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Dev blog: Introducing the new and improved Crimewatch

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Author
War Kitten
Panda McLegion
#161 - 2012-10-04 16:47:48 UTC
June Ting wrote:
War Kitten wrote:
June Ting wrote:
This means that if someone logs off a carrier after getting PVE aggression, I have a 15 minute DPS race timer to scan and kill them before they disappear. This seems to not actually carry out the intent of having PVE be risky if you get scanned down, as there is nothing I can do to add a PVP flag to your ship after you've logged out, and if you can survive 5 min for me to switch to a helios, scan you, plus tank my fleet for ~10 minutes, you're scot-free. Mostly an issue for big ships, not as big a deal for small ships which can be blapped easily within 10 minutes.


This part ought to clear that situation up. If you shoot at the logged out pilot you scanned down, they will get a PVP Flag:

CCP Masterplan's Devblog wrote:
PVP Flag: This flag is activated when one player uses offensive modules against another. The initiator of the action will get a PVP flag. If the recipient is a piloted ship, then the owner of this ship will also get a PVP flag. Having this flag will prevent a ship from being removed from space if the pilot logs off. This flag functions in all areas of space.


Contradicted by the "a logged out player cannot have *new* flags applied to them, only extensions of old flags applied before they logged out" mentioned above, hence the request for clarification.

CCP Masterplan wrote:
A PVP flag can only be created whilst logged on, but it can be extended whilst logged off (much like the current invisible logoff timer works today)


Ahh, good point. I missed that part.

I agree, not being able to create the PVP flag kinda sucks and brings back the old logoffski shenanigans.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Aiden Mourn
Wrack and Ruin
#162 - 2012-10-04 16:47:53 UTC
Odin Shadow wrote:
so ill ask again.

when running a mission, you are scrammed. ccp have one of the network issue that have happened of late, so you D/C and cant reconnect. you ship just sits there and dies now?


As I understand it, correct. However, if you're scrammed by NPCs and D/C, thats the way it works now as well.

http://aidenmourn.wordpress.com/

Odin Shadow
ZC Industries
Dark Stripes
#163 - 2012-10-04 16:48:26 UTC  |  Edited by: Odin Shadow
Rayemmi B'tes wrote:
Odin Shadow wrote:
so ill ask again.

when running a mission, you are scrammed. ccp have one of the network issue that have happened of late, so you D/C and cant reconnect. you ship just sits there and dies now?


That's what happens when you D/C while scrammed now, if I'm not mistaken. So nothing changing there.


nah, currently you vanish after 30 sec's, might be 60. but you do vanish
Dirael Papier
Malevelon Roe Industries
Convocation of Empyreans
#164 - 2012-10-04 16:48:43 UTC  |  Edited by: Dirael Papier
Nomistrav wrote:
Shandir wrote:


They could pretty easily implement this just by giving a suspect flag and letting the players deal with it.


Agree'd - but with the current system you'd get hit by Suspect flag -every single time- you entered a high-sec system with illegal goods. A new player running a mission could potentially pick up some Strippers and go into Amarr space without even knowing what they were doing and get murdered by a bunch of Vet players.

Well, there will also be the safety switch, so a new player shouldn't be able to put the illegal goods in their cargo at all unless they turned the safety off.

[EDIT] Unless they picked the illegal goods up outside of highsec
Rayemmi B'tes
Black Rose Inc.
Black Rose.
#165 - 2012-10-04 16:49:02 UTC
Odin Shadow wrote:
Rayemmi B'tes wrote:
Odin Shadow wrote:
so ill ask again.

when running a mission, you are scrammed. ccp have one of the network issue that have happened of late, so you D/C and cant reconnect. you ship just sits there and dies now?


That's what happens when you D/C while scrammed now, if I'm not mistaken. So nothing changing there.


nah, currently you vanish after 30 sec's


Ah, good to know. Thanks for the heads up. I guess we've just killed people too fast before they D/C Big smile
Tippia
Sunshine and Lollipops
#166 - 2012-10-04 16:49:13 UTC
Odin Shadow wrote:
when running a mission, you are scrammed. ccp have one of the network issue that have happened of late, so you D/C and cant reconnect. you ship just sits there and dies now?
If it does now, it will in the future, only for a longer time.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#167 - 2012-10-04 16:49:34 UTC
Odin Shadow wrote:
so ill ask again.

when running a mission, you are scrammed. ccp have one of the network issue that have happened of late, so you D/C and cant reconnect. you ship just sits there and dies now?


