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Team Super Friends - Bounty Hunting Feedback & Much more

First post
Author
CCP Paradox
#1 - 2012-10-25 13:28:34 UTC  |  Edited by: CCP Habakuk
Dev Blog: The Retribution of Super Friends
Duality Update Thread

Super Friends will be online on Duality, from 17:00 UTC Friday October 26th.
Join the Channel (Help Super Friends) to supply feedback directly, alternatively please post in this forum thread!


OK. So let's skip straight to the features:
(Note, this is so far. We still have quite a bit of work to do, and will aim to keep you updated.)

Important notes:

  • Note that features can change, all provided on player feedback. That's why we're asking that you check out Duality!
  • For the Salvage Drones & Micro Jump Drive, I will be giving out the Skill Books and some points on Duality should you not have any. This is so you can use the items.
  • No Kill Rights functionality is yet in this build to be tested. This will come at a later date. We are very interested in just the feedback of the above features.
  • Searching for Top Bounty Hunters who do not make the top 10 list is due to be added in our current work cycle.


Bounty Hunting

  • You can now place a bounty on any player character in New Eden
  • You can also place bounties on corporations and alliances.
  • The minimum bounty amounts are: Players (100,000 ISK), Corporations (20,000,000 ISK), Alliances (100,000,000 ISK)
  • You can view Bounty information in the Show Info window for Characters, Corporations and Alliances.
  • The Bounty Information in Show Info is accumulated for all bounty pools. It also has a tooltip on mouse over, to show the breakdown of all bounty pools.
  • There is a Place Bounty icon (+) in the Show info window you can use to place a bounty.
  • A fleet that claims a bounty on a player, will now get paid for the bounty. The payout is split equally amongst the fleet members
  • Kill Reports now contain the Bounty Payout amount on them, as well as LP's awarded for the kill if they also receive LP's.
  • There are new WANTED icons that overlay on Character portraits or Corp/Alliance logos.


Bounty Office

  • The Bounty Office is now accessible in the Neocom under the Business section. This can be used at any time. (No longer restriction to stations)
  • The Bounty Office consists of the 10 Most Wanted list of Characters, Corporations and Alliances
  • The Bounty Office also shows a list of the 10 best Bounty Hunter players, Corporations and Alliances.
  • You can track how much bounty you have added to entities in EVE with the My Bounties list.
  • Your bounties list is sorted by the most recent bounty that you have contributed to at the top of the list.
  • You can search for a Most Wanted target if they are not in the top 10 list. It will show their place in the universe with 5 others above, and the 5 below.
  • There is a Place Bounty icon (+) on each entry in all three lists (Most Wanted, Top Bounty Hunters, My Bounties)
  • There is a Place Bounty section at the bottom of the Bounty Office. You can search for characters, corporations or alliances to place a bounty here.
  • The Most Wanted/Top Bounty Hunters in each list will be visibly larger than the rest. Because they're awesome.


Little Things:

  • Corporations now have Kill Reports accessible to all corporation members (no roles required.)
  • The highlight frame for UI elements such as a text entry field has been toned down slightly from the bright white it used to be.
  • We've given a bit of facelift to expandable menus (for example used in the fitting window and new bounty office) and the drop down boxes, so they look nicer now than they did before


Salvage Drones

  • Skill: Salvage Drone Operation.
  • Small drone (bandwidth 5). Base salvage chance 3% (skill gives 2% per level in addition).
  • Can be automated to salvage white and blue wrecks.
  • Can be manually set to salvage any wreck in range by targetting the wreck and choosing to salvage it.


Micro Jump Drive

  • Skill: Micro Jump Drive Operation.
  • Spool up time 12 sec. Jumps ca. 100 km. Cooldown 5 minutes. Battleship only. Affected by warp scrambled. Increases base sig radius.


Ancillary Shield Booster

  • Reduced capacity – 7 regular booster or 9 navy boosters.
  • Increased cap need when running without boosters.
  • X-Large booster now has duration of 5 seconds instead of 4.


Reactive Armor Hardener

  • Skill (Armor Resistance Phasing) now reduces cap need by 5% per level in addition to reducing cycle time.
  • Percentage change per cycle is now 6 instead of 3 (so resistances shift twice as fast).


Target Spectrum Breaker

  • Reduced duration to 8 seconds
  • Reduced scan resolution penalty to 25%


And that's it folks, that's what you can go and check out on Duality and please give us feedback on. Please try things out, and don't forget to have fun.

