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Dev blog: The Retribution of Team Super Friends

First post First post
Author
Bodega Cat
Expedition Spartica
#121 - 2012-10-11 16:17:19 UTC  |  Edited by: Bodega Cat
Matt Grav wrote:
My first thoughts are:

* Should we be able to retract a bounty that we have placed ? Maybe at the loss of a % of the remaining bounty isk.

* Aren't players with a 30 day kill right for sale hanging over them just going undock in a very cheap or rookie ship to get a friend or alt to kill them ? I guess for this to work well you will need to find the right price point. Cheap enough for players to buy to allow kill rights but expensive enough for it not to be just a trivial cost to remove with an alt. At the moment it feels as if it is going to be too easy to avoid.



As a personal rule, the price would be the value of your initial loss or a comfortable percentage of it that gave you the kill rights in the first place.

If you lost a hulk, you might value those rights at hulk price (or 50%, whatever). Most people won't buy them ever, but its possible, at the right opportunity, someone would pay it just for a particularly fun fight depending on what they find the person in question in.

This way, if the pirate is more interested in clearing the kill right, he's essentially paying you for the food he took out of your belly.
Karl Planck
Perkone
Caldari State
#122 - 2012-10-11 16:17:42 UTC  |  Edited by: Karl Planck
Tsubutai wrote:
I'd like to echo the concern that as it stands, it'd be too easy for someone with outstanding killrights against themselves to scrub those killrights by killing themselves in a cheap ship with an alt. Killrights should only be removed if the value of the kill exceeds the price paid for the killright, IMO.


This would only be true if the killrights were vastly undervalued. If you want to make sure somone will pay but your not sure how to do it yourself you can place, idk, 50mil on someone. If some bored rich corp felt it was worth it they would pay to kill them. Or the person who got the killright could go out and activate it themselves.

It would only be easy to wash the killright if the initial victim made it that way.

Edit: in other words if the price of the ship that you are likely to lose is worth less than the killright is worth it would not be profitable to purchase and wash the killright

I has all the eve inactivity

Chaos Incarnate
Faceless Logistics
#123 - 2012-10-11 16:18:37 UTC
I like the bounty side of things, but the killright changes just seem very bad. Very strong in some ways, very gameable in others. A list of concerns:

- There doesn't appear to be anything to prevent you from continually flagging someone with a suspect flag until they die.

- There's no protections against the criminal purchasing his own killrights with an alt. I know you guys said that you want to do something about this on an iteration, but it should really go in at the same time, even if you have to delay it.

- As a followup to the above, a criminal is heavily disadvantaged if they don't purchase any freely available killrights against them and use them up immediately. The only value in killrights will likely be selling them back to an alt or corpmate of the criminal in question.

- I don't know when the killright payment is deducted, but if it's immediately done when you purchase the killrights it's going to be very easy to scam with. Set up an alt with a high bounty, get fake killrights on your alt, sell them for a modest price and sit your alt in a baitship outside jita 4-4. Dock if you ever get a suspect flag.

Some suggestions:

- Purchasing killrights or activating them requires a modest CONCORD fee. Maybe 100k or 10% of the purchase, whichever is greater.

- Do the iteration on killright purchasing before releasing it.

- deduct isk for killright payments on successful kills, ie when the killright is removed.

- It might be worth reconsidering the implementation of killrights entirely; perhaps moving them more toward something like the bounty system is going to be. The idea that killrights should be generated or lost when, say, somebody loses a frigate or shuttle makes the system very easy to game. You should tie isk value of losses into it somehow, so that a killright where someone blew up my industrial full of meta2 capital mods is worth more than if I lose my favorite +3 clone in lowsec.
CCP Tallest
C C P
C C P Alliance
#124 - 2012-10-11 16:18:58 UTC
Salpad wrote:
Oh, and a second question: Will he be able to know who put the bounty on him? I very much doubt he remembers me. For him, it was just another Tuesday in low-sec.

Wait, third question: I lent a small amount of ISK to a player about 3 years ago. He never paid back; I think he stopped playing. If I dump a bounty on him of, say, 10 times the amont I lent him, and he resumes playing again, and he contacts me and begs for mercy, is there any way I can retract my bounty on him? Like if he agrees to pay the ISK back to me?

second question: We are still discussing this internally. At the moment, it's a no, but we are definitely considering having this information available.

third question: You will not be able to retract bounties.

