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o.O New station environments!

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Author
Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#41 - 2012-10-11 20:04:25 UTC
Unsuccessful At Everything wrote:
If Devs spent more time on WiS and less time on shootout scenes with candy, We might be getting somewhere..like BEYOND THE DOOR...



Station Environments should take a week, at most, to implement.

I am pretty sure that I would not be drawn into EVE if it wasn't for WiS. When I first downloaded EvE (joined in Inferno) and I was in CQ, I was in awe. The sense of scale in CQ, while it could use some work, was amazing. It drove me to play the game more and learn about it.

Now think about if a new player were to download EVE, join the game, and be in a station environment. A ship hangar, and a behemoth of a war machine, a frigate (which normally looks very puny in the game, even in CQ), and the pride in owning one. And I'm pretty sure that most of us would just love seeing how nice a battleship would look...

The awe that comes from the scale of the station environment, combined with the feeling that "you own this war machine" would be amazing. I'm pretty sure that MOST people would give up ship spinning for this if they had to.
Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#42 - 2012-10-11 20:06:33 UTC
Jack Miton wrote:
station environment?
oh right, that's the thing i turn off every time i reinstall eve. (that isnt likely to ever change.)

Why? I see absolutely nothing wrong with it. Most functions in CQ are accessible with a right click or shortcut...
Eli Green
The Arrow Project
#43 - 2012-10-11 20:14:52 UTC
kind of looks like one of those LCO landing pads, next to a sideways acceleration gate with a station in the background, ergo dev haks

wumbo

Flamespar
WarRavens
#44 - 2012-10-11 20:52:37 UTC
New station hangers would be awesome.
Oberine Noriepa
#45 - 2012-10-11 21:59:05 UTC
Flamespar wrote:
New station hangers would be awesome.

Wasn't it said in the CSM minutes that there was some desire expressed by development staff to improve the station services experience? Maybe new hangars fit into that somehow? (Probably not, but that would be great.)

Makton Kelevin
MAK Industries
#46 - 2012-10-11 23:49:20 UTC
I would like it from time to time, but would be taxing with duel boxing. I would like it when just using one toon. As long as they leave an option to use either version, I'm up for this.
CCP t0rfifrans
C C P
C C P Alliance
#47 - 2012-10-12 00:11:27 UTC
Eli Green wrote:
kind of looks like one of those LCO landing pads, next to a sideways acceleration gate with a station in the background, ergo dev haks

Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development.

Would you like new hangars btw?
Gilbaron
The Scope
Gallente Federation
#48 - 2012-10-12 00:20:16 UTC
CCP t0rfifrans wrote:
Eli Green wrote:
kind of looks like one of those LCO landing pads, next to a sideways acceleration gate with a station in the background, ergo dev haks

Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development.

Would you like new hangars btw?


i want a hangar that shows all my stuff
Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#49 - 2012-10-12 00:22:44 UTC
Gilbaron wrote:
CCP t0rfifrans wrote:
Eli Green wrote:
kind of looks like one of those LCO landing pads, next to a sideways acceleration gate with a station in the background, ergo dev haks

Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development.

Would you like new hangars btw?


i want a hangar that shows all my stuff


That's what I want, it'll have my ship and 2 small boxes. One with a bat flying out of it

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Romvex
TURN LEFT
#50 - 2012-10-12 00:23:55 UTC
i want pirate faction unique stations and maybe interior environments. its stupid to see sansha and angel stations using amarr and gallente models, use existing models like the battlestation for the sansha, the "jove construct" for the angels and the giant ship-like sickle shaped station for the blood raiders.
Saede Riordan
Alexylva Paradox
#51 - 2012-10-12 00:29:31 UTC
Romvex wrote:
i want pirate faction unique stations and maybe interior environments. its stupid to see sansha and angel stations using amarr and gallente models, use existing models like the battlestation for the sansha, the "jove construct" for the angels and the giant ship-like sickle shaped station for the blood raiders.


totally agree
ISD Suvetar
ISD Community Communications Liaisons
ISD Alliance
#52 - 2012-10-12 00:36:26 UTC
CCP t0rfifrans wrote:
Eli Green wrote:
kind of looks like one of those LCO landing pads, next to a sideways acceleration gate with a station in the background, ergo dev haks

Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development.

Would you like new hangars btw?


Hell yeah!

Also as Romvex says; unique environments for pirate and faction stations too.