Fly Safe!
Team Super Friends

CCP Paradox | EVE QA | Team Phenomenon

Space Magician

Louis deGuerre
The Dark Tribe
#2 - 2012-10-25 13:44:55 UTC
While I admit it is cool I can't think of any use for the Micro Jump Drive as described here as opposed to afterburners or microwarpdrive. Someone give me a scenario.
Sentient Blade
Crisis Atmosphere
Coalition of the Unfortunate
#3 - 2012-10-25 13:45:02 UTC
CCP Paradox wrote:

  • Corporations now have Kill Reports accessible to all corporation members (no roles required.)


  • Does this include just PvP losses, or those including PvE too? i.e. is the loss and fitting of my (former) shiny CNR now going to show up to all of my corp members after Blood Raiders turned it into a wreck?
    CCP Punkturis
    C C P
    C C P Alliance
    #4 - 2012-10-25 13:51:17 UTC
    I can't wait for you guys to see all of our new stuff:3

    ♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

    DeBingJos
    Sebiestor Tribe
    Minmatar Republic
    #5 - 2012-10-25 13:53:40 UTC
    Louis deGuerre wrote:
    While I admit it is cool I can't think of any use for the Micro Jump Drive as described here as opposed to afterburners or microwarpdrive. Someone give me a scenario.


    Sniping ships. Somebody is closing in on your tornado? Click the button and start shooting again.

    Ungi maðurinn þekkir reglurnar, en gamli maðurinn þekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions.

    Louis deGuerre
    The Dark Tribe
    #6 - 2012-10-25 14:00:19 UTC
    DeBingJos wrote:
    Louis deGuerre wrote:
    While I admit it is cool I can't think of any use for the Micro Jump Drive as described here as opposed to afterburners or microwarpdrive. Someone give me a scenario.


    Sniping ships. Somebody is closing in on your tornado? Click the button and start shooting again.


    You can do that once (after praying for 12 seconds you don't get warp scrambled) and then have to wait 5 minutes to do that trick again. A tackler will cross that 100 km in very little time. Barely time enough to align for warp. Tactically, an MWD is better in so many ways.

    Bienator II
    madmen of the skies
    #7 - 2012-10-25 14:00:25 UTC  |  Edited by: Bienator II
    great stuff!

    how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

    Mizhir
    Devara Biotech
    #8 - 2012-10-25 14:20:11 UTC
    CCP Punkturis wrote:
    I can't wait for you guys to see all of our new stuff:3


    I can't wait for testing it out and put bounties on ppl. And claim some for myself.

    ❤️️💛💚💙💜

    CCP Punkturis
    C C P
    C C P Alliance
    #9 - 2012-10-25 14:22:49 UTC
    Mizhir wrote:
    CCP Punkturis wrote:
    I can't wait for you guys to see all of our new stuff:3


    I can't wait for testing it out and put bounties on ppl. And claim some for myself.


    you should try to get on top of the bounty hunter's list!!

    ♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

    Aethlyn
    Brutor Tribe
    Minmatar Republic
    #10 - 2012-10-25 14:26:07 UTC  |  Edited by: Aethlyn
    Louis deGuerre wrote:
    While I admit it is cool I can't think of any use for the Micro Jump Drive as described here as opposed to afterburners or microwarpdrive. Someone give me a scenario.

    Put it on a sniper. In case you camp a gate within jump range and something gets caught, you can jump out (rather than bouncing) to shoot from a distance. You could as well use it to approach a gate from 100km without having to bounce out, etc. There are uses, although it's definitely not as easy/common to use as a classic MWD (which is a good thing IMO).

    Regarding Ancillary Shield Boosters: So no penalty for using more than one for now? Just making timing a bit jucier if you try to bridge one's reload time with a second one?

    Looking for more thoughts? Follow me on Twitter.