No. you ewarp as usual.

You then sit at your ewarp point till the timer runs out and you disapear

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Durzel
Questionable Ethics.
Ministry of Inappropriate Footwork
#168 - 2012-10-04 16:50:33 UTC
CCP Masterplan wrote:
War Kitten wrote:
CCP Masterplan wrote:
Mizhir wrote:
Sounds like a great solution, but i got a question.

If I in lowsec attacks a player, who is an illegal target for me, and I destroy his ship I will get Suspect flag and the Sentry guns will shoot me during the combat. But if I warps out and warps back again (while still under the S flag) will they resume attacking me?

No. They'll always shoot Criminals on-sight for as long as the Criminal has the flag, but for other acts they will only shoot you for as long as you stay in their vicinity after whatever action gave you a Suspect flag.


I need a clarification on this example too.

From reading the charts, I see that shooting at a player ship only generates the suspect flag. The suspect flag consequences do not include sentry gun fire.

So will the sentry guns even fire at all if I shoot an illegal target player ship at a gatecamp in lowsec? I got the warp out and back thing... but why do I even need to warp out? All I have is Suspect, Weapons and PvP flags.

That's the "Sec hit = Yes" and "Incurring Sec-status penalty" entries interact. If a sentry sees you do something bad, it will shoot you until you go away. After that, it will only shoot you again if you do something else bad, or are a Criminal

If I understand this correctly gate camps will then be possible in near glass cannon ships because a pirate can just warp to an off grid (but still very close) TAC from the gate and back again, and effectively be reset?
Jita Bloodtear
Bloodtear Labs
#169 - 2012-10-04 16:50:41 UTC
What's the reason for giving 15 min logout timers to ships with npc aggression?

What reason did you guys feel compelled to change all player structure shoots to pvp aggression when armed pvp structures already cause pvp aggression?
Dirael Papier
Malevelon Roe Industries
Convocation of Empyreans
#170 - 2012-10-04 16:50:43 UTC
Steve Ronuken wrote:
Odin Shadow wrote:
so ill ask again.

when running a mission, you are scrammed. ccp have one of the network issue that have happened of late, so you D/C and cant reconnect. you ship just sits there and dies now?


No. you ewarp as usual.

You then sit at your ewarp point till the timer runs out and you disapear

What about when there are scramming frigates in the mission? Do those stop scramming when you d/c?
Odin Shadow
ZC Industries
Dark Stripes
#171 - 2012-10-04 16:51:05 UTC
Tippia wrote:
Odin Shadow wrote:
when running a mission, you are scrammed. ccp have one of the network issue that have happened of late, so you D/C and cant reconnect. you ship just sits there and dies now?
If it does now, it will in the future, only for a longer time.


if the npc's are shooting you, that time will never expire?
Steven Hackett
Overload This
#172 - 2012-10-04 16:51:23 UTC  |  Edited by: Steven Hackett
I can see why one might want to penalize T3 losses with skillloss.. After all, EVE is not about PVP, but about ratting and RMT'ing the isk.. right? Roll

Anyway.. I see why ejecting before a T3 loss is not the way it should be.. But.. Removing ejecting also removes the dynamic small scale PVP.. Ex. preventing me from switching ship mid fight from my carrier friend to counter whatever just entered grid.. I see this as a big loss tbh.
And i believe a Mastermind could find a better solution to his needs for punishing PVP'ers who risk the isk ;b

Edit: also, i presume the 1min no-jump timer still doesn't count for w-space right? :) If that is not the case, I might need to dig out the pitchfork ;b
CCP Fozzie
C C P
C C P Alliance
#173 - 2012-10-04 16:52:13 UTC
Kel hound wrote:
CCP Masterplan wrote:

This is not just oddly intentional, it is very intentional. If we didn't want to penalise T3 death, we simply wouldn't have the skillpoint-loss mechanic in the first place


Then bravo for closing that one, but I'd still like to know if the guys working on tericide will take this into account.