[b]ISD Suvetar Captain/Commando Community Communication Liaisons (CCLs) Interstellar Services Department[/b]

Jonah Gravenstein
Machiavellian Space Bastards
#53 - 2012-10-12 00:42:57 UTC
CCP t0rfifrans wrote:

Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development.

Would you like new hangars btw?


Please spread some of that awesome sauce about, the composite looks fantastic and ship hangars like that would stop me ship spinning Lol

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Roll Sizzle Beef
Space Mutiny
#54 - 2012-10-12 00:47:59 UTC  |  Edited by: Roll Sizzle Beef
Not only environments, but atmosphere. if you have hull or armor damage, little drones should be seen zipping around and spark welding your burning wreck to keep it in one piece tell you decide to actually do something about it.
or shuttles like in amarr stations but are going to and from your ship resupplying your mortal crew.
incursion sites should see a spiky drop ship enter the bay very rarely and immediately get zapped by hanger point defense. Same for any drone regions. A police comet pulling over a quafe hauler in gallente station.
Pirate stations could have two frigates hot dog though your bay shooting at each other with a few shots narrowly missing your CQ balcony with one direct hit and a balcony shield absorbing the shot. And so on.
Bienator II
madmen of the skies
#55 - 2012-10-12 00:55:46 UTC
CCP t0rfifrans wrote:
Eli Green wrote:
kind of looks like one of those LCO landing pads, next to a sideways acceleration gate with a station in the background, ergo dev haks

Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development.

Would you like new hangars btw?


i think a texture resolution update of the amar hanger would be a good start. The specular reflection makes it look much worse as in the other hangars. Its esp bad as new player experience since your rookie ship is about as large as a projected texel.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Saede Riordan
Alexylva Paradox
#56 - 2012-10-12 00:58:34 UTC
CCP t0rfifrans wrote:
Eli Green wrote:
kind of looks like one of those LCO landing pads, next to a sideways acceleration gate with a station in the background, ergo dev haks

Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development.

Would you like new hangars btw?


YES
Stegas Tyrano
The Scope
Gallente Federation
#57 - 2012-10-12 01:01:42 UTC
CCP t0rfifrans wrote:
Eli Green wrote:
kind of looks like one of those LCO landing pads, next to a sideways acceleration gate with a station in the background, ergo dev haks

Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development.

Would you like new hangars btw?


Yes please :D

Also, a joint corp hangar where we can see other people dock/undock would be awesome. Like a ring of 20 docks all connected to a huge elevator (that retrieves/stores your other ships from storage) and then multiple levels all connected to the same elevator...if that makes sense. Bear

Herping your derp since 19Potato - [url=https://forums.eveonline.com/default.aspx?g=posts&m=2403364][Proposal] - Ingame Visual Adverts[/url]

bloodknight2
Revenu.Quebec
#58 - 2012-10-12 01:04:16 UTC
Jada Maroo wrote:
I would sacrifice ship spinning on a Satanic altar if it meant the interiors could look like that.


I would sacrifice ship spinning for a picture of Punkturis and Helga in my hangar.
Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#59 - 2012-10-12 01:18:45 UTC
CCP t0rfifrans wrote:
Eli Green wrote:
kind of looks like one of those LCO landing pads, next to a sideways acceleration gate with a station in the background, ergo dev haks

Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development.

Would you like new hangars btw?


OF COURSE WE WOULD!

Don't forget, the hangars would make for a really neat expansion feature. They just look amazing. The sheer scale of people up against the ship, as small as a frigate... it really makes the game look unique.
Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#60 - 2012-10-12 01:19:48 UTC  |  Edited by: Nyancat Audeles
Roll Sizzle Beef wrote:
Not only environments, but atmosphere. if you have hull or armor damage, little drones should be seen zipping around and spark welding your burning wreck to keep it in one piece tell you decide to actually do something about it.
or shuttles like in amarr stations but are going to and from your ship resupplying your mortal crew.
incursion sites should see a spiky drop ship enter the bay very rarely and immediately get zapped by hanger point defense. Same for any drone regions. A police comet pulling over a quafe hauler in gallente station.
Pirate stations could have two frigates hot dog though your bay shooting at each other with a few shots narrowly missing your CQ balcony with one direct hit and a balcony shield absorbing the shot. And so on.

This. Actually, in the video, you can see heavy armor maintenance bots fixing up the frig, with the engineering crew directing it. This would make for some great station scenery. Also, you could use this to show off the graphics of EVE.

Also, I hope this doesn't fall into obscurity a few hundred pages down in Features and Ideas somewhere.