Bubanni wrote:
1: "This allows anyone in the vicinity of the suspect to engage him legally." As in when someone buys the kill right... this is way too effective, it should only work for the person buying the kill right

2: when anyone can buy the kill right, what stops the guy with the kill right on from using an alt to kill himself while he is in a rookieship?


1: We are using the suspect flag for 2 reasons: One is to allow your fleet to help you with your revenge. Two is that we are trying to move away from single player to single player aggression flags, as you can see with the new crimewatch mechanics.

2: The owner of the kill right sets the price. If your "friend" (alt) is willing to pay that price, then your old victim just got some money back to compensate him for being the target of your undoubtedly heinous criminal act.

[b]★ EVE Game Designer ★ ♥ Team Super Friends ♥[/b]

MeBiatch
GRR GOONS
#125 - 2012-10-11 16:19:14 UTC
CCP Punkturis wrote:
MeBiatch wrote:
CCP Bro wrote:
I want one of those brofists! Also, this is pretty awesome stuff!



every dev needs to post in the like and get likes thread... i should never have more likes then any ccp dev... well maybe goliath but thats a different story.Blink


some of us just like to earn likes with good posting!


ok bro then post more...

dont make me have to reactivate alts so i can like you more...

i just moved out and am poorCry

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Bubanni
Corus Aerospace
#126 - 2012-10-11 16:19:23 UTC
I have a great idea!!!

Kill rights should be changed completely to last a month, be tradeable/sellable, only work for 1 person (not everyone nearby), and most importantly which is what makes my idea so awesome! It should stay active even after you kill the target!

This would make kill rights into personal WarDecs that last for a month [:
8)]

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

Bloodpetal
Tir Capital Management Group
#127 - 2012-10-11 16:19:33 UTC
Salpad wrote:
Bloodpetal wrote:
Salpad wrote:

Actually, I just did the "math". If you take the square root (X^0.5) and multiply by 20, then the "discover fee" on a 50 billion bounty is a bit over 4 million. So probably an exponent other than 0.5, and certainly a multiplier larger than 20, if anything like my suggestion gets implemented.


Flat fee.

Period, the end.

Thinking too hard about something that is simple.


I don't find thinking hard.


That's cute. Come up with that yourself?

Where I am.

Dirael Papier
Malevelon Roe Industries
Convocation of Empyreans
#128 - 2012-10-11 16:19:38 UTC
Tiberious Thessalonia wrote:
that could be cool but I worry about the server load a million back and forth bounty information bids will create.

Dunno. I have no idea how often bounties are placed or how frequently these escalations would generally happen or what the server impact of a single ISK transfer would be.

But I think if it can only happen within a certain time period of the bounties initial placement (24 hours was my initial suggestion, but it could be shorter I suppose) then it might work? Dunno, some stats Diagoras or someone would need to look into.
I'm Down
Macabre Votum
Northern Coalition.
#129 - 2012-10-11 16:19:47 UTC  |  Edited by: I'm Down
Umm, ok, so you went and revamped a bounty system rather than:

Make bounty players drop a unique Tag for the ship, and ID the corpse with a date.

Allow contracts to be set up and assignable to players / alliances so that people can build up reputations as bounty hunters and be reputable hires or alliances can offer bounties to their members.

and avoid 99% of the new coding/bugs/exploits you just introduced.

And allow players to still get full value bounties which is the whole ******* point.

........

That, rather than OMNI bounty hunter eve where reputation and skill are required.
Altrue
Exploration Frontier inc
Tactical-Retreat
#130 - 2012-10-11 16:20:10 UTC
I still don't understand why, instead of preventing the use of two ASB, you're nerfing it's stats.

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

Myxx
The Scope
#131 - 2012-10-11 16:20:12 UTC
So, EVE-Kill is about to explode with a flurry of people podding themselves with their alts to claim unclaimed bounties.

Secondly, this will make things very interesting. Nicely done.
I'm Down
Macabre Votum
Northern Coalition.
#132 - 2012-10-11 16:20:59 UTC
Altrue wrote:
I still don't understand why, instead of preventing the use of two ASB, you're nerfing it's stats.



common sense
Kenneth Skybound
Gallifrey Resources
#133 - 2012-10-11 16:21:18 UTC
Salpad wrote:
Benny Ohu wrote:
Sanna Irvam wrote:
I worry about high sec haulers. What?