We'll be taking that into account when we get to T3s. Not gonna promise it will have a huge impact on our adjustments though.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Jita Bloodtear
Bloodtear Labs
#174 - 2012-10-04 16:52:18 UTC
Odin Shadow wrote:
so ill ask again.

when running a mission, you are scrammed. ccp have one of the network issue that have happened of late, so you D/C and cant reconnect. you ship just sits there and dies now?

No, your interpretation is 100% correct from what I've read. Your ship will just sit there with the rats for 15 mins and die
Dirael Papier
Malevelon Roe Industries
Convocation of Empyreans
#175 - 2012-10-04 16:52:27 UTC
Odin Shadow wrote:
Tippia wrote:
Odin Shadow wrote:
when running a mission, you are scrammed. ccp have one of the network issue that have happened of late, so you D/C and cant reconnect. you ship just sits there and dies now?
If it does now, it will in the future, only for a longer time.


if the npc's are shooting you, that time will never expire?

The NPC timer doesn't update after you've logged off. So it'll countdown for 15 minutes and then end.
Odin Shadow
ZC Industries
Dark Stripes
#176 - 2012-10-04 16:53:48 UTC
Dirael Papier wrote:
Odin Shadow wrote:
Tippia wrote:
Odin Shadow wrote:
when running a mission, you are scrammed. ccp have one of the network issue that have happened of late, so you D/C and cant reconnect. you ship just sits there and dies now?
If it does now, it will in the future, only for a longer time.


if the npc's are shooting you, that time will never expire?

The NPC timer doesn't update after you've logged off. So it'll countdown for 15 minutes and then end.



or you die
Nalha Saldana
Aliastra
Gallente Federation
#177 - 2012-10-04 16:54:05 UTC
So if I understood this correctly suicide ganking will be nerfed quite hard because there is no way to scoop the loot without getting a suspect flag.
CCP Masterplan
C C P
C C P Alliance
#178 - 2012-10-04 16:54:51 UTC
Odin Shadow wrote:
Tippia wrote:
Odin Shadow wrote:
when running a mission, you are scrammed. ccp have one of the network issue that have happened of late, so you D/C and cant reconnect. you ship just sits there and dies now?
If it does now, it will in the future, only for a longer time.


if the npc's are shooting you, that time will never expire?

No flags can be created after log-off. The only flag that can be extended after log-off is the PVP flag.

"This one time, on patch day..."

@ccp_masterplan  |  Team Five-0: Rewriting the law

Odin Shadow
ZC Industries
Dark Stripes
#179 - 2012-10-04 16:56:02 UTC
CCP Masterplan wrote:
Odin Shadow wrote:
Tippia wrote:
Odin Shadow wrote:
when running a mission, you are scrammed. ccp have one of the network issue that have happened of late, so you D/C and cant reconnect. you ship just sits there and dies now?
If it does now, it will in the future, only for a longer time.


if the npc's are shooting you, that time will never expire?

No flags can be created after log-off. The only flag that can be extended after log-off is the PVP flag.


but if say i can not get back on. my ship will just sit there and die right?
is that intended?
Dinsdale Pirannha
Pirannha Corp
#180 - 2012-10-04 16:56:16 UTC
Odin Shadow wrote:
Rayemmi B'tes wrote:
Odin Shadow wrote:
so ill ask again.

when running a mission, you are scrammed. ccp have one of the network issue that have happened of late, so you D/C and cant reconnect. you ship just sits there and dies now?


That's what happens when you D/C while scrammed now, if I'm not mistaken. So nothing changing there.


nah, currently you vanish after 30 sec's, might be 60. but you do vanish


Hey, don't worry, this is all part of the plan.
Just sit back and enjoy the ride.

Can't wait until some Saturday afternoon and CCP has an internet disconnect at their end(who am I kidding, the CCP network connectivity is bulletproof, right?), and 1000 PvE ships get melted in one shot, and CCP says "AI working as designed, next time make sure you have a completely passive tank that can withstand 15 minutes of pounding".