aggression
#53 - 2012-10-26 22:40:21 UTC
Micro jump drive needs to break target locks when used, and impose targeting delay (ala cloaks) when trying to relock. Otherwise it just becomes an ultra-heavy instant tackle tool. Which I'm sure was not the intention.
Rammix
TheMurk
#54 - 2012-10-26 22:42:31 UTC  |  Edited by: Rammix
Acivating Micro Jump Drive after activating cyno leads to micro jump with leaving cyno behind. Big smile
But normal movement is still impossible while cyno is active.

p.s.: About inventory - it really needs exporting/importing function for custom filters.

OpenSUSE Leap 42.1, wine >1.9

Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread

Panhead4411
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#55 - 2012-10-26 23:25:23 UTC
CCP Tuxford wrote:
Sentinel zx wrote:
will there be a timer for MJD, that i can see when i can use it again??

No, but that is a really excellent idea and we should just do it.


Sorry for seeming blunt, but isn't that what we are paying you to do? (come up with the good ideas, as opposed to some of the bad ones so far discovered in this patch)

Seriously. I'm seeing waaay too many "oh we never thought of that really simple and obvious option" statements from the devs for this. Its like you are coding in a box with little idea as to how the game is played.

Still waiting to hear if you do get scrammed after you activate MJD if you then become absolutely stuck since you said there is no doing anything after clicking it.

http://blog.beyondreality.se/shift-click-does-nothing    < Unified Inventory is NOT ready...

Sentient Blade
Crisis Atmosphere
Coalition of the Unfortunate
#56 - 2012-10-26 23:35:02 UTC
Panhead4411 wrote:
Sorry for seeming blunt, but isn't that what we are paying you to do? (come up with the good ideas, as opposed to some of the bad ones so far discovered in this patch)


Blah blah blah.

But out of curiosity, if we're getting timers for the MJD can we also get the same applied to other modules with huge-ass reactivation delays such as cloaks, and bomb launchers.
Kenpachi Viktor
Perkone
Caldari State
#57 - 2012-10-27 08:48:11 UTC
CCP Tuxford wrote:
jolanai wrote:
So, I tested the hell out of that MJD - it's great but a tiny bit OP in the "getting away" department. Even with a focused point from a broadsword on me, I Was able to use it and get away. HRm.


The first version of this module used the normal warping mechanics where we got stuff like warp scrambling for free. We decided that that implementation wasn't acceptable so we decided on an actual jump. The version you have on Duality is the most simple version of that functionality with no restrictions checked in so that graphics could start working on the effect (and holy **** did they do a good job).

Short story, MJD has no activation restrictions yet.


Please consider limiting the activation restrictions to the E-war frig, as that ship line's special ability.

A war that would’ve involved 20,000 players, 75% of nullsec space, and hundreds of supercapitals was halted not by diplomacy, but by a game mechanic so dreadful that those who have experienced it previously have no desire to do so again. - Fix POS & SOV

CCP Tuxford
C C P
C C P Alliance
#58 - 2012-10-27 09:24:09 UTC
Sentient Blade wrote:
Panhead4411 wrote:
Sorry for seeming blunt, but isn't that what we are paying you to do? (come up with the good ideas, as opposed to some of the bad ones so far discovered in this patch)


Blah blah blah.

But out of curiosity, if we're getting timers for the MJD can we also get the same applied to other modules with huge-ass reactivation delays such as cloaks, and bomb launchers.


Yeah MJD is using the exact same module reactivation delay feature as any other module that has it so it would be something that would be put in place on all those modules. However the timer code in the module isn't the easiest to work with so this might be considerable more work than I'm expecting.

https://gate.eveonline.com/Profile/CCP%20Tuxford/StatusUpdates

CCP Tuxford
C C P
C C P Alliance
#59 - 2012-10-27 09:26:45 UTC
Panhead4411 wrote:


Still waiting to hear if you do get scrammed after you activate MJD if you then become absolutely stuck since you said there is no doing anything after clicking it.


As far as I know then if you get scrammed after you activate it, or more to the point that you are scrammed when you actually attempt the jump then you are **** out of luck.

https://gate.eveonline.com/Profile/CCP%20Tuxford/StatusUpdates

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#60 - 2012-10-27 11:38:15 UTC
Copy over from the duality open period thread.

Salpun:

Place bounty button needs to be a diffrent color.

Place bounty amount screen needs a confirmation option.

Blake Armitage:
4. Can the micro jump module flash/blink red like triage modules to let you know that you can't use it? OR add the timer to the tooltip.

5. Good - I can't clear the micro jump timer by docking

6. Excellent - You can now drag items + ships from a active ship cargohold to your station Item hanagar and ships will go into ships, items items. As a hauler this is so so nice.

7. I hope that drones eventually move to be a 'module' as the current drone window is very, very hard to work with.

8. Salvage and abandon drone are far too close on the menu.

9. Cursor when clicking on the 'place bounty' plus button remains on the char screen. I think it should become active in the new bounty dialogue window.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.