With the new system, if I understand, i can put a 100k isk bounty on a freighter pilot, buying killrights and having a fleet ganking the freighter without Concord coming...

Problem ?

addding bounty doesn't create a killright


Correct, but Sanna actually did say "buying killrights". I overlooked that part of her post as well.

That still requires Kill Rights being available first. The way he says it implies place any bounty, suddenly able to get kill rights. Why would you place bounty yourself on someone you are going to blow up when kill rights are already available?
Logan LaMort
Screaming Hayabusa
#134 - 2012-10-11 16:22:35 UTC
Wow, so this is awesome!
Karl Planck
Perkone
Caldari State
#135 - 2012-10-11 16:22:58 UTC
the tears of gankers and neutral RR alts will flood Jita on Dec. 4th. I am just happy that pirates got a little boost with all of these highsec changes

I has all the eve inactivity

Bloodpetal
Tir Capital Management Group
#136 - 2012-10-11 16:23:27 UTC
CCP Tallest wrote:

2: The owner of the kill right sets the price. If your "friend" (alt) is willing to pay that price, then your old victim just got some money back to compensate him for being the target of your undoubtedly heinous criminal act.


I agree with this.

However, killrights should stack for a person, is my point. :)

Also, with multiple kill rights, how do you determine which kill right gets consumed first? Cheapest? Oldest?

I currently have 20 people with kill rights on me.

Where I am.

CCP Punkturis
C C P
C C P Alliance
#137 - 2012-10-11 16:23:31 UTC
MeBiatch wrote:
CCP Punkturis wrote:
MeBiatch wrote:
CCP Bro wrote:
I want one of those brofists! Also, this is pretty awesome stuff!



every dev needs to post in the like and get likes thread... i should never have more likes then any ccp dev... well maybe goliath but thats a different story.Blink


some of us just like to earn likes with good posting!


ok bro then post more...

dont make me have to reactivate alts so i can like you more...

i just moved out and am poorCry


explosive brofist to you!

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Karl Planck
Perkone
Caldari State
#138 - 2012-10-11 16:25:19 UTC
Bloodpetal wrote:
CCP Tallest wrote:

2: The owner of the kill right sets the price. If your "friend" (alt) is willing to pay that price, then your old victim just got some money back to compensate him for being the target of your undoubtedly heinous criminal act.


I agree with this.

However, killrights should stack for a person, is my point. :)

Also, with multiple kill rights, how do you determine which kill right gets consumed first? Cheapest? Oldest?

I currently have 20 people with kill rights on me.



oooh thats a good question. I currently have nearly 150 killrights on me, will these rights flow over through the expansion or will they be reset?

(i know these particular ones will lapse, but the ones leading up to the release?)

I has all the eve inactivity

Kenneth Skybound
Gallifrey Resources
#139 - 2012-10-11 16:26:23 UTC
I am loving the changes being implemented here. Piracy will have it's just deserts, but not ridiculously.

A few things I'm not quite clear on:

1) At what stage will a kill right be generated in low sec? Attacking the ship? Killing the ship? Attacking the pod or killing that?

2) Can someone with kill rights who has chosen to not rent it out activate the kill right themselves making the target suspect to everyone, or does it have to be made publicly available to make the flag public?

3) Will the rental fee on kill rights be paid to concord or the owner of the kill right?

4) Are there plans to give the kill right OWNERSHIP to someone else, rather than just rented access?

5) Will the noctis (or, heaven forbid, it's T2 counterpart) ever be able to use salvaging drones, what with being the go to salvage boat.


Thanks for the informative dev blog and incredible development. REALLY looking forward to Retribution. This will be fun.
Strata Maslav
Heretic Army
Divine Damnation
#140 - 2012-10-11 16:26:23 UTC
Interesting gameplay dynamic brought about the hiring of kill rites. I kill my alt in a T1 frigate. I can then use him to set a large amount on my main which then other pilot can pay and try to engage me. If i survive I make money if I die well then I die.

Its basically allows people to put bets on themselves allowing other players to try to come after them with the chance of killing them.

If someone engages you with kill rites you are allowed to shoot back right?

What about if they attack you and you have your corp or fleet nearby, are they allowed to defend you?