    Louis deGuerre
    The Dark Tribe
    #11 - 2012-10-25 14:49:22 UTC
    Reading tweetfleet I suddenly realized a blasterthron suddenly jumping to you from 100km away could be a really nasty suprise.
    Very situational but there are uses.
    CCP Punkturis
    C C P
    C C P Alliance
    #12 - 2012-10-25 15:31:52 UTC
    Louis deGuerre wrote:
    Reading tweetfleet I suddenly realized a blasterthron suddenly jumping to you from 100km away could be a really nasty suprise.
    Very situational but there are uses.


    it also looks really cool Cool

    ♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

    Meditril
    Hoplite Brigade
    Ushra'Khan
    #13 - 2012-10-25 15:32:07 UTC
    CCP Paradox wrote:

    Micro Jump Drive

    • Skill: Micro Jump Drive Operation.
    • Spool up time 12 sec. Jumps ca. 100 km. Cooldown 5 minutes. Battleship only. Affected by warp scrambled. Increases base sig radius.



    Are you jumped 100km into a random direction or are you jumped into the direction your ship is currently facing?
    Salpun
    Global Telstar Federation Offices
    Masters of Flying Objects
    #14 - 2012-10-25 15:34:44 UTC
    Meditril wrote:
    CCP Paradox wrote:

    Micro Jump Drive

    • Skill: Micro Jump Drive Operation.
    • Spool up time 12 sec. Jumps ca. 100 km. Cooldown 5 minutes. Battleship only. Affected by warp scrambled. Increases base sig radius.



    Are you jumped 100km into a random direction or are you jumped into the direction your ship is currently facing?

    Its got to be faceing or a line shows up in space and you can tell it where to jump to.

    If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

    See you around the universe.

    CCP Paradox
    #15 - 2012-10-25 15:42:33 UTC
    Meditril wrote:
    CCP Paradox wrote:

    Micro Jump Drive

    • Skill: Micro Jump Drive Operation.
    • Spool up time 12 sec. Jumps ca. 100 km. Cooldown 5 minutes. Battleship only. Affected by warp scrambled. Increases base sig radius.



    Are you jumped 100km into a random direction or are you jumped into the direction your ship is currently facing?


    It will jump to the direction you are facing. Right now there is an issue if you are stationary (at 0) then it will not jump you.
    So align to an object, and activate the module.

    CCP Paradox | EVE QA | Team Phenomenon

    Space Magician

    Salpun
    Global Telstar Federation Offices
    Masters of Flying Objects
    #16 - 2012-10-25 15:44:57 UTC  |  Edited by: Salpun
    CCP Paradox wrote:
    Meditril wrote:
    CCP Paradox wrote:

    Micro Jump Drive

    • Skill: Micro Jump Drive Operation.
    • Spool up time 12 sec. Jumps ca. 100 km. Cooldown 5 minutes. Battleship only. Affected by warp scrambled. Increases base sig radius.



    Are you jumped 100km into a random direction or are you jumped into the direction your ship is currently facing?


    It will jump to the direction you are facing. Right now there is an issue if you are stationary (at 0) then it will not jump you.
    So align to an object, and activate the module.

    So there is no indication about where you will land before you jump. Even a circle effect like used by the stealth bombers now for range would be nice.

    If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

    See you around the universe.

    Hosedna
    FumbleFamily Corp
    #17 - 2012-10-25 15:55:57 UTC
    Will salvage drones also loot ? Or only salvage ?
    Bienator II
    madmen of the skies
    #18 - 2012-10-25 15:56:42 UTC
    out of interest. Will CCP filter those poker adds from the bounty list? Would be nice to have a top ten of people which actually undock.

    how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

    CCP Paradox
    #19 - 2012-10-25 16:03:59 UTC  |  Edited by: CCP Paradox
    Bienator II wrote:
    out of interest. Will CCP filter those poker adds from the bounty list? Would be nice to have a top ten of people which actually undock.


    The list that exists on TQ will vanish (it was in our dev blog).

    Hosedna wrote:
    Will salvage drones also loot ? Or only salvage ?


    Yes, they salvage the wreck and return back to your ship with the loot. If you have no cargo space, it will just poop out the salvage into a cargo container.

    Salpun wrote:

    So there is no indication about where you will land before you jump. Even a circle effect like used by the steal bombers now for range would be nice.


    The direction is straight forward from your ship. Once you activate the module, you are locked. You cannot activate any modules, cancel the micro jump, or change your ship velocity or direction.

    That being said, you can use the tactical overlay to see where you would go, and we have thought to maybe show the predicted location of the jump in the overlay.

    CCP Paradox | EVE QA | Team Phenomenon

    Space Magician

    Gilbaron
    The Scope
    Gallente Federation
    #20 - 2012-10-25 16:25:15 UTC  |  Edited by: Gilbaron
    passive salvage ishtar is a go !

    wololol
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